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Showing posts with label macos. Show all posts
Showing posts with label macos. Show all posts

Tuesday, November 8, 2022

Wine stable release 7.0.1 is now available for Linux FreeBSD and macOS

The Wine development release 7.0.1 is now available.

What's new in this release:

  • Various bug fixes
  • Translation updates

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations. 

 


 Bugs fixed in 7.0.1 (total 32):

 - #12732  Nota Bene crashes on install
 - #44202  undname.c fails to parse symbols with rvalue-reference semantics '&&'
 - #45916  x64dbg fails to load debuggee, needs ThreadScheduler_ScheduleTask
 - #50352  Maximum sockets per process is set very low
 - #50370  Gothic 1 doesn't start correctly when screen resolution of the game matches display resolution
 - #50433  'MsiBreak' custom action debugging aid should use custom action's name from 'CustomAction' table (currently uses 'Target' field)
 - #50869  Killing Wine process in Wine 6.5 doesn't terminate the application because of the new use of start.exe
 - #51163  WinOffice Pro 5.3 stops after splashscreen, needs WMI class SoftwareLicensingProduct
 - #51619  advapi32:registry fails in Wine because French & German timezone name translations are too long
 - #51900  regression: REAPER scrollbars flash between themed and non-themed
 - #52163  postgresql-9.3 installer expects scrrun:filesys_GetTempName to return filename with TMP suffix
 - #52298  Opening PPT with Freeoffice Presentations crashes on unimplemented function ole32.dll.OleConvertIStorageToOLESTREAMEx
 - #52426  BCryptSignHash mishandles empty arguments
 - #52434  Light Blue theme has rendering errors in tree views
 - #52436  In Light Blue theme, checkable toggle buttons (BS_AUTOCHECKBOX) look unchecked when hovered
 - #52446  Normal dlls with native subsystem id are no longer processed when importing system dlls with uppercase names
 - #52476  QuickLOAD (VB5 app) input value is changed by factor 10
 - #52494  shell32 progman_dde tests crash if run immediately after prefix creation
 - #52510  alt:V mod for Grand Theft Auto V fails due to missing concrt140._Byte_reverse_table@details@Concurrency@@3QBEB
 - #52562  advapi32:registry fails in Wine because some French timezone name translations are too long
 - #52581  Internet MIDI crashes with Light Blue theme enabled
 - #52583  ApiSetView does not display export ordinals correctly
 - #52616  SteelSeries GG installer crashes on unimplemented function setupapi.dll.SetupQueryInfVersionInformationW
 - #52618  32-bit EXEs do not launch from build dir on macOS 10.14 in WOW64
 - #52626  MahjongSoul needs unimplemented function combase.dll.RoSetErrorReportingFlags
 - #52667  DTS Master Audio Suite can't select save file location when wine's "Light" theme is used
 - #52679  Anno 1602 / 1602 A.D. graphics too dark / black
 - #52704  FreeHand 9 demo: invalid handle exception (0xc0000008) when attaching uxtheme.dll
 - #52787  Invalid function prototype for "RegisterUserApiHook" when compiling for C++
 - #52953  GuiPy crashes on unimplemented function xmllite.dll.CreateXmlReaderInputWithEncodingCodePage
 - #53034  Lazarus: menu text disappears under mouse if light theme is enabled
 - #53430  urlmon:url fails due to unexpected redirection
 

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.
 

Tuesday, August 23, 2022

CodeWeavers CrossOver 22 for macOS Linux and ChromeOS has been released

Hi folks, 

I’m thrilled to announce CodeWeavers has released CrossOver 22 for macOS, Linux and ChromeOS! 

The hallmark of this release is a complete redesign of the CrossOver user interface for macOS, Linux and ChromeOS. These changes were designed with two goals in mind: both to make CrossOver more intuitive to use and to offer a more modern look and feel. We are grateful to our BetterTesters who responded to our survey and participated in our usability studies: your feedback was invaluable!

CrossOver 22 includes an update to Wine 7.7, bringing with it over 10,000 changes that offer improvements to a variety of applications. This release also includes an update to Wine Mono 7.2.0 and vkd3d 1.4. 

