Pages

Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Saturday, February 26, 2022

Lutris 0.5.10-beta2 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Add new window to add games to Lutris, with searches from the website,
    scanning a folder for previously installed games, installing a Windows
    game from a setup file, installing from a YAML script or configuring a
    single game manually.
  • Move the search for Lutris installers from a tab in the Lutris service
    to the window for adding games.
  • Add a coverart format
  • Add integration with EA Origin
  • Add integration with Ubisoft Connect
  • Download missing media on startup
  • Remove Winesteam runner (install Steam for Windows in Lutris instead)
  • PC (Linux and Windows) games have their own dedicated Nvidia shader cache
  • Add dgvoodoo2 option
  • Add option to enable BattleEye anti-cheat support
  • Default to Retroarch cores in ~/.config/retroarch/cores if available
  • Add support for downloading patches and DLC for GOG games
  • Add --export and --import command line flags to export a game a lutris
    game and re-import it (requires --dest for the destination path)
  • Add command line flags to manage runners: --install-runner, --uninstall-runners,
    --list-runners, --list-wine-versions
  • Change behavior of the "Stop" button, remove "Kill all Wine processes" action
  • Gamescope option is now disabled on Nvidia GPUs
  • Enable F-Sync by default

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Wednesday, February 16, 2022

Proton 7.0-1 has been released

  • The following games are now playable:
    • Anno 1404
    • Call of Juarez
    • DCS World Steam Edition
    • Disgaea 4 Complete+
    • Dungeon Fighter Online
    • Epic Roller Coasters XR
    • Eternal Return
    • Forza Horizon 5
    • Gravity Sketch VR
    • Monster Hunter Rise
    • NecroVisioN
    • Nights of Azure
    • Oceanhorn: Monster of the Uncharted Seas
    • Order of War
    • Persona 4 Golden
    • Resident Evil 0
    • Resident Evil Revelations 2
    • Rocksmith 2014 Edition
    • SCP: Secret Laboratory
    • Wargroove
    • Wartales
    • Yakuza 4 Remastered


  • Added support for EasyAntiCheat if the game has enabled a Linux module.
  • Added support for local decoding of H264 videos.
  • Fix Sea of Thieves' voice chat.
  • Fix Sea of Thieves getting stuck on "locating fresh supplies" when joining multiplayer.
  • Improve Steam Input controller support for games running via Origin.
  • Fix Beacon crashing when getting into daily/weekly challenge.
  • Improve audio support in Skyrim and Fallout 4.
  • Fix flickering in Mount & Blade II: Bannerlord launcher.
  • Fix Age of Empires IV and Marvel's Avengers displaying graphics drivers warnings.
  • Fix audio in Mass Effect 1 from Mass Effect Legendary Edition.
  • Improve Runescape stability.
  • Fix quick save in Castlevania Advance Collection.
  • Improve Paradox Launcher support.
  • Fix Pathfinder: Wrath of the Righteous hang on exit.
  • Fix Far Cry regression - the game is playable again.
  • Fix Doom Eternal's multiplayer.
  • Various performance improvements around input, windowing, and memory allocation that were previously in Experimental.
  • Update Wine to 7.0.
  • Update DXVK to 1.9.4.
  • Update vkd3d-proton to 2.5-146-g33f17cc7.
  • Update wine-mono to 7.1.2.

Link to source code

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Saturday, February 12, 2022

Lutris 0.5.10-beta1 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Add new window to add games to Lutris, with searches from the website,
    scanning a folder for previously installed games, installing a Windows
    game from a setup file, installing from a YAML script or configuring a
    single game manually.
  • Move the search for Lutris installers from a tab in the Lutris service
    to the window for adding games.
  • Add a coverart format
  • Add integration with EA Origin
  • Add integration with Ubisoft Connect
  • Download missing media on startup
  • Remove Winesteam runner (install Steam for Windows in Lutris instead)
  • PC (Linux and Windows) games have their own dedicated Nvidia shader cache
  • Add dgvoodoo2 option
  • Add option to enable BattleEye anti-cheat support

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Thursday, February 10, 2022

What is Valve Proton

What is Valve Proton? The Steam Deck’s live-or-die Linux software, explained

The Steam Deck's success will hinge on Proton, a Valve technology that lets Windows games run on Linux. Here's what you need to know. 
 
