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Showing posts with label Steam. Show all posts
Showing posts with label Steam. Show all posts

Monday, November 5, 2018

Lutris 0.4.22 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Use lspci instead of xrandr to detect video cards
  • Detect if Vulkan is supported by the system for DXVK games
  • Add experimental playtime support
  • Detect Proton and add it to Wine versions
  • Fix runtime being downloaded when not needed
  • Add experimental tray icon with last games played
  • Add support for Feral Gamemode
  • Prevent process monitor to quit games prematurely
  • Code cleanup

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Wednesday, October 24, 2018

Lutris 0.4.21.1 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

 Fix detection of libvulkan

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Sunday, October 21, 2018

Lutris 0.4.21 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Added an Esync toggle for wine builds with esync patches and a check for limits if the toggle was activated.
  • Added a warning for wine games if wine is not installed on the system (to avoid issues with dependencies).
  • Added a check for Vulkan loaders when using DXVK (forbids from launching the game if it can't detect them)
  • Added check for the presence of executable after the installation finished.
  • Added an option to sort installed games first
  • Added a discouraging warning if Lutris was launched as root.
  • Added a "--version" command line option.
  • Added an error message if requested DXVK version does not exist.
  • Improved behavior of Lutris' background process.
  • Improved UI when changing game's identifier.
  • Wine's own Virtual Desktop configuration is now respected.
  • Merge command now has a 'copy' alias.
  • Executable selection how has a text field.
  • Blacklisted Proton and SteamWorks from showing up as games.
  • Sidebar now shows number of installed games per runner and platform.
  • Visual improvements to wine download dialog
  • Fixed an issue when DXVK versions didn't get updated if dxvk directory wasn't present.
  • Fixed an issue when the watcher would sync Steam games even if the feature was disabled.
  • Fixed missing warning for existing prefix during installation process if the path contained "~".
  • Prevent Steam games from being synced from the AppManifest watcher if Steam sync if off
  • Games load properly when launching Lutris for the first time
  • Minor improvements to wording in some menus.

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Thursday, September 27, 2018

Lutris 0.4.20 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Fix detection of winetricks path
  • Improve visual feedback on wine download dialog
  • Add skill and command-line arguments for Zdoom
  • Add option to disable joypad auto-configuration
  • Restore refresh rate on monitor reset

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Wednesday, September 5, 2018

Lutris 0.4.19 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Prioritize winetricks from the runtime
  • Populate DXVK versions with github releases
  • Add support for DirectX 10 with DXVK
  • Fix detection of xgamma
  • Add 24BPP option for Xephyr
  • Restore Alsa option for Wine
  • Prepend additional system paths to runtime

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Saturday, September 1, 2018

Valve Changes Everything: Windows Exclusive Games Now Run On Steam For Linux

I had to blink a few times at today's news from Valve HQ. While we knew it was working on something special to run Windows games on the Steam for Linux client, I didn't expect an announcement this huge, and I didn't expect it so soon. Let's not draw out the suspense. Here's a quote directly from Valve: "Windows games with no Linux version currently available can now be installed and run directly from the Linux Steam client, complete with native Steamworks and OpenVR support."

https://www.codeweavers.com/store/?dealcode=unity


Valve just dropped what's arguably the biggest and most exciting news to hit Linux in years, and that includes SteamOS and the (admittedly failed) Steam Machines movement. This is a different animal. For folks who've wanted to ditch Windows and cite gaming as their biggest reason not to, this could change a lot of minds. Let's get into the details.

For the past two years, Valve has been funding and working on improving existing solutions for Linux that offer compatibility layers for Windows games, such as WINE. WINE, maintained by CodeWeavers, is by far the most widely used tool that allows most -- but not all -- Windows games and software to run on Linux with varying degrees of success. But it's often tricky to get them running smoothly, if at all, even with more elegant software front-ends like Lutris.


Valve is seemingly taking the headaches out of the equation. No more tinkering, no more dependency nightmares, no more guesswork. They've developed their own libraries and a custom version of WINE called Proton. It's open source, meaning anyone can contribute to it and use their own versions within Steam. All of this is being released inside a new Beta version of Steam Play.

Fans of Vulkan, the "close to the metal" graphics API used in games like DOOM, will certainly love the next bit of news: Valve has also made significant contributions to DXVK, and VKD3D, projects that essentially convert DirectX 11 and DirectX 12 (respectively) API calls to Vulkan on the fly. With the Steam Play update on Linux, all DX11 and DX12 implementations are now based on Vulkan. This means a dramatic performance boost compared to OpenGL.