On the macOS side, we have been continuing to make gaming performance improvements. Between including the wined3d changes available with Wine 7.7, updating to MoltenVK version 1.1.10 and adding a few other tweaks, we’ve made quite a bit of progress. One particularly exciting example is Rocket League: the performance using wined3d is much better than CrossOver 21.2, and the nameplates are visible in-game (unlike using DXVK). Our initial tests show that CrossOver 22 runs pretty well on the macOS Ventura beta. Please note that we cannot offer official support for Ventura until it is released due to the possibility of changes during beta causing problems for CrossOver support. After Ventura is released, we will post an update on our website, so make sure you are subscribed to our blog to get the latest updates on Ventura compatibility.

CrossOver 22 also offers initial support for DirectX 12 games on Linux. A handful of DirectX 12 games are running well, including Diablo II Resurrected. We also have a few fixes to Office 2016/365 bugs for our Linux and ChromeOS users. 

If you use CrossOver to play GTA Online, please see this forum post with information about potential bans from Rockstar Games.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 


Putty for Mac
Putty for Mac
$15.00

https://winereviews.onfastspring.com/putty-for-mac



Wednesday, August 17, 2022

Proton 7.0-4 has been released

 

  • The following games are now playable:
    • Aquarist - My First Job
    • Trove
    • Chuzzle Deluxe
    • Zuma's Revenge!
    • Karmaflow The Rock Opera Videogame - Act I & Act II
    • The Rising of the Shield Hero: Relive The Animation
    • Disgaea 5


  •  Fix Elden Ring getting stuck on a white screen on first launch.
  • Support automatically bringing up on screen keyboard on Steam Deck in the Final Fantasy XIV launcher.
  • Fix Final Fantasy XIV launcher exiting silently when there's not enough space to download the update.
  • Fix Chrono Trigger, Adventure Pals crashing during cutscenes.
  • Fix The Ball displaying error message on the first launch.
  • Fix video playback in: POSTAL: Brain Damaged, Lost Ember.
  • Fix Hardspace: Shipbreaker failing to connect to online services.
  • Fix Azur Lane: Crosswave hanging on a black screen for some users.
  • Fix Dokyusei Bangin' Summer showing only flickering black window on desktop.
  • Fix Bloons TD 6 crashing on touch input.
  • Fix Sid Meier's Civilization IV crashing on world creation.
  • Fix Assassin's Creed Origins hanging during gameplay after recent game update.
  • Fix Call of Duty: Black Ops II - Zombies and Call of Duty: Black Ops II - Multiplayer crashing after connecting online.
  • Fix graphical glitches in Cossacs 3 on desktop.
  • Fix garbled audio in Monster Hunter Rise: Sunbreak.
  • Fix Elite Dangerous and other launchers not working properly when cloned displays are present.
  • Implement Vulkan other process rendering (used by nw.js games).
  • Improve performance of HROT.
  • Improve video playback for many games that previously required targeted hacks.
  • Reduce space used by game prefixes if filesystem supports copy on write.
  • Update dxvk to v1.10.3.
  • Update vkd3d-proton to v2.6-1-gc05900da.

 Link to source code

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Wednesday, March 23, 2022

CodeWeavers CrossOver 21.2 for Linux Mac and Chrome OS

I’m thrilled to announce that we have released CrossOver 21.2 for macOS, Linux and Chrome OS!

This new release offers both improvements from upstream Wine and important fixes for a variety of issues.

CrossOver 21.2 includes over 300 updates to wined3d from upstream Wine. We also included dozens of changes from Wine 6.0.1 and 6.0.2 and updated to Wine Mono 7.0.

Audio now works on both Mac and Linux for Halo: Master Chief Collection. We also fixed an issue with a recent Steam update that was causing some connections to take a very long time.

On macOS, we fixed a long-standing issue with mouse control in Unity games. We also included fixes for the latest Rockstar Games Launcher and Quicken updates that caused those applications to stop working on M1 machines.

For our Linux and Chrome OS users, we fixed rendering issues on Office 365. We also made changes so that CrossOver once again seamlessly installs on Chrome OS, and we added a fix for libldap dependency errors on certain Linux distros (including Ubuntu 21.10).

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

 

 

 


Putty for Mac
Putty for Mac
$15.00

https://winereviews.onfastspring.com/putty-for-mac



Friday, January 21, 2022

CodeWeavers CrossOver 21.1 for Linux Mac and Chrome OS

I’m thrilled to announce that we have released CrossOver 21.1 for macOS, Linux and Chrome OS!

In addition to a suite of fixes for a variety of applications, CrossOver 21.1 also includes some pretty cool enhancements. We’re very excited about them, and we hope you will be too.

