Wine Reviews has release information and reviews of Windows applications and games running on Linux macOS and ChromeOS using Wine from Winehq.org Proton Lutris Q4Wine PlayOnLinux PlayOnMac WineBottler WineSkin WineTricks and Wine-Staging.
I want to share my newest CodeWeavers coupon / promo code, the code is ( ALEXA25 ) and its good for a instant 20% discount off any product in CodeWeavers online store. Just go to CodeWeavers store and enter the code then update and you will see your discount. This promo code is valid until December 31st 2024 so feel free to share it with family and friends so they can also save 20% off CrossOver for Linux, Mac, ChromeOS.
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This release rolls up a ton of bug fixes, game and driver workarounds, and other improvements.
Features
DirectStorage MetaCommands
We can now make use of NV_memory_decompression to implement
GPU accelerated GDeflate compression in DirectStorage.
This is demonstrated to work in Ratchet & Clank: Rift Apart.
We also worked around an NV driver bug when using the fallback GDeflate shader.
The fallback works on RADV.
Enhanced Barriers
NOTE: This isn't all that well tested because there are no games shipping with this yet to our knowledge.
Device generated commands for compute
With NV_device_generated_commands_compute we can efficiently implement
Starfield's use of ExecuteIndirect which hammers multi-dispatch COMPUTE + root parameter changes.
Previously, we would rely on a very slow workaround.
NOTE: This feature is currently only enabled on RADV due to driver issues.
Misc
Support Root Signature version 1.2
Implement Shader Model 6.7
Includes all SM 6.7 features like AdvancedTextureOps, WaveOpsIncludeHelperLanes
Caveat: Technically not Vulkan spec compliant implementation, but
works fine on at least NV and RADV. Currently implemented as an opt-in
option for now in case some game relies on it to work
Implement CreateSampler2
Expose inverted viewport / height feature
Implement RelaxedFormatCasting feature from Enhanced Barriers
Implement support for adjacency topologies
Support A8_UNORM format properly by using VK_KHR_maintenance5, allowing A8_UNORM UAVs to work correctly
Handle range checked index buffers correctly with VK_KHR_maintenance5
New extension use
VK_EXT_dynamic_rendering_unused_attachments
VK_KHR_maintenance5
VK_NV_device_generated_commands_compute
Performance
Batch acceleration structure builds. Massively improves build performance on at least RADV.
Massively improve ExecuteIndirect performance when using COMPUTE + root parameter changes when VK_NV_device_generated_commands_compute is enabled.
Fixes
Fix root signature creation from DXIL library target (DXR) blobs
Fix some dual source blending PSOs scenarios. Fixes Star Wars Battlefront II
Implement wave operations in pixel shaders more strictly according to D3D12 rules
Fix spurious hangs in Ashes of Singularity when using shared fences and wait-before-signal
Fix PSO caching bug in mesh shaders. Fixes mesh shaders in Unreal Engine 5
Fix udiv remainder in DXBC, which fixed some Xenia bugs
Fix query heap tracking bug that was exposed by NV Streamline
Various DXIL -> SPIR-V fixes as usual
Rewrote descriptor set layouts to be more robust against application bugs
Motivated by Armored Core VI bug (see below)
Native D3D12 drivers are also robust against these application bugs :(
Workarounds
Workaround bad ReBAR performance in Age of Wonders 4
Remove workaround for KHR_present_wait on NV 535+ drivers
Workaround Starfield memory corruption issue where it does not correctly query for 4 KiB alignment
Disable ReBAR usage on Halo Infinite to workaround very poor CPU performance
Workaround Street Fighter 6 bug causing spurious GPU hangs
Also appears to have worked around GPU hangs in Resident Evil 2
Workaround Armored Core VI bug causing GPU hang on Balteus fight in chapter 1
Workaround "firefly" glitches in Resident Evil 4 caused by dubious min16float usage
Workaround "firefly" glitches in Monster Hunter Rise caused by dubious shader requiring particular precise math
Workaround Unreal Engine 5 breaking if mesh shaders are exposed, but not barycentrics
Workaround NV driver bug with TIMESTAMP query heaps that could cause spurious GPU hangs
Workaround broken CFG code generation in Xenia's DXBC emitter
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The source is available now.
Binary packages are in the process of being built, and will appear soon at their respective download locations.
