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Saturday, February 2, 2019

Lutris 0.5.0 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Modernize the Gtk UI, thanks to the improvements made by @TingPing
  • Add GOG support, allowing users to sign-in their account, import games and
    download game files automatically during install.
  • Add finer game import options, allowing imports from different 3rd party
    such as Steam, GOG and locally installed games.
  • Re-architecture the process monitor. This fixes issues with games exiting
    prematurely. Many thanks to @AaronOpfer for his patches!
  • Multiple games can now be launched at the same time without losing control
    over the first game.
  • Game information and actions are now displayed in a panel on the right side.
    Coverart fetching for the panel will be added in a future release, until then
    cover art files can be placed in ~/.local/share/lutris/coverart/[game-identifier].jpg
  • Games from lutris.net can be searched and installed from the client itself.
  • New install_cab_component installer command for Media Foundation based games.
  • Add a download cache to re-use files between installations.
  • Print graphics drivers and GPU on startup
  • Re-design installer selection picker.
  • Add a button to show installer scripts before installing.
  • Add a FPS limiter option when libstrangle is available (https://gitlab.com/torkel104/libstrangle)
  • Re-architecturing of several parts of the application (views, linux
    feature detection, main game class, ...)
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