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Showing posts with label Steam. Show all posts
Showing posts with label Steam. Show all posts

Tuesday, January 5, 2021

Lutris 0.5.8.2 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Fix popover menus not appearing on Wayland
  • Fix game bar getting unselected on Wayland (Forces the last game to stay
    selected)
  • Update Chinese, Dutch, German and Russian translations
  • Download DXVK when Lutris starts
  • Add fsync2 feature detection
  • Limit simultaneous downloads to 3
  • Add support for deb file extraction
  • Add support for Adobe Air games from Humble Bundle (Installation only,
    Air runtime will come at a later stage)
  • Add support for GStreamer enabled Wine builds. This will provide better
    compatibility for games using Media Foundation

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Monday, December 14, 2020

vkd3d-proton version 2.1 has been released

VKD3D-Proton is a fork of VKD3D, which aims to implement the full Direct3D 12 API on top of Vulkan. The project serves as the development effort for Direct3D 12 support in Proton.

 


This release fixes various bugs (mostly workarounds) and improves GPU-bound performance.

New games added to "expected to work" list:

  • The Division (was working already in 2.0, but missing from list)
  • AC: Valhalla (*)

(*): Game requires full D3D12 sparse texture support to work.
Currently only works on NVIDIA drivers.
RADV status remains unknown until support for this feature lands in Mesa.

New games added to "kinda works, but expect a lot of jank" list:

  • Cyberpunk 2077 (**)

(**): Currently only runs correctly on AMD hardware with RADV and VK_VALVE_mutable_descriptor_type.
As of game version 1.03, this requires the latest Mesa Git build.
The game has some fatal bugs where it relies on undefined behavior with descriptor management
which this extension works around by accident.
The game will start and run on NVIDIA, but just like what happens without the extension on AMD,
the GPU will randomly hang, making the game effectively unplayable.
A game update to fix this bug would likely make the game playable on NVIDIA as well.
Game version 1.04 changed some behavior, and support for this game will likely fluctuate over time as future patches come in.

Bug fixes and workarounds:

  • Fix various implementation bugs which caused AC: Valhalla to not work.
  • Work around game bug in Death Stranding where accessing map could cause corrupt rendering.
    (Several games appear to have the same kind of application bug.)
  • Fix corrupt textures in Horizon Zero Dawn benchmark.
  • Fix SM 6.0 wave-op detection for Horizon Zero Dawn and DIRT 5.
  • Work around GPU hangs in certain situations where games do not use D3D12 correctly,
    but native D3D12 drivers just render wrong results rather than hang the system.
  • Fix invalid SPIR-V generated by FP64 code.
  • Fix crash with minimized windows in certain cases.

Performance:

  • ~15% GPU-bound uplift in Ghostrunner. Might help UE4 titles in general.
  • Slightly improve GPU bound performance when fully GPU bound on both AMD and NVIDIA.
  • Slightly improve GPU bound performance on RADV in various titles.
  • Reduce multi-threaded CPU overhead for certain D3D12 API usage patterns.
  • Add support for VK_VALVE_mutable_descriptor_type which
    improves CPU overhead, memory bloat, and avoids potential memory management thrashing on RADV.
    Also avoids GPU hangs in certain situations where games misuse the D3D12 API.

Misc:

  • Implement DXGI_PRESENT_TEST.
  • Fix log spam when DXGI_PRESENT_ALLOW_TEARING is used.

Link to source code

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Saturday, November 28, 2020

Lutris 0.5.8.1 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Remove Proton from available Wine versions
  • Display a dialog until Lutris finishes initializing
  • Allow to keep game files when uninstalling a game
  • Remove custom sidebar CSS
  • Fix popup menu not showing in list view
  • Fix script loading for local files
  • Fix installed at column setting name for list view
  • Fix lutris not launching games with rungameid
  • Fix installed Steam game for fresh lutris installs