Bugs fixed in 7.0.2 (total 43):
- #36711 Sid Meier's Civilization IV crashes while loading saved game (GOG.com complete, Colonization, Warlords, Beyond the Sword)('winetricks -q msxml3' is a workaround) - #39346 Lego Rock Raiders crashes on startup (d3drm_device_init doesn't handle device version 3 case) - #40444 Find doesn't jump to a found item in WinSCP when editing a file - #42751 Multiple applications crash on unimplemented function msvcr{100,110}.dll.?_Schedule@_StructuredTaskCollection@details@Concurrency@@QAEXPAV_
UnrealizedChore@23@@Z (Gas Guzzlers Combat Carnage, Clip Studio Paint, Cube World, Intel ACAT) - #42857 Can't select a fixture in FreeStyler's fixture editor - #44814 cygwin's bsdtar.exe needs a better ntdll.NtQueryEaFile stub - #46822 Edit control in ADL search dialog gets initially not drawn in DC++ 0.868, regression - #47375 Multiple applications crash on unimplemented function msvcr120.dll.?_Schedule@_StructuredTaskCollection@details@Concurrency@@QEAAXPEAV_
UnrealizedChore@23@@Z (Photoshop C 2018, CLIP Studio Paint) - #48487 MSYS based Git 2.25 installer reports 'could not decode hex <hexstring>' (needs support for CryptStringToBinaryW CRYPT_STRING_HEX) - #48600 Bloomberg Terminal needs unimplemented function dbghelp.dll.SymSrvGetFileIndexInfo - #49285 PNotesPortable crashes inside WritePrivateProfileStructW - #50948 taskmgr.exe: wrong memory usage unit (GB => MB) - #51788 windowscodecs:wmpformat test_decode() fails randomly - #51842 include/winnt.h:403:50: error: size of unnamed array is negative - #52457 CNG Encryption Failure (BCryptEncrypt) - #52534 ListView: multi select never sends LVN_ODSTATECHANGED - #52545 ACE rights parser should allow octal and decimal formats - #52686 DateAdd not implemented - #52831 Kernel32::GetSystemPowerStatus returns invalid data if /sys/class/power_supply/BAT0 is missing - #52841 Leverless arcade controller SOCD cleaning does not work - #52972 wineusb.sys: add_usb_device erroneously releases critical section on failure path - #52975 VTFEdit fails to start: err:module:LdrInitializeThunk "MSVCP80.dll" failed to initialize, aborting - #53003 XM6 TypeG: some MIDI note-on messages aren't sent to MIDI devices (MIDI running status isn't supported in the MIDI mapper) - #53005 quartz:systemclock Fails after timeGetTime() wraps - #53027 Port Royale 4 crashes with wined3d_texture* - #53032 winedevice.exe segfaults on exit when built with GCC - #53051 Kvaser software crashes on unimplemented function ntoskrnl.exe.ExNotifyCallback - #53123 ListView: Ctrl+Shift+LMouse multiselect on LVS_OWNERDATA listviews erroneously sends LVN_ODSTATECHANGED - #53169 Rich edit control becomes unstable or trips assertion after ITextRange::SetFont is called - #53170 Rich edit control becomes unstable or trips assertion after changing TextFont properties - #53234 nsi:nsi - test_ndis_ifinfo() fails randomly on Windows 10 1507 - #53310 Roblox Fails With HttpSendRequest - #53335 Crash when converting an rich text editor already containing text into a password input - #53455 shell32:recyclebin - test_query_recyclebin() gets unexpected recyclebin size in Wine - #53569 postgresql installer 9.3 needs correct string length returned from fso.GetTempName - #53587 comctl32 GetWindowSubclass crash in Notepad++ (v8.4.3 and 8.4.4 only) - #53614 KeePassXC crashes on unimplemented function msvcp140.dll.?ReportUnhandledError@_ExceptionHolder@details@Concurrency@@AEAAXXZ - #53645 AIMP 3 causes memory leaks - #53706 NtDeviceIoControlFile() is quite slow when called with and invalid handle - #53714 SQLGetInfo(W) doesn't fill StringLength when InfoValue is NULL - #53800 CRYPT_GetBuiltinDecoder Unsupported decoder for lpszStructType 1.3.6.1.4.1.311.2.1.4 - #53821 winbase.h: ReOpenFile declaration missing (and not available in any other header) - #53832 wbemprox: where-clause seems to be case-sensitive
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The Wine development release 8.4 is now available.
What's new in this release:
Initial step of the Wayland graphics driver.
Cleanups in IME support.
A number of test fixes.
Various bug fixes.
The source is available now.
Binary packages are in the process of being built, and will appear soon at their respective download locations.
