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Friday, March 25, 2016

Vineyard Wine Configuration Application for Linux has been released

Wine version handling, better 64-bit support and bug-fixes!

Vineyard for Ubuntu and Linux has seen some development during the past few weeks and has received bug-fixes and new features! Some of the more advanced functionality – that was previously only supported by editing the wrapper.cfg file – is now easily accessible!


Here’s a list of some the most visible changes:
  • Creating a prefix has been overhauled:
    • You can now choose between creating a 64-bit or 32-bit prefix.
    • A specific version of Wine can be selected to be used for the prefix.
    • Installed versions of Wine are auto-detected (looks through $PATH, /opt and PlayOnLinux folders).
    • Progress indication works (finally).
  • 64-bit support is now auto-detected from the Wine version.
  • The main tab now shows which Wine binaries/version and arch (64/32-bit) is used.
  • The “Run executable” tool works again for .exe files in modern distros.
  • Added newer versions of MS Visual C++ to install list.
  • Launching a terminal in a prefix now works correctly again.
  • The menu icon has been changed to the modern gtk menu icon.
And since a picture is worth a thousand words:

The new prefix creation dialogue

New builds in the PPA

I’ve overhauled the packaging of Vineyard, and we now have builds back up for all LTS (long term support) Ubuntu releases going back to 12.04 (Precise) as well as for 15.10 (Wily) and 16.04 (Xenial). 16.04 deprecated the python-support package in favor of dh-python (in line with Debian), so Vineyard can now be built using both.

The name of the vineyard-testing PPA has also been changed to “PPA for Vineyard” as it really is the current stable PPA; the link is the same, so there’s no need to change your APT configuration.

The newest CodeWeavers coupon promo code is ( WEAVEME ) and ( CRIMBO25 ) save 25% off CrossOver Mac or Linux today!

Tuesday, March 22, 2016

Wine Staging 1.9.6 has been released with Vulkan support

We are happy to announce the release of Wine Staging 1.9.6. This version adds support for Vulkan and fixes for various other bugs.

This release adds a first version of a Vulkan wrapper to make the Vulkan API accessible to applications running in Wine. The work was started by Erich E. Hoover and later finished by other Wine Staging maintainers. The code translates the Windows specific surface extensions to the corresponding X11 / XCB extensions and passes the remaining functions on the host Vulkan library. Although this seems to be an easy task on first sight, there are various pitfalls that make this wrapper more complicated than you might think. While the Vulkan API is almost binary compatible in 64 bit (except the differences in the calling convention), properly translating Vulkan calls on 32 bit turned out to be a bit difficult.

The biggest problem on 32-bit is caused by alignment differences when using 64 bit integers in structures. On Windows a 64 bit integer is aligned on a 8 byte memory address, while compilers on most other systems only align them on a 4 byte boundary. Passing such a structure without conversion to the host library would cause problems and eventually lead to a crash. As the Vulkan API contains more than 120 structures, we had to spent a lot of time to implement structure and array conversions, which make the 32-bit version slightly slower than the 64-bit version. The final implementation adds about 10.000 lines of code to the Wine Staging code base.

Although this is the first beta version, we are happy to say that this version already passes all (~80300) Khronos Vulkan conformance tests (32 + 64 bit) when using a compliant driver on the host system. We also tested the windows version of the game "The Talos Principle" and various samples from the LunarG SDK and so far, we aren't aware of any bugs. If you still encounter any issues, feel free to open a bug report. Here is a screenshot showing The Talos Principle running in Wine Staging using the Vulkan option:
Before talking about the smaller additions, there is another important announcement regarding this release. We are aware that a big group of people uses Wine Staging because of the CSMT (command-stream multi-threading) patch-set, and we are glad to see that there is again (slow, but steady) progress to include this feature in the development version of Wine. The whole process also has a downside though. Various design goals have been changed during the up-streaming process and we are currently not aware of any fully functional patch-set, which provides all CSMT features. So far the multi-threading part, which contains the actual performance improvement, is not upstream yet and the remaining patches are getting more and more incompatible. Working around all those problem (which we did in the last releases) is not possible in the long term, and we therefore decided to disable CSMT support in this release. If you depend on this feature, you should not update to Wine Staging 1.9.6. The feature might be available in future versions again, so don't forget to check the release notes.

