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Showing posts with label winehq.org. Show all posts
Showing posts with label winehq.org. Show all posts

Thursday, June 30, 2016

The WineHQ Wine development release 1.9.13 is now available for Linux and Mac

The WineHQ Wine development release 1.9.13 is now available for Linux and Mac.

The Wine development release 1.9.13 is now available.
What's new in this release:
  • New version of the Gecko engine based on Firefox 47.
  • More Shader Model 5 support in Direct3D.
  • Unicode data updated to Unicode 9.0.0.
  • Improvements to GDI paths and metafiles.
  • More progress towards the Direct3D command stream.
  • Joystick support improvements on Mac OS X.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.


Bugs fixed in 1.9.13 (total 34):

  12851  LEGO Rock Raiders amstream crash
  17524  K-Meleon 1.5.2 crashes on startup
  17887  Poor graphics (black squares) observed using Many faces of Go program
  18745  64-bit Mortal Kombat X crashes on unimplemented function KERNEL32.dll.GetLargePageMinimum
  21817  Demoscene 4K demos can't cope with Wine builtin d3dx9_xx dll functions being forwarded (Elevated, fr-057)
  22819  Some applications like Heroes of Might and Magic 2 display loopback.
  23725  Slow typewriting in IBExpert SQL Editor
  25458  Saints Row 2 (Steam) crashes when entering game.
  34046  GUIMiner crashes when trying to start mining.
  35228  RC Cars hangs when music changes
  35439  Blackguards demo (non-Steam) shows black screen after launch
  35847  wined3d does not recognize cards newer than GTX 770
  37128  Clang: Uninitialized variable in a condition in atl_ax.c
  37271  Applications get IP address of 127.12.34.56 when lo0 is up on OSX
  38962  expr.c:234 and 235 attempted computation of 1 << 31 should be 1u << 31
  39172  Fonts rendered as black blobs in StartWrite 6.0
  39185  GetPath fails to return the path when using Metafile DC.
  40310  Elder Scrolls Online D3D11 needs d3dx11_43.dll.D3DX11CompileFromMemory
  40404  Subterrain crashes on loading with wine: Call from 0x7b43c49c to unimplemented function d3dcompiler_47.dll.D3DLoadModule, aborting
  40484  Motocross Madness broken geometry on Intel card (works on LIBGL_ALWAYS_SOFTWARE)
  40496  Copy/Past from file to registration bar not working
  40540  ReadIntervalTimeout is ignored if there is data in the buffer when ReadFile is called and no data arrives after that
  40581  Regression: dsound input recording from microphone lags with 2 seconds delay
  40747  Microsoft Expression Web 4 crashes on startup, needs gdiplus.dll.GdipGetImageAttributesAdjustedPalette
  40754  GOG Galaxy crashes with unimplemented function api-ms-win-crt-locale-l1-1-0.dll._lock_locales
  40755  GOG Galaxy crashes with unimplemented function ucrtbase.dll._lock_locales
  40756  GOG Galaxy crashes with unimplemented function api-ms-win-crt-heap-l1-1-0.dll._calloc_base
  40765  Python 3.5.1 interpreter crashes, needs __fpe_flt_rounds
  40770  Nvidia GeForce GT 730 not recognized properly
  40775  Emergency 3 crashes after starting
  40790  Necrovision demo crashes with unimplemented function d3dx10_43.dll.D3DX10FilterTexture
  40796  Python 3.5.1 interpreter crashes when importing pyqtSlot
  40806  AMD TressFX11 demo crashes with unimplemented function d3dx11_43.dll.D3DX11GetImageInfoFromMemory
  40853  WeatherSmart 1.8 needs hid.dll.HidD_GetAttributes

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Wednesday, June 15, 2016

Running Mac OSX and Linux in a Windows world

Many IT shops don't give a second thought to supporting Mac and Linux OSes because they're concerned with standardization. Windows is the go-to, but alternative OSes deserve some love.

Windows 10 will likely become the most used desktop operating system at some point, but Apple's Mac OS X and Linux have their purposes and places in the enterprise, too.


Many servers around the world run Linux, but on the desktop, the OS is used mainly by academics, researchers and developers. Amazon and Google use Linux to support many business processes, and U.S. Department of Defense employees use a Linux-based operating system on a CD or USB stick to log in to secure networks from untrusted PCs while they are away from the office.

Macs have historically been preferred by graphic designers and digital artists, and today executives and frequent travelers join that list because Macs offer better security and seamless integration with Apple iOS devices.

Pretty much everybody else uses Windows. Mac OS X accounts for less than 10% of the overall desktop market share, and Linux desktops fall into the "Other" category. They're grouped with Windows Vista, Windows NT, Windows 2000 and old versions of Mac OS X. It's hard to believe that systems as feature-rich and robust as the latest Ubuntu, Fedora and Mint distributions fall into the collective crumb bin of overall market share.

Advantages of Mac OS X and Linux

 

It might look like Mac OS X and Linux fill too narrow a niche for enterprise use, but they're simply underrated. They have been forced out of the mainstream as many IT shops look to standardize OSes and hardware to streamline support and maintenance.

But Mac OS X and Linux are far less susceptible to malware than Windows. OS X in particular includes code-signing to prevent most types of malware. Because Windows is the dominant desktop OS, malware creators target it much more often than any other OS. Fortifying the Windows OS and cleaning up after an attack cost IT an enormous amount of money every year.

Mac OS X and Linux are much more stable and reliable than Windows, and Linux is hands down the most forgiving of older peripherals and legacy hardware. A modern Linux distribution runs reasonably well on a computer built for Windows XP. That same computer might not be able to run Windows 10, and drivers could be a major issue. Additionally, the productivity software packages available for Mac and Linux are comparable to Microsoft Office -- and in some cases compatible with it. Linux productivity suites are usually free.

Integrating Mac and Linux clients on a Windows enterprise network

 

Windows and Macs have built-in features that provide simple file sharing across a network. Samba is a software application that allows Linux and Windows to share files and printers. It works fine on smaller networks, but is quickly outclassed or becomes impractical on large networks that run Active Directory.

Recent releases of Mac OS X and Linux work with Microsoft System Center Configuration Manager (SCCM), which lets Mac and Linux PCs join Active Directory much like a Windows client. With the Clients for Additional Operating Systems module, IT administrators can use SCCM to discover, audit, enforce settings and push patches to Mac, Linux and Unix computers.

Admins can also use management software such as the Casper Suite from JAMF Software for Mac integration, which is similar to SCCM. Active Directory bridging is available from a number of companies -- such as Centrify and BeyondTrust -- to manage Linux and Mac systems in a Windows environment.

Another option to support Macs is to run OS X Server on the network. It doesn't include Active Directory components, as of this writing, but an admin can use the server's Profile Manager to set Mac policies based on Active Directory groups. The Mac clients served by OS X Server can communicate with Windows clients, share files, share printers and more.