Bugs fixed in 8.3 (total 29):
- #24256 3D Sexvilla 2: extremely long loading times - #34011 Path of Exile stutters constantly - #37146 Untis 2015 (.NET 4.0 app) crashes on startup with Wine-Mono - #37495 Multiple PC/SC applications need winscard.SCardEstablishContext implementation (AusweisApp2 1.x german identity card app, SmartCard test apps, Seneka EBDYS client, Aruba Key) - #39113 Multiple PC/SC applications need winscard.SCardListReaders implementation (Aruba key, SmartCard test apps) - #43224 Freelist scan can result in O(n) time when allocating - #45756 Button not clickable when dpi setting changed in Office 2007 Installer - #49113 Wine heap performs badly when multiple threads are concurrently allocating or freeing memory - #51259 6.0.1 Introduces error causing Wavelab to close when loading presets - #52506 Setup of game "What's the Secret?" fails to create icon - #53094 ntdll:rtlstr test crashes on win32 arch with hi-IN locale - #53176 KeePassXC needs Windows.Security.Credentials.KeyCredentialManager (UWP) - #53504 Sacred:unhandled exception in Wine 7.14 - #53728 Escape from Tarkov needs DisplayConfigGetDeviceInfo(DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME) implementation - #54112 rouvy : fails to update with server, unimplemented function bthprops.cpl.BluetoothRegisterForAuthenticationEx - #54149 shlwapi:ordinal - test_SHFormatDateTimeA() fails on the mixed locales configuration - #54338 Swift crashes due to unimplemented api-ms-win-core-realtime-l1-1-1.dll.QueryUnbiasedInterruptTimePrecise function - #54432 Missing ntdll.RtlAddressInSectionTable() implementation causes all GraalVM Native Image exes to crash on load - #54475 Hardwar UIM6.0 crashes in 8.0, doesn't in 6.0.3 - #54534 dbghelp:dbghelp - The test_loaded_modules() enumeration fails on Windows 10 1607 - #54559 riched20:editor - test_EM_GETSELTEXT() fails in the Hindi locale on Windows - #54562 The 64-bit oleaut32:usrmarshal crashes in Wine - #54564 Rich Edit crashes when Ctrl+Right is pressed at past the final paragraph - #54565 riched20:richole - subtest_InsertObject() fails in the Hindi locale on Windows - #54570 Saints Row: The Third heavy rain causes heavy fps reductions - #54581 SpeedCommander 20 installer crashes on unimplemented function SHELL32.dll.Shell_GetCachedImageIndexW - #54582 kernel32:locale - test_NLSVersion() fails on Windows 10 22H2 - #54583 kernel32:locale - The non-breaking space GetNumberFormatEx() test fails on Windows 11 - #54584 kernel32:locale - The NtGetNlsSectionPtr() test fails on Windows 11
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The Wine development release 8.2 is now available.
What's new in this release:
Better debug information in Wow64 mode.
Wow64 thunks in the WPCAP library.
Indeo IV50 codec support.
Monitor names set from EDID data.
Various bug fixes.
The source is available now.
Binary packages are in the process of being built, and will appear soon at their respective download locations.
Bugs fixed in 8.2 (total 22):
- #48528 The Void crashes with builtin d3dx9_36 (needs D3DXFillCubeTextureTX() to return S_OK) - #51345 Regression: Visual Studio 2005 "package load failure" - #51545 STDOUT lost from a forked program on Cygwin/MSYS2 - #53747 SubLab VST3 plugin fails to register (needs Windows.System.Profile.SystemManufacturers.SmbiosInformation) - #53926 New typelib marshaller depends on IID_IDispatch support from target interface - #54103 opengl32:opengl - test_copy_context() crashes on w11pro64_nv - #54150 d3dcompiler_43:hlsl_d3d11 & d3dcompiler_47:hlsl_d3d11 - test_trig() fails on w11pro64_nv - #54234 vbscript fails to compile when colon follows Else in If...Else - #54318 Rich Edit inserts newly composed text at wrong position when system IME composition ends while a selection is active - #54371 loader won't launch from PATH unless named "wine" - #54384 GOG Heroes of Might and Magic IV crashes on launch - #54431 Switching active window (alt+tab or otherwise) away from Final Fantasy XI causes keyboard keys to remain pressed - #54456 vbscript memory leak in For Each with SafeArray as group - #54457 vbscript memory leaks in interp_redim_preserve - #54458 vbscript memory leaks in Global_Split - #54463 Wrong version value is returned from win32_operatingsystem on win10 (regression) - #54465 dbghelp:dbghelp - The 64-bit test_modules() fails on Windows 7 - #54477 user32:msg - test_message_conversion()'s broadcast test fails on Windows 7 and 10 - #54486 getenv_s returns the wrong value - #54489 VarAbs() does not handle BSTR arguments correctly - #54490 vbscript fails to compile when statement follows ElseIf - #54493 vbscript fails to compile concat when used without space and expression begins with H
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I’m thrilled to announce that CodeWeavers has released CrossOver 22.1 for macOS, Linux and ChromeOS!