Our big reveal for this release is much-awaited support for Grand Theft Auto V (including GTA Online) on both macOS and Linux. Starting with CrossOver 21.1, you can now run Grand Theft Auto V via either the standalone Rockstar Games Launcher or Steam.

This release is also the first to offer official support for the newly released macOS Monterey. We also added support for several games that previously did not run on macOS and fixed an issue for certain launchers that were not working on macOS with CrossOver 21 (including MicroTik The Dude).

For our Linux users, we restored support for Outlook 2016/365.

On Chrome OS, resolving dependency issues should be much smoother with this release.

CrossOver 21.1 includes several other fixes, including ones for the recent updates to Ubisoft Connect and Quicken that caused problems running them in CrossOver. Additionally, this release includes improvements to wined3d and an update to Wine Mono 6.3.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

 

 

 


Putty for Mac
Putty for Mac
$15.00

https://winereviews.onfastspring.com/putty-for-mac



Tuesday, September 7, 2021

Lutris 0.5.9-beta2 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

This is the second beta release for Lutris 0.5.9.

  • Add initial support for Epic Games Store
  • Add support for Steam for Windows as a game source
  • Add support for DXVK-NVAPI and DLSS
  • Add FidelityFX Super Resolution (FSR) option for compatible Wine versions
  • Add workaround for locale issues when Lutris is launched from Steam
  • Add gamescope option
  • Lutris games can now be launched from Steam
  • 3rd party services can be enabled or disabled in the preferences
  • The main preferences window has now tabs on the left side
  • Runner configuration is now available from the main preferences window
  • VKD3D is a separate option from DXVK
  • Esync is enabled by default
  • Dolphin is available as a game source (reads games from the emulator's
    local database of games)
  • Scan for installed games when using Steam source
  • Improved automatic installers for GOG, detection of DOSBOX and ScummVM
    games.
  • DRM free services (Humble, GOG) can locate existing installations of games
  • Use 7zip as the default extractor when not given an archive type
  • Improve process monitoring, allowing for monitoring of Steam games
  • Disable AMD switchable graphics layer by default (breaks games)
  • Removed support for Gallium 9
  • Removed support for X360CE
  • Removed legacy WineD3D options

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Sunday, August 1, 2021

Lutris 0.5.9-beta1 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

This is the first public beta release for Lutris 0.5.9.

  • Add initial support for Epic Games Store
  • Add support for Steam for Windows as a game source
  • Add support for DXVK-NVAPI and DLSS
  • Add FidelityFX Super Resolution (FSR) option for compatible Wine versions
  • Add workaround for locale issues when Lutris is launched from Steam
  • Add gamescope option
  • 3rd party services can be enabled or disabled in the preferences
  • The main preferences window has now tabs on the left side
  • Runner configuration is now available from the main preferences window
  • VKD3D is a separate option from DXVK
  • Esync is enabled by default
  • Dolphin is available as a game source (reads games from the emulator's
    local database of games)
  • Scan for installed games when using Steam source
  • Improved automatic installers for GOG, detection of DOSBOX and ScummVM
    games.
  • DRM free services (Humble, GOG) can locate existing installations of games
  • Use 7zip as the default extractor when not given an archive type
  • Improve process monitoring, allowing for monitoring of Steam games
  • Disable AMD switchable graphics layer by default (breaks games)
  • Removed support for Gallium 9
  • Removed support for X360CE
  • Removed legacy WineD3D options

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Saturday, July 3, 2021

Lutris 0.5.8.4 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

This is a bugfix release only and doesn't contain any new features. The release of lutris 0.5.9 is due soon.

Fixes:

  • Fix Steam icon showing too big on some systems
  • Fix DXVK not updating
  • Fix Python 3.9 compatibility
  • Update sidebar on service login
  • Remember position of window except on Wayland maybe
  • GST plugin path is now only set if it exists
  • Default to 7zip when not given an archive extractor
  • Switch IRC to Libera chat
  • Fix libretro info file loading
  • Let pipewire users toggle "Reduce PulseAudio latency"

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Saturday, January 23, 2021

Lutris 0.5.8.3 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Really fix popovers not showing on Wayland without making them non-modal
  • Prevent GStreamer based configuration from being applied in incompatible
    wine builds.
  • Fix crash when wine runner accesses DXVK versions before they are
    uploaded.
  • Prevent init dialog from being closed while it downloads the runtime.