Regarding email and Microsoft Exchange, Mac OS X's Mail and Calendar can connect, but will run with fewer hiccups if IMAP and POP3 are enabled in Exchange. Several Linux email clients provide support for Exchange.

Running Windows programs on Mac OS X and Linux

 

Companies that want to run Windows applications on certain Mac or Linux systems can look to the free open source program Wine for help. It's a compatibility layer that can run Windows applications on other OSes. CodeWeaver CrossOver Linux is a similar option for Linux distributions. Admins can also install a virtual machine, such as Oracle VirtualBox or Parallels Desktop for Mac, and then run a Windows OS and associated applications with full network connectivity.

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Vineyard now has CrossOver support Wine Staging features and more

Vineyard for Ubuntu and Linux has seen some development during the past few weeks and has received bug-fixes and new features! Some of the more advanced functionality – Vineyard now supports CodeWeavers CrossOver – New support has been added for Wine-Staging !


Here are some of the changes from the last two weeks of development:

New Features:
  • Support for CrossOver.
  • Auto-detection of supported Wine features.
  • Support for a number of Staging features and common patches:
    • CSMT (both dll and patched versions, ie. Wine-Staging, CrossOver and custom Wine versions are all supported)
    • DXVA2 VAAPI
    • EAX Emulation
  • “Run in a terminal” option when launching Windows executables (with vineyard-launcher).
Fixes and Improvements:
  • Safer detection of installed Wine versions.
  • Support for user installed Wine versions in $HOME/.local/share/wineversions.
  • Better support for launching programs from desktop shortcuts.
  • Updated the Windows version information to match the latest Wine releases.
  • Added support for 64bit Windows XP configuration.

And since a picture is worth a thousand words:


The new prefix creation dialogue

New builds in the PPA

I’ve overhauled the packaging of Vineyard, and we now have builds back up for all LTS (long term support) Ubuntu releases going back to 12.04 (Precise) as well as for 15.10 (Wily) and 16.04 (Xenial). 16.04 deprecated the python-support package in favor of dh-python (in line with Debian), so Vineyard can now be built using both.

The name of the vineyard-testing PPA has also been changed to “PPA for Vineyard” as it really is the current stable PPA; the link is the same, so there’s no need to change your APT configuration.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Tuesday, June 14, 2016

New WineHQ 64 bit Wine OS X binary packages available

This is a updated post to the original post located here, the link in the original doesn't point to the latest 64 bit WineHQ Wine and Wine-Staging binary builds for Apple OS X this article updates the download links to the latest builds.

Hi all,

Recently there were multiple requests to provide experimental OS X 64 bit packages. I decided to give it a try and updated our build system and cross compiling tool-chain during the last days. Luckily the whole idea turned out to be less difficult than I thought, and I can now present you the first 64-bit Wine packages for testing. It would be great to have some testers to find out if I made a mistake during the packaging and to evaluate how good the OS X 64 bit support already works, despite the GS segment / TEB problem.


You can find the latest test packages at https://repos.wine-staging.com/macosx/i686/ I didn't use the WineHQ url because those packages are really in a very early stage, so I would like to have some more testers first before we push it to the users. The pkg installer will now provide you with an option to enable 64 bit support. The files of the 32-bit and 64-bit build are merged during the installation depending on your choice. Please test both options to ensure that a pure 32-bit build also still works as expected.

The wine devel package is a pure Wine build without any additional patches applied, while the staging package contains a small hack to work around at least some of the GS segment issues (it fixed 64 bit VLC and TS3 for me). If you stumble upon any differences between both packages (besides the staged bugs), feel free to tell them to me. This way I can find out how much the hack breaks ;-). Anyway, I am looking forward to your feedback.

Regards,
Michael Müller

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Monday, June 13, 2016

The WineHQ Wine development release 1.9.12 is now available for Linux and Mac

The WineHQ Wine development release 1.9.12 is now available for Linux and Mac.

What's new in this release:
  • Bug fix update of the Mono engine.
  • Initial version of a taskbar in desktop mode.
  • Fixes for right-to-left languages in Uniscribe.
  • More Shader Model 4 support in Direct3D.
  • Better metafile support in RichEdit.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.


 Bugs fixed in 1.9.12 (total 20):

  11898  Dance eJay Demo 7 crashes due to unimplemented interface relating to devenum
  20977  Bad hlp table rendering
  23954  Threads not allocated to multiple processors.
  26965  Dragon Age 2 demo - sound in cutscenes is muffled
  31971  mspaint.exe from windows 8 wants ntdll.WinSqmStartSession
  34557  Lemmings Revolution: can't rotate playing field
  34897  Lego Mindstorms EV3 Home Edition (.NET 4.0 app) needs msctf DocumentMgrSource_AdviseSink implementation
  37096  Problems with DC Universe Online and Virtual Desktops
  39896  Robot animations glitch in main lobby of Lego Mindstorms EV3 software
  40380  Wine should take dosbox's configuration instead of creating a new one
  40497  "Trainz: A New Era" needs msvcr120.dll.?__ExceptionPtrToBool@@YA_NPEBX@Z
  40593  wininet:http test regression (failure & timeout)
  40624  Source games make wined3d to attach incomplete texture to FBO (WINED3DFMT_NULL)
  40660  latest update Sega Genesis & Mega Drive update no longer running after May 18, 2016 update
  40662  CAPS key Not Working !!
  40691  DVDFab 9.2.4.4 pre-check FabCheck.exe executable fails, needs setupapi.dll.CM_Get_DevNode_Status
  40709  iexplore crashes when proxy enabled
  40711  Splinter Cell: Blacklist crashes at launch (needs GetVoiceDetails implementation)
  40727  ddraw tests broken with warn+heap
  40745  Python 3.5.1 interpreter crashes, needs _set_thread_local_invalid_parameter_handler

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The WineHQ Wine development release 1.9.11 is now available for Linux and Mac

The WineHQ Wine development release 1.9.11 is now available Linux and Mac OSX.

What's new in this release:
  • Better support for long URLs in WinInet.
  • Various Direct3D 11 improvements.
  • Down-mixing support in DirectSound.
  • Some cosmetic improvements in desktop mode.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.


