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Wednesday, June 3, 2015

New winehq.org Facebook page available

 I recently put up a new winehq.org Facebook page and with the help of Caron Wills from the Empire we have been posting Wine related news and links. We hope the page is a place for Wine related news, information and conversations. With that said we invite you to like and follow us on Facebook.


Putty for Mac
Putty for Mac
$15.00

https://winereviews.onfastspring.com/putty-for-mac



CodeWeavers Experiments with Oculus Support for Mac and Linux

CodeWeavers CrossOver now has support for the Oculus Rift!
Uploaded By Jana Schmid on 2015-05-29 14:44:23
Well, our internal testing builds do, anyway. Here at CodeWeavers, we're excited about what virtual reality can bring to gaming and other computing applications. The Oculus Rift is currently the largest VR (Virtual Reality) headset available for purchase, so we've decided to integrate support for it into CrossOver.

Once we've released support in our public builds, playing Windows Oculus games with CrossOver on your Rift will be just as easy as with any native Mac OSX or Linux Oculus application. Integration between your Windows Oculus application and your hardware should be seamless. We've been "testing" ;) with a DK2 here in the office, and it's been an impressive experience.

Caveats? There's a couple. This is an experimental feature in CrossOver, and some games access the Rift hardware in a way that Wine doesn't yet support. We hope to have this repaired soon, but some particular applications may fail to detect the Rift hardware.

More worryingly, Oculus has decided to drop support for Linux and OSX. While our Oculus integration works for now, it does depend on your having a Linux or Mac OSX SDK, which is no longer supported by Oculus. Depending on changes to future Windows Oculus SDK versions, we could fail to support games built against those new SDKs.

But don't lose hope! It would be difficult, but we could build support for the Windows Oculus SDK in CrossOver. That's right: CrossOver could become the only way to use the Oculus Rift on Mac OSX and Linux. But this is all hypothetical. It depends on what Oculus decides to do for their Linux and Mac users.

If you've got a Rift and are interested in trying out our support, contact our Caron at caron@codeweavers.com and ask for a nightly build. If you want more information about our solution for Oculus, contact our sales team at sales@codeweavers.com. We'd love to have your support and feedback.

We're also interested in building support for other VR headsets. As soon as some other headsets come on the market, like Valve and HTC's Vive headset or Microsoft's HoloLens, we'll be thinking about adding support so you can have the freedom to use your Windows VR games and applications on Linux and OSX.

About Andrew Eikum
Andrew has been a Wine developer at CodeWeavers since 2009. He works on all parts of Wine, but specifically supports Wine's audio. He's also a developer on many of CodeWeavers's software ports.
 

About CodeWeavers
Founded in 1996 as a general software consultancy, CodeWeavers focuses on the development of Wine – the core technology found in all of its CrossOver products. The company's goal is to bring expanded market opportunities for Windows software developers by making it easier, faster and more painless to port Windows software to Mac OS and Linux. CodeWeavers is recognized as a leader in open-source Windows porting technology, and maintains development offices in Minnesota, the United Kingdom and elsewhere around the world. The company is privately held.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Monday, May 25, 2015

GSoC 2015 WineHQ projects

This is from the WineHQ developers mailing list.

Matteo Bruni 

Hey all,

tomorrow the coding period of the Summer of Code begins and I though it might be a nice idea to let the community know about the projects we've got this year. Actually, I though it would be even better if the student themselves wrote a short summary of their own project for the mailing list.

So, with no authority backing me, I'm kindly asking that. No need to write anything too fancy, just a few lines explaining what are you going to work on over the summer and maybe what are the expected benefits for Wine.

Thank you!

Aaryaman Vasishta

Hello!
Thank you for inviting me to this opportunity! I will try my best to keep it short, though it might be a bit long for some. There's a TL;DR at the end, though. :)
A bit about myself. My name is Aaryaman Vasishta and I'm currently studying in my third year of Computer Engineering in Pune Institute of Computer Technology, India. My interests lie in game programming and computer graphics.

My project focuses on implementing the rendering backend for the D3DRM API [1].

D3DRM (Direct3D Retained Mode) is basically a scene graph API running on top of Direct3D's Immediate Mode API. You can say it's more like a rendering engine API which encapsulates Immediate Mode functionality in order to make it easier for programmers to develop 3D scenes using it, making it a possible competitor to OpenGL at the time.

At the moment wine's implementation of this API is mostly full of stubs, and there's quite a bit of work left before something can be drawn on the screen. My role here mainly focuses on implementing object Creation/Initialization functions for some of the main interfaces, mainly devices, textures and viewports, all of which are COM based. If time permits, I will also work on implementing some frequently used frames and lighting functions.
The API is quite old (it has been removed since DX 8 SDK, and the dll doesn't come included with vista onwards) but there are a few popular games that used it. Namely, Lego Rock Raiders and Steel Beasts, and applications as well, like FMS (Flying Model Simulator). So there is some merit in working on this. Implementing these functions will help accelerate further development of this API to get some long-awaited apps to run on wine (I can see quite a few threads on google of people trying to get FMS running, and a couple for LRR too, so there is some demand for it). As an added bonus, I also get to interact with wine's ddraw implementation for this one, which could potentially help ddraw's implementation via possible bug detection/fixes and implementing any ddraw functionality that d3drm requires.


TL;DR: I'm implementing a main chunk of a graphics API called Direct3D Retained Mode, which is based on Direct3D Immediate Mode. The API is mostly a stub in wine and this project should help get things going.

Thank you!
Aaryaman Vasishta

Zhenbo Li

 Hello!

I'm glad to working on Wine GSoC this year. My project's focus is IHMLTXMLHttpRequest. Many websites would use hacks to determine whether the browser was IE6.0 or IE 7+. As XMLHttpRequest object identifier was shipped in IE 7.0[0], the web developers would use ActiveX to access IXMLHttpRequest object. Wine IE implements some new features, so it is common that Wine IE is treated as a IE 7+ browser(like Firebug Lite[1])

Mozilla has implemented nsIXMLHttpRequest[2], and my approach is to call the wine-gecko functions from wine code. I can't tell how many applications' status on appdb will change from "garbage" to "silver/gold", but IMHO, implementing XMLHttpRequest is necessary to make wine IE more usable.

Thanks

 Iván Matellanes

 Hi all!

I'm looking forward to contributing to Wine.
My project consists on implementing part of the legacy Visual C++ iostream runtime, which was shipped with Visual Studio versions up to 6.0 and is currently a stub. I'll work on as many functions as time permits, and one of the key points is to reuse code from the modern Visual C++ runtime library that is already implemented.

Some old applications and games (like MS Reader and Tron 2.0) would benefit from this, as they would run with the built-in library. A quick search on Bugzilla for 'msvcirt' shows several bugs related to unimplemented functions.

Cheers,
Iván.

YongHao Hu

 Hi, all.