Looking at the spec sheet alone, the $399 Steam Deck gaming handheld should be a winner—and early Steam Deck reviews certainly suggest Valve nailed it on the hardware front. The PC-centric Nintendo Switch rival features a big 7-inch touchscreen, plenty of control inputs, an all-AMD chip based on the same hardware inside the Xbox Series S|X and PlayStation 5, and the ability to double as a full-fledged Linux PC. But forget the hardware. While it’s impressive indeed, the Steam Deck will sink or swim based on its software, and that means Valve awesome Proton technology is about to be thrust into the spotlight.
 

The Steam Deck will sprint to a larger software library than most gaming handhelds because you’ll be able to tap into decades of existing PC games through your Steam account, rather than having to wait for new releases made specifically for the fresh hardware. But most of those games were created for Windows, and the Steam Deck runs on Valve’s Linux-based SteamOS operating system instead. Proton (via Steam Play) lets Windows games run on Linux. It works very well much of the time, but it’s not perfect—and the Steam Deck’s success probably depends on just how much Valve can polish up Proton before the handheld’s February 25 launch. The best hardware in the world is only as good as the software that runs on it, after all.

Here’s a high-level look at what you need to know about Proton, the Steam Deck’s secret software sauce.

What is Steam Proton?

At a high level, Proton is a compatibility layer that allows Windows games to run on Linux-based operating systems (such as the Steam Deck’s SteamOS). In the past, playing PC games on Linux required you to run Steam games through software called Wine (an acronym for “Wine is not an emulator.”). Valve worked with CodeWeavers developers to build Proton as a fork of Wine, then baked the technology right into Steam itself as part of Steam Play, the company’s “buy once, play on any PC platform” endeavor.

Valve created Proton after its living room-focused Steam Machine initiative failed, partly because of their reliance on the much-smaller Linux gaming library. “There was always kind of this classic chicken and egg problem with the Steam Machine,” designer Scott Dalton told IGN. “That led us down this path of Proton, where now there’s all these games that actually run.”

If you’re interested in industry inside baseball, Proton and SteamOS also double as a potential escape hatch from Windows if Valve ever needs it.

How do you set up Steam Proton?

steam deck multiplayer

Hey Valve: This should just work, with Proton support activated by default on the Steam Deck.

Currently, Steam for Linux does not flip on Proton by default. You need to manually enable it or stick to games that offer a native Linux port. Considering how few games offer native Linux versions, we’re strongly hoping Valve makes Proton/Steam Play enabled by default on the Steam Deck, or there will be a lot of unhappy customers.

If you’re already using Linux, you can turn on Proton by opening your Steam settings and clicking on the “Steam Play” option at the bottom of the navigation pane. (The option won’t be visible on Windows PCs.) There, you’ll see a box you can check to “Enable Steam Play for supported titles.” That turns on Proton for games confirmed to work well with the technology, added to a whitelist by Valve. You’ll also see an advanced option to “Enable Steam Play for all other titles,” which will flip on Proton for everything after you restart the client.

Will all my games work on Steam Deck with Proton?

Will all games work? That’s the million dollar question.

steam deck main

Notice that none of the games in this Steam Deck promotional image are massively popular multiplayer titles.

Valve has been steadily improving Proton ever since it launched in 2018, and many—most, even—Windows games run pretty well via Steam Play with little to no tinkering. Your best resource for determining how a game runs is the utterly fantastic ProtonDB, a community-made treasure trove of information that currently tracks almost 19,000 games, of which over 15,000 work on Linux. The site also maintains a very helpful troubleshooting FAQ for Proton games. (Be sure to leave reports of your own if you use Proton and Steam Play!)

As those numbers indicate, some games are just plain “borked” on Linux, to borrow ProtonDB’s term. The most common casualties? Sadly, the most popular games around—battle royale games and esports titles. Proton’s compatibility layer tweaks don’t play nice with the anti-cheat software deployed in widely played online games. Valve made sure to get its own Counter-Strike: Global Offensive and Team Fortress 2 running on Linux, but heavy hitters like PlayerUnknown’s Battlegrounds, New World, Apex Legends, and Destiny 2 still won’t run.

ProtonDB February 2022 top 1000 stats

Screenshot of ProtonDB.com

That’s a massive bummer, and as you can see from the ProtonDB stats about game compatibility above, it means that many of the most popular games in the world couldn’t be played on a Steam Deck currently. Epic recently stated it won’t work to support Fortnite on the Steam Deck either. (Notice how the percentage of red “borked” games in the top ten is much, much, much higher than in the top 100 and top 1000—that’s because those multiplayer games dominate the top-played charts.)