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Tuesday, January 5, 2021

Lutris 0.5.8.2 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Fix popover menus not appearing on Wayland
  • Fix game bar getting unselected on Wayland (Forces the last game to stay
    selected)
  • Update Chinese, Dutch, German and Russian translations
  • Download DXVK when Lutris starts
  • Add fsync2 feature detection
  • Limit simultaneous downloads to 3
  • Add support for deb file extraction
  • Add support for Adobe Air games from Humble Bundle (Installation only,
    Air runtime will come at a later stage)
  • Add support for GStreamer enabled Wine builds. This will provide better
    compatibility for games using Media Foundation

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Saturday, November 28, 2020

Lutris 0.5.8.1 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Remove Proton from available Wine versions
  • Display a dialog until Lutris finishes initializing
  • Allow to keep game files when uninstalling a game
  • Remove custom sidebar CSS
  • Fix popup menu not showing in list view
  • Fix script loading for local files
  • Fix installed at column setting name for list view
  • Fix lutris not launching games with rungameid
  • Fix installed Steam game for fresh lutris installs

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Sunday, November 15, 2020

Lutris 0.5.8 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • 3rd party services are now available from the main window
  • The "Import games" window has been removed. The concept of
    importing games from other services into Lutris has been removed.
    Syncing games from other services on start has been removed.
  • Integration with the lutris website such as login and showing your
    library has been delegated to the 'lutris' service in the sidebar.
  • The lutris service gives the option of searching your library or the whole
    lutris.net library.
  • Games from 3rd party services no longer depend on an install script to be
    present on the website. Lutris will automatically install games with an
    auto-generated script. Scripts from the website take precedence if available.
  • Steam games are directly loaded from the Steam API and it is no longer needed
    to sync your Steam library on the lutris website to see all your Steam games.
  • Game banners and icons are downloaded from the services themselves. This
    allows for customized media size in the UI based on what's available from the
    service.
  • Added option to hide the text under the icons
  • The installer game cache configuration has been moved to the installer
    window.
  • Installers now offer the choice between downloaded files, custom user
    provided files or cached files (when available).
  • Bonus content for GOG games such as manuals or soundtracks can now be
    downloaded as part of the install process. Selected content are downloaded
    in a 'extras' folder in the game folder. Those files will likely be in
    compressed format.
  • The right side bar has been moved to the bottom of the window to optimize
    space and to declutter the overall design. Game actions are now shown in a
    popover menu displayed next to the play button. Runner actions, if available
    (for example, wine), will show up in a popover menu next to the runner icon.
  • Running games have been moved from the right side bar to a row on the left
    side bar.
  • Added favorites section and allow to add/remove games from favorites
  • When removing a game, Lutris now displays the size of the folder to be
    deleted.
  • Game logs are no longer erased when switching to another game in the
    window.
  • Game logs can be saved to a file
  • Lutris runners can now be written in JSON instead of Python code. This
    handles only simple cases but it's enough to handle a vast number of
    emulators or game engines. Some existing runners have been migrated to JSON
    such as dgen, ppsspp, citra, ags, virtualjaguar... as well as new ones like
    melonds, tic80, pcem... Check out the share/lutris/json folder for those
    runners. If you plan to submit new JSON based runner be sure to provide a valid
    'download_url' otherwise the lutris client won't have a runner to download.
  • Lutris will not delete any game folder that is used by another game or any
    folder that is in some predefined locations. Note that protection of folders
    such as 'Documents' or 'Downloads' only works on English locales for the moment.
  • Added a Mangohud option with special modes for OpenGL and 32bit games.
  • Added a wine menu entry to launch a bash shell in the game's environment
    with WINEPREFIX set and the correct Wine build aliased to wine.
  • Added a command line option to generate a bash script that will run a
    lutris game without the client. ex: lutris quake --output-script quake.sh.
    This will create a 'quake.sh' script to launch the game.
  • Removed all platform and runner icons from the code base to eliminate any
    issue regarding their licenses (This is done to help get the lutris
    package into debian).
  • DOSBox and PCSX2 display an error if needed libraries are missing.
  • The old versions of gamemode are no longer supported. Make sure you have
    the one that ships with a gamemoderun executable.
  • The runtime now supports downloading individual files. New icons can be
    submitted by sending a PR to github.com/lutris/lutris-runtime.
  • Refactor of several core components. New python packages
    lutris.database and lutris.gui.installer