CrossOver 22.1 offers support for 32-bit DirectX 10/11 games on
macOS. Our QA team’s test results confirm that several games are newly
playable, including Command and Conquer Remastered Collection, Total War
ROME II - Emperor Edition, BioShock Infinite and Magicka 2.
This release includes several other improvements on the gaming front.
We updated the SDL version to improve controller support on macOS. In
particular, CrossOver now has rumble support, and the Xbox Elite Series 2
controller now works. Also for our Mac users, GTA Online is no longer
crashing after a short period of playtime. We fixed an issue with
Ubisoft Connect no longer running after a recent update. Additionally,
we included over 400 updates to wined3d from upstream Wine and updated
vkd3d to version 1.5.
For our Linux users, we fixed a crash with Adobe Acrobat Reader 11.
We also fixed dependency issues for Fedora 37 and OpenSUSE Tumbleweed.
CrossOver 22.1 includes fixes for several regressions, including an
issue where some macOS users were seeing blank windows for a variety of
applications. Last but not least, we’re happy to report that this
release has several translation updates, including Turkish, Hindi,
Indonesian, Slovak, Romanian and Ukrainian.
Change Log :
22.1.0 CrossOver - February 14, 2023
Core Technology Improvements:
Improvements to wined3d.
Update to vkd3d 1.5.
Fix for latest Ubisoft Connect update.
macOS:
Support for 32-bit DirectX 10/11 games.
Improved controller support with SDL update.
Fix for issue with blank application windows.
Fix for GTA Online crash.
Linux:
Adobe Acrobat Reader 11 no longer crashes.
Fix for dependency issues with Fedora 37 and OpenSUSE Tumbleweed.
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There will always be apps — mostly games — whose publishers won’t
port them to the Mac for financial or contractual reasons. Codeweavers’
CrossOver offers a simple, convenient way to run many of those apps. The
result isn’t as reliable or universal as other solutions, but it’s a
lot cheaper and easier, and with CrossOver’s helpful database of app
functionality and generous try-before-you-buy period, you can see
whether it’ll run the apps you want to use before you commit your
hard-earned cash.
CrossOver
translates Windows commands into Mac ones on the fly — like hiring an
interpreter to help you in a foreign country, rather than learning the
language yourself. It’s based on the open-source WINE project, but its
improvements to standard WINE make it a lot easier for everyday users to
successfully run.
CrossOver 22 is only available from Codeweavers' web site.
$74 gets you a full copy and a year’s worth of updates to the app. Once
that period elapses, you can still use the copy you already have as
long as you want to, but you won’t be able to download fresh updates.
You'll have a limited window of time after your subscription expires to
renew it for roughly $30.
You can also pay $494 for CrossOver Life, which removes the need for
annual renewals. The company tends to offer once-a-year discounts around
Black Friday, sometimes slashing the cost of a year's updates to as
little as $15.
After a quick installation, CrossOver does most of the hard work for
you. It sets up a “bottle” — a contained virtual environment — in which
you can install basic Windows or Linux underpinnings, plus any apps
you’d care to run. CrossOver builds in shortcuts to install popular apps
like Steam,
and it can seamlessly install apps from the Internet, from downloaded
ISO files, or from a physical disc, should you have an external drive.
You
can have multiple separate bottles for different apps, or put all the
apps you use in a single vessel. As with containerized software setups
like Docker,
this makes CrossOver easier and less stressful to use. In the unlikely
event that something goes horribly wrong inside a bottle, it won’t
affect your larger system. You can just delete the bottle and start
fresh.
Each
new version of CrossOver offers under-the-hood improvements to help all
apps in general and specific titles in particular run better. But
CrossOver 22’s biggest leap forward lies in its overhauled interface.
Previous
versions hid important toggles and features behind poorly designed
contextual menus. CrossOver 22 takes its design cues instead from the
Mac App Store, putting crucial options in full view. It’s easier than
ever to run apps you’ve already installed, or add new ones.
Codeweavers’
database of popular apps and their compatibility, maintained by
volunteer testers, is now more directly integrated into the app itself,
rather than requiring a separate visit to Codeweavers's web site. That
database isn’t comprehensive — some titles I’ve personally used under
CrossOver aren’t included — but it’s a good place to start when you’re
curious about whether a particular app will run there.