Bugs fixed in 1.9.11 (total 21):

  25396  Safrosoft RoX freezes at start.
  33022  Starship Titanic hanging on video replay
  34052  The Witcher: Character models are sometimes invisible
  34480  Multiple games crash during attempt to write past the end of mip level, expecting contiguous mipchain allocation (League of Legends, Warlock Master of the Arcane, PSOBB)
  35415  Gómez Peer: CPU utilisation diagnostic does not work (requires kernel32.GetSystemTimes implementation)
  36556  valgrind shows a definite leak in comctl32/tests/syslink.c
  37063  NTLM EncryptMessage/DecryptMessage failure
  38137  WBaduk: "Could not obtain OLE control window handle" regression
  38257  Thief: Deadly Shadows: black squares popping up during video playback
  38286  SpinTires has error with ARB shaders enabled
  40179  Cannot insert mpg files in Powerpoint 2010
  40301  wxDatePickerCtrl (wxWidgets) generates an assert on DTM_GETRANGE message result
  40511  Application that copies files from one place to another stoped working in wine versions greater then 1.6.2
  40536  Failure to connect to server in TMUnitedForever
  40555  Black Mirror 3 demo has wrong rendering with ARB shaders enabled
  40557  KSP Trajectory Optimization Tool (MATLAB Runtime (MCR)) crashes at launch
  40594  msvcrt:heap test regression
  40614  Cisco Jabber 11.6 crashes due to missing dbghelp.dll.EnumerateLoadedModulesExW
  40618  Autodesk 123D Design needs msvcr100.dll.mbsrtowcs_s
  40659  Window with CS_OWNDC style cause DC leak when GetDC/ReleaseDC is used.
  40687  BitTorrent Sync Setup won't start, needs ncrypt.dll

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Sunday, May 1, 2016

The WineHQ Wine development release 1.9.9 is now available for Linux and Mac

The Wine development release 1.9.9 is now available.
What's new in this release:
  • More work towards the WineD3D command stream.
  • Service proxies in WebServices.
  • Query support in the builtin reg.exe utility.
  • Improved support for long URLs in WinInet.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.


 Bugs fixed in 1.9.9 (total 38):

  16971  Windows Movie Maker 2.x needs ole32.dll.StgOpenPropStg
  17257  TeX2Word will not install
  23768  winhelp: Some images not shown in certain 16-bit Help files
  25790  WM_SETTEXT handler for the user32 buttons generates WM_CTLCOLOR* inconsistent with Windows user32
  26955  Prince of Persia SoT: control key bindings don't change properly
  27035  3DMark Vantage needs unimplemented function d3dx10_43.dll.D3DX10UnsetAllDeviceObjects
  28825  Mystic Diary - Haunted Island: Multiple sprite-related bugs in hidden object scenes
  30570  3D Custom Shoujo prints invalid GL operations related to device_clear_render_targets
  32451  Multiple GOG.com installer bundles show a broken/unresponsive dialog window during installation (installer process running out of wndproc slots)
  32979  Metal Gear Solid Crash
  33130  QuarkXPress v9.5 crashes after starting up
  34598  The cursor doesn't highlight chessboard fields precisely in Chessmaster 10
  35793  BOTTLENECK program crashes when loading datasets
  36031  GeForce 9700M incorrectly detected as 9400
  37087  Gothic 2 english demo fails with 'Conflict: a hook process was found. Please deactivate all Antivirus and Anti-Trojan programs and debuggers.'
  38102  Process Hacker 2.x needs winsta.dll.WinStationEnumerateW
  38544  Unable to send messages in Skype 7.4.85.102
  38865  HiSuite Huwaei Android Smart Device Manager v2.3.55.x crashes on startup
  39437  Visual Studio 2015-compiled C++ programs do not run (unimplemented function api-ms-win-crt-runtime-l1-1-0.dll._initialize_onexit_table)
  39543  Multiple games and applications crash on unimplemented function KERNEL32.dll.FreeUserPhysicalPages (Microsoft Office 2007 diagnosis service, Eden Eternal)
  39608  King Arthur II demo crashes with unimplemented function d3d10_1.dll.D3D10CreateEffectPoolFromMemory with native d3dx10_43 and d3dcompiler_43
  39622  TeamViewer 11 window does not show "Remote Control" and "Meeting" buttons/tabs.
  39759  Add support for detect  Nvidia TITAN Black in wine3d/device list
  39834  Just Cause 2 needs d3dx10_43.dll.D3DX10CreateDevice
  40112  kernel32:time regression
  40244  PostThreadMessage with WM_NOTIFY message should succeed
  40317  PDF Eraser does not open with wine-mono
  40348  Nvidia 800 series cards not detected correctly
  40408  Photoshop CC 2015 now crashes when adjusting levels
  40456  NFS MW + NFS Carbon: Car is flying above/under the track (D3DXVec3Transform needs arguments aliasing)
  40466  Midnight Commander needs KERNEL32.dll.GetConsoleFontInfo
  40473  wine fails to compile with >=glibc-2.23
  40474  Popup menus no longer close when clicking on a different window
  40487  3dmark Vantage Benchmark: unimplemented functions hal.dll.READ and WRITE PORT
  40493  Prison Tycoon 4 crashes on start up needing msvcp71.dll.??$?5DU?$char_traits@D@std@@@std@@YAAAV?$basic_istream@DU?
$char_traits@D@std@@@0@AAV10@AAC@Z
  40518  Guild Wars shows only garbled screen when anti-aliasing enabled
  40525  schannel:main does not recognize package version 0x400000
  40551  star craft 2 does not start

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Monday, April 11, 2016

Experimental 64 bit Wine OS X packages ready for testing

Hi all,

Recently there were multiple requests to provide experimental OS X 64 bit packages. I decided to give it a try and updated our build system and cross compiling tool-chain during the last days. Luckily the whole idea turned out to be less difficult than I thought, and I can now present you the first 64-bit Wine packages for testing. It would be great to have some testers to find out if I made a mistake during the packaging and to evaluate how good the OS X 64 bit support already works, despite the GS segment / TEB problem.


You can find the Wine-Staging 2.21 development build. I didn't use the WineHQ url because those packages are really in a very early stage, so I would like to have some more testers first before we push it to the users. The pkg installer will now provide you with an option to enable 64 bit support.

Regards,
Michael Müller




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Sunday, April 3, 2016

The WineHQ Wine development release 1.9.7 is now available for Linux and Mac

The WineHQ Wine development release 1.9.7 is now available Linux and Mac OSX.

What's new in this release:
  • More work towards the WineD3D command stream.
  • More support for Shader Model 5 shaders.
  • C++ exception handling on x86-64.
  • Support for Windows-style static import libraries.
  • Performance fixes in the XML writer.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.


