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Friday, March 3, 2023

Wine development release 8.3 is now available for Linux FreeBSD and macOS

The Wine development release 8.3 is now available.

What's new in this release:

  • Support for the Low Fragmentation Heap.
  • Smard card support using PCSC-Lite.
  • Bundled Zydis library for more correct disassembly.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 8.3 (total 29):

 - #24256  3D Sexvilla 2: extremely long loading times
 - #34011  Path of Exile stutters constantly
 - #37146  Untis 2015 (.NET 4.0 app) crashes on startup with Wine-Mono
 - #37495  Multiple PC/SC applications need winscard.SCardEstablishContext implementation (AusweisApp2 1.x german identity card app, SmartCard test apps, Seneka EBDYS client, Aruba Key)
 - #39113  Multiple PC/SC applications need winscard.SCardListReaders implementation (Aruba key, SmartCard test apps)
 - #43224  Freelist scan can result in O(n) time when allocating
 - #45756  Button not clickable when dpi setting changed in Office 2007 Installer
 - #49113  Wine heap performs badly when multiple threads are concurrently allocating or freeing memory
 - #51259  6.0.1 Introduces error causing Wavelab to close when loading presets
 - #52506  Setup of game "What's the Secret?" fails to create icon
 - #53094  ntdll:rtlstr test crashes on win32 arch with hi-IN locale
 - #53176  KeePassXC needs Windows.Security.Credentials.KeyCredentialManager (UWP)
 - #53504  Sacred:unhandled exception in Wine 7.14
 - #53728  Escape from Tarkov needs DisplayConfigGetDeviceInfo(DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME) implementation
 - #54112  rouvy : fails to update with server, unimplemented function bthprops.cpl.BluetoothRegisterForAuthenticationEx
 - #54149  shlwapi:ordinal - test_SHFormatDateTimeA() fails on the mixed locales configuration
 - #54338  Swift crashes due to unimplemented api-ms-win-core-realtime-l1-1-1.dll.QueryUnbiasedInterruptTimePrecise function
 - #54432  Missing ntdll.RtlAddressInSectionTable() implementation causes all GraalVM Native Image exes to crash on load
 - #54475  Hardwar UIM6.0 crashes in 8.0, doesn't in 6.0.3
 - #54534  dbghelp:dbghelp - The test_loaded_modules() enumeration fails on Windows 10 1607
 - #54559  riched20:editor - test_EM_GETSELTEXT() fails in the Hindi locale on Windows
 - #54562  The 64-bit oleaut32:usrmarshal crashes in Wine
 - #54564  Rich Edit crashes when Ctrl+Right is pressed at past the final paragraph
 - #54565  riched20:richole - subtest_InsertObject() fails in the Hindi locale on Windows
 - #54570  Saints Row: The Third heavy rain causes heavy fps reductions
 - #54581  SpeedCommander 20 installer crashes on unimplemented function SHELL32.dll.Shell_GetCachedImageIndexW
 - #54582  kernel32:locale - test_NLSVersion() fails on Windows 10 22H2
 - #54583  kernel32:locale - The non-breaking space GetNumberFormatEx() test fails on Windows 11
 - #54584  kernel32:locale - The NtGetNlsSectionPtr() test fails on Windows 11

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Saturday, February 18, 2023

Wine development release 8.2 is now available for Linux FreeBSD and macOS

The Wine development release 8.2 is now available.

What's new in this release:

  • Better debug information in Wow64 mode.
  • Wow64 thunks in the WPCAP library.
  • Indeo IV50 codec support.
  • Monitor names set from EDID data.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations. 

Bugs fixed in 8.2 (total 22):

 - #48528  The Void crashes with builtin d3dx9_36 (needs D3DXFillCubeTextureTX() to return S_OK)
 - #51345  Regression: Visual Studio 2005 "package load failure"
 - #51545  STDOUT lost from a forked program on Cygwin/MSYS2
 - #53747  SubLab VST3 plugin fails to register (needs Windows.System.Profile.SystemManufacturers.SmbiosInformation)
 - #53926  New typelib marshaller depends on IID_IDispatch support from target interface
 - #54103  opengl32:opengl - test_copy_context() crashes on w11pro64_nv
 - #54150  d3dcompiler_43:hlsl_d3d11 & d3dcompiler_47:hlsl_d3d11 - test_trig() fails on w11pro64_nv
 - #54234  vbscript fails to compile when colon follows Else in If...Else
 - #54318  Rich Edit inserts newly composed text at wrong position when system IME composition ends while a selection is active
 - #54371  loader won't launch from PATH unless named "wine"
 - #54384  GOG Heroes of Might and Magic IV crashes on launch
 - #54431  Switching active window (alt+tab or otherwise) away from Final Fantasy XI causes keyboard keys to remain pressed
 - #54456  vbscript memory leak in For Each with SafeArray as group
 - #54457  vbscript memory leaks in interp_redim_preserve
 - #54458  vbscript memory leaks in Global_Split
 - #54463  Wrong version value is returned from win32_operatingsystem on win10 (regression)
 - #54465  dbghelp:dbghelp - The 64-bit test_modules() fails on Windows 7
 - #54477  user32:msg - test_message_conversion()'s broadcast test fails on Windows 7 and 10
 - #54486  getenv_s returns the wrong value
 - #54489  VarAbs() does not handle BSTR arguments correctly
 - #54490  vbscript fails to compile when statement follows ElseIf
 - #54493  vbscript fails to compile concat when used without space and expression begins with H

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Wednesday, February 15, 2023

Lutris 0.5.13-beta1 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

 

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog:

  • Add support for Proton
  • Add drag and drop on the main window. Dropped files will be matched
    No-Intro, Redump and TOSEC checksums.
  • Add support for ModDB links in installers (moddb python module required)
  • Added "Missing" sidebar option for games whose directory is missing
  • Re-style the configuration, preferences, installer and add-games windows
  • Group configuration options into sections
  • Added checkbox to stop asking for the launch config for a game
  • Support for launch-configs in shortcuts and the command line
  • The add-games window can now create 32-bit WINE prefixes
  • Add filter field to runner list
  • Show game count in search bar
  • Workaround Humble Bundle authentication issues by allowing importing
    cookies from Firefox
  • Add Itch.io integration
  • Add Battle.net integration (protobuf dependency required)
  • Improve detection of DOSBox games on GOG
  • Added "Unspecified" Vulkan ICD option
  • Removed ResidualVM (now merged into ScummVM)
 
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Tuesday, February 14, 2023

CodeWeavers CrossOver 22.1 for macOS Linux and ChromeOS has been released

Hi folks,

I’m thrilled to announce that CodeWeavers has released CrossOver 22.1 for macOS, Linux and ChromeOS!

 

CrossOver 22.1 offers support for 32-bit DirectX 10/11 games on macOS. Our QA team’s test results confirm that several games are newly playable, including Command and Conquer Remastered Collection, Total War ROME II - Emperor Edition, BioShock Infinite and Magicka 2.

This release includes several other improvements on the gaming front. We updated the SDL version to improve controller support on macOS. In particular, CrossOver now has rumble support, and the Xbox Elite Series 2 controller now works. Also for our Mac users, GTA Online is no longer crashing after a short period of playtime. We fixed an issue with Ubisoft Connect no longer running after a recent update. Additionally, we included over 400 updates to wined3d from upstream Wine and updated vkd3d to version 1.5.

For our Linux users, we fixed a crash with Adobe Acrobat Reader 11. We also fixed dependency issues for Fedora 37 and OpenSUSE Tumbleweed.

CrossOver 22.1 includes fixes for several regressions, including an issue where some macOS users were seeing blank windows for a variety of applications. Last but not least, we’re happy to report that this release has several translation updates, including Turkish, Hindi, Indonesian, Slovak, Romanian and Ukrainian.


