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Showing posts with label wine staging. Show all posts
Showing posts with label wine staging. Show all posts

Monday, January 2, 2017

Wine Staging 2.0 RC3 Adds AES-GCM Support and Fixes DOOM 2016 Multiplayer Mode

The Wine Staging development team announced the release and immediate availability of the third Release Candidate (RC) build of the upcoming Wine-Staging 2.0 open-source implementation of Windows on Unix.

Coming hot on the heels of Wine 2.0 RC3, which added a handful of improvements to various Windows apps and games, including Unreal Tournament 3, Streamline, Warhammer 40,000: Dawn of War II, The Magic School Bus Explores the Solar System, Chuckie Egg: The Next Batch 1.2, and WinAuth 3.5.1, Wine-Staging 2.0 Release Candidate 3 is here to add a basic implementation of AES-GCM support in bcrypt, promising to fix the multiplayer mode for the DOOM 2016 video game.


"This release implements the Galois/Counter Mode (GCM) for AES in bcrypt.dll which fixes the multiplayer mode of DOOM (2016). This feature requires a Wine build linked against GnuTLS 3.0 or higher, which should be available on most modern distributions," reads the release announcement. "To verify this, you can check the output of wine --check-libs and search for the line referring to libgnutls. If the ABI version (the part behind .so) is 28 or higher, you are ready to play DOOM online."

The gdiplus.dll component received various improvements, other than that, Wine-Staging 2.0 RC3 promises to add various improvements to the gdiplus.dll component that contains multiple libraries supporting the "GDI Window manager" in Microsoft Windows operating systems. Of course, all the bugs that have been fixed upstream in the third Release Candidate of Wine 2.0 are also present in this new development build of Wine-Staging 2.0, so we recommend checking out the Wine 2.0 RC3 (link above) if you're curious to know what's changed or improved.

Meanwhile, if you want to test drive Wine-Staging 2.0 right now, you can download the Release Candidate 3 build and compile it yourself on your favorite GNU/Linux distribution. Please try to keep in mind that this is still a pre-release version, not suitable for use in production machines, which means that it might contain bugs. If you encounter any, don't hesitate to report them on the official Wine bug tracker. The final releases of Wine 2.0 and Wine-Staging 2.0 should be out early next year.

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Friday, October 7, 2016

The Wine Staging release 1.9.20 is now available

The Wine Staging release 1.9.20 is now available for Linux and Mac.

What's new in this release:
  • Improved palette support in windowscodecs.dll.
  • Various bug fixes.
In addition, Wine Staging users will also benefit from the following changes merged in the development branch:
  • Re implementation of the clipboard API.
  • Message handling in WebServices.
  • Many more API Set libraries.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

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Monday, September 12, 2016

The Wine Staging release 1.9.18 is now available

The Wine Staging release 1.9.18 is now available for Linux and Mac.

What's new in this release:
  • Experimental support for 1D Textures in D3D10 and 11.
  • Various improvements for windowscodecs and gdiplus palette functions.
  • Various bug fixes.
In addition, Wine Staging users will also benefit from the following changes merged in the development branch:
  • Support for multiple kernel drivers in a single process.
  • More WebServices reader support.
  • Various improvements in joystick support.
  • Some more work towards the Direct3D command stream.
  • GDI performance improvements.
  • Improved IME window handling.
  • Compatibility fixes in the clipboard support.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

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Wednesday, June 15, 2016

Vineyard now has CrossOver support Wine Staging features and more

Vineyard for Ubuntu and Linux has seen some development during the past few weeks and has received bug-fixes and new features! Some of the more advanced functionality – Vineyard now supports CodeWeavers CrossOver – New support has been added for Wine-Staging !


Here are some of the changes from the last two weeks of development:

New Features:
  • Support for CrossOver.
  • Auto-detection of supported Wine features.
  • Support for a number of Staging features and common patches:
    • CSMT (both dll and patched versions, ie. Wine-Staging, CrossOver and custom Wine versions are all supported)
    • DXVA2 VAAPI
    • EAX Emulation
  • “Run in a terminal” option when launching Windows executables (with vineyard-launcher).
Fixes and Improvements:
  • Safer detection of installed Wine versions.
  • Support for user installed Wine versions in $HOME/.local/share/wineversions.
  • Better support for launching programs from desktop shortcuts.
  • Updated the Windows version information to match the latest Wine releases.
  • Added support for 64bit Windows XP configuration.

And since a picture is worth a thousand words:


The new prefix creation dialogue

New builds in the PPA

I’ve overhauled the packaging of Vineyard, and we now have builds back up for all LTS (long term support) Ubuntu releases going back to 12.04 (Precise) as well as for 15.10 (Wily) and 16.04 (Xenial). 16.04 deprecated the python-support package in favor of dh-python (in line with Debian), so Vineyard can now be built using both.

The name of the vineyard-testing PPA has also been changed to “PPA for Vineyard” as it really is the current stable PPA; the link is the same, so there’s no need to change your APT configuration.

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