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Sunday, November 15, 2020

Lutris 0.5.8 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • 3rd party services are now available from the main window
  • The "Import games" window has been removed. The concept of
    importing games from other services into Lutris has been removed.
    Syncing games from other services on start has been removed.
  • Integration with the lutris website such as login and showing your
    library has been delegated to the 'lutris' service in the sidebar.
  • The lutris service gives the option of searching your library or the whole
    lutris.net library.
  • Games from 3rd party services no longer depend on an install script to be
    present on the website. Lutris will automatically install games with an
    auto-generated script. Scripts from the website take precedence if available.
  • Steam games are directly loaded from the Steam API and it is no longer needed
    to sync your Steam library on the lutris website to see all your Steam games.
  • Game banners and icons are downloaded from the services themselves. This
    allows for customized media size in the UI based on what's available from the
    service.
  • Added option to hide the text under the icons
  • The installer game cache configuration has been moved to the installer
    window.
  • Installers now offer the choice between downloaded files, custom user
    provided files or cached files (when available).
  • Bonus content for GOG games such as manuals or soundtracks can now be
    downloaded as part of the install process. Selected content are downloaded
    in a 'extras' folder in the game folder. Those files will likely be in
    compressed format.
  • The right side bar has been moved to the bottom of the window to optimize
    space and to declutter the overall design. Game actions are now shown in a
    popover menu displayed next to the play button. Runner actions, if available
    (for example, wine), will show up in a popover menu next to the runner icon.
  • Running games have been moved from the right side bar to a row on the left
    side bar.
  • Added favorites section and allow to add/remove games from favorites
  • When removing a game, Lutris now displays the size of the folder to be
    deleted.
  • Game logs are no longer erased when switching to another game in the
    window.
  • Game logs can be saved to a file
  • Lutris runners can now be written in JSON instead of Python code. This
    handles only simple cases but it's enough to handle a vast number of
    emulators or game engines. Some existing runners have been migrated to JSON
    such as dgen, ppsspp, citra, ags, virtualjaguar... as well as new ones like
    melonds, tic80, pcem... Check out the share/lutris/json folder for those
    runners. If you plan to submit new JSON based runner be sure to provide a valid
    'download_url' otherwise the lutris client won't have a runner to download.
  • Lutris will not delete any game folder that is used by another game or any
    folder that is in some predefined locations. Note that protection of folders
    such as 'Documents' or 'Downloads' only works on English locales for the moment.
  • Added a Mangohud option with special modes for OpenGL and 32bit games.
  • Added a wine menu entry to launch a bash shell in the game's environment
    with WINEPREFIX set and the correct Wine build aliased to wine.
  • Added a command line option to generate a bash script that will run a
    lutris game without the client. ex: lutris quake --output-script quake.sh.
    This will create a 'quake.sh' script to launch the game.
  • Removed all platform and runner icons from the code base to eliminate any
    issue regarding their licenses (This is done to help get the lutris
    package into debian).
  • DOSBox and PCSX2 display an error if needed libraries are missing.
  • The old versions of gamemode are no longer supported. Make sure you have
    the one that ships with a gamemoderun executable.
  • The runtime now supports downloading individual files. New icons can be
    submitted by sending a PR to github.com/lutris/lutris-runtime.
  • Refactor of several core components. New python packages
    lutris.database and lutris.gui.installer

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Saturday, November 7, 2020

vkd3d-proton version 2.0 has been released

VKD3D-Proton is a fork of VKD3D, which aims to implement the full Direct3D 12 API on top of Vulkan. The project serves as the development effort for Direct3D 12 support in Proton.

 


This initial release supports D3D12 Feature Level 12.0 and Shader Model 6.0 (DXIL).

Games expected to work include:

  • Control
  • Death Stranding
  • Devil May Cry 5
  • Ghostrunner
  • Horizon Zero Dawn
  • Metro Exodus
  • Monster Hunter World
  • Resident Evil 2 / 3

Please refer to the README for supported driver versions.

Link to source code

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Sunday, July 19, 2020

Lutris 0.5.7.1 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

 Provide D3D12.DLL, based on vkd3d3-proton project
(https://github.com/HansKristian-Work/vkd3d-proton),
as part of our DXVK runtime. This will help push updates faster and provide better compatibility for
Direct3D 12 titles such as World of Warcraft.

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Saturday, July 4, 2020

Lutris 0.5.7 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Use Meson and Ninja to build translation files
  • Improve Debian package compliance with standards
  • Add translation strings for the code base
  • Set a default directory to manually added games, allowing to remove them
  • Deprecate MESS runner
  • Migrate all MESS games to MAME
  • Get full supported system list from the XML given by MAME
  • Allow to run MAME games by ID if the ROM path is set
  • Add a no-GUI option to RPCS3
  • Fix GalliumNine conflicts with DXVK
  • Improve performance of DirectX 12 games running on AMD GPU by setting RADV_DEBUG=zerovram
  • Code style fixes. Pylint is now used in the Travis checks.