Change Log :
 
 22.1.0 CrossOver - February 14, 2023
  • Core Technology Improvements:
    • Improvements to wined3d.
    • Update to vkd3d 1.5.
    • Fix for latest Ubisoft Connect update.
  • macOS:
    • Support for 32-bit DirectX 10/11 games.
    • Improved controller support with SDL update.
    • Fix for issue with blank application windows.
    • Fix for GTA Online crash.
  • Linux:
    • Adobe Acrobat Reader 11 no longer crashes.
    • Fix for dependency issues with Fedora 37 and OpenSUSE Tumbleweed.
 
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Monday, February 13, 2023

BundleHunt 2023 New Year macOS App Bundle is live

The 2023 New Year macOS Bundle featuring 48 macOS Software & Design Tools is now live. 

 

 

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Sunday, February 12, 2023

WineTricks 20230212 has been released

Winetricks is an easy way to work around problems in Wine.

It has a menu of supported games/apps for which it can do all the workarounds automatically. It also allows the installation of missing DLLs and tweaking of various Wine settings.

This version can be downloaded here.

 



Putty for Mac
Putty for Mac
$15.00

https://winereviews.onfastspring.com/putty-for-mac

Tuesday, February 7, 2023

Wine development release 8.1 is now available for Linux FreeBSD and macOS

The Wine development release 8.1 is now available.

What's new in this release:

  • Windows version set to Windows 10 for new prefixes.
  • Many code cleanups that were deferred during code freeze.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations. 

Bugs fixed in 8.1 (total 27):

 - #43235  Dungeons & Dragons Online crashes on FreeBSD
 - #44650  Multiple Blizzard games need dxgi and d3d11 dlls mapped without hole between two LOAD segments (Diablo III v2. 6. 1. 49286+, World of Warcraft, Overwatch)
 - #47508  FL Studio: Pressing backspace while editing the name of something closes edit name window prematurely
 - #49202  Never exited critical section in freetype.c
 - #49443  Anno 1800: Super slow & bad performance
 - #49615  Device read errors logged in dmesg when running wine commands with empty CD/DVD drive, since 5.5
 - #51040  msi:package fails on Windows 10 if privileges not high enough
 - #51313  gdi32:driver sometimes fails with a STATUS_GRAPHICS_PRESENT_OCCLUDED error
 - #51784  The dinput8:hid output is too big in Wine
 - #52354  winemac.drv not functional on non metal GPUs
 - #52462  Wine don't recognize Ipega PG-9025 LT, RT and right analog stick is miss-mapped to RT and LT
 - #52878  Free PC Audit 5.1.211.96 fails to show info in 'Brief' tab (needs GetBinaryValue method of the StdRegProv class)
 - #52936  winhttp:url assumes 0xfb00 cannot be converted to the ANSI codepage, fails with UTF-8 codepage
 - #53142  ieframe:webbrowser - test_ClientSite() has a rare failure on Windows 10 1809+
 - #53274  adsldp:ldap - test_ParseDisplayName() sometimes fails to connect to the server
 - #53386  cmd.exe: FOR /F USEBACKQ doesn't handle UTF-16 output of commands.
 - #53594  GOG Galaxy crashes in GetExtendedTcpTable()
 - #53666  Logitech X-56 Stick crashes the joystick subsystem if connected
 - #54030  Snagit needs Win32_Volume class ( 'select deviceid from win32_volume where driveletter =C:')
 - #54215  ListView doesn't refresh when changing between List and Details styles.
 - #54289  RtlCopyContext buffer overflow
 - #54328  nsi:nsi - test_tcp_tables() sometimes crashes in Wine
 - #54337  AviUtl shows Japanese text as garbage after conversion in ExEdit edit box
 - #54353  crypt32:cert - testVerifyRevocation() gets unexpected success in Wine on second run
 - #54357  Spurious fixme message when calling ScrollWindow()
 - #54364  RtlGenRandom fails on systems with more than 128 cores
 - #54376  ws2_32:sock - test_reuseaddr() overflows a sockaddr variable by reading an AF_INET6 peer name into it

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Saturday, February 4, 2023

Proton 7.0-6 released

Valve has just published Proton 7.0-6 as the newest version of this Wine-based software that powers Steam Play for running Windows games on Linux. Proton 7.0-6 had been available in testing and release candidate form since the end of last year while now has been promoted to stable. 



With Proton 7.0-6 comes more Windows games that are playable under Linux. The newly-supported titles include Gotham Knights, UNCHARTED: Legacy of Thieves Collection, Heroes of the Dark, Super Arcade Racing, Crazy Machines 3, King under the Mountain, NinNinDays2, and Mahjong Ladies.

Proton 7.0-6 also fixes an Ubisoft Connect launcher failure, fixing a texture issue on the menu areas on Quake III Arena, several Microsoft Flight Simulator fixes, and a range of other game fixes. Proton 7.0-6 also ships with Wine Mono 7.4 and DXVK-NVAPI 0.6.

  • Now playable:
    • Gotham Knights
    • UNCHARTED: Legacy of Thieves Collection
    • Heroes of the Dark
    • Super Arcade Racing
    • Crazy Machines 3
    • King under the Mountain
    • NinNinDays2
    • 雀姬 (Mahjong ladies)
  • Fix Ubisoft Connect launcher failure caused by launcher update.
  • Fix Septerra Core hanging on redistributables installation.
  • Fix Persona 5 Royal crashing when creating game save data.
  • Fix Vampire Survivors intermittent error message.
  • Fix Super House of Dead Ninjas, Enemy Mind, and Out There Somewhere frame hitching every few seconds.
  • Fix Zeepkist freezing when using controller.
  • Fix Overcooked! All You Can Eat being unable to add a second controller-using player.
  • Fix Quake III: Arena and Quake III: Team Arena displaying weird texture over the menu.
  • Fix the new EA launcher displaying a blank window.
  • Fix Marvel Snap not being able connect to online services.
  • Fix Microsoft Flight Simulator crashing during longer flights.
  • Fix Microsoft Flight Simulator not displaying live traffic.
  • Fix Microsoft Flight Simulator not starting after a recent game update.
  • Fix Microsoft Flight Simulator crashing when starting next to big cities.
  • Fix Sackboy: A Big Adventure failing to start the first time it's launched.
  • Fix Spyro Reignited Trilogy playing intro video in a wrong language.
  • Fix Jurassic World Evolution 2 bad performance with recent Proton versions.
  • Fix multiple monitor support in Project Cars 2 and Project Cars 3.
  • Fix Korean not being rendered correctly in Romance of the Three Kingdoms XIII launcher.
  • Fix multiple languages not rendering correctly in Sins of a Solar Empire: Rebellion.
  • Fix Lost Lands: Dark Overlord, Lost Lands: Dark Lord, Lost Lands: Redemption, and Haunted Hotel: Silent Waters Collector's Edition crashing when trying to set a wallpaper.
  • Fix video playback regression with Chronos: Before the Ashes.
  • Improve video playback with OUTRIDERS and ToGather: Island.
  • Update wine-mono to 7.4.0.
  • Update dxvk-nvapi to v0.6.

Link to source code

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Monday, January 30, 2023

CodeWeavers CrossOver Mac 22 review

There will always be apps — mostly games — whose publishers won’t port them to the Mac for financial or contractual reasons. Codeweavers’ CrossOver offers a simple, convenient way to run many of those apps. The result isn’t as reliable or universal as other solutions, but it’s a lot cheaper and easier, and with CrossOver’s helpful database of app functionality and generous try-before-you-buy period, you can see whether it’ll run the apps you want to use before you commit your hard-earned cash.