The path between original Windows code and successful Mac execution
isn’t always straight. For instance, Windows games use a set of tools
known as DirectX to enable 3D graphics. CrossOver has to pass those
commands through an open-source translator called DXVK, which maps them
to the open-source Vulkan 3D standard. These Vulkan commands must then
go through another interpreter, MoltenVK, to run under Apple’s own 3D toolkit, Metal.
Each of these handoffs eats up processing power and makes the
resulting games run slower and less reliably than they would if coded
for the Mac from the get-go.
The beefier your processing power,
the better performance you’ll get from CrossOver. Even though it’s an
Intel native app, it runs best on Apple silicon under Rosetta 2 emulation,
thanks to the sheer horsepower of the M1 and higher. (CrossOver plans
to eventually support Apple silicon, but Codeweavers says that
transition is likely years away.) Popular launcher apps like Steam, and
simpler 2D games like Guacamelee, ran without a hitch in my tests, but more sophisticated titles had various degrees of tradeoffs.
When I ran 2017’s Star Wars: Battlefront II on my stock M1 Mac Mini,
the game looked great. But depending on the game mode and the size and
type of the environments I found myself in, performance ranged from fast
and fluid to an unplayable crawl. I’ve seen YouTube videos of other
CrossOver users playing the game much more smoothly, even on levels that
choked my computer. If you want to game with CrossOver, having more
than 8GB RAM or something more powerful than a basic M1 will likely
serve you well.
Furthermore, Metal has different aims and
priorities than DirectX, trading some measure of tech sophistication for
the ability to run across MacOS, iOS, and tvOS. Even under Apple’s
recently announced Metal 3, there are just some things DirectX does for
which Metal lacks an easily translated equivalent.
I saw this firsthand playing Jedi: Fallen Order.
Though the game mostly ran smoothly barring some pauses for loading,
the world around my protagonist didn’t render right, presenting a mass
of flickering black triangles instead of realistic surroundings. I was
able to adapt and still enjoy the game, but if you’re looking for
absolute fidelity, consider this fair warning.
And even if
everything else goes swimmingly, there are some facets of Windows
software that just won’t work outside that platform, no matter what.
Barring some miracle in a future version, I’ll never know how well Star Wars: Squadrons
runs on CrossOver, because the anti-cheating software for its
multiplayer mode won’t cooperate, shutting down every attempt to install
the game.
ntel Macs can directly install Windows through Boot Camp, but this option isn't available on newer Apple Silicon-powered Macs.
Virtual machines like VMWare Fusion and Parallels Desktop
let Mac users run Windows and its apps. By emulating the entire Windows
operating system, they offer better compatibility with more kinds of
PC apps, especially games.
Both apps are Apple Silicon native and
can, with various degrees of workarounds, run Apple Silicon-friendly
ARM-based versions of Windows 11 (and their apps) natively. CrossOver
tops out at apps for Windows 10, and because of the engineering
complexities involved, Codeweavers says it won't offer a native Apple
Silicon version for several more years.
But Parallels and VMWare
each cost more than a year of CrossOver updates, and neither will work
without a copy of Windows itself. Even an older version of that can run
you as much as $140.
CrossOver 22 is impressive in its simplicity — at least in terms of how
easy it is to get select Windows applications up and running on macOS.
It's by no means perfect, and your mileage will vary dramatically
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not to mention the power of your Mac computer itself. But with prudent
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The Wine development release 8.0-rc2 is now available.
What's new in this release:
Bug fixes only, we are in code freeze.
The source is available now.
Binary packages are in the process of being built, and will appear soon at their respective download locations.