Valve understands what a huge roadblock this could be. While BattlEye and the Epic-owned Easy Anti-Cheat lacked Proton support whatsoever when the Steam Deck was announced, but Valve has worked with those developers to get the technology up and running on SteamOS. At the end of January 2022, in a Steam Deck Anti-Cheat Update, Valve declared that “Our team has been working with Epic on Easy Anti-Cheat + Proton support over the last few months, and we’re happy to announce that adding Steam Deck support to your existing EAC games is now a simple process, and doesn’t require updating game binaries, SDK versions, or integration of EOS. Alongside our BattlEye updates from last year, this means that the two largest anti-cheat services are now easily supported on Proton and Steam Deck.”

Developers still need to update their games to support the technologies on SteamOS, but with BattlEye and Easy Anti-Cheat now playing nice with Proton, the Steam Deck will launch with its biggest hurdle already cleared. That doesn’t mean everything is roses and sunshine though. As you see in the ProtonDB screenshot above, about 20 percent of the top 100 and 1000 games on Steam lack a Gold+ compatibility rating with Proton, and Linus Tech Tips noticed that Forza Horizon 5 suffered from some bizarre physics and lighting effects even when running at 60 frames per second. The vast majority of games run very well on Proton already, and that’s a monumental success for Valve and Linux gaming alike, but every hiccup and pain point could potentially be a deal-breaker for casual users enticed by the Steam Deck’s juicy $400 selling price.

All the appealing hardware and just-as-appealing prices won’t matter if PC gamers can’t play their favorite games on Valve’s handheld. As a general consumer device, the Steam Deck will live or die on the back on Proton—and whether Steam Play can indeed coax multiplayer developers into supporting it. Fingers crossed.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Thursday, November 25, 2021

Proton 6.3-8 has been released

  • The following games are now playable:
    • Age of Empires 4
    • Assassin's Creed
    • Breath of Death VI
    • Call of Duty: Black Ops II singleplayer (202970)
    • DEATHLOOP
    • FIA European Truck Racing Championship
    • Fly'N
    • Game Dev Tycoon
    • Ghostbusters: The Video Game Remastered
    • GreedFall
    • Mafia II (Classic)
    • Magicka
    • Marvel's Guardians of the Galaxy (AMD GPUs only)
    • Mass Effect Legendary Edition (ME1 does not have working audio, see #4823)
    • Monster Boy and the Cursed Kingdom
    • Monster Energy Supercross - The Official Video Game
    • Monster Energy Supercross - The Official Video Game 2
    • Nickelodeon All-Star Brawl
    • Penny Arcade's On the Rain-Slicked Precipice of Darkness 3
    • RiMS Racing
    • The Riftbreaker
    • Sol Survivor
    • TT Isle of Man Ride on the Edge
    • TT Isle of Man Ride on the Edge 2

 


  • Added support for an initial set of BattlEye games.
  • Improve compatibility with games using Valve's CEG DRM.
  • Support DLSS in DX11 and DX12 games (guarded by PROTON_ENABLE_NVAPI=1 and dxgi.nvapiHack = False).
  • Support latest Steamworks SDK.
  • Fix crashes in Project Wingman, Satisfactory and other Unreal Engine 4 games using the Vulkan renderer.
  • Fix a sporadic crash when starting Baldur's Gate 3.
  • Fix networked multiplayer in RaceRoom Racing Experience.
  • Fix cutscene desync in Assassin's Creed: Odyssey.
  • Fix audio stuttering in Gahkthun Steam Edition.
  • Fix Atomic Shop and random crashes on start in Fallout 76.
  • Fix Paradox Launcher (used by Europa Universalis IV) failing to display anything.
  • Fix video freezing and causing game to hang in Deep Rock Galactic.
  • Fix Industries of Titan not listing any resolutions and monitors.
  • Fix Bloons TD6 not being able to access account settings, see docs/ICMP_ECHO.md.
  • Fix Project CARS 3 ignoring inputs after Alt+Tab.
  • Fix stuck Alt key after Alt+Tabbing out and back for Warhammer: Chaosbane.
  • Support Thai characters in Mirror and other Unity games.
  • Support Korean and Arabic characters in Cyberpunk 2077 launcher.
  • Fix connection issues in Satisfactory on systems with multiple network interfaces.
  • Fix Biomutant videos not playing.
  • Update dxvk to v1.9.2-13-g714ca482.
  • Update vkd3d-proton to v2.5-50-g0251b404.
  • Update wine-mono to 6.4.1.