 

CrossOver translates Windows commands into Mac ones on the fly — like hiring an interpreter to help you in a foreign country, rather than learning the language yourself. It’s based on the open-source WINE project, but its improvements to standard WINE make it a lot easier for everyday users to successfully run.

CrossOver 22 is only available from Codeweavers' web site. $74 gets you a full copy and a year’s worth of updates to the app. Once that period elapses, you can still use the copy you already have as long as you want to, but you won’t be able to download fresh updates. You'll have a limited window of time after your subscription expires to renew it for roughly $30.

 You can also pay $494 for CrossOver Life, which removes the need for annual renewals. The company tends to offer once-a-year discounts around Black Friday, sometimes slashing the cost of a year's updates to as little as $15.

After a quick installation, CrossOver does most of the hard work for you. It sets up a “bottle” — a contained virtual environment — in which you can install basic Windows or Linux underpinnings, plus any apps you’d care to run. CrossOver builds in shortcuts to install popular apps like Steam, and it can seamlessly install apps from the Internet, from downloaded ISO files, or from a physical disc, should you have an external drive.

You can have multiple separate bottles for different apps, or put all the apps you use in a single vessel. As with containerized software setups like Docker, this makes CrossOver easier and less stressful to use. In the unlikely event that something goes horribly wrong inside a bottle, it won’t affect your larger system. You can just delete the bottle and start fresh.

CrossOver 22’s biggest leap forward lies in its overhauled interface.

Each new version of CrossOver offers under-the-hood improvements to help all apps in general and specific titles in particular run better. But CrossOver 22’s biggest leap forward lies in its overhauled interface. 

Previous versions hid important toggles and features behind poorly designed contextual menus. CrossOver 22 takes its design cues instead from the Mac App Store, putting crucial options in full view. It’s easier than ever to run apps you’ve already installed, or add new ones. 

Codeweavers’ database of popular apps and their compatibility, maintained by volunteer testers, is now more directly integrated into the app itself, rather than requiring a separate visit to Codeweavers's web site. That database isn’t comprehensive — some titles I’ve personally used under CrossOver aren’t included — but it’s a good place to start when you’re curious about whether a particular app will run there.

The path between original Windows code and successful Mac execution isn’t always straight. For instance, Windows games use a set of tools known as DirectX to enable 3D graphics. CrossOver has to pass those commands through an open-source translator called DXVK, which maps them to the open-source Vulkan 3D standard. These Vulkan commands must then go through another interpreter, MoltenVK, to run under Apple’s own 3D toolkit, Metal.  Each of these handoffs eats up processing power and makes the resulting games run slower and less reliably than they would if coded for the Mac from the get-go. 

The beefier your processing power, the better performance you’ll get from CrossOver. Even though it’s an Intel native app, it runs best on Apple silicon under Rosetta 2 emulation, thanks to the sheer horsepower of the M1 and higher.  (CrossOver plans to eventually support Apple silicon, but Codeweavers says that transition is likely years away.)  Popular launcher apps like Steam, and simpler 2D games like Guacamelee, ran without a hitch in my tests, but more sophisticated titles had various degrees of tradeoffs.

If you want to game with CrossOver, having more than 8GB RAM or something more powerful than a basic M1 will likely serve you well.

When I ran 2017’s Star Wars: Battlefront II on my stock M1 Mac Mini, the game looked great. But depending on the game mode and the size and type of the environments I found myself in, performance ranged from fast and fluid to an unplayable crawl. I’ve seen YouTube videos of other CrossOver users playing the game much more smoothly, even on levels that choked my computer. If you want to game with CrossOver, having more than 8GB RAM or something more powerful than a basic M1 will likely serve you well.

Furthermore, Metal has different aims and priorities than DirectX, trading some measure of tech sophistication for the ability to run across MacOS, iOS, and tvOS. Even under Apple’s recently announced Metal 3, there are just some things DirectX does for which Metal lacks an easily translated equivalent. 

Though the game mostly ran smoothly barring some pauses for loading, the world around my protagonist rendered as a mass of flickering black triangles.

I saw this firsthand playing Jedi: Fallen Order. Though the game mostly ran smoothly barring some pauses for loading, the world around my protagonist didn’t render right, presenting a mass of flickering black triangles instead of realistic surroundings. I was able to adapt and still enjoy the game, but if you’re looking for absolute fidelity, consider this fair warning.

And even if everything else goes swimmingly, there are some facets of Windows software that just won’t work outside that platform, no matter what. Barring some miracle in a future version, I’ll never know how well Star Wars: Squadrons runs on CrossOver, because the anti-cheating software for its multiplayer mode won’t cooperate, shutting down every attempt to install the game.

ntel Macs can directly install Windows through Boot Camp, but this option isn't available on newer Apple Silicon-powered Macs. 

Virtual machines like VMWare Fusion and Parallels Desktop let Mac users run Windows and its apps. By emulating the entire Windows operating system, they  offer better compatibility with more kinds of PC apps, especially games. 

Both apps are Apple Silicon native and can, with various degrees of workarounds, run Apple Silicon-friendly ARM-based versions of Windows 11 (and their apps) natively. CrossOver tops out at apps for Windows 10, and because of the engineering complexities involved, Codeweavers says it won't offer a native Apple Silicon version for several more years.

But Parallels and VMWare each cost more than a year of CrossOver updates, and neither will work without a copy of Windows itself. Even an older version of that can run you as much as $140.

CrossOver 22 is impressive in its simplicity — at least in terms of how easy it is to get select Windows applications up and running on macOS. It's by no means perfect, and your mileage will vary dramatically depending on the complexity of the applications you're looking to run, not to mention the power of your Mac computer itself. But with prudent use of the free trial to test your must-work apps, it's a great opportunity to bridge the gap between Apple and Microsoft's computing worlds.

 Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Wednesday, January 25, 2023

DXVK version 2.1 has been released with HDR support

On systems supporting HDR10 color spaces, HDR can now be enabled by setting the environment variable DXVK_HDR=1, or by setting the option dxgi.enableHDR = True in the configuration file. When using vkd3d-proton 2.8 or newer, this will allow D3D12 games to detect and use the HDR10 color space if they support it.

  

No major Linux desktop environment currently supports HDR. In order to use this on Linux, a Gamescope session with --hdr-enabled is required. This is currently only supported under AMDGPU and requires kernel patches from the josh-hdr-colorimetry branch.

Note: D3D11 support is implemented, but not expected to work in most games as they typically require AMDAGS or NVAPI to set up HDR output, rather than using the corresponding DXGI APIs. Additionally, only Nvidia drivers are expected to work on Windows.

Shader compilation improvements

Use of pipeline libraries was extended to pipelines with tessellation or geometry shaders in order to further reduce stutter. Additionally, more features of the VK_EXT_extended_dynamic_state3 extension are leveraged to reduce stutter in some situations when MSAA is used, provided that the Vulkan driver supports them.

Note: Current development builds of RADV will expose VK_EXT_graphics_pipeline_library with the features that DXVK needs if the RADV_PERFTEST=gpl environment variable is set. Note that the implementation is not yet complete and does not support shader caching at this time, but it should generally work with DXVK.

Sample rate shading

For older games that support MSAA, the d3d9.forceSampleRateShading and d3d11.forceSampleRateShading options were added to let users enable sample rate shading for all shaders. This will have a very high impact on GPU-bound performance, but may increase overall image quality in certain games that suffer from specular aliasing or shimmering alpha-tested geometry.

Note: Games that resolve the rendered images inadequately (e.g. performing a linear resolve on HDR render targets) will likely not benefit from this option.

GLFW backend

For native Linux builds of DXVK, a GLFW backend was added as a compile-time alternative to the existing SDL2 backend. See PR #3111 for details.