As mentioned at the beginning, we also added several smaller fixes. There are several patches to improve the compatibility with Python 3.5 as well as patches to improve Wines gdiplus.dll implementation. Here is the usual list of all changes, without those which already have been accepted upstream:
  • Do not update iosb.Status after FSCTL_PIPE_LISTEN call (Python 3.5)
  • Implement GdipCreateMetafileFromStream (Captvty v3, Wine Bug #40325)
  • Implement support for WICPixelFormat32bppGrayFloat (SlovoEB 2.1, Wine Bug #36517)
  • Fake success in dwmapi.DwmSetWindowAttribute function (Epic Games Launcher)
  • Implement support for Vulkan (Wine Bug #40164)
  • Fix pointer to custom dialog control data (Wine Bug #40303)
  • Populate CA certificate store in registry (Python 3.5)
  • Fix handling of GetOverlappedResult when status remains STATUS_PENDING (Python 3.5)
  • Implement semi-stub for ws2_32 DisconnectEx (Python 3.5)
  • Implement wuauserv dummy service (Python 3.5 installer)
  • Fix handling of INTERNET_INVALID_PORT_NUMBER in HttpOpenRequestW (Wine Bug #40169)
  • Implement windowscodecs.WICCreateBitmapFromSection(Ex) (Paprika Recipe Manager, Wine Bug #40273)
  • Implement a better stub for IPicture::SaveAsFile (JawsEditor, Wine Bug #8532)
  • Implement query operation in reg.exe (Wine Bug #24017)
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Monday, March 21, 2016

CodeWeavers CrossOver can now run Steam on Android Remix

James Ramey the President of CodeWeavers has posted a short video showing CrossOver running Steam on Android Remix at this years GDC 2016 ( Game Developers Conference ) that was recently held in San Francisco USA.

James also posted on his Facebook account, "Our company, CodeWeavers, with the help of Jide Technology was able to demonstrate Steam running on Android. Gamers will be able to play their PC based games on Android devices. It's cutting edge if nothing else."

Back on October 9th 2015 I posted about CrossOver and Wine coming to Android maybe with this news a preview release is soon approaching.


About CodeWeavers
Founded in 1996 as a general software consultancy, CodeWeavers focuses on the development of Wine – the core technology found in all of its CrossOver products. The company’s goal is to bring expanded market opportunities for Windows software developers by making it easier, faster and more painless to port Windows software to Linux. CodeWeavers is recognized as a leader in open-source Windows porting technology, and maintains development offices in Minnesota, the United Kingdom and elsewhere around the world. The company is privately held.


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Saturday, March 19, 2016

Προγράµµατα Windows στο Linux

Με το Crossover, θα έχετε τη δυνατότητα να εγκαταστήσετε λογισµικό που έχει σχεδιαστεί για Windows, στο Linux.

Οι λόγοι για τους οποίους ενδεχοµένως κάποιοι χρήστες θέλετε να τρέχετε προγράµµατα των Windows στο Linux είναι πολλοί και οι περισσότεροι σχετίζονται µε το γεγονός ότι µπορεί να έχετε ήδη αγοράσει τα προγράµµατα αυτά και θέλετε να τα χρησιµοποιείτε τακτικά. Δεν αποκλείεται να έχετε κάποιο εξειδικευµένο κοµµάτι λογισµικού που θέλετε να τρέχετε στη δουλειά σας, το οποίο λειτουργεί µόνο σε Windows. Επίσης, το gaming µε το Linux δεν είναι το πιο εύκολο πράγµα, εποµένως καλό θα ήταν να έχετε υπόψη σας έναν αξιόπιστο τρόπο που σας επιτρέπει να εγκαταστήσετε λογισµικό που έχει γραφτεί για Windows και να το τρέξετε κανονικά στη διανοµή Linux που έχετε στο σύστηµά σας.

https://www.codeweavers.com/store/?dealcode=weaveme

Το πρόγραµµα Crossover είναι ένας από τους καλύτερους τρόπους που έχετε στη διάθεσή σας για να τρέχετε Windows προγράµµατα στο Linux. Διατίθεται επί πληρωµή, ωστόσο µπορείτε να το δοκιµάσετε για µία περίοδο 15 ηµερών προτού προβείτε στην αγορά του. Έχει φτάσει στην έκδοση 15 και θα το βρείτε εδώ.

CrossOver Linux 15.0.1 download

Για να χρησιµοποιήσετε την εφαρµογή, πηγαίνετε στο πεδίο downloads του site κι επιλέξτε να κατεβάσετε τη δοκιµαστική έκδοση. Θα ερωτηθείτε για τη διανοµή του Linux που χρησιµοποιείτε και στη συνέχεια θα κατέβει το αρχείο εγκατάστασης. Στη δική µας περίπτωση, είχαµε ένα σύστηµα µε Ubuntu 14.04. Κατεβαίνει το αρχείο εγκατάστασης και µετά το εκτελείτε από το Software Center της Ubuntu, προκειµένου να εγκατασταθεί το Crossover.

