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Showing posts with label Wine. Show all posts
Showing posts with label Wine. Show all posts

Monday, April 11, 2022

WineTricks 20220411 has been released

Winetricks is an easy way to work around problems in Wine.

It has a menu of supported games/apps for which it can do all the workarounds automatically. It also allows the installation of missing DLLs and tweaking of various Wine settings.

This version can be downloaded here.

 



Putty for Mac
Putty for Mac
$15.00

https://winereviews.onfastspring.com/putty-for-mac

Saturday, April 2, 2022

Lutris 0.5.10 has been released with Steam Deck support

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Steam Deck support

We're pleased to announce the release of Lutris 0.5.10! This is the first release since the Steam Deck has started shipping and yes, Lutris runs quite nicely on the device. Many thanks to Valve for providing a dev kit!

Please note that the Flatpak version still needs some work and will be the next point of focus now that 0.5.10 is out. Currently, Lutris has been tested with the installation from the Arch and AUR repositories. This requires disabling the read only flag of your Deck's system drive and should only be done if you're comfortable with Linux to some extent. Consider re-enabling the read-only flag after installing Lutris.

Also note that major SteamOS upgrades might reset the system partition and require you to reinstall Lutris. This hasn't happened yet, and minor Steam Deck updates won't affect your Lutris installation. We hope having the Flatpak version ready before any major upgrade happens.

It's recommended to use the "Create Steam shortcut" when installing games, this will make the game available in the Deck UI and allow you to benefit from Steam Input. If you want to play games in desktop mode and use the Deck controls as a joypad, make sure you configure Steam accordingly, as it is set by default to emulate a keyboard and mouse.

Adding games

Make sure to click the "+" button to see its new functionality. It used to be for adding a game manually but now offers a lot of other options as shown below

Screenshot from 2022-04-01 14-11-20

"Search the Lutris website" replaces the "Community installers" tab in the Lutris service. The Lutris service now acts like the others and simply show your library from lutris.net.

"Scan a folder for games" is useful if you have a folder of games you previously installed with lutris but are no longer indexed in the client. This feature matches folder names with lutris game identifiers and uses the install script to find the correct executable

"Install a Windows game from media" is useful when you want to install a game from a setup.exe in an optical media or a download.

"Install from a local install script" is a GUI version of the previously available -i / --install command line flag and allows you to install local YAML installers

"Add locally installed game" open the dialog to add a game manually, this was the default behavior of the "+" button.

Integrations

Lutris receives 2 new integration with support for Origin and Ubisoft Connect. As with the Epic Games Store integration, you will need to install the Origin and Ubisoft Connect clients to use this integration. This is especially important for Ubisoft Connect, since their API doesn't return all your games and most will be available once you have logged in the Windows client.
Ubisoft Connect also has a tendency to be slow and getting stuck on an "Initializing" dialog. If this happens, close the dialog and retry installing or launching the game you which to play.

The Origin client can sometimes fail to update itself. When this happens click the "cancel" button but when Origin asks you for confirmation to cancel the update, say no and Origin will restart the update process, completing it successfully.

Humble Bundle has made changes to their API and it is currently not possible to log in or install games until we provide a patch.

Changelog

  • Add new window to add games to Lutris, with searches from the website,
    scanning a folder for previously installed games, installing a Windows
    game from a setup file, installing from a YAML script or configuring a
    single game manually.
  • Move the search for Lutris installers from a tab in the Lutris service
    to the window for adding games.
  • Add option to add a Lutris game to Steam
  • Add a coverart format
  • Add integration with EA Origin
  • Add integration with Ubisoft Connect
  • Download missing media on startup
  • Remove Winesteam runner (install Steam for Windows in Lutris instead)
  • PC (Linux and Windows) games have their own dedicated Nvidia shader cache
  • Add dgvoodoo2 option
  • Add option to enable BattleEye anti-cheat support
  • Default to Retroarch cores in ~/.config/retroarch/cores if available
  • Add support for downloading patches and DLC for GOG games
  • Add --export and --import command line flags to export a game a lutris
    game and re-import it (requires --dest for the destination path, feature still experimental)
  • Add command line flags to manage runners: --install-runner, --uninstall-runners,
    --list-runners, --list-wine-versions
  • Change behavior of the "Stop" button, remove "Kill all Wine processes" action
  • Gamescope option is now disabled on Nvidia GPUs
  • Enable F-Sync by default

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Friday, March 4, 2022

vkd3d-proton version 2.6 has been released

VKD3D-Proton is a fork of VKD3D, which aims to implement the full Direct3D 12 API on top of Vulkan. The project serves as the development effort for Direct3D 12 support in Proton.