Sorry for the late reply. I am happy to join this discussion.

My project focuses on implementing all the functions from tr2 namespace, which was included in the header and being proposed for standardization. Though there are many methods to implement the functions like _File_size and _Equivalent etc, the hard part is finding the most appropriate one.

New applications like MSVC12[1] would benefit from this.


Thank you!

-----

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Friday, May 22, 2015

CodeWeavers CrossOver 14.1.3 has been released

I am delighted to announce that CodeWeavers has just released CrossOver 14.1.3 for both Mac OS X and Linux.  CrossOver 14.1.3 has important bug fixes for both Mac and Linux users.

Mac customers with active support entitlements will be upgraded to CrossOver 14.1.3 the next time they launch CrossOver.  Linux users can download the latest version from http://www.codeweavers.com/.

Change Log For CrossOver Mac and Linux :

14.1.3 CrossOver - May 18, 2015

  • Mac OS X:
    • Fixed graphics problems with character models in the game Banished on certain Mac hardware.
  • Linux:
    • Updated the version of the gnutls library we use for compatibility with newer Debian and Ubuntu distributions. This will fix connection issues in Diablo III as well as other possible problems.
  •  
Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Tuesday, May 19, 2015

PlayOnLinux 5 : We want your opinion!

Edit: apparently there are some people that do not want to play the game and decided to flood the poll. Fair enough. The poll is now closed. Please comment instead.

Hi everybody!
As some of you have heard about it, we are seriously thinking about the future version of PlayOnLinux (a.k.a. PlayOnLinux 5.  The version 4 has a long history and the code contains stuff that makes it very hard to maintain. We really need to have a more stable version if we want to continue to give you the best. If we continue working on PlayOnLinux v4 we are assuming that:
  • PlayOnLinux will no longer have new features
  • PlayOnLinux may become completely broken one day
In this piece of news, I'm going to explain the option we prefer, why are we prefering it and also we are going to ask you if you agree or not.

Please read the whole article before complaining, trolling. It is a really important topic! Once you have read everything and you understand the problem, fell free to send comments and to vote. 

As many of you may have heard, we are seriously thinking about switching from Python to Java. I perfectly understand some concerns and to be honest, I was the first to criticize Java even few months ago.
However there are several reasons that let us think that Java is the right choice for us:
  • Portability: We want PlayOnLinux to be accessible on Linux, FreeBSD, OpenBSD, Mac, ... and why not, being prepared to run on ARM/Android devices later.
  • Maintenability
    • Java do a lot of things to force developers to do things great
    • Java is statically typed. It is a lot easier to do simple task like refactoring, code-checking, ...
    • I have recently discovered the tools that exists Java to measure the code quality and the technical debt and to be honest, it is just impressive. You may have a look at this end of this news (SonarQube)
  • Contributions
    • We've noticed that there were hardly any contribution for PlayOnLinux v4 and we target to make some really infrastructure and guidelines so that everyone contribute. (See "infrastructure" paragraph at the end of this news)
PlayOnLinux is a lot more complex than just a GUI for wine. It is mainly a set of tools allowing you to write very powerful scripts. That is why it is a little more complicated than just a GUI for wine.

Responses to the main concerns

I don't want to install Oracle JDK or any closed program on my computer

We are going to guarantee you that PlayOnLinux v5 is compatible with OpenJDK (GPLv2)

PlayOnLinux will become very slow because Java is very slow

I can ensure you that this is wrong.
Java is a lot faster than Python in general (http://benchmarksgame.alioth.debian.org/u64q/python.html). Moreover, the v4 branch has a lot of non optimal code. The tests we have already done with Java is showing us than what we have developed so fare behave a lot faster that PlayOnLinux 4. To be honest, there is only one drawback: the JVM takes a little more time to start than the python interpreter.

You should have used QT! That makes more sense.

You may be right, but I'm talking about the language here, not about the graphical interface. So far, we've started to work with OpenJFX:
  • It is Open Source
  • It is customisable with some CSS
  • It supports GPU acceleration
  • We could support different skins for PlayOnLinux or imagine a Steam-Like interface. Everything is possible!
  • It is portable
Drawbacks
  • It may not be fully integrated with your Desktop theme
However, the design of PlayOnLinux v5 perfectly allows to implement several user interface and let users chose the one they want. So it is perfectly possible to implement a QT interface with QTJambi for example: http://en.wikipedia.org/wiki/Qt_Jambi. (But it is not a priority. A command line interface is more important)

Java applications are ugly, not integrated to the system.

You may be talking about Swing. In our case, we are planning to use different interfaces that look a lot better.

Java is insecure, there are so many security patches

The reason for that is that Java also has a "sandbox" mod which is often used to allow browser to execute some Java code without the approval of the user. We do not want to run PlayOnLinux on your web browser, so that's fine if you disable your browser plugin.

Proposal of a new design

A image is better to start. We plan to replace bash script with python scripts.
  • Python scripts will be directly run by Java (yes it is possible thanks to Jython!).
  • We are going to get a small part of PlayOnLinux v4 code just for backward compatibility (after some cleanup of course)
  • A lot of effort are going to be made to ensure the good quality of the code.

So you plan to run Wine inside Bash inside python inside Java :-O.

Of course not, that is where Jython comes. Jython is not using your system python at all! In fact it is a library that compile your python code into Java class on runtime. Basically, it means than it can just run your python script directly on the Java Virtual Machine without depending on Python. In fact, there will be less layer than there are today because the scripts will be able to execute Java codes directly without needing to create any sockets or other stuff like that.

Tasks that have already been done so far

Infrastructure

We have set up two tools:
  • Jenkins (http://www.playonlinux.org:8080). This tool will periodically run unit tests to be sure that the code stays in a stable state
  • SonarQube (http://www.playonlinux.org:9000). This tool will periodically scan the whole code to measure its quality. It is a really powerful tool that is giving us precious advice.
  • GitHub (https://github.com/PlayOnLinux/POL-POM-5/)

Programing

We have developed the following component as a proof of concept. If you agree with us, we are going to continue on that way to be able to propose you the best version of PlayOnLinux in the next few months.
  • PlayOnLinux core
    • Dependency injection
    • Unit test
  • PlayOnLinux core script management (all keywords are not yet implemented though)
    • PlayOnLinux Python script compatibility
    • PlayOnLinux Legacy (v4) script compatiblity
    • Script exemples
  • Install window (with remote downloading)
  • Other important stuff
    • GPG Script signature check
    • Complete wine registry parser (it means that you are going to be able to browse the registry with a very few line of script)
    • Wine management: Create a prefix with a progressbar, ...
    • Filesystem management (Copy with progressbar, download with progressbar)

Conclusion

So far, I'm pretty confident that this version can perform a lot better than v4.
  • The core we have is a lot faster
  • The scripts are smoother
  • We have a really clean code (for the moment at least)
  • We have a really clean infrastructure
  • Some external people have already shown interest in contributing to v5 code (by sending small patches)
However, I want to have your opinion about this choice. Please send the most comment as you can and talk freely. Please provide arguments with your commentary so that we can progress.