 Bugs fixed in 1.9.7 (total 42):

  10063  wineconsole run fail on korean locale.
  10156  oleidl.h has OLECONTF_ONLYUSER misspelled
  12400  Display problems in Indiana Jones and The Emperor's Tomb with vertex shader enabled
  15537  Game "PURE" shows black screen
  19081  Force closing winhlp32 without a file loaded pops up an error dialog (appinstall)
  19171  Powerpoint viewer 2003 & 2007 show weird characters (appinstall)
  19538  Microsoft Publisher 2007 and 2010 crash when opening documents/templates (TSF manager 'ITextStoreACPSink' must support QI with 'IID_ITextStoreACPServices')
  19585  Water is red in Settlers: Heritage of Kings demo
  20695  Cannot scroll documents being compared in winmerge
  26767  U-he Tyrell, Uhbik and ACE vst plugins: GUI Knob bug (image files files not being sorted correctly)
  26942  CSPRO 4 editing : context menu on grid header not working properly
  26978  tokenadmin.exe crash : Unimplemented function winscard.dll.SCardListReadersA
  28172  Civilization II crashes on startup
  29319  Internet Explorer 8 fails to start an InPrivate Browsing session
  29979  ElsterFormular crashes when trying to print already sent income tax return
  30488  IE8 shows corrupted previews on the quick tabs screen
  31393  Nvidia force antialiasing no longer works
  32347  Alien8 and Head Over Heels crash when window is moved partly off-screen
  35092  Multiple 64-bit applications need __CxxFrameHandler implementation (Ableton Live 9.1, Adobe Cloud apps)
  35711  Winelib: compile error in wincon.h if NOGDI is defined before #include
  36136  oleaut32/tests/vartest.c test shows a couple leaks with valgrind
  36297  valgrind shows uninitialized memory in msxml3/tests/domdoc.c
  36383  valgrind shows several uninitialized values in ddraw_CreateSurface() in ddraw/tests/dsurface.c
  36748  valgrind shows two possible leaks in d3drm/tests/d3drm.c
  38347  Canon PIXMA MP495 driver setup needs setupapi.dll.SetupDiSetDeviceInstallParamsW
  38670  advapi32/registry tests shows several uninitialized values
  38971  Allied Telesis Smart Switch Management Utility v1.0.0.7 crashes on unimplemented function mgmtapi.dll.SnmpMgrTrapListen
  39215  Nvidia GeForce GTX960M detected as GTX470
  39435  The 64 bit mshtml:xmlhttprequest fails on Windows 8/10
  39667  dinput: MotoGP 3 demo launcher crashes on leaving key configuration dialog.
  39681  Unimplemented function crypt32.dll.CryptMsgVerifyCountersignatureEncoded
  39786  GoodSync crashes, needs oleaut32.OleLoadPictureFile
  40048  Camtasia Studio 8 : crashes on unimplemented function dwmapi.dll.DwmSetPresentParameters
  40081  CLM Explorer needs fontsub.dll.CreateFontPackage
  40113  mshtml:xmlhttprequest regression
  40135  msvcirt.c:1386:5: warning: comparison of unsigned expression < 0 is always false
  40182  Elder Scrolls Online: Login connection issues
  40297  Multiple app crashes in macdrv_EnumDisplayMonitors
  40304  EveHQ2 crashes with builtin gdiplus
  40306  Overexposed/wrong gamma? on The Legend of Heroes Trails in the Sky SC
  40319  VerbAce Dictionary does not install correctly
  40331  The Legend of Heroes Trails in the Sky SC crashes on start with runtime error R6025


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Saturday, March 26, 2016

Vineyard Wine Configuration Application for Linux has been released

Wine version handling, better 64-bit support and bug-fixes!

Vineyard for Ubuntu and Linux has seen some development during the past few weeks and has received bug-fixes and new features! Some of the more advanced functionality – that was previously only supported by editing the wrapper.cfg file – is now easily accessible!


Here’s a list of some the most visible changes:
  • Creating a prefix has been overhauled:
    • You can now choose between creating a 64-bit or 32-bit prefix.
    • A specific version of Wine can be selected to be used for the prefix.
    • Installed versions of Wine are auto-detected (looks through $PATH, /opt and PlayOnLinux folders).
    • Progress indication works (finally).
  • 64-bit support is now auto-detected from the Wine version.
  • The main tab now shows which Wine binaries/version and arch (64/32-bit) is used.
  • The “Run executable” tool works again for .exe files in modern distros.
  • Added newer versions of MS Visual C++ to install list.
  • Launching a terminal in a prefix now works correctly again.
  • The menu icon has been changed to the modern gtk menu icon.
And since a picture is worth a thousand words:

The new prefix creation dialogue

New builds in the PPA

I’ve overhauled the packaging of Vineyard, and we now have builds back up for all LTS (long term support) Ubuntu releases going back to 12.04 (Precise) as well as for 15.10 (Wily) and 16.04 (Xenial). 16.04 deprecated the python-support package in favor of dh-python (in line with Debian), so Vineyard can now be built using both.

The name of the vineyard-testing PPA has also been changed to “PPA for Vineyard” as it really is the current stable PPA; the link is the same, so there’s no need to change your APT configuration.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Tuesday, March 22, 2016

Wine Staging 1.9.6 has been released with Vulkan support

We are happy to announce the release of Wine Staging 1.9.6. This version adds support for Vulkan and fixes for various other bugs.

This release adds a first version of a Vulkan wrapper to make the Vulkan API accessible to applications running in Wine. The work was started by Erich E. Hoover and later finished by other Wine Staging maintainers. The code translates the Windows specific surface extensions to the corresponding X11 / XCB extensions and passes the remaining functions on the host Vulkan library. Although this seems to be an easy task on first sight, there are various pitfalls that make this wrapper more complicated than you might think. While the Vulkan API is almost binary compatible in 64 bit (except the differences in the calling convention), properly translating Vulkan calls on 32 bit turned out to be a bit difficult.

The biggest problem on 32-bit is caused by alignment differences when using 64 bit integers in structures. On Windows a 64 bit integer is aligned on a 8 byte memory address, while compilers on most other systems only align them on a 4 byte boundary. Passing such a structure without conversion to the host library would cause problems and eventually lead to a crash. As the Vulkan API contains more than 120 structures, we had to spent a lot of time to implement structure and array conversions, which make the 32-bit version slightly slower than the 64-bit version. The final implementation adds about 10.000 lines of code to the Wine Staging code base.

Although this is the first beta version, we are happy to say that this version already passes all (~80300) Khronos Vulkan conformance tests (32 + 64 bit) when using a compliant driver on the host system. We also tested the windows version of the game "The Talos Principle" and various samples from the LunarG SDK and so far, we aren't aware of any bugs. If you still encounter any issues, feel free to open a bug report. Here is a screenshot showing The Talos Principle running in Wine Staging using the Vulkan option:
 
Before talking about the smaller additions, there is another important announcement regarding this release. We are aware that a big group of people uses Wine Staging because of the CSMT (command-stream multi-threading) patch-set, and we are glad to see that there is again (slow, but steady) progress to include this feature in the development version of Wine. The whole process also has a downside though. Various design goals have been changed during the up-streaming process and we are currently not aware of any fully functional patch-set, which provides all CSMT features. So far the multi-threading part, which contains the actual performance improvement, is not upstream yet and the remaining patches are getting more and more incompatible. Working around all those problem (which we did in the last releases) is not possible in the long term, and we therefore decided to disable CSMT support in this release. If you depend on this feature, you should not update to Wine Staging 1.9.6. The feature might be available in future versions again, so don't forget to check the release notes.