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Sunday, July 19, 2020

Lutris 0.5.7.1 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

 Provide D3D12.DLL, based on vkd3d3-proton project
(https://github.com/HansKristian-Work/vkd3d-proton),
as part of our DXVK runtime. This will help push updates faster and provide better compatibility for
Direct3D 12 titles such as World of Warcraft.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Saturday, July 4, 2020

Lutris 0.5.7 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Use Meson and Ninja to build translation files
  • Improve Debian package compliance with standards
  • Add translation strings for the code base
  • Set a default directory to manually added games, allowing to remove them
  • Deprecate MESS runner
  • Migrate all MESS games to MAME
  • Get full supported system list from the XML given by MAME
  • Allow to run MAME games by ID if the ROM path is set
  • Add a no-GUI option to RPCS3
  • Fix GalliumNine conflicts with DXVK
  • Improve performance of DirectX 12 games running on AMD GPU by setting RADV_DEBUG=zerovram
  • Code style fixes. Pylint is now used in the Travis checks.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Wednesday, April 15, 2020

Lutris 0.5.6 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Add some wine core processes to be excluded from monitor (Fixes Battle.net
    and Origin installation issues)
  • Convert play time from string to float in the database. Do not downgrade
    back to older versions or you'll experience issues.
  • Fix for the wine sandbox on non English systems
  • Allow Citra and MAME to be launched as standalone programs
  • Avoid a crash if ldconfig -p returns corrupt data
  • Allow custom messages to be displayed at the end of install scripts
  • Add option to provide alternate config file for PCSX2 games
  • Fix issue with usernames containing accented characters
  • Fix "Restrict to display" option on Wayland/Mutter
  • Fix blurry icons on KDE
  • Remove broken translation files (until internationalization is done properly)
  • Switch source of DXVK builds to Lutris' own (allows Lutris to delay broken
    DXVK releases and ship custom ones)

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Monday, March 30, 2020

Lutris 0.5.5 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Initial support for Humble Bundle
  • Add resolution switching support for Wayland (Mutter only)
  • Add option to enable ACO shader compiler on Mesa >= 19.3
  • DXVK is enabled by default
  • Add initial support for VKD3D
  • Migrate D9VK configs to use DXVK
  • Remove d3d10 and d3d10_1 from dlls handled by DXVK
  • Fix an API breakage occuring with a Gtk update
  • Add a System info tab in Preferences
  • Better handle authentication failure for GOG
  • Fix case issue with key lookup in Steam VDF files
  • Add Yuzu runner
  • Add bsnes-hd beta and smsplus libretro cores
  • Add sound device option for Mednafen
  • Remove bundled winetricks
  • Remove xboxdrv integration

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

V1.8.4: Wineskin-Winery-1.8.4 .2

Wineskin.Winery.txz was updated and is required for Wineskin-2.9.0.7-rc2 due to internal changes that were required for Rosetta2 compatibility.

DXVK Support!!!!;

  • Only tested on a mid 2014 13in Macbook Pro and base mode M1 Mac Mini
  • 64Bit Engine (WS10 or later Engines will suffice)
  • macOS 10.13 or greater (might work below but I haven't tested)
  • winetricks menu only shows compatible DXVK verbs

Apple Silicon Support;

This will now function under Rosetta2 use WineCX19 or greater, direct draw & Direct3D won't function so things like cnc-ddraw & DxWnd can be used to workaround this limitation.

Please Note;

The previous master wrapper Wineskin-2.9.0.7-rc1 won't be able to update to this master wrapper version as the structure has changed, while it's technically possible to update a current wrapper to the rc2 I won't provide any support for this so please create the wrapper over and manually move over the wineprefix files currently located with the wrappers /Contents/Resources directory into the newly created wrapper.
The Wineprefix location will also be moved in for rc3

Link to source code

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Wednesday, December 11, 2019

CodeWeavers released CrossOver 19.0.0 for Linux and MacOS

CodeWeavers just released CrossOver 19.0.0 for both macOS and Linux!

The capstone of CrossOver 19 is the new ability to run 32 bit Windows applications within a 64 bit process.  This enables us to support 32 bit Windows applications on the new macOS release, Catalina, which removed all support for 32 applications in October.

This has been a remarkably difficult challenge, and I appreciate everyone's patience with us as we strove to make this happen.  I particularly want to call out and celebrate the work of Ken Thomases, the senior developer  at CodeWeavers who has worked tirelessly on this for the past year and a half.