Αντίο, Windows...
Το Crossover µπορείτε να το τρέξετε όπως όλα τα άλλα προγράµµατα στο Linux. Ανοίγοντάς το, θα δείτε την αρχική του οθόνη, η οποία θα σας ζητήσει να πατήσετε το Install Windows programs για να βάλετε στο σύστηµά σας τα προγράµµατα των Windows που χρειάζεστε. Πατώντας το σχετικό πλήκτρο, θα εµφανιστεί µία λίστα µε όλα τα προγράµµατα και τα games που υποστηρίζονται από το Crossover Software Installer. Θα συνειδητοποιήσετε ότι οι επιλογές είναι πολλές κι ενδιαφέρουσες. Μόλις επιλέξετε το λογισµικό που θέλετε, θα κληθείτε να διαλέξετε ανάµεσα σε Installer File ή Installer Folder προκειµένου να ορίσετε πού θα εγκατασταθεί το πρόγραµµα. Μόλις είστε έτοιµοι, πατήστε το Install και θα ξεκινήσει η διαδικασία εγκατάστασης. Σε πολλές περιπτώσεις, θα παρατηρήσετε ότι µαζί µε την εγκατάσταση µίας εφαρµογής, θα γίνει και η εγκατάσταση των ανάλογων απαραίτητων γραµµατοσειρών για τα Windows, ώστε όλα να φαίνονται σωστά και στο Linux. Μόλις ολοκληρωθεί η εγκατάσταση, στην οθόνη σας θα εµφανιστεί ένα µήνυµα ενηµέρωσης. Πατήστε το πλήκτρο Κλείσιµο.

Από το κεντρικό µενού του Crossover, µπορείτε να επιλέξετε Manage Bottles από το µενού Tools, προκειµένου να θέσετε τη διαδροµή από την οποία θα ανοίγει ένα πρόγραµµα των Windows στο Linux σύστηµά σας. Τα εγκατεστηµένα προγράµµατα εµφανίζονται στα αριστερά και στα δεξιά οι εντολές και η ρύθµιση του interface σύµφωνα µε το οποίο θα τρέχει το Windows λογισµικό στον Linux υπολογιστή σας. Όλα τα προγράµµατα Windows που έχετε εγκαταστήσει, µπορούν να τρέξουν από το κεντρικό µενού του Crossover.

Σε κάθε περίπτωση, είναι σηµαντικό να έχετε πλήρη ενηµέρωση για όλα τα προγράµµατα που είναι διαθέσιµα προς εγκατάσταση στο Linux. Εδώ θα πρέπει να τονιστεί ότι δεν µπορείτε να τα τρέξετε όλα, αλλά όσα γίνονται διαθέσιµα σταδιακά. Για αυτόν τον λόγο, είναι καλό να έχετε στο Crossover τη λειτουργία του αυτόµατου update, προκειµένου να βλέπετε τι είναι διαθέσιµο κάθε φορά που θέλετε να προχωρήσετε στην εγκατάσταση κάποιου προγράµµατος στο Linux σύστηµά σας.

Χαρακτηριστικά Crossover Linux

Δυνατότητες Εγκατάσταση και εκτέλεση προγραµµάτων Windows στο Linux

Δυσκολία 6/10
Χρόνος 00:25:00
Προεκτάσεις Crossover Linux

Απαιτήσεις Λειτουργικό σύστηµα Linux Ubuntu/Mint/Fedora/Debian/RHEL, 2MB χώρος στον σκληρό, x.org µε XRender και GLX Support

ΝΑΙ Εάν έχετε κάποια µεµονωµένα προγράµµατα για Windows και τα χρειάζεστε και στο Linux.

ΟΧΙ Εάν έχετε φύγει εντελώς από τον κόσµο των Windows και δεν τα χρειάζεστε πλέον.

The newest CodeWeavers coupon promo code is ( WEAVEME ) and ( CRIMBO25 ) save 25% off CrossOver Mac or Linux today!

Vulkan Support Is Being Worked On For Wine

Support for running Vulkan Windows programs and games under Wine is currently being developed.