As mentioned at the beginning, we also added several smaller fixes. There are several patches to improve the compatibility with Python 3.5 as well as patches to improve Wines gdiplus.dll implementation. Here is the usual list of all changes, without those which already have been accepted upstream:
  • Do not update iosb.Status after FSCTL_PIPE_LISTEN call (Python 3.5)
  • Implement GdipCreateMetafileFromStream (Captvty v3, Wine Bug #40325)
  • Implement support for WICPixelFormat32bppGrayFloat (SlovoEB 2.1, Wine Bug #36517)
  • Fake success in dwmapi.DwmSetWindowAttribute function (Epic Games Launcher)
  • Implement support for Vulkan (Wine Bug #40164)
  • Fix pointer to custom dialog control data (Wine Bug #40303)
  • Populate CA certificate store in registry (Python 3.5)
  • Fix handling of GetOverlappedResult when status remains STATUS_PENDING (Python 3.5)
  • Implement semi-stub for ws2_32 DisconnectEx (Python 3.5)
  • Implement wuauserv dummy service (Python 3.5 installer)
  • Fix handling of INTERNET_INVALID_PORT_NUMBER in HttpOpenRequestW (Wine Bug #40169)
  • Implement windowscodecs.WICCreateBitmapFromSection(Ex) (Paprika Recipe Manager, Wine Bug #40273)
  • Implement a better stub for IPicture::SaveAsFile (JawsEditor, Wine Bug #8532)
  • Implement query operation in reg.exe (Wine Bug #24017)

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Monday, March 21, 2016

CodeWeavers CrossOver can now run Steam on Android Remix

James Ramey the President of CodeWeavers has posted a short video showing CrossOver running Steam on Android Remix at this years GDC 2016 ( Game Developers Conference ) that was recently held in San Francisco USA.

James also posted on his Facebook account, "Our company, CodeWeavers, with the help of Jide Technology was able to demonstrate Steam running on Android. Gamers will be able to play their PC based games on Android devices. It's cutting edge if nothing else."

Back on October 9th 2015 I posted about CrossOver and Wine coming to Android maybe with this news a preview release is soon approaching.


About CodeWeavers
Founded in 1996 as a general software consultancy, CodeWeavers focuses on the development of Wine – the core technology found in all of its CrossOver products. The company’s goal is to bring expanded market opportunities for Windows software developers by making it easier, faster and more painless to port Windows software to Linux. CodeWeavers is recognized as a leader in open-source Windows porting technology, and maintains development offices in Minnesota, the United Kingdom and elsewhere around the world. The company is privately held.

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Saturday, March 19, 2016

Vulkan Support Is Being Worked On For Wine

Support for running Vulkan Windows programs and games under Wine is currently being developed.

There's been this bug report for the past month suggesting that Wine utilize Vulkan for its Direct3D/HLSL translations. However, that idea really is unlikely to work out as explained by Wine developer Gabríel Arthúr Pétursson. "Translating DirectX 9/10/11 or OpenGL to Vulkan commands is unlikely to bring any performance improvements over existing solutions. OpenGL and DirectX 9/10/11 drivers are already employing highly tuned heuristics and tricks to bring out the best possible performance given the limitations of these APIs."



However, Gabríel did mention in his bug comment this week that he is working on the wrapper support to allow Vulkan programs to run on Wine. "I'm currently working on implementing Vulkan support, to allow running Vulkan programs under Wine. Hopefully I should have patches available for you all to play with soon."

Full Article

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Friday, March 18, 2016

The WineHQ Wine development release 1.9.6 is now available for Linux and Mac

The WineHQ Wine development release 1.9.6 is now available for Linux and Mac

What's new in this release:
  • Better video card detection when using Mesa.
  • Support for Shader Model 5 shaders.
  • C++ exception handling improvements.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 1.9.6 (total 32):

  17540  Zondervan Pradis 6.0 hangs due to ole32.dll.CoGetCurrentLogicalThreadId stub
  21475  TI Interactive application fails when attempting to display the TI math palette
  22533  Half-Life: Logo video rendering is wrong (msrle32 does not handle frames with 0 biClrUsed)
  25086  Multiple games and applications need kernel32.GetLogicalProcessorInformationEx implementation (CPU-Z 1.72, Splinter Cell: Blacklist, Adobe CC 2015, Kontakt 5)
  28177  Adventure games from Kheops Studio hang after the logo screen (Safecracker, Destination: Treasure Island, Nostradamus: Lost Prophecy, Dracula 3, Return to Mysterious Island 2)
  29458  Explorer sometimes crashes on drag-and-drop in folders accessed from "/"
  32237  A slower speed of light: Summer 2012 version crashes after Intro
  32314  Pikachu Volleyball (English version) crashes on restart
  32827  Legrand XlPro 3 (MFC app) crashes on startup (failure to load registry-free COM servers via app hook, 'OleCreate' must ignore HRESULT of 'IOleObject::GetMiscStatus')
  33787  IE8 crashes on new tab
  34303  underlined 8 point Times New Roman text doesn't display as underlined
  35471  Telepone (MTSP FIM) needs msvcr100.dll._CreateFrameInfo
  37949  eLicenser Control Center needs msvcr80.dll.__CxxRegisterExceptionObject
  39239  ole32:compobj fails if privileges not high enough
  39278  Multiple DirectX 10 games crash on unimplemented function d3d10_1.dll.D3D10CreateDeviceAndSwapChain1 (Assassin's Creed)
  39461  Garmin Homeport 2.2.9 crashes on unimplemented function msvcr90.dll.__CxxRegisterExceptionObject
  39510  EZCastPro 1.4/1.5 crashes on unimplemented function USER32.dll.QueryDisplayConfig
  39577  Fallout 4 needs WINED3DFMT_R11G11B10_FLOAT render target
  39674  3Dmark03, 05, 06 not started "System Info Error"
  39797  The suffering does not start, needs wmasf.dll
  39878  Diablo II does not start on 64bit system with more than 2GB VRAM cards
  39918  Mail.Ru GameCenter installer does not work
  40115  ole32:compobj regression (privilege issue)
  40147  Assertion 'm->state == STATE_PASSIVE' failed at pulse/mainloop.c:827 on starting Skype 7.18.0.112
  40190  7z fails at enumerating network places
  40201  EccoPro only works on Wine 1.6.2
  40221  Adobe Illustrator CC 2015 needs user32.GetGestureConfig
  40222  IMalloc(Spy)::Free nullptr
  40246  Please document WINEBUILD in the winegcc manpage
  40253  Build regression: Can't remove fonts: is a directory (--with-wine64, shared wow64)
  40287  steamwebhelper crashes in Windows 7 mode
  40312  Please look for builtin *.fon fonts in fontdir

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Sunday, February 28, 2016

The WineHQ Wine development release 1.9.4 is now available for Linux and Mac

The #WineHQ #Wine development release 1.9.4 is now available for #Linux and #Mac.