 

It has been a long while since 2.5, and this release rolls up a lot of fixes, features and optimizations.

Fixes

  • Fix black screen rendering bug in Horizon Zero Dawn after latest game updates.
  • Fix crashes on startup in Final Fantasy VII: Remake and Warframe.
  • Fix crashes in Guardians of the Galaxy when interacting with certain game objects.
  • Fix hang on game shutdown in Elden Ring.
  • Fix broken geometry rendering in Age of Empires: IV.

Optimization

  • Improve generated shader code for vectorized load-store operations in DXIL.
  • Greatly reduce CPU overhead for descriptor copy operations,
    which is a key contributor to CPU overhead in D3D12.

Features

Pipeline library rewrite

Support D3D12 pipeline libraries better where we can now also cache
generated SPIR-V from DXBC/DXIL.
Massively reduces subsequent load times in Monster Hunter: Rise,
and helps other titles like Guardian of the Galaxy and Elden Ring.
Also lays the groundwork for internal driver caches down the line for games which do not use this API.
Also, deduplicates binary blobs for reduced disk size requirements.

Shader models

Shader model 6.6 is now fully implemented. This includes support for:

  • ResourceDescriptorHeap[] direct access
  • 64-bit atomics
  • IsHelperLane()
  • Compute shader derivatives
  • WaveSize attribute
  • Packed math intrinsics

Minor features

  • Handle API feature MinResourceLODClamp correctly if VK_EXT_image_view_min_lod is supported.
  • Expose CastFullyTypedFormat feature.
  • Expose some advanced shader features on Intel related to UAV formats (VK_KHR_format_feature_flags2).
  • Support COLOR -> STENCIL copies.

Workarounds

  • Workaround DEATHLOOP not emitting synchronization commands correctly. Fixes menu flicker on RADV.
  • Workaround quirky API usage in Elden Ring. Removes many kinds of stutter and chug when traversing the scenery.
  • Workaround certain environments failing to create Vulkan device if some VK_NVX_* extensions are enabled.
  • Workaround glitched foliage rendering in Horizon Zero Dawn after latest game updates.
  • Workaround some questionable UE4 shaders causing glitched rendering on RADV.

Note on future Vulkan driver requirements

2.6 is expected to be the last vkd3d-proton release before we require some newer Vulkan extensions.
VK_KHR_dynamic_rendering and VK_EXT_extended_dynamic_state
(and likely dynamic_state_2 as well) will be required.

VK_KHR_dynamic_rendering in particular requires up-to-date drivers and the legacy render pass path
will be abandoned in favor of it. Supporting both paths at the same time is not practical.
Moving to VK_KHR_dynamic_rendering allows us to fix some critical flaws with the legacy API
which caused potential shader compilation stutters and extra CPU overhead.

Link to source code

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Saturday, February 26, 2022

Lutris 0.5.10-beta2 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Add new window to add games to Lutris, with searches from the website,
    scanning a folder for previously installed games, installing a Windows
    game from a setup file, installing from a YAML script or configuring a
    single game manually.
  • Move the search for Lutris installers from a tab in the Lutris service
    to the window for adding games.
  • Add a coverart format
  • Add integration with EA Origin
  • Add integration with Ubisoft Connect
  • Download missing media on startup
  • Remove Winesteam runner (install Steam for Windows in Lutris instead)
  • PC (Linux and Windows) games have their own dedicated Nvidia shader cache
  • Add dgvoodoo2 option
  • Add option to enable BattleEye anti-cheat support
  • Default to Retroarch cores in ~/.config/retroarch/cores if available
  • Add support for downloading patches and DLC for GOG games
  • Add --export and --import command line flags to export a game a lutris
    game and re-import it (requires --dest for the destination path)
  • Add command line flags to manage runners: --install-runner, --uninstall-runners,
    --list-runners, --list-wine-versions
  • Change behavior of the "Stop" button, remove "Kill all Wine processes" action
  • Gamescope option is now disabled on Nvidia GPUs
  • Enable F-Sync by default