There's been this bug report for the past month suggesting that Wine utilize Vulkan for its Direct3D/HLSL translations. However, that idea really is unlikely to work out as explained by Wine developer Gabríel Arthúr Pétursson. "Translating DirectX 9/10/11 or OpenGL to Vulkan commands is unlikely to bring any performance improvements over existing solutions. OpenGL and DirectX 9/10/11 drivers are already employing highly tuned heuristics and tricks to bring out the best possible performance given the limitations of these APIs."



However, Gabríel did mention in his bug comment this week that he is working on the wrapper support to allow Vulkan programs to run on Wine. "I'm currently working on implementing Vulkan support, to allow running Vulkan programs under Wine. Hopefully I should have patches available for you all to play with soon."

Full Article

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Friday, March 18, 2016

The WineHQ Wine development release 1.9.6 is now available for Linux and Mac

The WineHQ Wine development release 1.9.6 is now available for Linux and Mac

What's new in this release:
  • Better video card detection when using Mesa.
  • Support for Shader Model 5 shaders.
  • C++ exception handling improvements.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 1.9.6 (total 32):

  17540  Zondervan Pradis 6.0 hangs due to ole32.dll.CoGetCurrentLogicalThreadId stub
  21475  TI Interactive application fails when attempting to display the TI math palette
  22533  Half-Life: Logo video rendering is wrong (msrle32 does not handle frames with 0 biClrUsed)
  25086  Multiple games and applications need kernel32.GetLogicalProcessorInformationEx implementation (CPU-Z 1.72, Splinter Cell: Blacklist, Adobe CC 2015, Kontakt 5)
  28177  Adventure games from Kheops Studio hang after the logo screen (Safecracker, Destination: Treasure Island, Nostradamus: Lost Prophecy, Dracula 3, Return to Mysterious Island 2)
  29458  Explorer sometimes crashes on drag-and-drop in folders accessed from "/"
  32237  A slower speed of light: Summer 2012 version crashes after Intro
  32314  Pikachu Volleyball (English version) crashes on restart
  32827  Legrand XlPro 3 (MFC app) crashes on startup (failure to load registry-free COM servers via app hook, 'OleCreate' must ignore HRESULT of 'IOleObject::GetMiscStatus')
  33787  IE8 crashes on new tab
  34303  underlined 8 point Times New Roman text doesn't display as underlined
  35471  Telepone (MTSP FIM) needs msvcr100.dll._CreateFrameInfo
  37949  eLicenser Control Center needs msvcr80.dll.__CxxRegisterExceptionObject
  39239  ole32:compobj fails if privileges not high enough
  39278  Multiple DirectX 10 games crash on unimplemented function d3d10_1.dll.D3D10CreateDeviceAndSwapChain1 (Assassin's Creed)
  39461  Garmin Homeport 2.2.9 crashes on unimplemented function msvcr90.dll.__CxxRegisterExceptionObject
  39510  EZCastPro 1.4/1.5 crashes on unimplemented function USER32.dll.QueryDisplayConfig
  39577  Fallout 4 needs WINED3DFMT_R11G11B10_FLOAT render target
  39674  3Dmark03, 05, 06 not started "System Info Error"
  39797  The suffering does not start, needs wmasf.dll
  39878  Diablo II does not start on 64bit system with more than 2GB VRAM cards
  39918  Mail.Ru GameCenter installer does not work
  40115  ole32:compobj regression (privilege issue)
  40147  Assertion 'm->state == STATE_PASSIVE' failed at pulse/mainloop.c:827 on starting Skype 7.18.0.112
  40190  7z fails at enumerating network places
  40201  EccoPro only works on Wine 1.6.2
  40221  Adobe Illustrator CC 2015 needs user32.GetGestureConfig
  40222  IMalloc(Spy)::Free nullptr
  40246  Please document WINEBUILD in the winegcc manpage
  40253  Build regression: Can't remove fonts: is a directory (--with-wine64, shared wow64)
  40287  steamwebhelper crashes in Windows 7 mode
  40312  Please look for builtin *.fon fonts in fontdir

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Mariner Software is having a 50% off spring sale

Mariner Software has a huge 50% off spring sale going on this and next week this is your chance save 50% off their great word editing, blogging, journal and recipe software.

Clear Insight Products has a really nice page setup about this sale and and Mariner Software. You should take the time and check the site out.

http://marinersoftware.com/products/?ap_id=twickline
Because I have been a fan of this software for so long Mariner sent me a promo code and have allowed me to pass it on to my Clear Insight Productions connections. 