Bugs fixed in 8.0-rc2 (total 50):
- #31927 ws2_32:sock fails intermittently - 'Test succeeded inside todo block: GetQueuedCompletionStatus returned 0' - #42797 ICU64 for VICE: No highlighted read/write-colors in Memory-window. - #46500 Cogpack - Exercises can't be run - Error 380 - Invalid property value - #46538 Unreal Tournament (UT99): mouse clicks in main menu work only once - #49394 CED1401 USB function driver needs ntoskrnl.exe.KeInsertQueueDpc() - #49517 Warframe crashes during loading before menu with wined3d, gives popup - #50013 MyPhoneExplorer 1.8.15 crashes - #50043 Kholat from GOG does not launch anymore - #50315 Silent Hill 2 failed to install -installshield extraction error - #50468 winedbg fails to load symbols for non PE builtin dlls - #52334 Performance has degraded in multiple games (WoW 1.12.1, Kane & Lynch: Dead Men Demo) - #52394 "Control panel" -> "Add/Remove Programs" in builtin wine explorer is not working - #52564 dxgi:dxgi times out in test_find_closest_matching_mode() on cw-gtx560 - #52708 libs/xslt/libxslt/attributes.c:136:9: error: variadic functions must use the base AAPCS variant - #52779 Construction Set Extender crash with an Assertion Error in wine 7.5 - #52873 oleaut32:typelib fails in Wine in Hindi - #52964 kernel32:locale - test_CompareStringA() fails on Wine in Hindi - #52997 Integration of D3D12 support with a PE build of vkd3d causes a crash in Steam Overlay. - #53028 gamepad buttons stopped working correctly - #53099 wineserver (gcc -O0) crash when exiting LiLi USB Creator - #53300 Controller response delayed - #53384 Hogia Hemekonomi Unexpected error on first start - #53406 Had been running 7.10 Fedora version no problem, but today updated to 7.12 broke?? - #53485 Cursor is missing in Visio 2003 when editing text - #53503 QuickBooks Pro 99 page faults with print preview or attempting to print - #53525 dinput:hid - test_hid_multiple_tlc() sometimes fails with testsigning turned on - #53550 Some Catalan locales not properly handled - #53595 Iran Timezone is not detected correctly - #53623 Resident Evil 7 has broken rendering in DX11 mode - #53625 In function ‘get_gnutls_cipher’ ... error: ‘GNUTLS_CIPHER_AES_128_CFB8’ undeclared - #53744 WM_SETTEXT between ANSI programs treating LPARAM as Unicode causing name corruption - #53756 configure fails in 32-bit gcc checking pthread_create using -Wl,--disable-stdcall-fixup - #53884 Project Ignis: EDOPro corrupted textures on resizing - #53894 user32:sysparams - test_WM_DISPLAYCHANGE() times out on Windows 7+ - #53911 DC++ can't retrieve file list from another user - #53912 Static initialization in Winelibs may hang the loader as of Wine 7.21 - #53918 Building with external PE libraries fails when static libraries are also installed - #53941 Chicken Tournament crashes on start - #53976 ntoskrnl.exe:ntoskrnl - test_pnp_devices() fails on Windows 7 - #53977 amstream:amstream qedit:mediadet mf:transform mfmediaengine:mfmediaengine quartz:filtergraph winmm:mci wmp:media wmvcore:wmvcore mf:mf mfplay:mfplay qasf:asfreader broken on Debian Testing - #53980 httpapi:httpapi sometimes crashes testing overlapped I/O with the v2 server in Wine - #53990 Serious Sam 2 crashes with OpenGL renderer - #54000 user32:win - test_mouse_input() gets an unexpected 0x60 message on Windows 11 - #54060 Compilation fails with gcc 4.8.4 (Error: junk at end of line, first unrecognized character is `"') - #54085 windows.devices.enumeration:devices - test_DeviceAccessInformation() sometimes crashes on Windows 10 - #54094 kernel32:process - test_services_exe() sometimes fails due to an invalid buffer size in Windows - #54096 Non-PE builds broken since "ntdll: Move the .so module initialization to winecrt0." - #54101 unimplemented function MSVCP70.dll.?_Lock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEXXZ - #54105 taskschd:scheduler fails on Windows 10 1607+ - #54121 8.0-rc1 build fails with errors in bcrypt in Ubuntu 18.04
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The Wine development release 8.0-rc1 is now available.
This is the first release candidate for the upcoming Wine 8.0. It
marks the beginning of the yearly code freeze period. Please give this
release a good testing and report any issue that you find, to help us
make the final 8.0 as good as possible.
What's new in this release:
Bundled vkd3d upgraded to version 1.6.
Vulkan and OpenGL thunking optimizations.
More support for print processors.
Improved joystick control panel.
Long types printf format conversion finished.
Various bug fixes.
The source is available now.
Binary packages are in the process of being built, and will appear soon at their respective download locations.