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Saturday, February 12, 2022

Lutris 0.5.10-beta1 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Add new window to add games to Lutris, with searches from the website,
    scanning a folder for previously installed games, installing a Windows
    game from a setup file, installing from a YAML script or configuring a
    single game manually.
  • Move the search for Lutris installers from a tab in the Lutris service
    to the window for adding games.
  • Add a coverart format
  • Add integration with EA Origin
  • Add integration with Ubisoft Connect
  • Download missing media on startup
  • Remove Winesteam runner (install Steam for Windows in Lutris instead)
  • PC (Linux and Windows) games have their own dedicated Nvidia shader cache
  • Add dgvoodoo2 option
  • Add option to enable BattleEye anti-cheat support

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Thursday, November 25, 2021

Proton 6.3-8 has been released

  • The following games are now playable:
    • Age of Empires 4
    • Assassin's Creed
    • Breath of Death VI
    • Call of Duty: Black Ops II singleplayer (202970)
    • DEATHLOOP
    • FIA European Truck Racing Championship
    • Fly'N
    • Game Dev Tycoon
    • Ghostbusters: The Video Game Remastered
    • GreedFall
    • Mafia II (Classic)
    • Magicka
    • Marvel's Guardians of the Galaxy (AMD GPUs only)
    • Mass Effect Legendary Edition (ME1 does not have working audio, see #4823)
    • Monster Boy and the Cursed Kingdom
    • Monster Energy Supercross - The Official Video Game
    • Monster Energy Supercross - The Official Video Game 2
    • Nickelodeon All-Star Brawl
    • Penny Arcade's On the Rain-Slicked Precipice of Darkness 3
    • RiMS Racing
    • The Riftbreaker
    • Sol Survivor
    • TT Isle of Man Ride on the Edge
    • TT Isle of Man Ride on the Edge 2

 


  • Added support for an initial set of BattlEye games.
  • Improve compatibility with games using Valve's CEG DRM.
  • Support DLSS in DX11 and DX12 games (guarded by PROTON_ENABLE_NVAPI=1 and dxgi.nvapiHack = False).
  • Support latest Steamworks SDK.
  • Fix crashes in Project Wingman, Satisfactory and other Unreal Engine 4 games using the Vulkan renderer.
  • Fix a sporadic crash when starting Baldur's Gate 3.
  • Fix networked multiplayer in RaceRoom Racing Experience.
  • Fix cutscene desync in Assassin's Creed: Odyssey.
  • Fix audio stuttering in Gahkthun Steam Edition.
  • Fix Atomic Shop and random crashes on start in Fallout 76.
  • Fix Paradox Launcher (used by Europa Universalis IV) failing to display anything.
  • Fix video freezing and causing game to hang in Deep Rock Galactic.
  • Fix Industries of Titan not listing any resolutions and monitors.
  • Fix Bloons TD6 not being able to access account settings, see docs/ICMP_ECHO.md.
  • Fix Project CARS 3 ignoring inputs after Alt+Tab.
  • Fix stuck Alt key after Alt+Tabbing out and back for Warhammer: Chaosbane.
  • Support Thai characters in Mirror and other Unity games.
  • Support Korean and Arabic characters in Cyberpunk 2077 launcher.
  • Fix connection issues in Satisfactory on systems with multiple network interfaces.
  • Fix Biomutant videos not playing.
  • Update dxvk to v1.9.2-13-g714ca482.
  • Update vkd3d-proton to v2.5-50-g0251b404.
  • Update wine-mono to 6.4.1.