What's new in this release:
  • Support for color glyphs and font fallbacks in DirectWrite.
  • Improvements to the WebServices reader.
  • Support for more formats in Direct3D 11.
  • Simplified syntax and clean up of tests marked todo.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 1.9.4 (total 27):

   9823  Mentioning "wine eject" in SGML
  11657  Problems with MessageBox API
  12217  Documentation should be in XML and not SGML format
  13683  Ultima IX: Mouse pointer missing when reading books, under inventory
  19733  Pendulumania crashes
  21454  Dolphin Wii/GCN emulator crashes on rom load
  27680  Multiple 64-bit applications crash on startup (violation of the Windows 64-bit ABI, stack pointer (RSP) must be 16-byte aligned when making a call to Win64 API)
  29862  BitComet version<1 .37="" br="" fails="" start="" to="">  33581  Wine does not quit gracefully
  34174  MinGW installer 0.5-beta-20120426-1 fails to process log files (sharing violation on temp file used for piped output)
  35824  UltraISO 'ISODrive.sys' crashes in entry point (SCM doesn't start SERVICE_FILE_SYSTEM_DRIVER type services with winedevice hosting process)
  36013  bleem! 1.4 (PlayStation emulator) fails on startup, complaining with 'Not enough memory to load program!'
  37288  Not implemented feature System.Drawing.Pen.ResetTransform()
  37373  No Limits 2: Help files fails to show text. Needs Times New Roman, or dwrite ability to use font replacements
  37556  CompareStringW should abort on the first nonmatching character to avoid invalid memory access.
  38314  Mouse Wheel doesn't work for Jagged Alliance 2 version 1.13 (it uses MOUSEHOOKSTRUCTEX)
  39433  mshtml:xmlhttprequest fails on IE 7
  39792  Saturn PCB Design Toolkit 6.86 fails to load, reporting missing 'SHCore.dll' dependency (import descriptors with empty thunk list must be ignored)
  39866  XIIZeal (steam) immediately exits on start
  40034  Linksys usb wireless adapter installer needs wlanapi.dll.WlanEnumInterfaces
  40053  Romance of the Three Kingdoms 13 (三國志13) fails to start
  40075  3DMarkVantage needs SM4 dcl_output_siv support
  40094  SimCity 4 Deluxe fails to start when set to use hardware rendering
  40108  kernel32:process regression
  40114  mshtml:style regression (crash)
  40129  MSI Reading and Writing Behaves differently than Windows
  40166  drcom.exe client needs rasapi32.RasGetLinkStatistics

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Tuesday, February 16, 2016

The #WineHQ #Wine development release 1.9.3 is now available for #Linux and #Mac

The Wine development release 1.9.3 is now available.

What's new in this release:
  • New version of the Gecko engine based on Firefox 44.
  • JSON support in JavaScript.
  • Improved line breaking in DirectWrite.
  • Some more write support in WebServices.
  • Still more Shader Model 4 instructions.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 1.9.3 (total 24):

  12652  Tom Clancy's Rainbow Six: Vegas 2 fails to launch (number of quality levels for D3DMULTISAMPLE_NONMASKABLE multiple-sample type must not exceed 8)
  14617  Multiple Visual Basic 5/6 applications using ActiveX components depend on Standard OLE Types Typelib which is missing from 'olepro32.dll'
  28488  Arcanum: Mouseclicks in character generation screen doubled with pause
  32695  Yahoo Messenger login crashes on unimplemented function nspr4.dll.PR_SetCurrentThreadName (messenger provided 'nspr4.dll' ABI incompatible with Wine Gecko)
  32852  BioEdit: changing the install directory doesn't show the change in the GUI
  33140  Photos opened in Nikon Capture NX 2.4 have inverted red and blue channel for displaying.
  33988  Star Wars: The Force Unleashed II - Crashes with a page fault
  34504  __unDName doesn't support function pointer with type "P8"
  34507  __unDName doesn't support data type "$$B"
  37632  farcry 3 display strange colors
  37911  LINE program, black window
  39092  Regression introduced with xaudio2_8
  39181  "When Monster Strikes", "The Vanishing of Ethan Carter Redux" require msvcr120.dll._set_FMA3_enable
  39615  Multiple applications want msdrm.dll (Dassault Systemes CATIA v5, FoxitReader 5.1)
  39686  IE frame freezes after calling the print dialog
  39865  Poker Night: changing to non-fullscreen mode crashes X.
  39875  Starcraft can't see Direct Cable Connection games hosted on another computer
  39904  Spurious "You must use msvcrt" error even when __MSVCRT__ is defined (-mno-cygwin)
  39928  Star Wars: The Old Republic corruptions in dialogues when Conversation Depth of Field is enabled
  39933  iNode 3.6 client needs ndis.sys.NdisAllocateSpinLock
  39965  Lego Mindstorms EV3 Software does not find EV3 brick using Bluetooth: needs irprops.cpl
  40021  IDEA v1.7 fails to start
  40035  VMware shared folders network provider fails loading in MPR
  40052  Opening an RTF file with "A Wine application" fails with "File not found"

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The #WineHQ #Wine development release 1.9.2 is now available for #Linux and #Mac

The Wine development release 1.9.2 is now available.
What's new in this release:
  • GStreamer 1.0 support.
  • Support for SHA hashes in BCrypt.
  • Synthesizing bold glyphs also for bitmap fonts.
  • Underlines support in DirectWrite.
  • Still more Shader Model 4 instructions.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

 Bugs fixed in 1.9.2 (total 41):