Link to source code

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Thursday, October 21, 2021

Proton 6.3-7 has been released

  • The following games are now playable:

    • Life is Strange: True Colors
    • Quake Champions (broken after a game update)
    • Divinity Original Sin 2 (broken after a game update)
    • eFootball PES 2021
    • EVERSLAUGHT VR
    • WRC 8, 9 and 10


  • Fix Logitech G920 mapping for F1 2020.

  • Fix Resident Evil Village display settings.

  • Improve Forza Horizon 4 windowing.

  • Update DXVK to v1.9.2.

  • Update vkd3d-proton to include the latest development work.

Link to source code

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Sunday, October 17, 2021

Lutris 0.5.9.1 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

This is a small update to Lutris 0.5.9 to fix a number of issues:

  • Fix possible escaping error for gamescope option
  • Remove walrus operator to restore compatibility with Python 3.7 / Ubuntu 18.04
  • Remove log file being written in the home folder
  • Fix install button for community installer
  • Fix markup error on gamescope option
  • Update URL for Ryujinx build
  • Fix Steam sync creating duplicate games

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Tuesday, October 12, 2021

Lutris 0.5.9 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Add initial support for Epic Games Store
  • Add support for Steam for Windows as a game source
  • Add support for DXVK-NVAPI and DLSS
  • Add FidelityFX Super Resolution (FSR) option for compatible Wine versions
  • Add workaround for locale issues when Lutris is launched from Steam
  • Add gamescope option
  • Lutris games can now be launched from Steam
  • 3rd party services can be enabled or disabled in the preferences
  • The main preferences window has now tabs on the left side
  • Runner configuration is now available from the main preferences window
  • VKD3D is a separate option from DXVK
  • Esync is enabled by default
  • Dolphin is available as a game source (reads games from the emulator's
    local database of games)
  • Scan for installed games when using Steam source
  • Improved automatic installers for GOG, detection of DOSBOX and ScummVM
    games.
  • DRM free services (Humble, GOG) can locate existing installations of games
  • Use 7zip as the default extractor when not given an archive type
  • Improve process monitoring, allowing for monitoring of Steam games
  • Disable AMD switchable graphics layer by default (breaks games)
  • Removed support for Gallium 9
  • Removed support for X360CE
  • Removed legacy WineD3D options

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 
 

Tuesday, September 7, 2021

Lutris 0.5.9-beta2 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

This is the second beta release for Lutris 0.5.9.

  • Add initial support for Epic Games Store
  • Add support for Steam for Windows as a game source
  • Add support for DXVK-NVAPI and DLSS
  • Add FidelityFX Super Resolution (FSR) option for compatible Wine versions
  • Add workaround for locale issues when Lutris is launched from Steam
  • Add gamescope option
  • Lutris games can now be launched from Steam
  • 3rd party services can be enabled or disabled in the preferences
  • The main preferences window has now tabs on the left side
  • Runner configuration is now available from the main preferences window
  • VKD3D is a separate option from DXVK
  • Esync is enabled by default
  • Dolphin is available as a game source (reads games from the emulator's
    local database of games)
  • Scan for installed games when using Steam source
  • Improved automatic installers for GOG, detection of DOSBOX and ScummVM
    games.
  • DRM free services (Humble, GOG) can locate existing installations of games
  • Use 7zip as the default extractor when not given an archive type
  • Improve process monitoring, allowing for monitoring of Steam games
  • Disable AMD switchable graphics layer by default (breaks games)
  • Removed support for Gallium 9
  • Removed support for X360CE
  • Removed legacy WineD3D options

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Saturday, August 21, 2021

Proton 6.3-6 has been released

  • The following games are now playable:
    • Tokyo Xanadu eX+
    • Sonic Adventure 2
    • Rez Infinite
    • Elite Dangerous
    • Blood of Steel
    • Homeworld Remastered Collection
    • Star Wars Knights of the Old Republic
    • Guardians VR
    • 3D Aim Trainer