Now the time has come to vote!

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Monday, May 18, 2015

CodeWeavers CrossOver 14.1.3 ChangeLog

CodeWeavers recently released CrossOver 14.1.3 for Linux and Mac. Gaming performance continues to advance with this release. The full change log is provided below.

 You Can use promo code TOM23 in CodeWeavers store and save 20% off the normal retail price.

14.1.3 CrossOver - May 18, 2015
  • Mac OS X:
    • Fixed graphics problems with character models in the game Banished on certain Mac hardware.
  • Linux:
    • Updated the version of the gnutls library we use for compatibility with newer Debian and Ubuntu distributions. This will fix connection issues in Diablo III as well as other possible problems.
Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Saturday, May 16, 2015

Oculus Rift to drop support for Mac and Linux but their is still CodeWeavers to fill the gap

Oculus announced today that they will be dropping support for their Virtual Reality Oculus Rift platform on Mac and Linux due to the need to focus solely on the Windows platform for the foreseeable future. Here is the post from the Oculus site giving hardware specifications and the demise of Mac and Linux support.

Powering the Rift

About Atman Binstock:

Atman is Chief Architect at Oculus and technical director of the Rift. Before joining, he was one of the lead engineers and driving forces behind Valve’s VR project, creating the ‘VR Room’ demo that garnered so much excitement at Steam Dev Days. Prior to Valve, Atman led several projects at top companies in the industry including RAD, DICE, and Intel.

 Given the challenges around VR graphics performance, the Rift will have a recommended specification to ensure that developers can optimize for a known hardware configuration, which ensures a better player experience of comfortable sustained presence. The recommended PC specification is an NVIDIA GTX 970 or AMD 290, Intel i5-4590, and 8GB RAM. This configuration will be held for the lifetime of the Rift and should drop in price over time.


The Rift is specifically designed to deliver comfortable, sustained presence – a “conversion on contact” experience that can instantly transform the way people think about virtual reality. As a VR device, the Rift will be capable of delivering comfortable presence for nearly everyone. However, this requires the entire system working well.

Today, that system’s specification is largely driven by the requirements of VR graphics. To start with, VR lets you see graphics like never before. Good stereo VR with positional tracking directly drives your perceptual system in a way that a flat monitor can’t. As a consequence, rendering techniques and quality matter more than ever before, as things that are imperceivable on a traditional monitor suddenly make all the difference when experienced in VR. Therefore, VR increases the value of GPU performance.

At the same time, there are three key VR graphics challenges to note: raw rendering costs, real-time performance, and latency.

On the raw rendering costs: a traditional 1080p game at 60Hz requires 124 million shaded pixels per second. In contrast, the Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second. At the default eye-target scale, the Rift’s rendering requirements go much higher: around 400 million shaded pixels per second. This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering.

Traditionally, PC 3D graphics has had soft real-time requirements, where maintaining 30-60 FPS has been adequate. VR turns graphics into more of a hard real-time problem, as each missed frame is visible. Continuously missing framerate is a jarring, uncomfortable experience. As a result, GPU headroom becomes critical in absorbing unexpected system or content performance potholes.

Finally, we know that minimizing motion-to-photon latency is key to a great VR experience. However, the last few decades of GPU advancements have been built around systems with deep pipelining to achieve maximum throughput at the cost of increased latency; not exactly what we want for VR. Today, minimizing latency comes at the cost of some GPU performance.

Taking all of this into account, our recommended hardware specification is designed to help developers tackle these challenges and ship great content to all Rift users. This is the hardware that we recommend for the full Rift experience:
  • NVIDIA GTX 970 / AMD 290 equivalent or greater
  • Intel i5-4590 equivalent or greater
  • 8GB+ RAM
The goal is for all Rift games and applications to deliver a great experience on this configuration by default. We believe this “it just works” experience will be fundamental to VR’s success, given that an underperforming system will fail to deliver comfortable presence.

The recommended spec will stay constant over the lifetime of the Rift. As the equivalent-performance hardware becomes less expensive, more users will have systems capable of the full Rift experience. Developers, in turn, can rely on Rift users having these modern machines, allowing them to optimize their game for a known target, simplifying development.

Apart from the recommended spec, the Rift will require:
  • Windows 7 SP1 or newer
  • 2x USB 3.0 ports
  • HDMI 1.3 video output supporting a 297MHz clock via a direct output architecture
The last bullet point is tricky: many discrete GPU laptops have their external video output connected to the integrated GPU and drive the external output via hardware and software mechanisms that can’t support the Rift. Since this isn’t something that can be determined by reading the specs of a laptop, we are working on how to identify the right systems. Note that almost no current laptops have the GPU performance for the recommended spec, though upcoming mobile GPUs may be able to support this level of performance.

Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows. We want to get back to development for OS X and Linux but we don’t have a timeline.

In the future, successful consumer VR will likely drive changes in GPUs, OSs, drivers, 3D engines, and apps, ultimately enabling much more efficient low-latency VR performance. It’s an exciting time for VR graphics, and I’m looking forward to seeing this evolution.

Last week I posted about CodeWeavers en-pending support for Oculus Rift on Mac and Linux see the original post here. So with this lasted announcement from Oculus it looks as tho CodeWeavers is going to be the only game in town to support Rift VR on Mac and Linux for the foreseeable future.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Thursday, May 7, 2015

CodeWeavers to support Oculus Rift virtual reality headset in CrossOver Linux and Mac

I just seen a Tweet from CodeWeavers that they are working hard on Supporting the upcoming Oculus Rift VR headset in their flagship CrossOver offerings on Linux and Mac. Here is a post from SoftPedia about the Oculus Rift pending release.

After a long wait and plenty of speculation, Oculus has just revealed the highly anticipated consumer version of its Rift virtual reality headset, alongside a firm release period of the first quarter of 2016.
 
Oculus amazed millions of gamers with the first version of its Rift headset, which brought virtual reality in a pretty great package, and quickly racked up millions in terms of crowdfunding via Kickstarter.
After having unleashed not one but two different developer early versions of the headset, the startup was acquired by social media giant Facebook and started hiring even more experienced staff to help bring the long-awaited consumer version of the Rift to life.

The final Oculus Rift VR headset is coming in early 2016


Now, after we heard a few recent rumors, Oculus confirms on its website that the final version of the Rift has been nailed down in terms of design and will arrive in the first quarter of 2016.
The announcement also confirms that pre-orders for the highly anticipated devices are going to open up later this year so that fans can make sure they get it as soon as possible.

According to Oculus founder Palmer Luckey, the Rift encompasses not only a device but a full virtual reality ecosystem that allows for an optimum experience even for newcomers or less technically skilled users.