This promotion is for a limited time though. At 11:59pm Central time on Sunday, March 27th 2016, the sale will come to an end. So visit the eStore and use PRN6 when you check out to receive your discount.​
“One of the best blog editors we’ve seen.”
MacWorld Magazine

"Really like this app a lot and always looking forward the next revision with its new features. I have been happily using MacJournal since the beginning. Sometimes I even get up to using it half of the days which is a lot for me."
Howard R. Lieberman
Chairman CEO
Silicon Valley Innovation Institute


"This is a thank you for a superb product. I am writing more than I have done for quite some time. It is journal writing and getting my thoughts down in words. I love that I can specify different types of journals and make sub journals. It is so easy and everything is in one place. This is so wonderful and everything is dated. I really appreciate the convenience and ease of using MacJournal. Later I may take a look at your stuff for writers. Thanks again."
Bicki Smith
MacJournal user

Sunday, March 6, 2016

Mariner Software Paperless 2 review

Mariner Software’s Paperless 2 is a good replacement for typical software that comes bundled with most scanners. For just a little extra investment, you’ll get a wide range of additional features. You can create a database for every document imaginable with Paperless. From receipts and bills to your five-year-old’s drawings, Paperless stores and organizes them all.


Paperless is compatible with most scanners but Mariner Software highly recommends the use of Fujitsu ScanSnap S1100, ScanSnap S1300 or ScanSnap S1500 scanners. Mariner Software is an authorized partner of Fujitsu and Paperless is designed to work seamlessly with Fujitsu ScanSnap line.

Paperless stands out for numerous of reasons and it makes organizing papers as easy as it could get. The software has a good usability. The large graphical icons at the top of the toolbar give you an access to all of the most significant functions. The main window of the software has three columns. There is a file browser on the left, document image in the middle at the top, list of documents below it and the details about the currently selected document on the right.

You can store almost any type of document such as pdf, web archives, emails, word, excel, RTF, JPEG and TIFF. Conveniently, you can scan documents directly to Paperless or import existing files from the hard drive. The scanned documents can be placed in files which you have to set out in advanced. Setting up the files for scanned documents is a fairly easy and quick.

Paperless has OCR (Optical character recognition) function which recognizes the text on the document and adds it to the Details Window. Your own notes and tags can also be added to the document. Paperless does not support reconstruction of the document after OCR. This function is available in more expensive Nuance’s Paperport software.

After scanning you can crop and rotate the documents in the scan dialogue. However, this can’t be done after the documents have been imported. It is possible to change the order of the existing pages as well as split and merge documents.

All documents can be viewed by the scanning date or by the collection. Paperless also has a calendar view. Of any collection you can create expense chart, table, pie or contact report.
A digital document is accepted by the IRS according to ruling Rev. Proc. 97-22. Therefore all your legal documents can be archived with Paperless.

Pros:
+Affordable price
+Works seamlessly with Fujitsu ScanSnap line
+Has all the necessary features for a typical user

Cons:
-OCR does not reconstruct documents

You can use any of these 4 coupons in the Mariners online store and save between 5% and 25% off the retail price of new purchases or one of the 5 pack bundles.

TOMW = 25% off Any New Purchase And 5 Pack Bundles
MARS = 15% off Any New Purchase And 5 Pack Bundles
PHOBOS = 10% off Any New Purchase And 5 Pack Bundles
DEIMOS = 5% off Any New Purchase And 5 Pack Bundles

Doom 2016 Alpha running on Linux with Wine

The WINE developers and community have typically been hard at work to fix issues, particularly with big AAA games. Usually with a bit of a wait before we see enough supported libraries for the title to function properly. Now it appears a Linux user has already managed to get the latest Doom Alpha running on WINE.


Doom currently has a closed alpha version available a Reddit user has it running on Linux, making it easier than expected. To the point there nothing really particular was done to get the game working, including excellent frame-rate on an Nvidia GTX 970. With the only things missing is the lack of Vsync. Not too shabby.
I obtained an Alpha copy of Doom with the intent of seeing how well it runs on WINE. I was a little concerned with performance and stability considering that it’s a 64-bit-only game (installed to the 32-bit folder, though), but this has proved to be a non issue. Since I’m too pleased with how well this worked, here are the major points:
  • Installed flawlessly using WINE Staging 1.9.1, but this should work with any version of WINE currently shipping with popular distros, seeing as DirectX crap-ware is not in the picture
  • Ran without any configuration (no DLL overrides, etc…)
  • Buttery smooth
  • Worked at Ultra settings with my GTX 970
  • Only issue was the lack of a VSYNC setting
So essentially, to use Doom 2016 on Linux with native performance, you will need to do the following:
  1. Set up a clean 64-Bit WINE prefix.
  2. Run the installer
  3. Install steam
  4. (Not always needed) fix DirectWrite issues with Steam (lol)
  5. Play Doom
  • i7-4790k
  • GTX970 4GB
  • 16GB DDR3-2400
  • 4.4.0-pf5turbokoopa #5 SMP PREEMPT Tue Feb 23 00:02:03 CST 2016 (linux-pf)
  • WINE 1.9.1
So as it stands, the new engine has been optimized rather nicely, seeing more advanced hardware requirements are expected for Linux. This if not a guarantee that the final version of the new Doom will just as easily, but it does give the community hope.