  • Improve non-English experience in Cyberpunk 2077 and Rockstar Games launchers.
  • Improve launcher behavior in Swords of Legends Online.
  • Improve video playback in Deep Rock Galactic, The Medium, Nier: Replicant, and Contra: Rogue Corps.
  • Add optional support for Nvidia's NVAPI GPU support library and DLSS. It is disabled by default and can be enabled with PROTON_ENABLE_NVAPI=1.
  • Update wine-mono to 6.3.0.
  • Update DXVK to v1.9.1.
  • Update vkd3d-proton to v2.4.
  • Update FAudio to 20.08.
  • Fix Microsoft Flight Simulator hang while loading.
  • Fix Unreal Engine 4 update installation, which impacted Everspace 2 and KARDS.
  • Fix text input and clipboard pasting in Origin overlay and launcher.
  • Fix some music not playing in Planet Coaster.
  • Fix Mafia III: Definitive Edition performance when FPS limiter is enabled.
  • Fix audio playback issues in Fallout: New Vegas, Oblivion, Borderlands 3, and Deep Rock Galactic.
  • Improve cursor capture behavior for fullscreen windows.
  • Improve input handling after focus loss in some games, including Warhammer: Chaosbane and Far Cry Primal.
  • Correct game save locations to improve Steam cloud sync behavior in:
    • Guilty Gear -Strive-
    • Death Stranding
    • Katamari Damacy Reroll
    • Scarlet Nexus

Link to source code

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Wednesday, August 4, 2021

CodeWeavers CrossOver 21 for Linux Mac and Chrome OS

I’m thrilled to announce that CodeWeavers has released CrossOver 21 for macOS, Linux and Chrome OS!
CrossOver 21 includes an update to Wine 6.0, bringing with it thousands of improvements to a variety of applications. One of the more exciting features of Wine 6.0 is the Vulkan backend for wined3d. This feature is on by default on macOS for 64-bit Direct3D 10/11 games if DXVK is not enabled. Our testing results have largely been positive, but we know of a few games that run with DXVK but do not currently run with wined3d. We also have found a few games that work with wined3d but not DXVK. Notably, NieR:Automata should run on all platforms with wined3d on CrossOver 21, and Skyrim Special Edition should be newly playable on M1 Macs with wined3d. 

macOS users running Big Sur 11.3 or later will also find that Xbox Series X/S and PlayStation 5 DualSense controllers now work with Bluetooth.

Also relevant to our macOS users is the addition of dark mode support to the CrossOver UI. We hope that dark mode fans whose eyes are currently shocked when they open CrossOver will be pleased with the changes. 

We have several fixes for Office 2016/365 on Linux, including better support for multi-monitor configurations and a fix for problems entering a password to sign in to and activate Office. 

Both our Chrome OS and Linux users should notice faster startup times when opening CrossOver 21

In addition to many other fixes for various applications, we have updated the version of DXVK we ship to 1.7, and we also now ship Wine Mono with CrossOver. 

Lastly, I want to touch on one thing that CrossOver 21 does NOT currently include: support for macOS Monterey. We have been working closely with Apple on a solution, but right now CrossOver will not run on Monterey. We expect to be able to offer support for Monterey on CrossOver later this year in time for Monterey’s release. We will be posting progress updates on our website, so make sure you are subscribed to our blog to get the latest updates on Monterey compatibility.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

 

 

 


Putty for Mac
Putty for Mac
$15.00

https://winereviews.onfastspring.com/putty-for-mac



Sunday, August 1, 2021

Lutris 0.5.9-beta1 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

This is the first public beta release for Lutris 0.5.9.

  • Add initial support for Epic Games Store
  • Add support for Steam for Windows as a game source
  • Add support for DXVK-NVAPI and DLSS
  • Add FidelityFX Super Resolution (FSR) option for compatible Wine versions
  • Add workaround for locale issues when Lutris is launched from Steam
  • Add gamescope option
  • 3rd party services can be enabled or disabled in the preferences
  • The main preferences window has now tabs on the left side
  • Runner configuration is now available from the main preferences window
  • VKD3D is a separate option from DXVK
  • Esync is enabled by default
  • Dolphin is available as a game source (reads games from the emulator's
    local database of games)
  • Scan for installed games when using Steam source
  • Improved automatic installers for GOG, detection of DOSBOX and ScummVM
    games.
  • DRM free services (Humble, GOG) can locate existing installations of games
  • Use 7zip as the default extractor when not given an archive type
  • Improve process monitoring, allowing for monitoring of Steam games
  • Disable AMD switchable graphics layer by default (breaks games)
  • Removed support for Gallium 9
  • Removed support for X360CE
  • Removed legacy WineD3D options

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Thursday, July 8, 2021

vkd3d-proton version 2.4 has been released

VKD3D-Proton is a fork of VKD3D, which aims to implement the full Direct3D 12 API on top of Vulkan. The project serves as the development effort for Direct3D 12 support in Proton.