Full Article

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Wednesday, August 1, 2018

Lutris 0.4.18.1 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

Make Lutris installable on distributions with Python 3.7

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Friday, May 25, 2018

Lutris 0.4.18 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Fix 'execute' command arguments
  • Fix 'write_json' command when no file exists
  • Avoid crash when wine prefix has broken symlinks
  • Update DXVK latest version to 0.52
  • Update winetricks

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Thursday, May 24, 2018

Lutris 0.4.17 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Add DVXK version option
  • Fixes in Wine registry handling
  • Prioritize /usr/lib32 over Lutris runtime
  • Re-enable Lutris runtime if using a Lutris Wine build
  • Fix xrandr parsing when DisplayPort are available
  • Get pids used by wineserver (experimental, likely to be removed)

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Saturday, May 12, 2018

Lutris 0.4.16 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Fix crash preventing running or configuring wine games
  • Fix Steam being shut down regardless of the associated option's setting
  • Fix some external library folders not being detected
  • Fix crash on InstallerWindow for GTK < 3.22
  • Remove Ctrl+Q shortcut

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Friday, May 11, 2018

Lutris 0.4.15 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Add RPCS3 runner
  • Prevent Lutris from killing Steam if it's downloading a game
  • Add option to run DRM free Steam games without opening Steam
  • Add custom-name directive for install scripts
  • Set default Wine architecture to 64bit
  • Add support for DXVK in Wine games
  • Prioritize libraries in /usr/lib over the Lutris runtime
  • Disable Lutris runtime on Wine games if Wine is installed globally
  • Download recent wine version if the system installed one is too old
  • Record installation date of games
  • Add option for menu mode key in MESS
  • Support hard disk images for FS-UAE
  • Various UI fixes

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Friday, January 19, 2018

The WineHQ Wine stable release 3.0.0 is now available for Linux and Mac

The Wine team is proud to announce that the stable release Wine 3.0 is now available for Linux and macOS.

This release represents a year of development effort and over 6,000 individual changes. It contains a large number of improvements that are listed in the release notes. The main highlights are:
  • Direct3D 10 and 11 support.
  • The Direct3D command stream.
  • The Android graphics driver.
  • Improved DirectWrite and Direct2D support.
Once again, because of the annual release schedule, a number of features that are being worked on have been deferred to the next development cycle. This includes in particular Direct3D 12 and Vulkan support, as well as OpenGL ES support to enable Direct3D on Android.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.


What's new in Wine 3.0

*** Direct3D

- A significant number of Direct3D 10 and 11 features are implemented in
  this release, including:
  - Compute shaders.
  - Hull and domain (tessellation) shaders.
  - Stream output.
  - Format capability queries.
  - A large number of shader model 4 and 5 shader instructions.
  - Shader model 4 and 5 interpolation modifiers.
  - Shader model 4 and 5 clip and cull distances.
  - Indirect draws and indirect compute dispatch.
  - Structured buffers.
  - Byte addressable buffers.
  - Append and consume buffers.
  - Unordered access view counters.
  - Cube-map arrays.
  - Layered rendering to 3-dimensional textures and texture arrays.
  - Mip-map generation.
  - Conservative depth output.
  - Type-less (sub)resource copies.
  - Depth bias.

- The multi-threaded command stream feature serializes Direct3D rendering
  commands from different threads into a single rendering thread. Its main
  purpose in this release is rendering correctness, but the feature also
  provides opportunities for future performance improvements. This feature
  is disabled by default.

- Support for OpenGL core contexts in Direct3D is improved, to the point
  that core contexts are used by default for Direct3D 10 and 11
  applications on AMD and Intel graphics cards. As a result, users of those
  graphics cards in combination with Mesa OpenGL drivers should no longer
  need to set the "MaxVersionGL" registry key to enable Direct3D 10 and 11
  support.

- The Direct3D graphics card database recognizes more graphics cards.

- New HKCU\Software\Wine\Direct3D registry key:
  - "csmt" (REG_DWORD)
    Enable (0x1) or disable (0x0, default) the multi-threaded command
    stream feature described above.

- Deprecated HKCU\Software\Wine\Direct3D registry keys:
  - "StrictDrawOrdering"
    This has been superseded by the multi-threaded command stream feature.
  - "OffscreenRenderingMode"
    The "fbo" setting is the only remaining supported value. The
    "backbuffer" setting, while still available, is no longer supported.