Bugs fixed in 8.0-rc1 (total 52):
- #28290 shell32:shelllink - test_load_save() crashes randomly in Wine - #36681 ws2_32/tests/sock.c fails on gentoo without IPX support - #46649 Multiple applications need D3DXDisassembleShader() implementation (Tom Clancy's Rainbow Six: Vegas 2, The Void) - #48105 kernel32:console fails on Japanese and Chinese Windows - #51234 user32:clipboard test_ClipboardOwner() has a race condition with clipboard managers - #51456 oleaut32:typelib: test_CreateTypeLib(SYS_WIN32) fails in 64-bit Wine - #51457 The 32-bit version:install fails in 64-bit wineprefixes (now todo) - #51780 The user32:msg output is too big in Wine - #52507 user32:win has some spurious GetScrollInfo failures - #52875 riched20:editor fails with the UTF-8 code page - #52877 user32:msg - test_dbcs_wm_char() fails in Wine in the Japanese and Chinese locales - #52909 rpcrt4:ndr_marshall crashes on the latest Windows 8.1, 21H1 and 21H2 - #52910 mshtml:htmldoc fails on Windows with the UTF-8 codepage - #52965 kernel32:locale - test_GetLocaleInfoW() and test_invariant() fail on Windows in Hindi - #52980 conhost.exe:tty - test_tty_input() fails in most locales on Windows - #53183 shell32:shelllink - test_load_save() randomly fails to delete test.lnk in Wine - #53199 dinput:force_feedback - test_windows_gaming_input() sometimes has unexpected reference counts in Wine - #53207 user32:msg - test_button_messages() fails randomly in Windows and Wine - #53208 user32:msg - The SW_SHOWMINIMIZED test in test_messages() succeeds in Wine with fvwm - #53211 ddraw:ddraw1 has over 255 failures on the debian11 TestBot VMs - #53233 ddraw:ddraw1 - test_clear() has rare failures in Wine on the debian11 VM - #53240 dinput:device8 - test_sys_mouse() has some rare failures on the TestBot VMs - #53254 urlmon:url - test_URLDownloadToFile_abort() sometimes fails on Windows 7+ - #53327 Ragnarok Online bad performance - #53342 quartz:mpegaudio - The 64-bit test_streaming_events() times out on fg-deb64 - #53530 mshtml:htmldoc - test_editing_mode(TRUE, TRUE) sometimes fails - #53568 16bit applications refuse to start wine 7.15+ - #53646 Multiple installers crash in user32 (Drakan, Star Wars, Colin McRae, X-COM, etc.) - #53678 vbscript can not compile CaseClausules that do not use a colon - #53684 ntdll:info is broken on Windows 8 to 10 1709 in the GitLab WineTest builds - #53686 The 64-bit kernel32:console is broken on Windows in the GitLab WineTest builds - #53783 vbscript can not compile private const expressions - #53814 TMUnlimiter 1.2.0.0 requires ini files with whitespace in the section to be parsed properly - #53895 ddraw:ddraw1, ddraw:ddraw2, ddraw:ddraw4, ddraw:ddraw7 - test_cursor_clipping() fails on dual screen setups in Wine - #53927 script56.chm help file pages not functioning properly due to wine missing beforeprint and afterprint html events - #53950 dup2 error returns ENFILE instead of EBADF - #53964 Redim should fail on fixed arrays - #53966 NCryptExportKey is not implemented - #53968 NCryptSignHash is not implemented - #53971 postgresql installer 9.3 needs support for Username in WScript.Network - #53972 BCryptSignHash does not support BCRYPT_PAD_PSS - #53987 Regression in print handling in Framemaker 8 - #53996 MDB Viewer Plus: can not open database - #53999 JGlossator crashes - #54009 Wine segfaults on startup on macOS 12 and 13 - #54012 kernel32:heap - The 64-bit test_GlobalAlloc() fails on Windows 7 - #54043 Studio One Professional 5 crash on launch with an unimplemented function USER32.dll.RegisterSuspendResumeNotification - #54057 prints do not work in any application - #54075 wldap32:parse - test_ldap_paged_search() sometimes gets LDAP_SERVER_DOWN in Wine, crashes - #54087 mshtml:events sometimes gets a failure in Protocol_Continue() on Windows - #54098 winhttp:notification fails and times out systematically in Wine - #54111 Unable to run "make install" after "makedep: Add a helper function to skip spaces in strings."
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The Wine development release 7.22 is now available.
What's new in this release:
32-on-64 thunks for both Vulkan and OpenGL.
OpenLDAP library bundled and built as PE.
Support for the RAW print processor in WinPrint.
More progress on the long types printf format conversion.
Various bug fixes.
The source is available now.
Binary packages are in the process of being built, and will appear soon at their respective download locations.