Link to source code

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Thursday, October 21, 2021

Proton 6.3-7 has been released

  • The following games are now playable:

    • Life is Strange: True Colors
    • Quake Champions (broken after a game update)
    • Divinity Original Sin 2 (broken after a game update)
    • eFootball PES 2021
    • EVERSLAUGHT VR
    • WRC 8, 9 and 10


  • Fix Logitech G920 mapping for F1 2020.

  • Fix Resident Evil Village display settings.

  • Improve Forza Horizon 4 windowing.

  • Update DXVK to v1.9.2.

  • Update vkd3d-proton to include the latest development work.

Link to source code

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Monday, October 18, 2021

vkd3d-proton version 2.5 has been released

VKD3D-Proton is a fork of VKD3D, which aims to implement the full Direct3D 12 API on top of Vulkan. The project serves as the development effort for Direct3D 12 support in Proton.

 


This is a release with a little bit of everything!

Features

DXR progress

DXR has seen significant work in the background.

  • DXR 1.1 is now experimentally exposed. It can be enabled with VKD3D_CONFIG=dxr11.
    Note that DXR 1.1 cannot be fully implemented in VK_KHR_ray_tracing's current form, in particular
    DispatchRays() indirect is not compatible yet,
    although we have not observed a game which requires this API feature.
  • DXR 1.1 inline raytracing support is fully implemented.
  • DXR 1.0 support is more or less feature complete.
    Some weird edge cases remain, but will likely not be implemented unless required by a game.
    VKD3D_CONFIG=dxr will eventually be dropped when it matures.

Some new DXR games are starting to come alive, especially with DXR 1.1 enabled,
but there are significant bugs as well that we currently cannot easily debug.
Some experimental results on NVIDIA:

  • Control - already worked
  • DEATHLOOP - appears to work correctly
  • Cyberpunk 2077 - DXR can be enabled, but GPU timeouts
  • World of Warcraft - according to a user, it works, but we have not confirmed ourselves
  • Metro Exodus: Enhanced Edition -
    gets ingame and appears to work? Not sure if it looks correct.
    Heavy CPU stutter for some reason ...
  • Metro Exodus (original release) - GPU timeouts when enabling DXR
  • Resident Evil: Village - Appears to work, but the visual difference is subtle.

It's worth experimenting with these and others.
DXR is incredibly complicated, so expect bugs.
From here, DXR support is mostly a case of stamping out issues one by one.

NVIDIA DLSS

NVIDIA contributed integration APIs in vkd3d-proton which enables DLSS support in D3D12 titles in Proton.
See Proton documentation for how to enable NvAPI support.

Shader models

A fair bit of work went into DXIL translation support to catch up with native drivers.

  • Shader model 6.5 is exposed.
    Shader model 6.6 should be straight forward once that becomes relevant.
  • Shader model 6.4 implementation takes advantage of VK_KHR_shader_integer_dot_product when supported.
  • Proper fallback for FP16 math on GPUs which do not expose native FP16 support (Polaris, Pascal).
    Notably fixes AMD FSR shaders in Resident Evil: Village (and others).
  • Shader model 6.1 SV_Barycentric support implemented (NVIDIA only for now).
  • Support shader model 6.2 FP32 denorm control.

Performance

Resizable BAR can improve GPU performance about 10-15% in the best case, depends a lot on the game.
Horizon Zero Dawn and Death Stranding in particular improve massively with this change.

By default, vkd3d-proton will now take advantage of PCI-e BAR memory types through heuristics
as D3D12 does not expose direct support for resizable BAR, and native D3D12 drivers are known to use heuristics as well.
Without resizable BAR enabled in BIOS/vBIOS, we only get 256 MiB which can help performance,
but many games will improve performance even more
when we are allowed to use more than that.
There is an upper limit for how much VRAM is dedicated to this purpose.
We also added VKD3D_CONFIG=no_upload_hvv to disable all uses of PCI-e BAR memory.

Other performance improvements:

  • Avoid redundant descriptor update work in certain scenarios (NVIDIA contribution).
  • Minor tweaks here and there to reduce CPU overhead.