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Wednesday, April 15, 2020

Lutris 0.5.6 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Add some wine core processes to be excluded from monitor (Fixes Battle.net
    and Origin installation issues)
  • Convert play time from string to float in the database. Do not downgrade
    back to older versions or you'll experience issues.
  • Fix for the wine sandbox on non English systems
  • Allow Citra and MAME to be launched as standalone programs
  • Avoid a crash if ldconfig -p returns corrupt data
  • Allow custom messages to be displayed at the end of install scripts
  • Add option to provide alternate config file for PCSX2 games
  • Fix issue with usernames containing accented characters
  • Fix "Restrict to display" option on Wayland/Mutter
  • Fix blurry icons on KDE
  • Remove broken translation files (until internationalization is done properly)
  • Switch source of DXVK builds to Lutris' own (allows Lutris to delay broken
    DXVK releases and ship custom ones)

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Monday, March 30, 2020

Lutris 0.5.5 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Initial support for Humble Bundle
  • Add resolution switching support for Wayland (Mutter only)
  • Add option to enable ACO shader compiler on Mesa >= 19.3
  • DXVK is enabled by default
  • Add initial support for VKD3D
  • Migrate D9VK configs to use DXVK
  • Remove d3d10 and d3d10_1 from dlls handled by DXVK
  • Fix an API breakage occuring with a Gtk update
  • Add a System info tab in Preferences
  • Better handle authentication failure for GOG
  • Fix case issue with key lookup in Steam VDF files
  • Add Yuzu runner
  • Add bsnes-hd beta and smsplus libretro cores
  • Add sound device option for Mednafen
  • Remove bundled winetricks
  • Remove xboxdrv integration

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Wednesday, November 27, 2019

Lutris 0.5.4 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Added support for Python 3.8.
  • Added config validation.
  • Added support for Nvidia PRIME off-load.
  • Added a popup after a successful game import.
  • Added alacritty as a terminal option.
  • Newly installed games that don't specify wine version will now default to the version used during installation.
  • Provide a fallback for when Lutris can't create a working directory.
  • Update libretro runners list.
  • Removed runners that have no binary builds.
  • Esync can now be enabled for Wine Staging >= 4.6.
  • Default scaling option for Mednafen is now nn4x.
  • steamwebhelper.exe is no longer disabled to avoid issues with the new Steam UI.
  • Ignore special symbols when generating identifiers for games.
  • Wine processes are now killed if installation is cancelled.
  • Fixed installation issues for users whose username begin with "x".
  • Fixed a bug with side panels hidden by default on first start.
  • Fixed an issue that would not allow user to unselect a game in right panel by clicking on an empty space in the library if that game was no longer installed.
  • Fixed an issue that allowed user to change the configuration of a game that was already removed.
  • Fixed an issue that made games imported from native Steam to appear as uninstalled.
  • Fixed a bug that opened Wine Console instead of Wine Registry.
  • Fixed warnings that occurred when Gamemode was enabled.
  • Fixed various locale issues.
  • Fixed a bug preventing Lutris to find Gallium Nine libraries.
  • Fixed issues with positioning of the Lutris window.
  • Fixed game panel updates on game quit.
  • Fixed game loading error in cases when libstrangle is missing but was previously enabled.
  • Fixed a bug that made Lutris download Linux version of a GOG game even when the runner was set to Wine.
  • Fixed installation of the local install scripts.
  • Fixed installation issues for wine installers that don't have a "files" section.
  • Further fixed issues with wine sandboxing on non-english systems.