What's more, this final version of the device builds on the Crescent Bay prototype by improving the head tracking to allow for seated and standing users, but also comes with a better design and a more natural fit, as you can see in the new render images below.

"The Rift delivers on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality. The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit," he says.

More details about the hardware, software, and games that will be made for VR using the Rift are set to appear in the near future. The full tech specifications are already scheduled to surface next week.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Monday, May 4, 2015

The Zen of Rolling Rocks Uphill

From Jon Parshall Blog :

I'm coming up on my 13-year anniversary with CodeWeavers in the next couple months. And the question of the hour is: why did I decide to come to CodeWeavers, rather than staying in my previous role as an IT consultant? And was that a good call, particularly given that my livelihood is connected to an insanely difficult open-source technology like Wine?



The parking lot at CodeWeavers. Note the shocking lack of BMWs and Porsches...
Our fabulous parking lot. Note the shocking lack of BMWs and Porsches...
Flash back to the summer of 2002. I was working as an independent business analyst, doing a gig at a large local real-estate firm. I was making very good money. I was also
absolutely bored to tears. So when Jeremy White came calling, saying he needed a right-hand man to help him run CodeWeavers, and that he couldn't really pay me hardly anything to start, and would I like an "opportunity" like that, I honestly didn't hesitate much before saying "Why, yes! I would love an opportunity to work for an obscure, struggling software company while earning a lot less money, and a lot more aggravation!"

Fast-forward to 2015, and here I am. Still. And CodeWeavers is still doing pretty much the same thing: selling CrossOver. We're making more money, but not tons more. And from a technical perspective, we're still rolling a gargantuan rock uphill. Yeah, Wine has come a long way in thirteen years. It runs a lot more stuff now. But it's still a colossal pain in the butt to improve it. And not only that, but as more people have adopted tablets and smartphones, the importance of the Windows software marketplace has slowly diminished (sort of like my hairline), meaning that the hard work we do is arguably less important now than it was when I came aboard. Isn't that just awesome?

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

CodeWeavers CrossOver 14.1.1 has been released

Josh DuBois Sent this message to CodeWeavers Forums

I am delighted to announce that CodeWeavers has just released CrossOver 14.1.0 for both Mac OS X and Linux.  CrossOver 14.1.0 has important bug fixes for both Mac and Linux users.

CrossOver 14.1.0 fixes a bug which prevented the .NET 3.5 run-time from installing.  We have fixed a crash in Outlook and improved connectivity with certain Exchange servers.  On OS X, we have fixed a problem with maximized windows which impacted Quicken.  For users of Ubuntu Linux, we have updated our packaging so that CrossOver installs cleanly on Ubuntu 14.04.2.  We have improved the start-up time of the CrossOver Software Installer on all Linux platforms.

Mac customers with active support entitlements will be upgraded to CrossOver 14.1.0 the next time they launch CrossOver.  Linux users can download the latest version from http://www.codeweavers.com/.

 Change Log :

14.1.1 CrossOver - April 21, 2015
  • Mac OS X:
    • We have improved joystick support for several games, including Final Fantasy VII and Vanguard Princess (winmm support was improved, so any game which uses this should benefit).
  • Other changes:
    • Allow a new behavior by setting an environment variable, CX_DIRECT_DESKTOP. Bottles created when this environment variable is set will use the native Desktop directly instead of putting a link to it on the Windows Desktop
Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Tuesday, April 21, 2015

CodeWeavers CrossOver 14.1.1 ChangeLog

CodeWeavers recently released CrossOver 14.1.1 for Linux and Mac. Gaming performance continues to advance with this release. The full change log is provided below.

 You Can use promo code TOM23 in CodeWeavers store and save 20% off the normal retail price.

14.1.1 CrossOver - April 21, 2015
  • Mac OS X:
    • We have improved joystick support for several games, including Final Fantasy VII and Vanguard Princess (winmm support was improved, so any game which uses this should benefit).
  • Other changes:
    • Allow a new behavior by setting an environment variable, CX_DIRECT_DESKTOP. Bottles created when this environment variable is set will use the native Desktop directly instead of putting a link to it on the Windows Desktop
Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Monday, April 20, 2015

PlayOnLinux PlayOnMac 4.2.7 has been released



Hi all, we are proud to announce the 4.2.7 release of PlayOnLinux/PlayOnMac!

Among the visible changes, first a regression fix: "Install non-listed applications" should now be visible all the
time, even while the list of install scripts is being updated:



During installations, a small (i) information icon was already showing up at the bottom of the wizard window for scripts that use POL_SetupWindow_SetID; Clicking on it would lead users to the script page on the web site. For scripts that support the embedded debugger (scripts that use POL_Debug_Init), there will now also be a second icon next to it to open the debugger window to show the installation log:



PlayOnLinux would display important informations at the beginning of the first installation, but not show them again so you don't have to click thru them with each installation. It will now display those informations until you click "Don't remember me" (after actually reading the messages of course!). This feature is also available for your own install scripts, as the new statement POL_SetupWindow_notice:



The Wine versions manager display has been changed to display a small lock (and bold text) for versions currently in use by some virtual drives, so you can more easily remove the versions that are no longer used:



Beside that, this version also contains its share of bugfixes and code cleanups, so here's the full changelog:

* Detect and abort scripts when trying to run 64bit programs with 32bit Wine
* POL_DetectVideoCards: list VGA compatible controllers and 3D controllers (#5012)
* Add support for several other value types than REG_SZ to registry
  updating statements (#5013)
* POL_Wine_SelectPrefix: abort if no prefix name is provided
* Sort install scripts lists case insensitively (iTunes)
* Fix "hash-bang" line in shortcuts so they're actually executable
* Deprecate the usage of $REPERTOIRE in PlayOnLinux own code
* Translate remaining french comments and identifiers in Bash code
* Improve POL_Wine_PrefixDelete to remove ancillary resources (shortcuts, icons,...)
* Wine versions manager: attributes tell apart used versions instead of
  unused versions; Add an extra warning when about to remove a version in use
* Avoid Python detection loops
* Display wx version found
* Fix Settings > Internet menu (#4989, thanks to rupert)
* Workaround for Wine bug #37575 (#5023)
* Improve find_binary function and make it public as POL_System_find_file
* Add support for .lnk, .bat and .cmd files to POL_Shortcut and POL_SetupWindow_shortcut_creator
* Added an icon to open the debugger from the installation wizard when
  POL_Debug_Init has been called (#4948)
* Implement POL_SetupWindow_notice to display important messages, but
  allow the user to acknowledge them once and for all ("Don't remind me") (#2036)
* POL_OpenShell (Configure > Misc > Open a shell) bug fixes
* Add a warning when OpenGL autotests are missing (user support)
* Make sure "Install non-listed application" link is always visible in
  install window
* POL_SetupWindow_cdrom: don't suggest "*" when no CDROM has been found
* Remove use of remaining os.system() calls (less overhead, less quoting nightmare)
* Use os.kill() instead of shell command
* Use of "exec" to avoid some useless extra Bash processes
* polconfigurator interface cleanup (no risk of translation breakage)



Enjoy!