   7938  Gyldendal dictionary needs ole2disp.dll.SAFEARRAYALLOCDATA
   8490  SHBrowseForFolder: BIF_NEWSTYLEDIALOG not implemented - title gets cropped in uTorrent
  11023  Lack of ole2disp.dll.SAFEARRAYDESTROYDESCRIPTOR causes Nota Bene to refuse to launch
  18932  Installshield installer text not being bolded (appinstall)
  20896  Use-after-free in DdeClientTransaction in user32 dde tests
  24658  Unimplemented function ole2.dll16.READCLASSSTM
  28113  winverbs doesn't work, needs ole2disp.dll16.SAFEARRAYALLOCDESCRIPTOR
  30557  winegstreamer broken with >=glib-2.32.0
  31496  Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP continually spammed in console
  31836  Add support for GStreamer 1.0 API/ABI
  31913  EasyPal version August 6 2012 crashes on unimplemented function msvcp60.dll.??Dstd@@YA?AV?$complex@N@0@ABNABV10@@Z
  34185  Castlevania: Lords of Shadow demo doesn't work after intro movies
  35774  MSVC 2012 needs msvcp110.dll.?_Equivalent@sys@tr2@std@@YAHPBD0@Z
  36299  valgrind shows a few possible leaks in msxml3/tests/httpreq.c
  36303  valgrind shows several leaks in msxml3/tests/schema.c
  37536  Native MSVCP120.dll override requires implementation of msvcr120.dll._W_Gettnames (Desura client)
  37908  GLFont crashes saving a .glf file (needs msvcp70.dll.?open@?$basic_ofstream@DU?$char_traits@D@std@@@std@@QAEXPBDH@Z)
  38451  valgrind shows uninitialized variable in dlls/shlwapi/tests/ordinal.c
  38722  AVG installer wants ntdll.dll.RtlCreateUserProcess
  38781  Dungeon Keeper FX runs too quickly (differences in clock() function)
  39186  Steam client: links missing underline when DirectWrite method enabled
  39558  Unused variables xoffset, yoffset in SCROLL_TrackScrollBar
  39609  Dirt 3 requires WINED3DFMT_R8G8_UNORM
  39677  Zararadio crashes when it has to change from a playlist to another.
  39739  Cobra 11 - Burning Wheels demo: crashes when starting the tutorial
  39803  When closing a maximized microsoft word 2007 window, the program is closed but the desktop screen is not refreshed
  39805  GTAIV rendering is broken
  39818  J-Link 1.3.0 does not start at all, needs winspool.drv.EnumPrinterKeyW
  39820  Warhammer 40k: Kill Team needs BC1_UNORM
  39838  Wreckfest Server: Crashes at startup, unimplemented function KERNEL32.dll.GetConsoleScreenBufferInfoEx & SetConsoleScreenBufferInfoEx
  39874  Alien Shooter crashes often with access violation
  39901  LeapPadExplorer needs rasapi32.dll.RasSetCustomAuthDataW
  39943  Worms Armageddon opens wine explorer instead of running
  39950  Cabal II can't be opened, needs msvcp100.dll.?lowest@?$numeric_limits@M@std@@SAMXZ
  39951  KeePassX 2.0 wants KERNEL32.dll.SetSearchPathMode
  39952  trackbar thumb always at zero on dialog load.
  39953  StarCraft II: 64bit client crashing regularly due to access violation (0xC0000005)
  39954  StarCraft II: 64bit client only runs with lowest shader settings
  39958  Regression in dmime caused by change in flag handling for DSBCAPS_CTRLPAN in dsound
  39974  Thumb slider doesn't respond to key events
  39984  EveOnline launcher crashes when started, needs msvcr120.dll._dpcomp

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The #WineHQ #Wine development release 1.9.1 is now available for #Linux and #Mac

The Wine development release 1.9.1 is now available.
What's new in this release:
  • A few more deferred fixes.
  • Support for debug registers on x86-64.
  • More Shader Model 4 instructions.
  • Support for the Mingw ARM toolchain.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

 Bugs fixed in 1.9.1 (total 38):

  10919  GetLargestConsoleWindowSize() should not return hard coded constants
  11372  Geoplan / Geospace popups cannot be accepted or dismissed
  22581  Internet Explorer 3.01 crashes on some web pages (unimplemented function ole2disp.dll16.VARIANTINIT)
  23298  Windows utility 'relog.exe' crashes on unimplemented function 'pdh.dll.PdhGetLogFileTypeW'
  23642  Before You Know It crashes
  24061  Drag & Drop doesn't redraw on Stars! 2.60b
  28082  OCCT Perestroïka needs hal.dll.READ_PORT_ULONG
  28696  ieframe/tests/intshcut.c: Uninitialised value in test_ReadAndWriteProperties
  28698  ieframe/tests/intshcut.ok: uninitialized value in PersistFile_Load, found during test_ReadAndWriteProperties
  30260  Office 2010 SP1 & SP2 installers report failure
  32088  KODAK Share button app wants SETUPAPI.dll.SetupDiSelectBestCompatDrv
  32692  Clones (game) crashes when starting a single-player game (without native d3dx9 libraries)
  33121  wineconsole: Ignores height/width window size specified in program's external configuration file
  33937  [EA Origin]Pictures don't display correctly with Wine set to win7
  34405  AkelPad 4.8.4 crashes in Options->Plugins menu
  36298  valgrind shows several leaks in msxml3/tests/domdoc.c
  36302  valgrind shows several leaks in msxml3/tests/saxreader.c
  37030  Visual Basic 6 - Listbox shows scrollbar when there isn't any
  38230  3D Ultra Pinball Thrillride: Intro movie fails to play; causes hang
  38736  Volume Shadow Copy Service (VSS) Backup/Restore Test Tool from Windows SDK 8.1 needs api-ms-win-security-lsalookup-l1-1-0.dll
  38737  'makeappx' tool from Windows SDK 8.1 crashes on unimplemented function ntdll.dll.RtlInitializeGenericTableAvl
  38738  VSS Agent from Windows SDK 8.1 needs api-ms-win-security-lsalookup-l1-1-1.dll
  39034  SuperTux 0.3.5a crashes on startup
  39035  The Forest: Game fallbacks to 64 MB VRAM
  39074  IXMLDOMDocument::cloneNode crash
  39195  msvcr120.dll.nextafter is needed by Sonkwo
  39295  Saints Row 2 crashes on unimplemented function x3daudio1_4.dll.X3DAudioInitialize
  39454  64-bit StarCraft II v3.0 client crashes immediately on startup (SetThreadContext on self with only DRx registers/CONTEXT_DEBUG_REGISTERS provided)
  39475  PhysX 9.15.0428 installer does not run ('advapi32.RegOpenCurrentUser' must return a real handle instead of 'HKEY_CURRENT_USER' for user root key)
  39486  Unused value in CFn_WMCommand (Coverity #1225886)
  39563  Oddworld: Stranger's Wrath HD crashes when starting a new game
  39579  iNode 3.6 client needs ndis.sys.NdisAllocateMemoryWithTag
  39660  some *-config scripts in configure.ac are not crosscompiling friendly
  39750  Sonic Generations: Crash due to stack overflow
  39752  The elder scrolls IV: Oblivion issues
  39823  "fixme:nls:CompareStringEx semi-stub behavor for flag(s) 0x10000000" appears thousands of times in terminal when running the Lego Mindstorms EV3 software
  39861  Windows utility 'relog.exe' crashes on unimplemented function 'pdh.dll.PdhBindInputDataSourceW'
  39892  UFile crashes with runtime error when rendering certain pages

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Monday, January 4, 2016

WineHQ Wine Mac OS X binary downlad packages now available

We here at wine-staging are happy to announce an initial version of our Mac OS X >= 10.8 Wine builds. So far the packages have not yet received that much testing, so please give them a try, and report any issues you encounter.

The packages are available at: https://dl.winehq.org/wine-builds/macosx (Some mirrors don't show all files yet, just append random arguments to the url like ?whereismypackage to trick the cache)

For inexperienced users, it is recommended to install Wine using the *.pkg files. Just double-click on the package, and the usual Mac OS X installer wizard should open. As pointed out by Austin, I am not a registered Apple Developer and therefore the packages aren't signed. This will result in an error if you configured gate keeper to block unsigned packages. The installation itself should be self-explaining, so I will not go into too much detail here. It is possible to install the package either for all users (needs administrator privileges), or just for your current user. If you haven't installed XQuartz >= 2.7.7 yet (our package supports the x11drv as well as the macdrv), the installer will complain. Just install the missing dependency, and restart the installation, if this is the case.