Doom will be released on May 13, 2016 for Windows PC, Xbox One, and PlayStation 4.

Full Article

The newest CodeWeavers coupon promo code is ( WEAVEME ) and ( CRIMBO25 ) save 25% off CrossOver Mac or Linux today!

The WineHQ Wine development release 1.9.5 is now available for Linux and Mac

The Wine development release 1.9.5 is now available.

What's new in this release:
  • New version of the Mono engine, with 64-bit support.
  • Beginnings of the WineD3D command stream.
  • Support for effect states in Direct3DX.
  • Drag & drop improvements.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 1.9.5 (total 24):

  15473  Adobe After Effects 4 crashes on startup
  17448  Impossible to insert an MPEG file in PowerPoint 2003
  22039  LEGO Island (Mindscape) fails to start (Direct3DRMViewport::SetAppData() and IDirect3DRMViewport::GetAppData() are stubs)
  29583  JScript is missing 'new XMLHttpRequest();' support
  30687  Powerpoint 2003/2007: embedded video play/pause on click no longer works
  34318  Multiple games and applications need ntdll.dll.EtwRegisterTraceGuidsW (Process Hacker 2.x, Far Cry 4)
  34870  Multiple games and applications crash on unimplemented function msvcr100.dll _crt_debugger_hook (ArchiCAD 16, Far Cry 4)
  35286  Borderlands (Steam) crashes on unimplemented function msvcr90.dll._crt_debugger_hook
  36996  Multiple games need msvcp110.dll.??0_Pad@std@@QAE@XZ implementation (World of Tanks 9.2, Planetary Annihilation, Train Fever)
  37115  Calling ReadFile from WINBASEAPI (WinBase.h) with zero read length causes hang
  37694  Multiple applications (Kontakt 5.4.x, Trainz: A New Era, Reaktor 6.0.1) need msvcp120.dll.??0_Pad@std@@QEAA@XZ
  38788  Malwarebytes Anti-Malware 2.1.x crashes on unimplemented function msvcp100.dll.?system_category@std@@YAABVerror_category@1@XZ
  38963  Multiple applications (Minko Engine v3 based custom application, Format Factory v3.7) crash on unimplemented function msvcp120.dll.??0_Pad@std@@QAE@XZ
  39242  oleaut32:typelib fails in the Korean locale
  39591  Crimzon Clover: Page fault on launch
  39636  Assassin's Creed Syndicate crashes due to lack of DisplayConfigGetDeviceInfo in user32.dll
  39690  MAXQDA 12.0.2 installer crashes on unimplemented function ADVAPI32.dll.RegCopyTreeA (Windows Vista+ API)
  39852  3DMark03: Mother Nature test: waterfall has no transparency if AllwaysOffScreen=disabled
  39908  SuperTux 0.3.5a crashes on startup, needs msvcr120.dll.strtof
  40083  Heroes of the Storm Freezes/Crashes after its recent updates
  40186  mscoree:mscoree test regression
  40191  ntdll:rtl test regression
  40194  drag and drop doesn't work because of typo in xdnd.c
  40204  Steam client fails to start with UmePlus font installed, when running in dwrite mode

 The newest CodeWeavers coupon promo code is ( WEAVEME ) and ( CRIMBO25 ) save 25% off CrossOver Mac or Linux today!

Tuesday, March 1, 2016

PlayOnBSD easily install and run Windows software for use with Wine

I just noticed that PlayOnBSD version 4.2.8 has been added to the FreshPorts repository. It should be allot easier and straight forward for BSD users to play Games and run productivity software on FreeBSD and PC-BSD now. So, if you need to run a Microsoft Windows Game or office application go and install the port and start testing PlayOnBSD and Wine now.


This is the adaptation of PlayOnLinux to FreeBSD. The purpose of this
program is to simplify installation of MS Windows software to run under
the Windows emulator "Wine".