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Saturday, April 18, 2015

Hope on the Horizon for Android Games as CodeWeavers Reveals a Technology Preview for CrossOver Android

CodeWeavers is planning on releasing a technology preview for CrossOver Android sometime this summer. This will give YOU the opportunity to try it out and make suggestions as to how we can improve the CrossOver Android experience and what Windows games and software we should focus our efforts in supporting. Much like CrossOver Mac and CrossOver Linux, our users will have a voice in the direction of the product. And even more so than CrossOver for Mac and CrossOver for Linux, we believe that this type of technology is incredibly compelling considering that you can't run Microsoft Windows on an Android tablet – at all.

With more focus on making Windows games portable on Android devices, it's possible that a whole new game experience is coming in the not so distant future. Games with depth and real AI and multiplayer functionality that create real excitement for gamers. I'm excited to see the next evolution of gaming. But hey if that doesn't work, we will always be able to fling disgruntled birds.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Sunday, March 29, 2015

Codeweavers releases CrossOver 14.1.0 for Linux and Mac

CodeWeavers recently released CrossOver 14.1.0 for Linux and mac with a host of bug fixes and application support. Below is the full change log for Crossover 14.1.0 that deatails all the major changes in this release.

Keep in mind you can use deal code ( TOM23 ) in CodeWeavers online store and get a instant 20% discount off the normal retail price.

14.1.0 CrossOver - March 17, 2015
  • Application Support:
    • It is again possible to install .Net 3.5.
    • Fixed a hang when using ATOK, a third-party Japanese input method.
    • The Equation Editor menu bar in Word 2003 and Word 97 now works.
    • The Equation Editor in Word 2003 will no longer freeze after multiple launches.
    • Typing a URL into an outgoing email in Outlook 2003 now automatically generates a clickable hyperlink.
    • Changing fonts in Outlook 2003 is now possible.
    • Improved behavior of CrossOver's built-in web browser in certain web-sites.
    • Fixed a crash when displaying certain characters with Uniscribe in Outlook 2010.
  • Mac OS X:
    • Fixed a bug which caused application launchers to disappear when a bottle was renamed.
    • Fixed a problem which made it difficult to change the window size for a maximized window (Quicken was among the impacted applications).
  • Linux:
    • Updated package dependencies to allow installation on Ubuntu 14.0.4.2.
    • Optimized the CrossOver Software Installer for faster startup times in many cases.
    • Fixed a bug which sometimes caused CrossOver to fail to open links in native web browsers.
    • Added a new option, --destdir, to various internal CrossOver command line tools. This may make package generation for Gentoo Linux easier.
     
Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Monday, March 16, 2015

CodeWeavers CrossOver 14.1.0 ChangeLog

CodeWeavers recently released CrossOver 14.0.3 for Linux and Mac. Gaming performance continues to advance with this release. The full change log is provided below.

 You Can use promo code TOM23 in CodeWeavers store and save 20% off the normal retail price.

 14.1.0 CrossOver - March 16, 2015
  • Application Support:
    • It is again possible to install .Net 3.5.
    • Fixed a hang when using ATOK, a third-party Japanese input method.
    • The Equation Editor menu bar in Word 2003 and Word 97 now works.
    • The Equation Editor in Word 2003 will no longer freeze after multiple launches.
    • Typing a URL into an outgoing email in Outlook 2003 now automatically generates a clickable hyperlink.
    • Changing fonts in Outlook 2003 is now possible.
    • Improved behavior of CrossOver's built-in web browser in certain web-sites.
    • Fixed a crash when displaying certain characters with Uniscribe in Outlook 2010.
  • Mac OS X:
    • Fixed a bug which caused application launchers to disappear when a bottle was renamed.
    • Fixed a problem which made it difficult to change the window size for a maximized window (Quicken was among the impacted applications).
  • Linux:
    • Updated package dependencies to allow installation on Ubuntu 14.0.4.2.
    • Optimized the CrossOver Software Installer for faster startup times in many cases.
    • Fixed a bug which sometimes caused CrossOver to fail to open links in native web browsers.
    • Added a new option, --destdir, to various internal CrossOver command line tools. This may make package generation for Gentoo Linux easier.
Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Friday, February 27, 2015

PlayOnLinux PlayOnMac 4.2.6 and Wiki now available




Hello, Linux and Mac community! We are proud to announce the release of the newest version of PlayOnLinux and PlayOnMac. It can be downloaded here.

Thanks to everyone who submitted bugs and posted in the forums to help make each release better than the last.

The changelog for this 4.2.6 can be found below:
  • Use $ POL_TERM more Consistently, allow POL_TERM global configuration override. Beware, the carrier must terminal -T and -e options, so gnome-terminal Does not Qualify (gnome-terminal.wrapper Does though)
  • Add a function to compute a hash of a POL_Wine_VersionSignature Wine Package
  • Python version string extraction hardening (# 4895)
  • POL_System_PartInfo APPROBATION thru mount filesystems point INSTEAD of device (Btrfs subvolumes compatibility)
  • Modify bash / document_reader to pass extra arguments Unchanged ( http://www.playonlinux.com/en/topic-12519-Pass_arguments_to_PDFXChange_Viewer.html )
  • Remove "skipped lines" messages When The debugger gets the focus back
  • POL_Shortcut: do not overwrite $ binary logging to Improve
  • mainwindow: make boxen alert child of the main window So They can not get lost behind --other windows
  • Prevent POL_Download_Resource clobbering $ APP_ANSWER
  • Critical error: wget throwing SSL error when Install Components uses wget (bug 5002)
We have also started an official Wiki page that is going to be filled to the brim with Information regarding POL/POM, Wine, scripting, and more. As of now, all current documentation has been moved to the new wiki. It is located here: http://wiki.playonlinux.com
 
Be sure to check back there often, as there will we new info added as often as we can.

Enjoy!

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Wednesday, February 25, 2015

WineBottler 1.7.37 has been released

Fixed OpenGL and X11 fallback

This update comes with
  • fix for the X11 fallback (missing dylib).
  • fix for code signing on OS X 10.10 – that should allow you to install WineBottler without lowering your security-settings.
And it is pushing Wine.app to 1.7.37.

Wine changelog: winehq.org

There will be an update to the stable branch of WineBottler and Wine.app, based on Wine 1.6.2 and all the new WineBottler features that appeared since WineBottler 1.6.1 came out.
That said, I will land some major changes to the unstable branch starting next week :) .

riotRunning Notepad++ 6.7.3 on WineBottler on OS X Yosemite.