- Removed HKCU\Software\Wine\Direct3D registry keys:
  - "AlwaysOffscreen"
    This is always enabled in this release.
  - "MultiSampling"
    Use the "SampleCount" (REG_DWORD) setting to force a specific
    multi-sample anti-aliasing sample count for swapchain render targets
    instead.


*** Graphics

- Drawing outlines of Direct2D geometry objects is implemented.

- Direct2D linear and radial gradient brushes are implemented.

- Direct2D compatibility with GDI is implemented.

- Bounds computation of Direct2D geometry objects is implemented.

- Simplification of Direct2D geometry objects is implemented.

- The OpenGL extension list is updated to OpenGL version 4.6.

- The system GLU library is only needed when the Nurbs renderer is used,
  all other GLU functions are implemented internally.

- Metafile playback in GdiPlus supports most of the GdiPlus-specific
  metafile record types, in addition to the standard metafile records.

- GdiPlus graphics operations take the GDI transform into account.

- Encoding image formats with a palette is supported in WindowsCodecs.


*** Android

- Wine can be built as an APK package and behaves like a proper Android
  application.

- A full graphics driver is implemented. Because of restrictions of the
  Android window management API, only full screen desktop mode is
  supported.

- A full audio driver is implemented.

- OpenGL is supported, but it's limited to the OpenGL ES API that is
  available on Android.

- Direct3D is not supported yet, because it cannot run on top of OpenGL ES
  at this point. This will be addressed during the next development cycle.


*** Kernel

- The default Windows version is set to Windows 7.

- The full semantics of named pipes are implemented, including message-mode
  pipes.

- Position Independent Executables are supported, both for the Wine binary
  itself and also when starting external binaries.

- Serial and parallel port devices are created automatically, with the
  corresponding symlinks in the dosdevices directory. The detected ports
  can be overridden through the HKLM\Software\Wine\Ports key.

- Safe DLL search mode is implemented. It is enabled by default, and can be
  disabled by setting the "SafeDllSearchMode" value to 0 under
  HKLM\System\CurrentControlSet\Control\Session Manager.

- Safe process search mode is implemented. It is disabled by default but
  can be requested by the application, and it can be forced by setting the
  "SafeProcessSearchMode" value to 1 under
  HKLM\System\CurrentControlSet\Control\Session Manager.

- Asynchronous I/O performance is improved by reducing the number of server
  calls.

- Memory write watches work correctly when used concurrently with file I/O
  on the same buffers.

- Virtual memory allocations can be arbitrarily large on 64-bit platforms.


*** User interface

- The built-in mouse cursors are redesigned, and available in higher
  resolution for high DPI screens.

- The Shell Explorer, the common dialogs, and the RichEdit control properly
  scale on high DPI screens.

- The screen DPI value can be overridden by setting the "LogPixels" value
  under HKEY_CURRENT_USER\Control Panel\Desktop.

- In desktop mode, higher display resolutions with various aspect ratios
  are supported.

- The Task Dialog common control is implemented.

- The Internal User Interface is supported in MSI.

- Double-buffered theme painting is implemented.

- The TWAIN library supports a user dialog for selecting the scanner
  source.

- Device-independent bitmaps and metafiles can be stored into the OLE Data
  Cache.


*** Desktop integration

- The StartupWMClass field is set in generated desktop files so that they
  can be matched to their respective Windows binary.

- Clipboard changes from other X11 applications are detected through the
  Xfixes library instead of polling.

- The RichEdit control supports pasting metafiles.

- The Program Manager DDE protocol for manipulating program entries and
  groups is implemented.

- The HID service for detecting Plug & Play devices is active by default.

- Version 4 of the system tray notification protocol is supported on macOS.


*** Text and fonts

- Contextual glyph substitution is supported in UniScribe.

- Character tables are based on version 10.0.0 of the Unicode Standard.

- The Nepali and Bangla (India) locales are supported.

- Font support is compatible with the new behaviors introduced in FreeType
  version 2.8.1.


*** DirectWrite

- Trailing line trimming signs in both character and word modes is
  supported.

- Cluster wrapping mode is supported.

- Uniform and proportional line spacing methods are implemented.

- Oblique and bold simulation is also supported in bitmap rendering mode.

- Per-factory cache is thread safe.

- Overhang metrics evaluation for layouts are implemented.

- In-memory font file loader is implemented and is available to
  applications.


*** D3DX

- Support for D3DX 9 preshaders is improved.

- Support for D3DX 9 application defined effect state managers
  (ID3DXEffectStateManager) is implemented.

- Using effect pools to share effect parameters between D3DX 9 effects is
  implemented.


*** Internet and networking

- UDP/TCP listeners are implemented in Web Services.