Bug fixes and Improvements

  • Improved D3D11 command submission logic in order to make overall performance more consistent, and to bring DXVK's behaviour more in line with native D3D11 drivers.
  • Fixed D3D11 reference counting issues around 2D textures. (#3169)
  • Fixed Vulkan validation errors when creating DXGI_FORMAT_A8_UNORM UAVs. Note that UAVs of this format may not work as expected.
  • Fixed Vulkan validation errors that would occur when allocating dedicated image memory on Nvidia GPUs in some situations.
  • Fixed Vulkan validation errors caused by broken timeline semaphores on 32-bit Proton.
  • Worked around an issue with the Uplay overlay being stuck on screen. (#3146)
    Note that this fix does not apply to Windows as it was achieved by loading winevulkan.dll directly instead of the actual Vulkan loader.
    Note that this change will break Red Dead Redemption 2 with dxvk-nvapi prior to this commit: jp7677/dxvk-nvapi@ac00a42
  • Worked around a bug in AMD's Windows driver as well as AMDVLK that would cause numerous games to crash since DXVK 2.0. (#3172)
  • Fewer threads will be used to perform background optimization of graphics pipeines. This may result in a smoother gameplay experience on some systems. Note that this change does not affect initial shader compiling, as finishing that quickly is crucial to avoid stutter.
  • The state cache file will now only be created when the first pipeline is written to it, in order to avoid empty cache files.
    This change mostly affects D3D9 games on systems with EXT_graphics_pipeline_library support.
  • Ashes of the Singularity: Fixed performance regression caused by suboptimal descriptor set allocation.
  • Battlefield: Bad Company 2: Fixed flickering (#3078, PR #3079)
  • Cardfight!! Vanguard: Fixed rendering (PR #3068).
  • Gujian 3: Fixed rendering issues on some GPUs. (#1784)
  • Resident Evil 4 HD: Fixed invalid Vulkan usage causing a GPU hang on RADV. (PR #3089)
  • Saints Row: The Third: Fixed a severe performance issue with rain when using the D3D9 renderer. (#2473, PR #3158)
  • Sekiro: Shadows Die Twice: Fixed stuttering issues on Nvidia GPUs. (#3179)
  • Sonic Frontiers: Worked around a game bug that would cause shadows to flicker when GPU-bound.
  • Supreme Commander: Forged Alliance: Fixed a crash after loading (#3058, PR #3060)

Note: The setup script setup_dxvk.sh was no longer deemed useful and got removed. This change will only affect users who manually install DXVK into a wine prefix, rather than using it through Proton or Lutris.

Note: Due to changes to our DXGI implementation, older versions of vkd3d-proton (prior to 2.8) will no longer work with this version of DXVK.

Link to source code

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Wine stable release 8.0 is now available for Linux FreeBSD and macOS

The Wine team is proud to announce that the stable release Wine 8.0 is now available.

This release represents a year of development effort and over 8,600 individual changes. It contains a large number of improvements that are listed in the release notes below. The main achievement is the completion of the conversion to PE format.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.


What's new in Wine 8.0
======================

*** PE modules

- After 4 years of work, the PE conversion is finally complete: all modules can
  be built in PE format. This is an important milestone on the road to supporting
  various features such as copy protection, 32-bit applications on 64-bit hosts,
  Windows debuggers, x86 applications on ARM, etc.
  However, some modules still perform direct calls between the PE and the Unix
  part, instead of going through the NT system call interface. The remaining
  direct calls will be removed during the Wine 8.x development phase.

- A special syscall dispatcher is used for PE -> Unix transitions, to avoid the
  overhead of a full NT system call. This minimizes the performance impact of the
  new architecture, in particular for the OpenGL and Vulkan libraries.

- Building mixed Windows/Unix libraries in ELF format (.dll.so libraries) is
  still supported for use in Winelib applications. However, such applications
  won't support features enabled by the NT syscall interface, such as WoW64
  without 32-bit libraries.


*** WoW64

- WoW64 thunks are implemented for essentially all Unix libraries, enabling a
  32-bit PE module to call a 64-bit Unix library. Once the remaining direct
  PE/Unix calls have been removed, this will make it fully possible to run
  32-bit Windows applications without any 32-bit Unix library.

- When the 32-bit Wine loader isn't found, 32-bit applications are started in
  the new experimental "Windows-like" WoW64 mode (where 32-bit code runs inside
  a 64-bit host process). This mode can be enabled by building with the
  '--enable-archs' configure option. This is still under development and not yet
  recommended for general use. Since in case of configuration errors it is
  possible for it to be triggered inadvertently, applications started in this
  mode print the warning "starting in experimental wow64 mode".


*** Graphics

- The "Light" theme is enabled in the default configuration, for a more modern
  look. Other themes can still be configured through WineCfg.

- The graphics drivers (winex11.drv, winemac.drv, wineandroid.drv) are converted
  to run on the Unix side of the syscall boundary, and interface with the Unix
  side of the Win32u library.

- The Print Processor architecture is implemented. This will be used to avoid
  direct PE<->Unix calls in the printer driver.

- Effects are supported in Direct2D, including description parsing and a number
  of core objects.

- Command lists recording and playback are implemented in Direct2D.

- The Vulkan driver supports up to version 1.3.237 of the Vulkan spec.


*** Direct3D

- Many optimizations related to streaming map acceleration are implemented, in
  common code as well as in the GL renderer. Depending on the application, this
  may result in major performance improvements.

- Adapter video memory budget change notifications are implemented.

- The Vulkan renderer supports setting multiple viewports and scissor rectangles.

- Several Direct3D 10 and 11 features, which were already implemented, are
  accurately reported through capability flags:
  - Per-format support for vertex and index buffers.
  - Per-format support for all capabilities via D3D11_FEATURE_FORMAT_SUPPORT.
  - No-overwrite maps on shader resources and constant buffers.
  - Partial range binding of constant buffers.

- For convenience, a new WINE_D3D_CONFIG environment variable may be used instead
  of modifying the HKEY_CURRENT_USER\Software\Wine\Direct3D registry key. The
  value is a comma- or semicolon-separated list of key-value pairs, e.g.:

      WINE_D3D_CONFIG="renderer=vulkan;VideoPciVendorID=0xc0de"

  If an individual setting is specified in both the environment variable and the
  registry, the former takes precedence.

- The Direct3D graphics card database recognizes more graphics cards.

- The Vulkan renderer limits the maximum Direct3D feature level based on
  available Vulkan features.


*** Direct3D helper libraries

- A new HLSL compiler is implemented using the vkd3d-shader library.

- A new HLSL disassembler is implemented using the vkd3d-shader library.

- The HLSL preprocessor is reimplemented using the vkd3d-shader HLSL
  preprocessor.

- The D3DX 10 Thread Pump is implemented.

- Many more expressions are supported in Direct3D 10 effects.

- Cubemap projection is implemented in the D3DX 9 helper library.


*** Audio / Video

- The MPEG-1 audio decoder filter for layers 1 and 2, and the separate filter for
  layer 3, are both implemented on top of GStreamer.

- The ASF reader filter is implemented.

- The OpenAL32.dll wrapper library is removed, in favor of the native
  OpenAL32.dll library shipped by Windows applications.


*** Media Foundation

- Content type resolution is improved in the Media Foundation Player.

- Rate control is implemented.

- The Enhanced Video Renderer default mixer and presenter are better supported.

- The DirectShow filter is implemented in the Enhanced Video Renderer.

- An initial framework is implemented for the Writer encoding API.

- The topology loader is better supported.


*** Input devices

- Controller hotplug support is greatly improved, and controller removal and
  insertion are correctly dispatched to applications.