Fixes and workarounds

  • Fix behavior for swap chain presentation latency HANDLE. Fixes spurious deadlocks in some cases.
  • Fix many issues related to depth-stencil handling, which fixed various issues in DEATHLOOP, F1 2021, WRC 10.
  • Fix DIRT 5 rendering issues and crashes. Should be fully playable now.
  • Fix some Diablo II Resurrected rendering issues.
  • Workaround shader bugs in Psychonauts 2.
  • Workaround some Unreal Engine 4 shader bugs which multiple titles trigger.
  • Fix some stability issues when VRAM is exhausted on NVIDIA.
  • Fix CPU crash in boot-up sequence of Far Cry 6 (game is still kinda buggy though, but gets in-game).
  • Fix various bugs with host visible images. Fixes DEATHLOOP.
  • Fix various DXIL conversion bugs.
  • Add Invariant geometry workarounds for specific games which require it.
  • Fix how d3d12.dll exports symbols to be more in line with MSVC.
  • Fix some edge cases in bitfield instructions.
  • Work around extreme CPU memory bloat on the specific NVIDIA driver versions which had this bug.
  • Fix regression in Evil Genius 2: World Domination.
  • Fix crashes in Hitman 3.
  • Fix terrain rendering in Anno 1800.
  • Various correctness and crash fixes.

 Link to source code

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Sunday, October 17, 2021

Lutris 0.5.9.1 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

This is a small update to Lutris 0.5.9 to fix a number of issues:

  • Fix possible escaping error for gamescope option
  • Remove walrus operator to restore compatibility with Python 3.7 / Ubuntu 18.04
  • Remove log file being written in the home folder
  • Fix install button for community installer
  • Fix markup error on gamescope option
  • Update URL for Ryujinx build
  • Fix Steam sync creating duplicate games

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Tuesday, October 12, 2021

Lutris 0.5.9 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Add initial support for Epic Games Store
  • Add support for Steam for Windows as a game source
  • Add support for DXVK-NVAPI and DLSS
  • Add FidelityFX Super Resolution (FSR) option for compatible Wine versions
  • Add workaround for locale issues when Lutris is launched from Steam
  • Add gamescope option
  • Lutris games can now be launched from Steam
  • 3rd party services can be enabled or disabled in the preferences
  • The main preferences window has now tabs on the left side
  • Runner configuration is now available from the main preferences window
  • VKD3D is a separate option from DXVK
  • Esync is enabled by default
  • Dolphin is available as a game source (reads games from the emulator's
    local database of games)
  • Scan for installed games when using Steam source
  • Improved automatic installers for GOG, detection of DOSBOX and ScummVM
    games.
  • DRM free services (Humble, GOG) can locate existing installations of games
  • Use 7zip as the default extractor when not given an archive type
  • Improve process monitoring, allowing for monitoring of Steam games
  • Disable AMD switchable graphics layer by default (breaks games)
  • Removed support for Gallium 9
  • Removed support for X360CE
  • Removed legacy WineD3D options

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 
 

Tuesday, September 7, 2021

Lutris 0.5.9-beta2 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

This is the second beta release for Lutris 0.5.9.

  • Add initial support for Epic Games Store
  • Add support for Steam for Windows as a game source
  • Add support for DXVK-NVAPI and DLSS
  • Add FidelityFX Super Resolution (FSR) option for compatible Wine versions
  • Add workaround for locale issues when Lutris is launched from Steam
  • Add gamescope option
  • Lutris games can now be launched from Steam
  • 3rd party services can be enabled or disabled in the preferences
  • The main preferences window has now tabs on the left side
  • Runner configuration is now available from the main preferences window
  • VKD3D is a separate option from DXVK
  • Esync is enabled by default
  • Dolphin is available as a game source (reads games from the emulator's
    local database of games)
  • Scan for installed games when using Steam source
  • Improved automatic installers for GOG, detection of DOSBOX and ScummVM
    games.
  • DRM free services (Humble, GOG) can locate existing installations of games
  • Use 7zip as the default extractor when not given an archive type
  • Improve process monitoring, allowing for monitoring of Steam games
  • Disable AMD switchable graphics layer by default (breaks games)
  • Removed support for Gallium 9
  • Removed support for X360CE
  • Removed legacy WineD3D options

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Wednesday, August 25, 2021

WineTricks 20210825 has been released

Winetricks is an easy way to work around problems in Wine.