The name indicates, that the program was initially developed to support
easy installation of Windows games on Linux. The range of supported
applications has long been extended to cover a wide range of windows
applications including Microsoft Office.

PlayOnFreeBSD behaves significantly different than PlayOnLinux in a
number of aspects, e.g. which version of Wine to use (only a single
version is normally installed on FreeBSD, but PlayOnLinux tries to run
each Windows application in a Wine environment that has previously been
reported to give good results and installs missing Wine versions in the
user's home directory).

Reviewed by: antoine
playonbsd Easily install and run Windows software for use with wine
4.2.8 emulators on this many watch lists=0 search for ports that depend on this port Find issues related to this port Report an issue related to this port
Maintainer: se@FreeBSD.org search for ports maintained by this maintainer
Port Added: 18 Feb 2016 13:24:24
Also Listed In: games
License: GPLv3
This is a port of PlayOnLinux to FreeBSD. It allows you to easily install 
and use numerous games and apps designed to run with Microsoft Windows.
The Windows emulation is provided by Wine.

WWW: http://www.playonlinux.com/
SVNWeb : Homepage : Distfiles Availability : PortsMon

To install the port: cd /usr/ports/emulators/playonbsd/ && make install clean
To add the package: pkg install playonbsd
PKGNAME: playonbsd

NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
Runtime dependencies:
  1. 7z : archivers/p7zip
  2. bash : shells/bash
  3. glxinfo : graphics/mesa-demos
  4. gpg : security/gnupg
  5. gsed : textproc/gsed
  6. sudo : security/sudo
  7. xdg-open : devel/xdg-utils
  8. xterm : x11/xterm
  9. wine-gecko>=2.21 : emulators/wine-gecko
  10. wine-mono-devel>=4.5.6 : emulators/wine-mono-devel
  11. python2.7 : lang/python27
  12. wine : emulators/i386-wine-devel
  13. __init__.py : x11-toolkits/py-wxPython28
There are no ports dependent upon this port

Configuration Options
===> The following configuration options are available for playonbsd-4.2.8:
     GECKO=on: Wine-gecko HTML rendering support
     MONO=on: Mono bindings or support
===> Use 'make config' to modify these settings

USES:
python:run

FreshPorts PlayonBSD

ReactOS 0.4.0 has been Released

Nearly ten years ago the ReactOS Project released version 0.3.0. Today we are proud to announce the formal release of version 0.4.0. A great deal of work has gone into making this release happen and as we look back it is remarkable to consider how far the project has come since that release a decade ago. This release is both a celebration of and a testament to everything that the ReactOS team and community has achieved together. Thank you to all of you for having stood by the project for this long and we hope rewarding journey. For those of you chomping at the bit to check out the release, go to the download page to get it now.

Image

In Memoriam

It cannot be emphasized enough that ReactOS is where it is today due to the tireless efforts of the people that make up the project. Over the course of the project developers have come and gone but they have all left a mark whether it be in their code or the memories of their interactions with those still with the project. Sadly in two cases these memories are all that we shall ever receive from them. Gé van Geldorp was one of the project’s earlier developers and was heavily involved in the development of the win32 subsystem. He also helped mentor many other developers that joined afterward and is fondly remembered for his willingness to help those just getting started in the project. Brandon Mark Turner was another developer in the earlier days of the project. He worked out a variety of components and was responsible for some of the initial work to make ReactOS buildable with Microsoft’s compiler toolchain. The 0.4.0 release is dedicated to their memory and we hope that its fruition will serve to show at least some degree of our immense gratitude for the effort they put into this project.

Features

Here we document some of the highlights that separate 0.4.0 from not just the 0.3.17 release but also the cumulative achievements that the 0.3.x series achieved.
First of course the bulletpoint shortlist for those of you who don't want to wade through my giant mountain of text.

User-Centric Improvements

  • ext2 read/write and NTFS read support
  • New explorer shell and theme support
  • SerialATA support
  • Sound support
  • USB support
  • VirtualBox and VirtualPC support
  • Wireless networking

Developer-Centric Improvements

  • CMake support for GCC and MSVC compilation
  • Compilation times significantly improved
  • GDB remote debugging interface for kernel debugging
  • WinDBG support
And now onto the meat. In alphabetical order because it’s as good as any other order.