 


This is a release which focuses on performance and bug-fixes.

Performance

  • Improve swapchain latency and frame pacing by up to one frame.
  • Optimize lookup of format info.
  • Avoid potential pipeline compilation stutter in certain scenarios.
  • Rewrite how we handle image layouts for color and depth-stencil targets.
    Allows us to remove a lot of dumb
    barriers giving significant GPU-bound performance improvements.
    ~15%-20% GPU bound uplift in Horizon Zero Dawn,
    ~10% in Death Stranding,
    and 5%-10% improvements in many other titles.

Features

  • Enable support for sparse 3D textures (tiled resources tier 3).

Bug fixes and workarounds

  • Various bug fixes in DXIL.
  • Fix weird bug where sun would pop through walls in RE: Village.
  • Workaround game bug in Cyberpunk 2077 where certain locales would render a black screen.
  • Fix various bugs (in benchmark and in vkd3d-proton) allowing GravityMark to run.
  • Improve robustness against certain app bugs related to NULL descriptors.
  • Fix bug with constant FP64 vector handling in DXBC.
  • Fix bug where Cyberpunk 2077 inventory screen could spuriously hang GPU on RADV.
  • Add workaround for Necromunda: Hired Gun where character models would render random garbage on RADV.
  • Fix bug in Necromunda: Hired Gun causing random screen flicker.
  • Fix windowed mode tracking when leaving fullscreen. Fix Alt-Tab handling in Horizon Zero Dawn.
  • Temporary workaround for SRV ResourceMinLODClamp. Fix black ground rendering in DIRT 5.
    The overbright HDR rendering in DIRT 5 sadly persists however :(
  • Implement fallback maximum swapchain latency correctly.

Development features

Various features which are useful for developers were added to aid debugging.

  • Descriptor QA can instrument shaders in runtime for GPU-assisted validation.
    Performance is good enough (> 40 FPS) that games are actually playable in this mode.
    See README for details.
  • Allow forcing off CONCURRENT queue, and using EXCLUSIVE queue.
    Not valid, but can be useful as a speed hack on Polaris when single_queue is not an option
    and for testing driver behavior differences.

Link to source code

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Saturday, July 3, 2021

Lutris 0.5.8.4 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

This is a bugfix release only and doesn't contain any new features. The release of lutris 0.5.9 is due soon.

Fixes:

  • Fix Steam icon showing too big on some systems
  • Fix DXVK not updating
  • Fix Python 3.9 compatibility
  • Update sidebar on service login
  • Remember position of window except on Wayland maybe
  • GST plugin path is now only set if it exists
  • Default to 7zip when not given an archive extractor
  • Switch IRC to Libera chat
  • Fix libretro info file loading
  • Let pipewire users toggle "Reduce PulseAudio latency"

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Saturday, June 26, 2021

Proton 6.3-5 has been released

  • Many improvements to video rendering. Games known to be improved include:
    • Bloodstained
    • Deep Rock Galactic
    • Metal Gear Solid V: The Phantom Pain
    • Resident Evil 2 (2019)
    • Resident Evil 3 (2020)
    • Team Sonic Racing


  • Update DXVK to v1.9.
  • Improve GPU device selection.
  • Update vkd3d-proton to include the latest development work.
  • The following games are now playable:
    • Sid Meier's Civilization VI
    • Crypt Stalker
    • Dark Devotion
    • Dorfromantic
    • Far Cry
    • Hard Reset
    • Hogs of War
    • Might & Magic: Clash of Heroes
    • Pro Cycling Manager 2020
    • Sang Froid - Tales of Werewolves
    • Secret of Mana
    • Trainz Railroad Simulator 2019
  • Improve controller support in Hades and many Unity titles.
  • Fix CyberPunk 2077, Darksburg, and other launchers hanging when external links are clicked.
  • Fix Conan Exiles and other Funcom launchers crashing.
  • Fix missing audio in Project Cars 3.
  • Better support for container-based builds outside of the build VM.