In addition to that change, CrossOver’s core technology Wine has been updated to bring much of the developments of the past year to all of our users on both Mac and Linux.  These changes include over 5,000 individual improvements, all of which will act together to improve the end user experience with CrossOver.

We have improved installation compatibility with recent Linux distributions and also taken the step of upgrading CrossOver to rely on Python 3...
 


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Wednesday, November 27, 2019

Lutris 0.5.4 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Added support for Python 3.8.
  • Added config validation.
  • Added support for Nvidia PRIME off-load.
  • Added a popup after a successful game import.
  • Added alacritty as a terminal option.
  • Newly installed games that don't specify wine version will now default to the version used during installation.
  • Provide a fallback for when Lutris can't create a working directory.
  • Update libretro runners list.
  • Removed runners that have no binary builds.
  • Esync can now be enabled for Wine Staging >= 4.6.
  • Default scaling option for Mednafen is now nn4x.
  • steamwebhelper.exe is no longer disabled to avoid issues with the new Steam UI.
  • Ignore special symbols when generating identifiers for games.
  • Wine processes are now killed if installation is cancelled.
  • Fixed installation issues for users whose username begin with "x".
  • Fixed a bug with side panels hidden by default on first start.
  • Fixed an issue that would not allow user to unselect a game in right panel by clicking on an empty space in the library if that game was no longer installed.
  • Fixed an issue that allowed user to change the configuration of a game that was already removed.
  • Fixed an issue that made games imported from native Steam to appear as uninstalled.
  • Fixed a bug that opened Wine Console instead of Wine Registry.
  • Fixed warnings that occurred when Gamemode was enabled.
  • Fixed various locale issues.
  • Fixed a bug preventing Lutris to find Gallium Nine libraries.
  • Fixed issues with positioning of the Lutris window.
  • Fixed game panel updates on game quit.
  • Fixed game loading error in cases when libstrangle is missing but was previously enabled.
  • Fixed a bug that made Lutris download Linux version of a GOG game even when the runner was set to Wine.
  • Fixed installation of the local install scripts.
  • Fixed installation issues for wine installers that don't have a "files" section.
  • Further fixed issues with wine sandboxing on non-english systems.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Sunday, September 8, 2019

Lutris 0.5.3 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Added D9VK option.
  • Added options to hide right and left panels.
  • Added support for Discord Rich Presence (option is only available if you
    have python-pypresence installed).
  • Added option to launch Wine console.
  • Added option to hide Lutris on game launch.
  • Added lazy loading for some UI components that fetch data from Lutris.
  • WINE_LARGE_ADDRESS_AWARE is now set to 1 when DXVK or D9VK is enabled
    (only works with lutris-provided builds) to workaround crashes in 32-bit games.
  • Lutris should now be minimized when launching games from shortcuts.
  • An error is now displayed when Lutris fails to install a runner.
  • Added Ubuntu's AMDVLK path to Vulkan ICD loader search.
  • State of right panel is now refreshed after adding/removing shortcuts.
  • Working directory no longer defaults to /tmp
  • Switched PC-Engine module from pce to pce_fast.
  • Fixed crash due to invalid GOG credentials.
  • Fixed UI bug that would sometimes result in “No File Provided” error messages.
  • Fixed bug that would lead to path warnings when prompted to select files.
  • Fixed crashes due to unexpected data from xrandr.
  • Fixed bug that could make antialiasing not function in some games.
  • Fixed sorting for games that start with a lowercase letter.
  • Fixed bug that would cause user session to end when launching games on Linux Mint.
  • Fixed bug with process monitor that could cause games to not launch.
  • Fixed bug that would not let user execute some options and launch external
    executables when a game is still running and ESYNC is enabled.
  • Fixed issues with restoration of original .dll files when disabling DXVK/D9VK.
  • Fixed crashes due to inability to read GPU driver information.
  • Fixed crash when working directory isn’t defined.
  • Fixed stuck game importing due to failure to load icons.
  • Fixed library loading issues on Gentoo.
  • Fixed wine sandboxing on non-english systems.
  • Fixed various issues with locales.
  • Made various changes and improvements for libretro runner.
  • Made various changes and improvements for future Flatpak support.
  • Made minor changes to wording in UI.
  • Updated Zdoom icon
  • Updated Lutris logo (improvements by @Scout339)

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.