Build Modernization

Those who have been with the project since its early days will likely shudder at recollecting the means by which ReactOS was compiled back then. The first attempt to normalize the situation was in the RBuild system, a custom build specification format based on XML that was supposed to make it easy for developers to add new files and modules to the project. While impressive for its time, it suffered from structural issues that not only introduced very subtle bugs but also prevented the project from using anything but GCC to compile ReactOS.
The solution to this was a migration to the CMake platform, an effort that took many months and saw countless issues fixed. The first formal release using the CMake-based build system was 0.3.15 and since then the modernized build system has allowed developers to use not only GCC but also Microsoft’s compiler and debugging suite to build and test ReactOS, an ability that was crucial to many of the features and improvements listed here today.

Filesystems

Since its earliest days ReactOS has relied on one form or another the FAT filesystem. There was also significant interest from the community for something better, or at least something different, but a variety of technical difficulties prevented the operating system from supporting anything else. While support for ext family of filesystems progressed slowly but steadily probably the more exciting development has been preliminary support for reading NTFS volumes. While bits and pieces of the code were folded into 0.3.17, it was incomplete and 0.4.0 will be the first version to actually provide out of the box support for reading NTFS volumes.

Graphics

From 2D to 3D there were countless improvements to ReactOS’ graphics stack. Optimization work resulted in considerably faster rendering of 2D graphics, in some cases even beating performance on Windows, while support for 3D graphics has steadily advanced since work began in the 0.3.7 time period. Furthermore, architectural fixes released as part of 0.3.8 saw the ability to properly load graphics drivers, another milestone in the project’s goal of compatibility.

Memory

The memory manager, a central piece of any operating system and whose stability and correctness underpins that of the rest of the system. The memory manager that has been with the project for so many years finally saw significant parts of it retired in the 0.3.15 release. More work remains of course but a major milestone was achieved that day.

Networking

Support for networking was first formally introduced in the 0.3.0 release and since then the team has steadily improved upon the functionality and features. These range from the mundane such as simply fixing bugs to adding of wireless support in 0.3.14, affectionately known as the the PI release internally. Since the 0.3.17 release the project has also added in support for SSL, with the inclusion of the mbed TLS library.

NTVDM

A much requested feature for ReactOS was support for 16bit DOS applications. On Windows this support is provided by the NT Virtual DOS Machine (NTVDM) and the ReactOS implementation of it was first formally released in version 0.3.17. Needless to say since then the ReactOS NTVDM has seen considerable improvement to the point where many of the testers are sharing examples of old DOS games resurrected. And one of the biggest advantages to the way in which NTVDM is implemented in ReactOS is that support for it will continue on non IA-32 platforms, including AMD64 and even ARM.

Registry

Hate it or love it, the registry underpins much of the operating system’s configuration in the Windows family and like its NT-based relatives ReactOS also possesses one. The project has gone to great lengths to ensure that its implementation of the configuration manager works not only in ReactOS but is also able to correctly read and modify a registry from Windows, providing the ability for ReactOS’ own bootloader to be able to boot Windows 2003 successfully.

Shell

The explorer shell used in 0.3.0 was originally introduced all the way back in 0.2.0. When it was created ReactOS lacked the proper infrastructure to actually support a proper graphical shell, forcing the old explorer’s creator to reproduce much of the functionality, that was supposed to be provided by the operating system, in the shell itself. This worked for a time but as the OS became more complete the shell was unable to benefit from these improvements. The new explorer shell and all of its supporting infrastructure, and there was a great deal of infrastructure at that, was a cumulative effort by several people and is one of the truly new features being introduced in 0.4.0 with no previous releases possessing it.

Storage

Much as PS/2 connectors slowly fell out of use for keyboards and mice, storage devices in modern computers now use SATA instead of IDE. ReactOS added support for such devices in 0.3.10 by importing the UniATA driver and have steadily improved upon that support ever since.

Sound

What one might presume to be a rather basic piece of functionality was actually an extremely complex undertaking. Support for sound arrived in 0.3.9 and has progressively been improved upon ever since as we move towards a new normal of expecting things to work instead of being amazed that they do.

USB

In this day and age almost every peripheral comes with a USB connector. Initially the project sought to simply provide support for USB mice and keyboards, support first added in 0.3.10, but a full and proper USB stack is ultimately a necessity in this day and age. This stack was first provided in the 0.3.15 release and has seen continued work since.

Visuals

Making the shell look nicer was another oft-requested improvement and one that was a long time coming. In the course of adding that support the project encountered a few bumps of course but in the 0.3.16 release ReactOS was shipped with the Lautus theme for those that wanted to try it out.

Final Notes

More detailed technical information about the release can of course be found on the 0.4.0 wiki page with links to the changelog and other notes. Please also note that the VirtualBox image is not yet live at the time of this release.