Link to source code

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Saturday, May 15, 2021

Proton 6.3-4 has been released

 Proton 6.3-4 has been released

  • Fix recent 2K Games launcher update
  • Fix error on startup for some Direct3D 12 games
  • Fix Divinity Original Sin 2 and Rise of Venice launcher display issues
  • Fix Star Wars Squadrons VR incorrectly launching to desktop
  • Fix Sacred Gold visual artifacts


Link to source code

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 


Tuesday, May 4, 2021

Proton 6.3-3 has been released

  Proton 6.3-3 has been released

  • Previously in Experimental: Update vkd3d-proton to v2.3.1.
  • Previously in Experimental: The Origin Overlay is functional, which allows It Takes Two to be played with friends.
  • Previously in Experimental: Mount & Blade II: Bannerlord is playable.
  • Previously in Experimental: Fix Red Dead Redemption 2 "Not Purchased" error.
  • Previously in Experimental: Fix Age of Empires II: Definitive Edition hang on startup.
  • Fixed launchers for Evil Genius 2, Zombie Army 4, Strange Brigade, Sniper Elite 4, Beam.NG, and Eve Online.
  • The Bus and Army General are now playable.
  • Support adjusting brightness/gamma in older games like Deus Ex.
  • Fix Xbox controller detection in Far Cry Primal.


Link to source code

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Tuesday, April 27, 2021

vkd3d-proton version 2.3.1 has been released

VKD3D-Proton is a fork of VKD3D, which aims to implement the full Direct3D 12 API on top of Vulkan. The project serves as the development effort for Direct3D 12 support in Proton.

 


 This is a minor bugfix release to address some issues solved shortly after the last release.

Fixes

  • Improved support for older Wine and Vulkan Loader versions.
  • Fix blocky shadows in Horizon Zero Dawn.
  • Fix the install script failing on Wine installs not built with upstream vkd3d.
  • Fix minor dxil translation issues.

Link to source code

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Thursday, April 22, 2021

vkd3d-proton version 2.3 has been released

VKD3D-Proton is a fork of VKD3D, which aims to implement the full Direct3D 12 API on top of Vulkan. The project serves as the development effort for Direct3D 12 support in Proton.

 


This release adds support for more D3D12 features and greatly improves GPU bound performance
in many scenarios.

Features

Early DXR 1.0 support

VK_KHR_raytracing is used to enable cross-vendor ray-tracing support.
The implementation is WIP, but it is good enough to run some real content.

As of writing, only the NVIDIA driver works correctly.
It is expected AMD RDNA2 GPUs will work when working drivers are available
(amdgpu-pro 21.10 is known to not work).

Games which are expected to work include:

  • Control (appears to be fully working)
  • Ghostrunner (seems to work, not exhaustively tested)

To enable DXR support, VKD3D_CONFIG=dxr %command% should be used when launching game.
Certain games may be unstable if DXR is enabled by default.

Conservative rasterization

Full support (tier 3) for conservative rasterization was added.

Variable rate shading

Full support (tier 2) for variable rate shading was added.

Command list bundles

Allows Kingdom Hearts remaster to get past the errors, unsure if game fully works yet.

Write Watch and APITrace

Support for D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH has been added.
This means APITraces of titles can now be captured.

Performance

  • Improve GPU bound performance in RE2 by up to 20% on NVIDIA.
  • Enable async compute queues. Greatly improves GPU performance and frame pacing in many titles.
    Horizon Zero Dawn and Death Stranding see exceptional gains with this fix,
    due to how the engines work. GPU utilization should now reach ~100%.
    For best results, AMD Navi+ GPUs are recommended, but Polaris and earlier still
    see great results. It is possible to disable this path, if for whatever reason
    multiple queues are causing issues. See README.
  • Optimize bindless constant buffer GPU-bound performance on NVIDIA if certain API code paths are used.
  • Optimize sparse binding CPU overhead.
  • TRACE logging calls are disabled by default on release builds.

Fixes and workarounds

  • Fix various DXIL bugs.
  • Be more robust against broken pipeline creation API calls.
    Avoids driver crashes in Forza Horizon 4.
  • Workaround some buggy shaders in F1 2020.
  • Fix bugs if depth bounds test is used in certain ways.
  • Fix a read out-of-bounds in UpdateTileMappings.
  • Fix SV_ClipDistance and SV_CullDistance in Hull Shaders.

Link to source code

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Wednesday, April 7, 2021

Proton 6.3-2 has been released

 Proton 6.3-2 has been released

 -Fix stuttering mouse cursor issue during longer play sessions.


Link to source code

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.