It has a menu of supported games/apps for which it can do all the workarounds automatically. It also allows the installation of missing DLLs and tweaking of various Wine settings.

This version can be downloaded here.

 



Putty for Mac
Putty for Mac
$15.00

https://winereviews.onfastspring.com/putty-for-mac



Saturday, August 21, 2021

Proton 6.3-6 has been released

  • The following games are now playable:
    • Tokyo Xanadu eX+
    • Sonic Adventure 2
    • Rez Infinite
    • Elite Dangerous
    • Blood of Steel
    • Homeworld Remastered Collection
    • Star Wars Knights of the Old Republic
    • Guardians VR
    • 3D Aim Trainer


  • Improve non-English experience in Cyberpunk 2077 and Rockstar Games launchers.
  • Improve launcher behavior in Swords of Legends Online.
  • Improve video playback in Deep Rock Galactic, The Medium, Nier: Replicant, and Contra: Rogue Corps.
  • Add optional support for Nvidia's NVAPI GPU support library and DLSS. It is disabled by default and can be enabled with PROTON_ENABLE_NVAPI=1.
  • Update wine-mono to 6.3.0.
  • Update DXVK to v1.9.1.
  • Update vkd3d-proton to v2.4.
  • Update FAudio to 20.08.
  • Fix Microsoft Flight Simulator hang while loading.
  • Fix Unreal Engine 4 update installation, which impacted Everspace 2 and KARDS.
  • Fix text input and clipboard pasting in Origin overlay and launcher.
  • Fix some music not playing in Planet Coaster.
  • Fix Mafia III: Definitive Edition performance when FPS limiter is enabled.
  • Fix audio playback issues in Fallout: New Vegas, Oblivion, Borderlands 3, and Deep Rock Galactic.
  • Improve cursor capture behavior for fullscreen windows.
  • Improve input handling after focus loss in some games, including Warhammer: Chaosbane and Far Cry Primal.
  • Correct game save locations to improve Steam cloud sync behavior in:
    • Guilty Gear -Strive-
    • Death Stranding
    • Katamari Damacy Reroll
    • Scarlet Nexus

Link to source code

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Wednesday, August 4, 2021

CodeWeavers CrossOver 21 for Linux Mac and Chrome OS

I’m thrilled to announce that CodeWeavers has released CrossOver 21 for macOS, Linux and Chrome OS!
CrossOver 21 includes an update to Wine 6.0, bringing with it thousands of improvements to a variety of applications. One of the more exciting features of Wine 6.0 is the Vulkan backend for wined3d. This feature is on by default on macOS for 64-bit Direct3D 10/11 games if DXVK is not enabled. Our testing results have largely been positive, but we know of a few games that run with DXVK but do not currently run with wined3d. We also have found a few games that work with wined3d but not DXVK. Notably, NieR:Automata should run on all platforms with wined3d on CrossOver 21, and Skyrim Special Edition should be newly playable on M1 Macs with wined3d. 

macOS users running Big Sur 11.3 or later will also find that Xbox Series X/S and PlayStation 5 DualSense controllers now work with Bluetooth.

Also relevant to our macOS users is the addition of dark mode support to the CrossOver UI. We hope that dark mode fans whose eyes are currently shocked when they open CrossOver will be pleased with the changes. 

We have several fixes for Office 2016/365 on Linux, including better support for multi-monitor configurations and a fix for problems entering a password to sign in to and activate Office. 

Both our Chrome OS and Linux users should notice faster startup times when opening CrossOver 21

In addition to many other fixes for various applications, we have updated the version of DXVK we ship to 1.7, and we also now ship Wine Mono with CrossOver. 