- Driving wheel device detection and reporting is better implemented, using the
  SDL library and HID usages as hints for the device types.

- Force feedback effect support is improved, specifically with driving wheel
  controllers.

- The HID Haptics specification is used for left / right motor rumble and trigger
  rumble. It makes it possible for device drivers to expose haptics support over
  HidRaw, and overcome EvDev limitations.

- The Joystick Control Panel is redesigned, with new graphics and a dedicated
  view for XInput gamepads.

- Sony DualShock and DualSense controllers are supported when the hidraw backend
  is used, and exposed to applications in the same way as they are on Windows.

- The Windows.Gaming.Input module is introduced, one of the first WinRT modules
  in Wine, implementing a new programming interface to access gamepads, joysticks
  and driving wheel devices.  For this new input API, hotplug notifications are
  also implemented, as well as force feedback effects and haptics. This API is
  the first one to support trigger rumble.


*** Internationalization

- A proper locale database, in Windows locale.nls format, is generated from the
  Unicode CLDR database. The list of supported locales is essentially identical
  to that of the latest Windows version.

- Unicode string comparison is based on the Windows Sortkey database and
  algorithms instead of the Unicode Collation Algorithm, yielding more compatible
  results.

- Characters from high Unicode planes (in UTF-16 encoding) are supported in most
  functions, in particular for case mappings, BiDi formatting, and character
  shaping.

- The UTF-8 encoding is supported as Ansi codepage. It is enabled when requested
  by the application's manifest.

- Unicode character tables are based on version 15.0.0 of the Unicode Standard.

- The timezone data is generated from the IANA timezone database version 2022g.


*** Text and fonts

- Font linking is enabled for most system fonts, which should fix missing glyphs
  in CJK locales.

- Font fallback in DirectWrite is reworked, with additional support for an large
  number of scripts.


*** Kernel

- The ApiSetSchema database is implemented, replacing all the api-ms-* forwarding
  modules. This reduces both disk space and address space usage.

- DOS file attributes are persistent, and stored on disk using the filesystem's
  extended attributes, in a format compatible with Samba.


*** Internet and networking

- The Online Certificate Status Protocol (OCSP) is implemented.

- More EcmaScript features are supported in JScript standard-compliant mode.

- The JScript garbage collector is implemented.

- Accessibility support is enabled in Wine Gecko package.

- Web Storage, Performance object and more event objects are implemented in
  MSHTML.


*** Mono / .NET

- The Mono engine is updated to version 7.4.0. The list of changes can be viewed
  at https://github.com/madewokherd/wine-mono/releases/tag/wine-mono-7.4.0


*** Builtin applications

- All the builtin applications use Common Controls version 6, which enables
  theming and high-DPI rendering by default.

- The Wine Debugger (winedbg) prints thread names in the 'info thread' listing,
  for applications that set the names of their threads. All internal Wine threads
  also set their own name.

- The QWORD type is supported in the REGEDIT and REG registry tools.

- Notepad has a status bar displaying the current cursor position. The Goto Line
  functionality is also implemented.

- The builtin console programs print data in the OEM codepage, for better
  compatibility with applications reading their output.

- The Service Control tool (sc.exe) supports the 'query' command.


*** Development tools

- The PE conversion has made it necessary to implement a new mechanism to run
  static C++ constructors in Winelib ELF applications. Unfortunately, this
  requires the corresponding modules to be rebuilt with Wine 8.0.  The rebuilt
  modules will still run correctly on older Wine versions, but older modules will
  no longer execute static constructors when run on Wine 8.0.

- In regression tests, individual checks can be marked as "flaky". This is useful
  for checks that depend on external factors such as network timings. The errors
  are still reported but not counted as failures.

- Test failure messages can be printed in color by setting the WINETEST_COLOR
  environment variable, to make them easier to spot in the test log.

- The Resource Compiler (WRC) and Message Compiler (WMC) use the locale.nls
  database to detect languages and codepages, and thus support all the Windows
  locales.

- The WineDump tool supports printing the contents of Enhanced Metafile spool
  files, as well as more contents from PDB files.


*** Build infrastructure

- PE binaries can be built for multiple architectures from the same build tree,
  using the '--enable-archs' option to configure, for example
  '--enable-archs=i386,x86_64'. This can be used to enable the experimental
  WoW64 mode, where 32-bit applications can run without any 32-bit host
  libraries. Note that this mode is still under development and not yet
  recommended for general use.

- Data types that are defined as 'long' on Windows are defined as 'long' instead
  of 'int' on all platforms with a 32-bit long type. This is more compatible, but
  it can cause printf format warnings with Unix compilers. In Winelib code, it
  can be disabled by defining WINE_NO_LONG_TYPES.

- Import libraries can be generated without using dlltool, by passing the
  '--without-dlltool' option to winebuild. This is used to avoid dlltool bugs
  with delay import libraries.

- Libraries that contain only resources and no code can be built with the
  '--data-only' option to winegcc, which makes them smaller and more efficient to
  load.


*** Bundled libraries

- Faudio is updated to the upstream release 22.11.

- LCMS2 is updated to the upstream release 2.14.

- LibJPEG is updated to the upstream release 9e.

- LibMPG123 is updated to the upstream release 1.31.1.

- LibPng is updated to the upstream release 1.6.39.

- LibTiff is updated to the upstream release 4.4.0.

- LibXml2 is updated to the upstream release 2.10.3.

- LibXslt is updated to the upstream release 1.1.37.

- Zlib is updated to the upstream release 1.2.13.


*** Platform-specific features

- The experimental WoW64 architecture is supported on macOS versions from 10.15.

- 64-bit time_t is supported on 32-bit Linux with recent Glibc versions.

- Exception unwinding on ARM platforms is extended with EHABI support on ARM32
  and Dwarf support on ARM64.


*** Miscellaneous

- RSA encryption and the RSA-PSS signing algorithm are implemented.

- An initial version of the UI Automation API is implemented.

- Function name demangling supports various C++11 features.


*** External dependencies

- The vkd3d and LDAP libraries are bundled in the source tree and built as
  PE. The corresponding Unix libraries are no longer needed.

- The OpenAL library is no longer used.

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Monday, January 23, 2023

Wine development release 8.0-rc5 is now available for Linux FreeBSD and macOS

The Wine development release 8.0-rc5 is now available. This is expected to be the last release candidate before the final 8.0.

What's new in this release:

  • Bug fixes only, we are in code freeze.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

 

Bugs fixed in 8.0-rc5 (total 9):

 - #26822  Double click the icon in the title bar should close the window
 - #32643  getsockopt() does not indicate WSAEFAULT when setting optlen too small
 - #45542  WeGame hangs after login.
 - #50351  Slow text rendering in dofus linked to fnIMLangFontLink2_GetCharCodePages calling WideCharToMultiByte with CP_UNICODE
 - #51227  urlmon:url breaks the wininet:http test on Windows 10 1709+ (7 failures)
 - #51906  Multiple games fail to play videos (War Mongrels, The Medium, Sherlock Holmes Chapter One)
 - #53408  Dark Souls: Remastered has slow performance with OpenGL renderer
 - #53761  Broken rendering in Mafia III: Definitive Edition
 - #54283  dinput:force_feedback - test_windows_gaming_input() sometimes crashes on Windows

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Saturday, January 14, 2023

Wine development release 8.0-rc4 is now available for Linux FreeBSD and macOS

The Wine development release 8.0-rc4 is now available.