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Sunday, September 8, 2019

Lutris 0.5.3 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Added D9VK option.
  • Added options to hide right and left panels.
  • Added support for Discord Rich Presence (option is only available if you
    have python-pypresence installed).
  • Added option to launch Wine console.
  • Added option to hide Lutris on game launch.
  • Added lazy loading for some UI components that fetch data from Lutris.
  • WINE_LARGE_ADDRESS_AWARE is now set to 1 when DXVK or D9VK is enabled
    (only works with lutris-provided builds) to workaround crashes in 32-bit games.
  • Lutris should now be minimized when launching games from shortcuts.
  • An error is now displayed when Lutris fails to install a runner.
  • Added Ubuntu's AMDVLK path to Vulkan ICD loader search.
  • State of right panel is now refreshed after adding/removing shortcuts.
  • Working directory no longer defaults to /tmp
  • Switched PC-Engine module from pce to pce_fast.
  • Fixed crash due to invalid GOG credentials.
  • Fixed UI bug that would sometimes result in “No File Provided” error messages.
  • Fixed bug that would lead to path warnings when prompted to select files.
  • Fixed crashes due to unexpected data from xrandr.
  • Fixed bug that could make antialiasing not function in some games.
  • Fixed sorting for games that start with a lowercase letter.
  • Fixed bug that would cause user session to end when launching games on Linux Mint.
  • Fixed bug with process monitor that could cause games to not launch.
  • Fixed bug that would not let user execute some options and launch external
    executables when a game is still running and ESYNC is enabled.
  • Fixed issues with restoration of original .dll files when disabling DXVK/D9VK.
  • Fixed crashes due to inability to read GPU driver information.
  • Fixed crash when working directory isn’t defined.
  • Fixed stuck game importing due to failure to load icons.
  • Fixed library loading issues on Gentoo.
  • Fixed wine sandboxing on non-english systems.
  • Fixed various issues with locales.
  • Made various changes and improvements for libretro runner.
  • Made various changes and improvements for future Flatpak support.
  • Made minor changes to wording in UI.
  • Updated Zdoom icon
  • Updated Lutris logo (improvements by @Scout339)

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Tuesday, April 9, 2019

Lutris 0.5.2 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Avoid a crash if the lutris config file is corrupted
  • Install Asian fonts by default on Wine prefix creation
  • Add Vulkan ICD loaders in system options
  • Add SampleCount option to Wine (allows enabling antialiasing in old games)
  • Replace joystick panel with Wine config panel (which contains the joypad panel)
  • Display warning when installing games on NTFS drives
  • Display warning if Vulkan is not fully installed
  • Use ldconfig to determine library paths
  • Disable steamwebhelper in Wine Steam to prevent spamming logs with errors
  • Various bug fixes

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Monday, April 1, 2019

How Proton helped improve Wine 4.2

On Tuesday (March 26, 2019), Valve released Proton 4.2, a new update to their Steam Play compatibility layer based on Wine 4.2. The previous major version of Proton was based on Wine 3.16.



As with CodeWeavers's own projects, the strong preference for work going into Proton is to also get the changes into upstream Wine. There are many benefits to this. First, all Wine users will benefit from these fixes, whether they are end users of Wine itself, CrossOver users, or users of any other Wine fork. There are also benefits for the maintainers of Proton. For example, upstreaming patches helps prevent regressions, thanks to Wine's extensive test suite; it lowers the maintenance burden, as there are fewer changes to move between Wine versions; it ensures code quality, since patches to Wine are reviewed by the Wine community; and it widens the pool of users to test, since Wine is used in many, many places other than Proton.

Proton 3.16-8 has 380 commits on top of Wine 3.16. After rebasing onto Wine 4.2, there are 214 commits. That means that 166 patches from the 3.16 branch have either been upstreamed, or are otherwise no longer needed going forward. In addition, a lot of work we have done for Wine 4.2 never got pulled back into Proton 3.16.

Let's take a look at how upstream Wine has improved thanks to Valve's sponsored work on Wine. Below is a list of changes to upstream Wine that were made in order to improve games running in Proton.

Full Article
 

Tuesday, March 26, 2019

Lutris 0.5.1.2 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

 Fix issue with custom Proton detection preventing Wine games from running

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Monday, March 25, 2019

Lutris 0.5.1.1 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Fixed a crash when trying to open webpages on system without GVFS
    installed
  • Fixed GOG login dialog being displayed multiple times during the install
  • Add mesa-utils as dependency for glxinfo
  • Add gvfs-backends as dependency to fix the open_uri issue
  • Add detection of custom proton builds in compatibilitytools.d folder, as
    documented here: https://github.com/valvesoftware/proton#install-proton-locally
    (by @GloriousEggroll)

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Saturday, March 23, 2019

Lutris 0.5.1 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

First release after the initial 0.5 branch creation, this version brings a lot of stability to the GOG integration, the PGA cache and introduces a new feature to submit problems to the lutris team!