After the installation is finished, you should find an entry "Wine Staging" or "Wine Devel" in your Launchpad. By clicking on it, a new Terminal window opens with a short introduction into some important wine commands. You can now directly start wine/winecfg/... from the Terminal, as the PATH variable is set correctly. For user convenience, the package also associates itself with all *.exe files, which means you can run windows executable s just by double-clicking on them. This might not work for all executable s though, since OS X doesn't seem to pass the current working directory to the "Open With" handler.

Some experienced users on the other hand might prefer a raw wine version without those gimmicks, so we also provide tarball archives. They basically contain the same files (except packaging related stuff), and can be unpacked in any directory. There is no need to set DYLD_* environment variables, all paths are relative, so it should work as long as the directory structure is preserved (you can skip the /usr prefix though using --strip-components 1). Also make sure to install XQuartz >= 2.7.7 in this case.

For those who are wondering, here a couple more technical aspects:

-------- Dependencies --------

The following dependencies are shipped as precompiled *.dylib-libraries directly with Wine:

    * libjpeg-turbo
    * liblcms2
    * liblzma
    * libopenal-soft
    * libtiff
    * libxml2
    * libxslt
    * [libtxc-dxtn-s2tc]
      This is the patent free implementation of dxtn as used by many
      linux distros. Only included in Wine Staging.

-------- Scripts --------

You can find all scripts and build files at https://github.com/wine-compholio/wine-packaging/tree/master/macosx Those files allow you to build the packages on Debian Jessie as host system, starting from a patched clang compiler (to support ms_hook_prologue), tools necessary to create OS X packages, cross compilation of the Wine build dependencies and finally cross compiles Wine itself. You only have to provide MacOSX10.8.sdk.tar.xz and xquartz-2.7.7.tar.xz, everything else is built from source. However, the generated scripts are meant to be run inside our build VMs, so realistically speaking it requires some effort to setup such a system and is not suitable for an average user.

------------------------

There are also some features I am planning to implement in the future (depending on how much time I have):

-------- Auto updater --------

There is no common system to provide automatic updates for packages besides the Store, so I think it would be good to come up with some solution for this problem. Especially if the user installed the package into his home directory, he could easily update it without entering a password. I don't have much knowledge about objective-c or cocoa, so if someone else wants to implement this, I am more then glad to add it as an optional feature to the installer.

-------- Desktop integration --------

So far Wine does not create desktop entries that are shown in Launchpad, but instead creates useless entries at ~/.local/share/applications/. I think it shouldn't be too hard to dynamically create a proper entry at ~/Applications/ using a wrapper like I did for the main wine executable.

-------- Package signing? --------

This is basically something I could fix in 5 minutes, but I don't feel like paying 99$/year if I basically don't use Mac OS X myself.

------------------------

The Wine Devel and Wine Staging packages can be installed in parallel. When started correctly (using Launchpad or the Dock), they will work no matter which other Wine versions are on the same system. Technically this is implemented by prepending the $PATH environment variable with the installation directory of our Wine version.

Please note that it is very important here that users use the Launcher, typing "wine" in a regular terminal will either not work, or run a Wine version installed via other sources like Macports/Fink/Homebrew. At least Homebrew installs to /usr/local, which means that "wine" typed in a regular terminal has a different meaning than "wine" typed in a terminal spawned by clicking on "Wine Devel" or "Wine Staging". Only in the second case, the WineHQ packages will be used.

In order to start WineHQ from a terminal without going through our Launcher, the user either has to:

* Prepend $PATH himself with the installation directory. For an installation into the home directory, the following command should work:

export PATH="$HOME/Applications/Wine Devel.app/Contents/Resources/wine/bin:$PATH"

export PATH="$HOME/Applications/Wine Staging.app/Contents/Resources/wine/bin:$PATH"

* Use the Mac OS X specific "open" command, which will search for the executable by program name.

open -a "Wine Devel" program.exe
open -a "Wine Devel" --args winecfg
open -a "Wine Staging" program.exe
[...]

The only (non-critical) "conflict" is that the Devel and Staging packages (and also Play On Mac) register themselves for .exe files. The first installed application is then the default application to open .exe files. But like on all other systems, you can do a right click on such a file and use the "Open With" menu entry to select the application you want to use. The user can also change the default application for the .exe extension, if they want to always use Wine Devel or Wine Staging.

Regards,
Michael

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Sunday, December 13, 2015

Wine 1.8-rc4 has been Released

The WineHQ Wine development release 1.8-rc4 is now available for Linux and Mac users.

What's new in this release:
  • Bug fixes only, we are in code freeze.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

 Bugs fixed in 1.8-rc4 (total 26):

   8258  Dolphin Smalltalk IDE fails when requesting trial on urlmon.dll.URLOpenBlockingStreamA
  16698  Sandboxie installer needs 'HKLM\\System\\CurrentControlSet\\Services\\Eventlog\\System' registry key
  17501  Cockpit Crash hangs
  17814  HLMV from Source SDK crashes while starting
  18964  BioEdit: Minimized windows icons become garbaged
  19041  WinNER5 database client crashes on startup
  23377  Buried in Time demo does not start
  31817  Tencent RTX Client 2010 installer fails to register Shell extension handler 'RTXShlMenu.dll' (missing 'HKCR\\*\\shellex\\ContextMenuHandlers' and 'HKCR\\folder\shellex\ContextMenuHandlers' registry keys)
  31862  "The Network" demo fails to start without native d3dx9
  32383  Configure script can't find 32-bit freetype libraries on 64-bit debian squeeze
  32655  Miro 5.x/6.x installer does not go beyond "initializing..." phase
  33438  Wine builtin 'explorer' crashes in Win98 mode when browsing virtual 'C:' drive
  33917  Voyage: Journey to the Moon demo shows white screen
  34308  Gazillionaire has transparency issues
  36726  DVD Profiler: black squares in the gui
  37899  Adobe Photoshop 5.0: Type tool fails with stack overflow
  38293  Setting PROMPT in a batch file resets on exit of batch file
  38371  Winfiol crashes when changing program preferences
  38480  RuneScape crashes when switching to OpenGL renderer (glCopyTexSubImage3DEXT blacklisted by extension filtering)
  38723  Ad-Aware 11.6.306.7947 wants msi.dll.MsiJoinTransaction
  38778  Blade of Darkness demo hangs with a black screen on start
  39119  Heroes of the Storm 13.0.37117 crashes on exit needing wevtapi.dll.EvtClose
  39535  PowerISO 6.4 (32 bits) crashes on installation (needs fusion.dll.CopyPDBs)
  39710  Hitman 2: Silent Assassin shows wrong colors with environment bump mapping
  39747  Original War: user interface gets corrupted after opening the help screen
  39758  Desktop Holiday Light app crashes

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