Bugs fixed in 7.22 (total 38):
- #41989 Musette crashes in winex11 - #45233 TIDAL installer can't launch installed program in 64bit WINEPREFIX - #48053 kernel32:change fails randomly (and rarely) in Wine - #49091 nProtect Anti-Virus/Spyware 4.0 'TKPcFtCb64.sys' crashes on unimplemented function 'ntoskrnl.exe.KeInitializeGuardedMutex' - #49297 Spark AR studio installer fails to start:Spark AR Studio is not supported in this version of Windows. Please upgrade to Windows 10 - #50097 comctl32:monthcal fails on Wednesdays!!! - #52511 Hemekonomi hangs on exit due to deadlock between loader_section and Win16 mutex - #52872 vbscript: incorrect codepage handling in Asc/Chr, causing tests failures on Hindi locale - #53130 ntdll:threadpool - test_tp_instance() fails (rarely) on Windows 8+ - #53131 ntdll:threadpool - test_tp_multi_wait() fails (rarely) in Wine - #53266 Syberia: game crashes frequently - #53268 urlmon:protocol - test_protocol_terminate() fails on Windows and Wine - #53288 Application compiled with MSVC 2022 ASan does not start, needs QueryVirtualMemoryInformation - #53296 USB Device Remover crashes on unimplemented function mscoree.dll.StrongNameTokenFromAssembly - #53387 Vernier USB sensors are not usable in WINE - #53402 fake dlls such as OPENGL32.dll won't load when their unix lib is linked by LLVM lld - #53429 opengl32:opengl fails on Debian 11 + Intel GPU - #53474 Change in memory handling gives crash in Framemaker 8 - #53529 Use wine with custom ld-linux.so.2 32-bit preloader, without hacks - #53670 vbscript can not compile if expressions with reversed gte, lte, (=>, =<) - #53677 invalid O_WRONLY read sets errno=EACCES instead of EBADF - #53741 Gothic II: Night of the Raven (v2.7) fails to start (failure to load msdbi.dll) - #53782 vbscript can not compile ReDim with list of variables - #53807 vbscript fails to redim original array in function when passed byref - #53867 vbscript fails to retrieve property array by index - #53868 vbscript fails to return TypeName for VT_DISPATCH - #53870 vkGetPhysicalDeviceSurfaceCapabilities2KHR passes invalid VkSurfaceKHR handle to driver - #53873 vbscript fails to compile Else If when If is on same line - #53909 opengl32.dll can't be loaded if win32u.so is not initialized first - #53915 Pivot animator runs into assert - #53919 crypt32:cert - testVerifyRevocation() uses an outdated certificate - #53923 tools/makedep during wine-7.21 build segfaults - #53930 Build broken with Clang in MSVC mode due to OpenLDAP import using getopt.h - #53932 ntlm_auth was not found or is outdated. - #53935 __unDName doesn't support 'G' and 'H' modifiers - #53940 VARA window is black when launched from RMS Express - #53954 Saints Row 2022 fails with Unimplemented function KERNEL32.dll.SetProcessInformation - #53967 Running anything hangs on start up Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off CodeWeavers CrossOver+ today.
The Wine development release 7.21 is now available.
What's new in this release:
OpenGL library converted to PE.
Support for multi-architecture PE builds.
More preparation work for Vulkan 32-on-64 support.
Support for creating import libraries without dlltool.
Locale data updates.
Various bug fixes.
The source is available now.
Binary packages are in the process of being built, and will appear soon at their respective download locations.
Bugs fixed in 7.21 (total 25): - #29974 StarBurn 13 crashes on disabling skins - #51418 fotoBiz X - Fatal error on startup - #51779 Visual Studio msvsmon fails to bind server socket in child processes - #52467 Kaseya Live Connect 9.5.0.28 management software sub-component crashes - #53081 Retina Mode broken since 7f7f9fa22c5cbe629e79a54257d5bd21403e80db - #53100 Euphoria: freezes every second while controllers are plugged in - #53153 SetWindowPos() incorrectly computes exposure region of parent window with WS_EX_COMPOSITED - #53484 dxgi:dxgi times out on the debiant VM - #53590 GetFileInformationByHandleEx() not fully implemented causing boost::directory_iterator failures with boost v1.79 and newer - #53606 First intro stops on last frame in multiple games (Darksiders Genesis, The Medium) - #53617 Imaris fails at exit with error, and keeps a process running. - #53631 Multiple 64-bit applications have issues with dialogs (DipTrace, foobar2000 installer) - #53676 vbscript can not exec_script - invalid number of arguments for Randomize - #53738 Cherry MIDI sequencer cannot read files with a path including CJK characters - #53749 Hotel Giant 2: black screen after changing resolution or enabling anti-aliasing - #53768 Winfile crashes due to unimplemented user32.dll.DragObject - #53798 Port Royale 2: incomplete text rendering - #53849 Apiset DLLs broken in non-PE builds - #53856 Wine 7.20 installs some windows files to the wrong location - #53859 Hades shows black screen at Vulkan mode - #53861 Non-PE builds fail after "makefiles: Add support for multiple PE architectures." - #53872 Adobe Reader XI crash opening settings in Protected Mode - #53879 Gothic 1 doesn't launch (msdbi.dll failed to initialize) - #53888 vbscript does not allow Mid on non VT_BSTR - #53893 ws2_32:sock - test_WSASocket() gets an unexpected raw protocol name in French on Windows
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