What's new in this release:

  • Bug fixes only, we are in code freeze.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 8.0-rc4 (total 25):

 - #48553  Catia (CAD software) refuse to run installation on newest wine   (<=4.18)
 - #51268  Assembler messages: Error: no such instruction: `xsavec (%esp)'
 - #51301  Any action that locks the cursor into place inside the Roblox Client window causes the cursor to freeze
 - #51420  Running any program in Wine causes 100% cpu usage in Xorg
 - #52089  d2d1:d2d1 fails in test_draw_geometry() on Wine
 - #52152  comctl32:edit gets unexpected heights in test_text_position_style() on Windows 10 1809+
 - #52429  Guild Wars: login not possible
 - #52557  GetNetworkParams loops forever on musl
 - #52749  winetricks dotnet35sp1: printfilterpipelinesvc.exe crashes in background
 - #52932  comctl32:edit & user32:edit have test_char_from_pos() failures on Windows with the UTF-8 codepage
 - #52994  mstask:task_trigger - test_GetNextRunTime() fails in Wine on date change
 - #53382  Slow rendering when connected to external monitor
 - #53536  ntdll:rtl - The 32-bit RtlUlonglongByteSwap() breaks test_RtlDecompressBuffer() on Windows
 - #53583  FindNLSStringEx reimplementation doesn't match native
 - #53671  No objects are being rendered in any DX10/11 apps with older GPU drivers
 - #53837  HS_hevo_gc 8.6.1.2 fails to install
 - #54045  ntdll:rtl - test_RtlIpv6StringToAddress() fails on Windows 11
 - #54151  xactengine3_7:xact3 crashes when no speaker is connected
 - #54172  ddraw:ddraw1, ddraw:ddraw2, ddraw:ddraw4, ddraw:ddraw7 - test_window_position() gets the size of the wrong screen in Wine
 - #54180  Petz 4 has corrupt .pet files at startup
 - #54210  Wine fails to compile with Linux 4.11 headers (use of undefined AT_HWCAP2)
 - #54218  RTLD_SELF use breaks musl build since 8.0-rc1
 - #54263  Build of 7.22 fails with mingw-w64 10.0
 - #54264  Hyperdimension Neptunia Re;Birth1 crashes on exit in xactengine notification callback
 - #54287  wineconsole: alternate screen buffer does not work

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Saturday, January 7, 2023

Wine development release 8.0-rc3 is now available for Linux FreeBSD and macOS

The Wine development release 8.0-rc3 is now available.

What's new in this release:

  • Bug fixes only, we are in code freeze.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

 
Bugs fixed in 8.0-rc3 (total 28):

 - #35126  AirBuccaneers hangs on exit
 - #41339  Minor regression: Wine loads with "/wine/dlls/ntdll/loader.c: loader_section" errors when creating a new prefix or running an application
 - #47438  Bloodstained: Ritual of the Night freeze at whitescreen
 - #47536  Can't aim in Overwatch after alt-tabbing
 - #47828  regedit: Random crashes on selecting an entry (thread-related?)
 - #48322  World of Warcraft Classic: Mouse movement can block keydown events from registering
 - #49164  Call of Cthulhu: Dark Corners of the Earth crashes after start
 - #50519  Adobe Digital Editions 4.5 crash on Wine 6.0
 - #52563  d3d11:d3d11 fails in test_dynamic_map_synchronization() on cw-rx460 in Wine
 - #52903  Resizing Dn-FamiTracker fails to redraw pattern editor and status bar
 - #53101  Public Peer silently exits
 - #53403  winegstreamer "flush" removal breaks radio in fallout 3
 - #53627  Max Payne: mouse scroll behaves erratically
 - #53640  Bully: Scholarship Edition hangs on loading screen and doesn't play intros
 - #53680  urlmon:url - test_BindToStorage() fails on Windows <= 8.1
 - #53743  Vivisector has graphical glitches
 - #53748  Sacred Gold (GOG): missing audio in .wmv videos
 - #53752  Rayman 3: glitched graphics (black textures)
 - #53785  Need for Speed: Payback crashes on launch with OpenGL renderer
 - #53863  Tsui no Stella = Stella of the End: doesn't launch anymore (GL_INVALID_OPERATION)
 - #53908  Comptes.exe errors with "dxLockMessage fails"
 - #53995  d2d1:d2d1 runs out of GL memory and crashes on the debian 11 VM
 - #54023  d3d11:d3d11 - test_dynamic_map_synchronization() fails on w11pro64_nv
 - #54049  ddraw:ddraw2 test_texture_wrong_caps test triggers use after free bug
 - #54170  20XX: invisible character
 - #54184  Multiple applications fail http requests when WinHttpSendRequest() doesn't contain full request data
 - #54191  Agarest 1 stopped showing Videos after implementing ASF Reader filter
 - #54268  Moving the separator in regedit don't repaint listview

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Tuesday, December 27, 2022

vkd3d-proton version 2.8 has been released

VKD3D-Proton is a fork of VKD3D, which aims to implement the full Direct3D 12 API on top of Vulkan. The project serves as the development effort for Direct3D 12 support in Proton.

 

 

This release rolls up some significant new developments before the holidays.

VK_EXT_descriptor_buffer support

This extension is significant in that it removes a ton of CPU overhead.
We already had most of this in place on RADV and Steam Deck,
but this will allow NVIDIA, Intel, Turnip, and other AMD driver implementations to hit the same optimal code paths.
GPU bound performance increases slightly since we can also remove some shader code that was required to workaround lack of descriptor buffers.

New extension requirements

To support descriptor buffers in the code base, these features are now required instead of optional.
Note that these features are widely supported already and is not expected to cause any problems.
If an implementation could support v2.7, it will support v2.8.

  • VK_KHR_buffer_device_address
  • VK_KHR_push_descriptor

Rewritten support for host accessible images

The entire API feature was rewritten from scratch to support more implementations and edge cases without
a lot of per-application hacks and workarounds.
As the most extreme example of weird API usage, Guardians of the Galaxy should (finally) run well on NVIDIA.

Rewritten swap chain

To most users, this change should be transparent.

  • Allow more precise control on latency and frame pacing with VK_KHR_present_wait.
    • mesa-git supports this along with NVIDIA.
    • VKD3D_SWAPCHAIN_LATENCY_FRAMES=n allows user to force a specific amount of latency.
    • Implementation of DXGI latency fences is now correct.
  • Reduce CPU overhead on the main thread that presents to swap chain.
  • Fixes a spurious hang in Hitman III where game relies on asynchronous present in order to not lock up.
  • Win32 specific DXGI code is handled by DXVK. A DXVK build from Experimental or later is required for this to work.
    This allows a native Linux implementation of vkd3d-proton, including swap chain.
  • When VK_KHR_present_wait is not supported, behavior should be 1:1 with old implementation.

NOTE: The old swapchain implementation is still in the repository, and is expected to be removed in the next release.
For now, VKD3D_CONFIG=swapchain_legacy can be used to triage any potential issues with the new one.

NOTE: A driver crash was observed on NVIDIA 525.x drivers when running in some PRIME configurations.
For now, we disable use of present_wait on these drivers.

Fixes and workarounds

  • Workaround GPU hangs in Spiderman Remastered: Miles Morales (same issue as the original).
  • Fix rendering bug with gun damage in Borderlands 3 on RADV.
  • Refactor how resizable BAR is used. GPUs with 4 GiB and lower will no longer attempt to use resizable BAR,
    which can avoid some out-of-memory situations.
  • Fix GPU hang in Age of Empires IV.
  • Fix some minor issues in mesh shader implementation.
  • Fix some issues preventing RE: Village from booting on Arc.
  • Some last minute frenzied fixes for Witcher 3 next-gen update.
    • All features except RT appears to work on RADV.
    • Hairworks is known to crash GPU on NVIDIA. More investigation is needed to root cause.
    • Some RT effects work on NVIDIA, others don't:
      • GI is reported to work.
      • AO crashes GPU. More investigation is needed to root cause.