- Web Services supports the .NET Binary Format, including the string table
  extension.

- Web Services supports the .NET Message Framing Protocol.

- Asynchronous support is enabled for receiving messages in Web Services.

- HTML event handling is rewritten to support standard-compliant mode.

- Multiple new standard-compliant HTML APIs are supported. HTML document
  mode support is improved to preserve compatibility with documents
  expecting legacy behavior.

- The WebBrowser control supports MHTML files.

- Embedding HTML documents in .NET applications is better supported.

- WinHTTP correctly parses cookie attributes.


*** Cryptography

- Cryptographic hashes are implemented internally instead of relying on
  GnuTLS.

- AES encryption is supported.

- The Microsoft Root Certificate 2011 is added to the list of known
  Microsoft certificates.

- The Mono and Gecko add-on packages are verified with SHA256 checksums.


*** ARM platforms

- On ARM, the floating point ABI defaults to 'softfp' for compatibility
  with Windows binaries.  It can be changed by passing the --with-float-abi
  flag to configure.

- The Wine preloader is also used on ARM64 platforms.

- Relay debugging is supported on ARM64 platforms.


*** Built-in applications

- Registry importing and exporting in RegEdit is reimplemented for better
  compatibility. Windows 3.1 registry files can also be imported. Registry
  files are exported to Unicode format by default.

- RegEdit always shows the 64-bit view of the registry on 64-bit prefixes.

- The Reg.exe registry manipulation tool supports importing and exporting
  registry files.

- The command interpreter implements the MKLINK command.

- The command interpreter supports escape characters in the prompt string.

- WineMine shows a confirmation dialog before resetting the best scores.


*** Tools

- The IDL compiler (widl) handles C++ aggregate returns in an
  MSVC-compatible way.

- The resource compiler (wrc) supports translating version resources
  through the po files.

- The Wine debugger (winedbg) supports printing floating point and SSE
  register state.

- All Perl scripts that parse XML use the standard XML::LibXML module.

- The obsolete wineinstall tool is removed.


*** Miscellaneous

- XAudio supports float audio formats with more than 2 channels.

- The Scheduler and related classes are supported in the C++ runtime.

- SQL driver installation is supported in ODBC.

- The ProgramData well known directory is supported.

- The Mono engine is updated with upstream Mono fixes, and supports the
  Mono profiler API version 2.

- The thread id is always displayed in debug traces.


*** New external dependencies

- The krb5 library is used to implement the Kerberos Authentication
  Package.

- The XFixes library is used to receive clipboard change notifications.

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Sunday, January 14, 2018

The WineHQ Wine development release 3.0 RC 6 is now available for Linux and Mac

The WineHQ Wine development release 3.0 RC 6 is now available for Linux and Mac

What's new in this release:
  • Bug fixes only, we are in code freeze.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.


 Bugs fixed in 3.0-rc6 (total 14):

   3864  RedMon v1.7/1.9 (Redirection Port Monitor) fails to install/run
  36441  joy.cpl crashes when PS4 Gamepad connected via Bluetooth
  38671  valgrind shows an uninitialized write in dlls/advapi32/tests/security.c (test_CreateDirectoryA)
  38799  RaidCall 7.x crashes when joining a group/trying to test sound
  40254  mshtml:script test regression (timeout)
  40653  Castle of Illusion start on black screen and crash
  42588  Vietcong - graphics glitches since Wine 2.1
  43308  valgrind shows an uninitialized write in dlls/advapi32/tests/security.c (test_AddMandatoryAce)
  43309  valgrind shows an uninitialized write in dlls/advapi32/tests/security.c (test_token_security_descriptor)
  43310  valgrind shows several definite leaks in dlls/advapi32/tests/security.c
  43654  Arx Fatalis: Candlelight / Porch light leaks through the walls
  44175  stack corruption and crash with OpenSSH port
  44286  Regression: Default value in dropdown list is no longer select
  44332  Powerpoint 2007/2010 slideshow encounters an "unexpected error" trying to move past first slide

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Wednesday, November 22, 2017

Lutris 0.4.14 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Add option to include and exclude processes from monitoring in installers
    and during gameplay.
  • Add winekill installer task
  • Fix lutris eating 100% CPU after game quits
  • Fix the way wine games quit
  • Fix Wine Steam being killed on game exit even if the option is disabled
  • Add support for 64bit dinput8.dll for x360ce
  • Add support for dumbxinputemu as a x360ce alternative
  • Add option to enable xinput9_1_0.dll in x360ce
  • Deprecate koku-xinput option
  • Add system option to enable DRI_PRIME
  • Add more platforms to Mednafen
  • Better controller support for Mednafen

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Saturday, September 2, 2017

The WineHQ Wine development release 2.16 is now available for Linux and Mac

The WineHQ Wine development release 2.16 is now available for Linux and Mac

What's new in this release:
  • Support for pasting metafiles in RichEdit.
  • Better support for grayscale PNG images.
  • Support for safety features in library loading.
  • Better handling of transforms in GdiPlus.
  • Rendering improvements in DirectWrite.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.