As usual: head over to winebottler.kronenberg.org and download your copy :) .

enjoy!

Mike

Friday, January 23, 2015

SimCity4 Deluxe Installer updated with Steam support

The installer for SimCity 4 Deluxe has been updated to use the newest version of Wine, as well as having added Steam support for newer purchasers of this fantastic, old-school game.

Enjoy!

MiniatureMiniature


Check it out here.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.




Saturday, January 17, 2015

WineBottler 1.7.34 has been released

Improvements for Yosemite
Just a small update for WineBottler.
False positives for AV

As noted earlier, the no-op file winemenubuilder.exe triggered some anti virus checks. Starting with 1.7.34 it should pass them all.
Speaking of viruses
Please download WineBottler directly from http://winebottler.kronenberg.org – there are some “download”-websites” that bundle WineBottler into an installer that will install adware on your system, too.

UI Improvements
Tweaking the new look and adding it to the progress window.

Bugfixing
Fixed a bug, that prevented WineBottler from finishing custom Apps on some Yosemite Macs.
Pushing Wine.app to 1.7.34.

Wine changelog: winehq.org
If you should still have issues with AV or generating custom Apps still freezes for you, please let me know.

By the Way:
You can find news on WineBottler now on weibo and vk, too!

riot

On WineBottler on OS X Yosemite... head over to winebottler.kronenberg.org and grab your copy :) .

enjoy

Mike

Friday, January 9, 2015

Missing font issue in Photoshop CS6 now fixed

An update to the Adobe Photoshop CS6 installer has just come out that fixes the missing fonts on certain systems. If you were experiencing this issue, then you will want to delete your virtual drive for PS, and reinstall using the official installer.

Let us know if there are further issues. Enjoy!

MiniatureMiniature

Check it out here.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Wednesday, December 31, 2014

CodeWeavers CrossOver Mac and Linux India China Russia and international prices

A brief description of just what CrossOver Mac or Linux entails

 CrossOver allows you to install many popular Windows applications and games on your Intel OS X Mac or Linux PC. CrossOver includes an easy to use, single click interface, which makes installing Windows software simple and fast. Once installed, your application integrates seamlessly in OS X. or Linux.  Just click and run your application directly from the OS X Finder or Linux Menu Bar. Clicking a Windows file or document - including email attachments - will launch the appropriate Windows program, allowing you to work on the files. Best of all, you do it all easily and affordably, without needing to purchase a Microsoft operating system license.

Many people still are not aware that CodeWeavers has international  pricing for CrossOver, Here is a international price sheet  from a older post here.

Click on the above image and it will enlarge so you can see the text in this price list.

Most sites list the American or United Kingdom price when this is the correct price for American U.K buyers the price will change depending upon where you live actually. I personally live in the Southern Philippines and at this time a full copy of CrossOver cost just $15.95 and then you can apply a promo code on top of that and get a further discount. look at the bottom of any post here and you will see that I encourage people to use ( TOM23 ) and get a instant 20% discount.


Here is a screenshot ( click to enlarge ) of the prices of CrossOver Mac in the Philippines with the ( TOM23 ) promo code applied. The price in India, China, Russia etc etc will be similar to the prices shown  here.

I'm also adding in the 20% promo code discount, don't forget to apply ( TOM23 ) and get CodeWeavers CrossOver Mac or Linux for as low as $7.46 today !!!

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Tuesday, November 18, 2014

CodeWeavers CrossOver 14.0.3 ChangeLog

CodeWeavers recently released CrossOver 14.0.3 for Linux and Mac. Gaming performance continues to advance with this release. The full change log is provided below.

 You Can use promo code TOM23 in CodeWeavers store and save 20% off the normal retail price.

14.0.3 CrossOver - November 17, 2014
  • Application Support:
    • A bug has been fixed which allows MetaTrader 4 to work with CrossOver.
    • A bug has been fixed which allows Rift to work with CrossOver.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Friday, October 31, 2014

CodeWeavers CrossOver 14.0.1 ChangeLog

CodeWeavers recently released CrossOver 14.0.1 for Linux and Mac. Gaming performance continues to advance with this release. The full change log is provided below.

 You Can use promo code TOM23 in CodeWeavers store and save 20% off the normal retail price.

14.0.1 CrossOver - October 30, 2014
  • Mac OS X:
    • Fixed a bug which caused Steam to sometimes fail to launch games after the 'Play' button was pressed.
  • Application Support:
    • Fixed installation for certain version of Quicken 2015.
    • Mouse-look should now work in Guild Wars 2.
Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Thursday, October 16, 2014

CodeWeavers CrossOver 14.0.0 ChangeLog

CodeWeavers recently released CrossOver 14.0.0 for Linux and Mac. Gaming performance continues to advance with this release. The full change log is provided below.

 You Can use promo code TOM23 in CodeWeavers store and save 20% off the normal retail price.

14.0.0 CrossOver - October 16, 2014
  • Mac OS X:
    • CrossOver's Graphical User Interface has been entirely redone. Windows applications can now be easily launched from within CrossOver itself, and much of the rest of the user interface has been simplified.
    • The CrossOver Software Installer more prominently displays all search results when a user searches for an application to install, making it easier to find the desired application.
  • Linux:
    • CrossOver can now automatically detect and install missing packages on many Linux distributions, making it easier to get the packages you need. CrossOver will attempt to install a minimal set of packages on first-run, and will also attempt to install packages needed by specific Windows applications when those Windows applications are installed.
    • CrossOver has fixed a bug with the way it uses threads in GTK+ (this bug fix allows CrossOver to run on Ubuntu 14.10).
    • CrossOver should now detect proxy settings on systems which use GSettings.
    • Fixed proxy detection for certain KDE configurations.
  • Application Support:
    • New Supported Applications:
      • CrossOver now supports Quicken 2015 on both OS X and Linux.
      • CrossOver now supports Hearthstone on Linux.
      • CrossOver now supports Cube World on both OS X and Linux.
      • CrossOver now supports Path of Exile on both OS X and Linux.
      • CrossOver now supports Warcraft III on Linux.
      • CrossOver now supports Euro Truck Simulator 2 on both OS X and Linux.
      • CrossOver now supports Terraria on both OS X and Linux.
      • CrossOver now supports South Park: The Stick of Truth on both OS X and Linux.
      • CrossOver now supports Xenonauts both OS X and Linux.
    • Bug fixes:
      • The "Save a copy as" feature in Quicken 2014 is now functional.
      • Quicken 2014 is now able to validate data files.
      • Quicken 2014 now displays its update notice correctly.
      • Quicken 2014 will now remember when its windows are re-sized.
      • Scrolling using a trackpad on an Apple laptop will now work in Quicken 2014.
      • Formatting of message timestamps in Outlook 2010 has been improved.
      • Many games - Deus Ex: Human Revolution - no longer require the Legacy X Window System to run on OS X.
      • CrossOver's built-in web browser has improved and now loads more sites, including the U-Haul website and the website for the United States Copyright Office.
      • Steam can now be hidden reliably on OS X.
      • Legacy Family Tree 7 will now run under CrossOver on OS X.
      • Printing will now work when MathType is installed alongside Word 2007.
  • Other Improvements:
    • CrossOver 14.0.0 is based on Wine 1.7.25 which includes over 5,000 patches that fix bugs and add greater Windows compatibility.
Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

CODEWEAVERS LAUNCHES CROSSOVER 14

Update includes support for new “Yosemite” Mac Operating System
Runs Quicken 2015, many newer games; Includes latest, greatest Wine 1.7.25

 
SAINT PAUL, Minn (October 16, 2014) — CodeWeavers, Inc., developer of CrossOver—the easiest, fastest way to run Windows software on Mac and Linux, announced today the release of CrossOver 14. With CrossOver 14, you can run thousands of Windows software titles, without the need to buy a Windows OS license.