Implement minor missing D3D12 features

An obscure feature was stubbed out and forgotten until now.
ID3D12Device1::SetEventOnMultipleFenceCompletion() is now implemented.

Also, implement SetEventOn(Multiple)FenceCompletion for shared D3D12 fences.
Fixes a regression in Gears 5 causing lockup on boot.

Link to source code

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Friday, December 23, 2022

Manage Your Linux Game Library With Lutris

Lutris is an open-source Linux game manager, but it’s more than that. It aims to provide a single unified way to handle gaming on Linux.

It brings together all aspects of Linux gaming into one place. Steam, Wine, HumbleBundle, GOG, and even a whole range of emulators are all brought together for a relatively seamless experience.

Lutris also provides methods for installing games. It integrates with Steam, and it provides installer scripts for even the trickiest Wine games.


Running Lutris

Start Lutris for the first time

You can start Lutris from any other graphical application. The basic screen that you get when you don’t have any games installed is fairly plain. It just prompts you to create an account and add your games.

Create a Lutris account

It’s best for you to create a Lutris account now. Your account is the way that the client can keep your game library synchronized. It also opens up the option to browse and install games from the platform’s website. You can register easily on the Lutris website.

Once you’ve set up your account, take a look at the client again. The middle button on the main screen will allow you to link your new account to the client. Click on it and enter in your username and password.

Adding Games and Runners

Lutris has a couple of ways of adding games. It uses other programs called runners to actually run games. This is more of a management platform than anything else. It organizes things but doesn’t do any heavy lifting.

Lutris Runners

To see the list of available runners, click on the icon at the top of your Lutris window. A window will open up with a list of runners. Many are emulators, but you’ll see Steam and Wine there, too. With the exception of Steam, you can install the runners through this window. You can even manage and install multiple versions of Wine. Lutris will keep track of them. It actually has custom scripts for Wine games that specify the best version of Wine to use.

Lutris Wine Install

Steam has to be installed separately through your distribution’s package manager, but Lutris will pick it up immediately once you have. In order to actually get your Steam games, you need to sign into your Lutris account in your web browser. Go to your profile and click on the “Sign in through Steam” button. This will link your Steam account so the client can display your games and other Steam features.

Lutris Games

For many other games you can browse the selection on the Lutris website. There are tons on there, and more are constantly being added. Like with Steam, you can download games from the site, and the client will set them up for you.

If you have any other games that aren’t covered through Steam or the Lutris website, you can add them manually. The plus sign at the top of the client lets you create your own custom game launcher for games that are already installed on your computer.  The development team plans on adding support for GOG and HumbleBundle in the near future, but for now you can still add games that you purchase through either of these services manually.

Once you’ve added a library of games, you’ll see a nice tiled image layout of all of your games on the main screen of the Lutris client. You can now run all of your games through Lutris!

Full Article

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Wine development release 8.0-rc2 is now available for Linux FreeBSD and macOS

The Wine development release 8.0-rc2 is now available.

What's new in this release:

  • Bug fixes only, we are in code freeze.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations. 


Bugs fixed in 8.0-rc2 (total 50):

 - #31927  ws2_32:sock fails intermittently - 'Test succeeded inside todo block: GetQueuedCompletionStatus returned 0'
 - #42797  ICU64 for VICE: No highlighted read/write-colors in Memory-window.
 - #46500  Cogpack - Exercises can't be run - Error 380 - Invalid property value
 - #46538  Unreal Tournament (UT99): mouse clicks in main menu work only once
 - #49394  CED1401 USB function driver needs ntoskrnl.exe.KeInsertQueueDpc()
 - #49517  Warframe crashes during loading before menu with wined3d, gives popup
 - #50013  MyPhoneExplorer 1.8.15 crashes
 - #50043  Kholat from GOG does not launch anymore
 - #50315  Silent Hill 2 failed to install -installshield extraction error
 - #50468  winedbg fails to load symbols for non PE builtin dlls
 - #52334  Performance has degraded in multiple games (WoW 1.12.1, Kane & Lynch: Dead Men Demo)
 - #52394  "Control panel" -> "Add/Remove Programs" in builtin wine explorer is not working
 - #52564  dxgi:dxgi times out in test_find_closest_matching_mode() on cw-gtx560
 - #52708  libs/xslt/libxslt/attributes.c:136:9: error: variadic functions must use the base AAPCS variant
 - #52779  Construction Set Extender crash with an Assertion Error in wine 7.5
 - #52873  oleaut32:typelib fails in Wine in Hindi
 - #52964  kernel32:locale - test_CompareStringA() fails on Wine in Hindi
 - #52997  Integration of D3D12 support with a PE build of vkd3d causes a crash in Steam Overlay.
 - #53028  gamepad buttons stopped working correctly
 - #53099  wineserver (gcc -O0) crash when exiting LiLi USB Creator
 - #53300  Controller response delayed
 - #53384  Hogia Hemekonomi Unexpected error on first start
 - #53406  Had been running 7.10 Fedora version no problem, but today updated to 7.12 broke??
 - #53485  Cursor is missing in Visio 2003 when editing text
 - #53503  QuickBooks Pro 99 page faults with print preview or attempting to print
 - #53525  dinput:hid - test_hid_multiple_tlc() sometimes fails with testsigning turned on
 - #53550  Some Catalan locales not properly handled
 - #53595  Iran Timezone is not detected correctly
 - #53623  Resident Evil 7 has broken rendering in DX11 mode
 - #53625  In function ‘get_gnutls_cipher’ ... error: ‘GNUTLS_CIPHER_AES_128_CFB8’ undeclared
 - #53744  WM_SETTEXT between ANSI programs treating LPARAM as Unicode causing name corruption
 - #53756  configure fails in 32-bit gcc checking pthread_create using -Wl,--disable-stdcall-fixup
 - #53884  Project Ignis: EDOPro corrupted textures on resizing
 - #53894  user32:sysparams - test_WM_DISPLAYCHANGE() times out on Windows 7+
 - #53911  DC++ can't retrieve file list from another user
 - #53912  Static initialization in Winelibs may hang the loader as of Wine 7.21
 - #53918  Building with external PE libraries fails when static libraries are also installed
 - #53941  Chicken Tournament crashes on start
 - #53976  ntoskrnl.exe:ntoskrnl - test_pnp_devices() fails on Windows 7
 - #53977  amstream:amstream qedit:mediadet mf:transform mfmediaengine:mfmediaengine quartz:filtergraph winmm:mci wmp:media wmvcore:wmvcore mf:mf mfplay:mfplay qasf:asfreader broken on Debian Testing
 - #53980  httpapi:httpapi sometimes crashes testing overlapped I/O with the v2 server in Wine
 - #53990  Serious Sam 2 crashes with OpenGL renderer
 - #54000  user32:win - test_mouse_input() gets an unexpected 0x60 message on Windows 11
 - #54060  Compilation fails with gcc 4.8.4 (Error: junk at end of line, first unrecognized character is `"')
 - #54085  windows.devices.enumeration:devices - test_DeviceAccessInformation() sometimes crashes on Windows 10
 - #54094  kernel32:process - test_services_exe() sometimes fails due to an invalid buffer size in Windows
 - #54096  Non-PE builds broken since "ntdll: Move the .so module initialization to winecrt0."
 - #54101  unimplemented function MSVCP70.dll.?_Lock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEXXZ
 - #54105  taskschd:scheduler fails on Windows 10 1607+
 - #54121  8.0-rc1 build fails with errors in bcrypt in Ubuntu 18.04
 

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Wednesday, December 21, 2022

BundleHunt BlackFriday macOS software Bundle ending soon

The BlackFriday macOS Bundle featuring 56 macOS Software & Design Tools will be ending soon, dont miss your chance to get this software bundle before its to late.