When running lutris --submit-issue, you'll be prompted with a message box asking you to describe your problem. This will generate a file you can send to the support team to help troubleshooting your issues.

Changelog:

  • Download the default Lutris Wine version when not available
  • Prevent duplicates when importing games from 3rd party services
  • Fix some sorting issues in the view
  • Add issue reporting feature with the --submit-issue flag. The issue can
    only be saved locally, API integration will be implemented at a later stage.
  • Add support for CD-ROM images for non CD32/CDTV Amiga models
  • Remove website search from sidebar and merge it with the main search entry
  • Display a warning message if the installed Nvidia driver is too old
  • Fix GOG games not being installable without being connected to GOG
  • Improve performance of log handling
  • Remove winecfg if Proton is used
  • Use discrete graphics by default with compatible systems
  • Increase game icon size from 32x32 to 128x128
  • Various fixes

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Sunday, February 3, 2019

Lutris 0.5.0.1 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

Bugfix release for 0.5.0

Fixes the side panel not showing when running a game, issues with GPU detection and distribution packaging fixes.

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Saturday, February 2, 2019

Lutris 0.5.0 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Modernize the Gtk UI, thanks to the improvements made by @TingPing
  • Add GOG support, allowing users to sign-in their account, import games and
    download game files automatically during install.
  • Add finer game import options, allowing imports from different 3rd party
    such as Steam, GOG and locally installed games.
  • Re-architecture the process monitor. This fixes issues with games exiting
    prematurely. Many thanks to @AaronOpfer for his patches!
  • Multiple games can now be launched at the same time without losing control
    over the first game.
  • Game information and actions are now displayed in a panel on the right side.
    Coverart fetching for the panel will be added in a future release, until then
    cover art files can be placed in ~/.local/share/lutris/coverart/[game-identifier].jpg
  • Games from lutris.net can be searched and installed from the client itself.
  • New install_cab_component installer command for Media Foundation based games.
  • Add a download cache to re-use files between installations.
  • Print graphics drivers and GPU on startup
  • Re-design installer selection picker.
  • Add a button to show installer scripts before installing.
  • Add a FPS limiter option when libstrangle is available (https://gitlab.com/torkel104/libstrangle)
  • Re-architecturing of several parts of the application (views, linux
    feature detection, main game class, ...)

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Wednesday, December 5, 2018

CodeWeavers has Released CrossOver 18.1.0 for Linux and MacOS

I am very pleased to announce that CodeWeavers has just released CrossOver 18.1.0 for both macOS and Linux.

CrossOver 18.1 now supports Visio 2016 on Linux.



For macOS users, CrossOver 18.1 contains a number of important bug fixes. We have resolved a bug which prevented game downloads and the Steam Store page from working on the latest Steam release. CrossOver 18.1 also addresses an issue some macOS users experienced running recent versions of Quicken on CrossOver 18. Those who experienced crashes or launch failures when using Quicken 2016-2018 should see full functionality on CrossOver 18.1.

Finally, CrossOver 18.1 restores controller support for Steam on both macOS and Linux.

macOS customers with active support entitlements will be upgraded to CrossOver 18.1 the next time they launch CrossOver.  Linux users can download the latest version from CodeWeavers .

Change Log For CrossOver Mac and Linux :

18.1.0 CrossOver - December 4, 2018
  • macOS:
    • Fixed a bug that prevented Quicken from launching for some users.
    • Fixed a bug that caused the latest Quicken 2016 Mondo Patch to fail during installation.
    • Fixed a bug that prevented game downloads and the Steam Store page from working on the latest Steam release.
    • Restored controller support for Steam.
  • Linux:
    • Support for Visio 2016.
    • Restored controller support for Steam.


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Wednesday, November 7, 2018

Lutris 0.4.23 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Prevent monitor from quitting games that open a 2nd process
  • Run on-demand scripts from game directory
  • Tell the user what executable is expected after a failed install
  • Fix a circular import causing issues on some distributions
  • Add missing dependency for openSUSE Tumbleweed

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.