Bugs fixed in 2.16 (total 19):

  26046  comctl32/monthcal tests show some invalid reads under valgrind
  28741  Odd coordinate in hit test causes uninitialized value references in MONTHCAL_CalculateDayOfWeek()?
  35282  Multiple applications/installers need 'reg.exe' 'import' operation implementation (Muvee Reveal 8.0.x)
  35935  Enterprise Architect fails to draw basic shapes when using gdiplus
  37982  Illustrator CS6: alternate color selection does not display colours
  40025  Winrar installer fails to start
  42256  PhotoFiltre 6 and 7 don't erase the mouse selection when dragging it
  42891  Unigine Superposition needs unimplemented function KERNEL32.dll.AddDllDirectory
  43293  strange behavior- Eudora scrambles email addresses
  43328  dotnet 4.5 applications crash in factory_get_cached_fontface
  43389  valgrind shows a few invalid reads in dlls/wsdapi/tests/xml.c
  43391  valgrind shows several definite leaks in programs/regedit/tests/regedit.c
  43392  valgrind shows a couple invalid reads in programs/regedit/tests/regedit.c
  43423  Multiple applications and games need 'ProgramData' environment variable set (SteelSeries Engine SDK based games, World of Warships 0.6.9+)
  43510
 Monster Girl Quest: crashes while playing
  43536  WIC can't encode to GUID_WICPixelFormat32bppPBGRA PNG
  43603  clipboard PIXMAP regression after upgrading from 1.8.x to 2.x
  43617  [Crash] Application crash when running C:\GOG Games\Baldur's Gate\BGMain2.exe
  43632  Drop down menu for DLL override doesn't work

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Thursday, July 27, 2017

Lutris 0.4.13 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Add new libretro cores
  • Stop process monitoring as soon as process stops
  • Default 'reset_desktop' option to False
  • Make calling executables more robust
  • Fix xboxdrv not being monitored properly

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Wednesday, June 14, 2017

Lutris 0.4.12 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Increase process monitor delay
  • Increase HTTP requests timeouts
  • Disable stdout logger for unmonitored processes
  • Display error when downloaded file doesn't resolve to a filename
  • Add support for symlinks in tar archives
  • Fix sqlite query error when syncing games
  • Fix installation of local scripts
  • Catch errors while reading Steam VDF files

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Wednesday, May 31, 2017

Lutris 0.4.11 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Add system option to disable process monitoring
  • Finish ScummVM game importing
  • Fix path resolution for local installer scripts
  • Fix 'execute' installer command not being monitored
  • Fix I/O watch hogging a CPU core after game quits
  • Code cleanup

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Tuesday, May 16, 2017

Lutris 0.4.10 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Remove PCSX-R runner
  • Migrate PCSX-R games to use PCSX Rearmed on RetroArch
  • Fix game config being overidden if edited while the game is running
  • Fix Y Axis mapping for the Dual Shock 3 in X360CE
  • Add dinput8 option for X360CE for games requiring it (Dead Space 2,
    Darksiders, ...)
  • Add dialog to optionally sync Steam and XDG desktop shortcuts at startup
  • (Re)add ScummVM import
  • Reenable Lutris runtime by default for Dolphin
  • Update Winetricks (Fixes .NET 3.5 installation)
  • Avoid a crash if Wine prefix is not created
  • Update Wine and Steam icons
  • Add support for lutris:rungame/... and lutris:install/... urls
  • Always instanciate the client's window even when installing or launching
    a game
  • Stop Lutris process monitor instantly when all child processes have quit,
    speeds up game installs and prevents zombie processes.
  • Display real time console output in the game log dialog
  • Display real time console output during game installations
  • Add option to launch the Steam client instead of the game in Wine Steam

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Thursday, May 4, 2017

Lutris 0.4.9 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Add option to auto-configure x360ce in Wine games based on plugged in controllers
  • Add support for batch files in Wine
  • Fix FS-UAE path handling
  • Fix regedit commands on newer Wine versions
  • Fix local offline script installation

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.