CrossOver 14 features support for Apple’s latest operating system release of Mac OS 10.10, more commonly known as “Yosemite,” which was released on 16 October, 2014. CrossOver 14 works “out-of-the-box” with Yosemite, and will give Mac users all the benefits from this much anticipated OS release.
CrossOver 14 contains support for many newer Windows applications, a prominent example being Quicken 2015. CrossOver also supports many games, including new support for the very popular Hearthstone (on Linux), as well as other titles such as Cube World, Path of Exile, Warcraft III, Euro Truck Simulator 2, Terraria, South Park: The Stick of Truth, and Xenonauts. CrossOver also runs thousands of other Windows titles of all types.

CrossOver 14 also includes the very latest release of Wine: Wine 1.7.25. Wine is an open-source software allowing Windows programs to be run on Unix-based operating systems without the need for Windows itself. Wine also delivers superior performance and simplicity compared with virtual machine. The latest release, Wine 1.7.25, embodies another year’s worth of Wine development, including nearly 5,000 new patches and application improvements to hundreds of different Windows applications.
CrossOver 14 is available immediately at www.CodeWeavers.com.
Wondering if your favorite Windows software title will run under CrossOver? Visit c4.CodeWeavers.com to find out.

About CodeWeavers
Founded in 1996 as a general software consultancy, CodeWeavers focuses on the development of Wine –the core technology found in all of its CrossOver products. The company’s goal is to bring expanded market opportunities for Windows software developers by making it easier, faster and more painless to port Windows software to Linux. CodeWeavers is recognized as a leader in open-source Windows porting technology, and maintains development offices in Minnesota, the United Kingdom and elsewhere around the world. The company is privately held. For more information about CodeWeavers, log on to www.codeweavers.com.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Thursday, July 31, 2014

CodeWeavers CrossOver for Linux and Mac discount dealcode promo code coupon code save 25% off retail today

The following CodeWeavers CrossOver promo codes are available for discounts from 10% to 20% off CodeWeavers products for Linux and Mac users. You can share these coupon codes with your friends or post them on your website, social media accounts such as Google+, Facebook, Twitter, etc. etc.

 Your big Crimbo 2015 savings are here : TOM23

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

CodeWeavers releases CrossOver 13.2.0 for Linux and Mac

CodeWeavers recently released CrossOver 13.2.0 for Linux and Mac. Gaming performance continues to advance with this release. The full changelog is provided below.

 You Can use promo code TOM23 in CodeWeavers store and save 20% off the normal retail price.

13.2.0 CrossOver - July 10, 2014
  • General Bug Fixes:
    • Fixes for stability of games running with Performance Enhanced Graphics.
    • Adobe Acrobat 10 and 11 will now install.
    • Users with certain non-Latin characters in their codeweavers.com usernames can now successfully register CrossOver.
  • Linux:
    • CrossOver now depends on several additional packages, which in turn allows more Windows applications to run without further user intervention.
    • Certain Linux kernel versions (3.14 at least) broke support for running 16-bit code. CrossOver cannot overcome this limitation on its own. CrossOver now detects the situation and informs the user about it, and will also succeed in creating a win98 bottle on such a kernel.
Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Saturday, May 3, 2014

WineBottler 1.7.16 has been released

Bumping Wine to 1.7.16. Loads of regsrv32 errors fixed, Yay.

See the full Wine changelog at winehq.org.

WineBottler VLC TearsOfSteel

As usual: head over to winebottler.kronenberg.org and grab your copy.

Wine 1.7.18 Released

The Wine development release 1.7.18 is now available.
What's new in this release:
  • Improved OLE Accessible Object support.
  • Window sizing improvements in the Mac driver.
  • Fixes for various memory issues found by Valgrind.
  • A few more MSHTML functions.
  • Some DirectDraw cleanups.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

 Bugs fixed in 1.7.18 (total 80):