 


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Sunday, December 11, 2022

Wine development release 8.0-rc1 is now available for Linux FreeBSD and macOS

The Wine development release 8.0-rc1 is now available.

This is the first release candidate for the upcoming Wine 8.0. It marks the beginning of the yearly code freeze period. Please give this release a good testing and report any issue that you find, to help us make the final 8.0 as good as possible.

What's new in this release:

  • Bundled vkd3d upgraded to version 1.6.
  • Vulkan and OpenGL thunking optimizations.
  • More support for print processors.
  • Improved joystick control panel.
  • Long types printf format conversion finished.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations. 

 


 Bugs fixed in 8.0-rc1 (total 52):

 - #28290  shell32:shelllink - test_load_save() crashes randomly in Wine
 - #36681  ws2_32/tests/sock.c fails on gentoo without IPX support
 - #46649  Multiple applications need D3DXDisassembleShader() implementation (Tom Clancy's Rainbow Six: Vegas 2, The Void)
 - #48105  kernel32:console fails on Japanese and Chinese Windows
 - #51234  user32:clipboard test_ClipboardOwner() has a race condition with clipboard managers
 - #51456  oleaut32:typelib: test_CreateTypeLib(SYS_WIN32) fails in 64-bit Wine
 - #51457  The 32-bit version:install fails in 64-bit wineprefixes (now todo)
 - #51780  The user32:msg output is too big in Wine
 - #52507  user32:win has some spurious GetScrollInfo failures
 - #52875  riched20:editor fails with the UTF-8 code page
 - #52877  user32:msg - test_dbcs_wm_char() fails in Wine in the Japanese and Chinese locales
 - #52909  rpcrt4:ndr_marshall crashes on the latest Windows 8.1, 21H1 and 21H2
 - #52910  mshtml:htmldoc fails on Windows with the UTF-8 codepage
 - #52965  kernel32:locale - test_GetLocaleInfoW() and test_invariant() fail on Windows in Hindi
 - #52980  conhost.exe:tty - test_tty_input() fails in most locales on Windows
 - #53183  shell32:shelllink - test_load_save() randomly fails to delete test.lnk in Wine
 - #53199  dinput:force_feedback - test_windows_gaming_input() sometimes has unexpected reference counts in Wine
 - #53207  user32:msg - test_button_messages() fails randomly in Windows and Wine
 - #53208  user32:msg - The SW_SHOWMINIMIZED test in test_messages() succeeds in Wine with fvwm
 - #53211  ddraw:ddraw1 has over 255 failures on the debian11 TestBot VMs
 - #53233  ddraw:ddraw1 - test_clear() has rare failures in Wine on the debian11 VM
 - #53240  dinput:device8 - test_sys_mouse() has some rare failures on the TestBot VMs
 - #53254  urlmon:url - test_URLDownloadToFile_abort() sometimes fails on Windows 7+
 - #53327  Ragnarok Online bad performance
 - #53342  quartz:mpegaudio - The 64-bit test_streaming_events() times out on fg-deb64
 - #53530  mshtml:htmldoc - test_editing_mode(TRUE, TRUE) sometimes fails
 - #53568  16bit applications refuse to start wine 7.15+
 - #53646  Multiple installers crash in user32 (Drakan, Star Wars, Colin McRae, X-COM, etc.)
 - #53678  vbscript can not compile CaseClausules that do not use a colon
 - #53684  ntdll:info is broken on Windows 8 to 10 1709 in the GitLab WineTest builds
 - #53686  The 64-bit kernel32:console is broken on Windows in the GitLab WineTest builds
 - #53783  vbscript can not compile private const expressions
 - #53814  TMUnlimiter 1.2.0.0 requires ini files with whitespace in the section to be parsed properly
 - #53895  ddraw:ddraw1, ddraw:ddraw2, ddraw:ddraw4, ddraw:ddraw7 - test_cursor_clipping() fails on dual screen setups in Wine
 - #53927  script56.chm help file pages not functioning properly due to wine missing beforeprint and afterprint html events
 - #53950  dup2 error returns ENFILE instead of EBADF
 - #53964  Redim should fail on fixed arrays
 - #53966  NCryptExportKey is not implemented
 - #53968  NCryptSignHash is not implemented
 - #53971  postgresql installer 9.3 needs support for Username in WScript.Network
 - #53972  BCryptSignHash does not support BCRYPT_PAD_PSS
 - #53987  Regression in print handling in Framemaker 8
 - #53996  MDB Viewer Plus: can not open database
 - #53999  JGlossator crashes
 - #54009  Wine segfaults on startup on macOS 12 and 13
 - #54012  kernel32:heap - The 64-bit test_GlobalAlloc() fails on Windows 7
 - #54043  Studio One Professional 5 crash on launch with an unimplemented function USER32.dll.RegisterSuspendResumeNotification
 - #54057  prints do not work in any application
 - #54075  wldap32:parse - test_ldap_paged_search() sometimes gets LDAP_SERVER_DOWN in Wine, crashes
 - #54087  mshtml:events sometimes gets a failure in Protocol_Continue() on Windows
 - #54098  winhttp:notification fails and times out systematically in Wine
 - #54111  Unable to run "make install" after "makedep: Add a helper function to skip spaces in strings."

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Friday, December 9, 2022

Proton 7.0-5 released

 Released as Proton Next:


  • The following games are now playable:
    • Rift
    • Unravel 2
    • Airborne Kingdom
    • Nancy Drew: Legend of the Crystal Skull
    • Re-Volt
    • Aspire: Ina's Tale
    • Battle Realms: Zen Edition
    • Deathsmiles II
    • Primal Carnage: Extinction
    • Pico Park Classic Edition
    • Six Ages: Ride Like the Wind
    • Darkstar One
    • Indiana Jones and the Emperor Tomb
    • Bulletstorm: Full Clip Edition
  • Fix Batman: Arkham City GOTY launching in the background on Steam Deck when set to fullscreen.
  • Fix Marvel's Spider-Man Remastered displaying dialog about outdated drivers on AMD systems.
  • Fix Final Fantasy IV (3D Remake) having no audio.
  • Fix Return to Monkey Island not reacting to mouse clicks after a recent game update.
  • Fix upsidedown videos in VRChat and many other games.
  • Fix Call of Duty Black Ops II Zombies and Multiplayer hanging on exit.
  • Fix Bail or Jail crashing when opening the Terms of Serivce.
  • Improve GTA V situation with not loading textures.
  • Fix Red Dead Redemption 2 crashing after a recent game update.
  • Fix Final Fantasy XIV Online launcher functionality after game update.
  • Fix cutscene stutter in Disgaea 5.
  • Fix Thrustmaster HOTAS having non-functional dial in Elite Dangerous.
  • Fix Planet Zoo randomly crashing.
  • Fix SCP: Secret Labratory not being playable after a recent game update (again).
  • Fix Tekken 7 crashing at launch.
  • Fix Armello hanging on exit.
  • Fix Sword Art Online: Hollow Realization freezing after the tutorial.
  • Fix Space Engineers intro video not playing correctly.
  • Fix Dragon's Dogma: Dark Arisen videos not playing correctly.
  • Implement network video support for VRChat.
  • Update dxvk to v1.10.3-28-ge3daa699.

Link to source code

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Monday, December 5, 2022

Lutris 0.5.12 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Add support for Xbox games with the xemu runner
  • Fix authentication issue with Origin
  • Fix authentication issue with EGS
  • Fix authentication issue with Ubisoft Connect when 2FA is enabled
  • Fix integration issue with GOG
  • Add Discord Rich Presence integration
  • Add ability to extract icons from Windows executables
  • Allow setting custom cover art
  • Re-style configuration dialogs

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