   5944  IBM Lotus Notes 7.x/8.x: 'File > Preferences > User Preferences...' results in crash
   9667  Grim Fandango hangs if X in 24bpp mode
  13581  mouse corruption in lionheart
  14060  Magic: The Gathering Online 3.x fails to connect/login to server
  15784  Grim Fandango: altered colors
  16966  Powerslide segfaults
  17105  Magic: The Gathering Online 3.0 fails to log in with L0014
  18119  SmartDraw 2009/2010/CI aborts after displaying trial window
  18433  Rosetta Stone Online Spanish (version 0.87594D 221) hangs at "5" during startup
  18614  Problem with starting of wine or winecfg
  19151  Spotify crashes in the mittle of a song and give me a pop-up fault message
  19896  GPS Utility 5.02 fails to connect to GPS device (USB serial)
  20336  GetDriveTypeW exposes partially uninitialized out parameter iosb in NtDeviceIoControlFile ?
  20853  Write buffer overflow in msi/tests/automation.c?
  22515  Gothic 2 1.3 Infogrames Edition installer crashes
  22781  ExpressPCB crashes when you try to upload a board
  23857  Half-Life (Steam) doesn't run
  23995  Football Manager 2010 fails to start
  24064  Many steam games crash because of GameOverlayRenderer.dll
  25241  Steam: Source based games will not start
  26043  advapi32/security tests shows some leaks in valgrind
  26066  use after free in X11DRV_GetKeyboardLayout?
  26639  Steam: crashes randomly while downloading L4D2
  26895  Microsoft 3D Movie Maker: rendering is red mesh/black text on black background
  27102  VoipBuster 4.x crashes on startup
  27413  Segmentation fault in Kudos 2 Demo
  27441  El Matador crashes when starting a level(ASSERTION failed)
  28398  Might & Magic VI Heroes - fails to start game, crashes right after menu
  28621  Magic: The Gathering Online 3.x updater tool 'Kicker.exe' hangs
  28628  advapi32/security.ok: GetTokenInformation(Token, TokenGroups,...) returns partial garbage leading to uninitialized memory accesses?
  28695  Uninitialized variables in create_rebar
  28697  ieframe/tests/ie.ok: Use-after-free (after ImageList_ReplaceIcon)
  28708  gdiplus/tests/image.ok: test_fromhicon triggers reference of uninitialized variable from SetDIBits
  28712  winhttp/notification.ok: invalid read in check_notification
  28761  ddraw/tests: invalid writes in ddraw_surface7_Release and friends
  28767  shell32: uninitialized memory used during TRASH_EnumItems, triggered by "make recyclebin.ok"
  28797  comctl32/tests/listview.ok triggers uninitialized memory read of local variable in NC_DrawCaption()
  28815  kernel32/tests/fiber.ok shows longjmp-related uninitialised memory references
  28921  Battlefield 3 crashes on installation
  28943  Notepad2 v4.2.25 installation fails
  29882  Authorware Web Player 2004 Plugin - mouseClicks and keystroke are not recognized
  30352  builtin iexplore + selenium hangs on startup
  30518  Multiple 64-bit applications need KERNEL32.dll.RtlInstallFunctionTableCallback (Mono, Metatrader 5 Agent)
  30616  7.62 High Calibre configuration tool unusable (can't make changes)
  31918  Saints Row the Third (Steam) crashes on startup (needs support for PrimitiveMiscCaps 'D3DPMISCCAPS_PERSTAGECONSTANT')
  32108  Borderlands 2 (Steam) fails to start
  32138  Dishonored crashes on startup
  32348  Crysis 2 fails to launch
  33146  Path of Exile "Allocating Space" very slow, due to NtFlushVirtualMemory being synchronous
  33347  WISO (Steuer) Sparbuch 2012/2013 fails during online activation (needs HTMLElementCollection_get__newEnum)
  33606  Spin Tires: black menu with missing text (per-stage constants handling needed)
  33745  SimCity Societies launcher (.NET app) crashes on startup (incorrect canonicalization of URL containing trade mark sign character U+2122)
  33958  wine programs crash with joystick connected (OS X)
  34581  Shadow Era client v20120 (Mono game) reports 'Fatal error in gc - GetThreadContext failed' during update/patching
  34698  QQGame 2011 can't load (broken app uses LocalAlloc handle as direct buffer without prior locking)
  34823  Sybase PowerDesigner 16.5 'pdshell16.exe' (.NET 4.x app) fails on startup
  35321  Wolverine: game crash after Unreal technology logo
  35788  Planetside 2 crashes on launch (uninitialized/implausible MONITORINFOA.cbSize passed to GetMonitorInfoA, causing stack buffer overwrite)
  35835  Symantec Norton 360 installer crashes on unimplemented function advapi32.dll.GetTraceLoggerHandle
  36015  FIFA 2002 demo crashes because gethostbyaddr with magic loopback address return NULL
  36024  Adobe Reader 8.1.1 fails to install
  36026  Hawking control center driver install tool crashes during uninstallation (needs shlwapi.SHRegCreateUSKeyA implementation)
  36036  Does not run WorldOfTanks 0.9 in 1.7.17
  36043  Battlefield 1942: Crashes after map loading
  36046  Absolute Blue demo launcher refuses to run
  36050  Dragon NaturallySpeaking 12.x crashes on unimplemented function msvcr100.dll._wcsupr_l
  36068  Symantec Norton 360 installer needs advapi32.dll GetTraceEnableLevel and GetTraceEnableFlags stubs
  36069  invalid free in oleaut32/tests/vartype test
  36070  Football Manager 2010 demo WMI query 'SELECT Manufacturer,CurrentClockSpeed FROM Win32_Processor' results in endless looping
  36078  .NET 3.0 installer encounters an error and rolls back the installation
  36080  Fifa 11 demo crashes on startup
  36099  Ankh 2: Heart of Osiris fails to start
  36106  Installshield Wizard:  scrollbar appears where it shouldn't be
  36114  msi/action definite leak in is_process_limited
  36132  valgrind shows some leaks in gdiplus/tests/graphics.c
  36149  valgrind shows some an unintialized variable in jscript/tests/run.c
  36161  valgrind shows a leak in wmiutils/tests/path.c
  36177  Saints Row the Third (Steam) crashes on startup (expects 'PixelShader1xMaxValue' >= 32)
  36207  Steel Beasts v1.19 demo installer crashes on exit
  36210  Sybase PowerDesigner 16.5 'pdshell16.exe' (.NET 4.x WPF app) wants oleacc.CreateStdAccessibleObject


 Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Tuesday, April 29, 2014

CrossOver 13.1.3 for Linux and Mac OSX has been released with support for Blizzards Battle.net Desktop Application

CrossOver 13.1.3 for Mac OS X and Linux has just been released with improved performance, bug fixes and support for Blizzards Battle.net Desktop Application.

 13.1.3 CrossOver - April 28, 2014
  • Application Support:
    • Added support for Blizzard's Battle.net Desktop Application.
  • Mac OS X:
    • Fixed a bug in CrossOver's self-update logic.
  • Linux:
    • Fixed an incompatibility between the version of libxcb shipped with CrossOver and the Ubuntu 14.04 one.
  • Language Support:
    • Improvements to the Russian language translation.
    • Improvements to the Romanian language translation.
Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Wednesday, March 19, 2014

Announcing CrossOver 13.1.2 has been released with Improvements to Quicken 2014

CrossOver 13.1.2 for Mac OS X and Linux has been released with improved performance and allot of all around bug fixes.

ChangeLog :

 13.1.2 CrossOver - March 19, 2014
  • Application Support:
    • Improvements to Quicken 2014
      • Quicken 2014 functions better on dual-monitor setups. Quicken can only display on the primary monitor, but should be more usable.
      • The tab key should now behave properly by switching focus from one field to the next.
      • Various other rendering bugs are fixed.
    • Programs can now be installed directly from the Amazon Downloader service (Quicken 2014 is one program which is often purchased as an Amazon download).
    • Adobe Reader XI now installs and runs.
Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Friday, February 14, 2014

WineBottler 1.7.11 has been released for Mac OSX

WineBottler development version 1.7.11 comes with some quick fixes for cases, where your new app would just not open if the filename contains spaces.

Then it brings all the goodies of Wine 1.7.11, of corse.

Running Inkscape with WineBottler.

Thank you Tobias, for helping me fix the startup issue :)

The full Wine changelog is located at : winehq.org.

As usual: head over to winebottler.kronenberg.org and grab your copy.

Thursday, February 6, 2014

Announcing CrossOver 13.1.0

The folks over at CodeWeavers have just released CrossOver 13.1.0 for both Mac OS X and Linux. WhooHoo I can now run Quicken 2014 on Linux.

ChangeLog :

 13.1.0 CrossOver - February 6, 2014
  • Application Support:
    • CrossOver now supports Quicken 2014.
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