Lastly, I want to touch on one thing that CrossOver 21 does NOT currently include: support for macOS Monterey. We have been working closely with Apple on a solution, but right now CrossOver will not run on Monterey. We expect to be able to offer support for Monterey on CrossOver later this year in time for Monterey’s release. We will be posting progress updates on our website, so make sure you are subscribed to our blog to get the latest updates on Monterey compatibility.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

 

 

 


Putty for Mac
Putty for Mac
$15.00

https://winereviews.onfastspring.com/putty-for-mac



Sunday, August 1, 2021

Lutris 0.5.9-beta1 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

This is the first public beta release for Lutris 0.5.9.

  • Add initial support for Epic Games Store
  • Add support for Steam for Windows as a game source
  • Add support for DXVK-NVAPI and DLSS
  • Add FidelityFX Super Resolution (FSR) option for compatible Wine versions
  • Add workaround for locale issues when Lutris is launched from Steam
  • Add gamescope option
  • 3rd party services can be enabled or disabled in the preferences
  • The main preferences window has now tabs on the left side
  • Runner configuration is now available from the main preferences window
  • VKD3D is a separate option from DXVK
  • Esync is enabled by default
  • Dolphin is available as a game source (reads games from the emulator's
    local database of games)
  • Scan for installed games when using Steam source
  • Improved automatic installers for GOG, detection of DOSBOX and ScummVM
    games.
  • DRM free services (Humble, GOG) can locate existing installations of games
  • Use 7zip as the default extractor when not given an archive type
  • Improve process monitoring, allowing for monitoring of Steam games
  • Disable AMD switchable graphics layer by default (breaks games)
  • Removed support for Gallium 9
  • Removed support for X360CE
  • Removed legacy WineD3D options

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Thursday, July 8, 2021

vkd3d-proton version 2.4 has been released

VKD3D-Proton is a fork of VKD3D, which aims to implement the full Direct3D 12 API on top of Vulkan. The project serves as the development effort for Direct3D 12 support in Proton.

 


This is a release which focuses on performance and bug-fixes.

Performance

  • Improve swapchain latency and frame pacing by up to one frame.
  • Optimize lookup of format info.
  • Avoid potential pipeline compilation stutter in certain scenarios.
  • Rewrite how we handle image layouts for color and depth-stencil targets.
    Allows us to remove a lot of dumb
    barriers giving significant GPU-bound performance improvements.
    ~15%-20% GPU bound uplift in Horizon Zero Dawn,
    ~10% in Death Stranding,
    and 5%-10% improvements in many other titles.

Features

  • Enable support for sparse 3D textures (tiled resources tier 3).

Bug fixes and workarounds

  • Various bug fixes in DXIL.
  • Fix weird bug where sun would pop through walls in RE: Village.
  • Workaround game bug in Cyberpunk 2077 where certain locales would render a black screen.
  • Fix various bugs (in benchmark and in vkd3d-proton) allowing GravityMark to run.
  • Improve robustness against certain app bugs related to NULL descriptors.
  • Fix bug with constant FP64 vector handling in DXBC.
  • Fix bug where Cyberpunk 2077 inventory screen could spuriously hang GPU on RADV.
  • Add workaround for Necromunda: Hired Gun where character models would render random garbage on RADV.
  • Fix bug in Necromunda: Hired Gun causing random screen flicker.
  • Fix windowed mode tracking when leaving fullscreen. Fix Alt-Tab handling in Horizon Zero Dawn.
  • Temporary workaround for SRV ResourceMinLODClamp. Fix black ground rendering in DIRT 5.
    The overbright HDR rendering in DIRT 5 sadly persists however :(
  • Implement fallback maximum swapchain latency correctly.

Development features

Various features which are useful for developers were added to aid debugging.

  • Descriptor QA can instrument shaders in runtime for GPU-assisted validation.
    Performance is good enough (> 40 FPS) that games are actually playable in this mode.
    See README for details.
  • Allow forcing off CONCURRENT queue, and using EXCLUSIVE queue.
    Not valid, but can be useful as a speed hack on Polaris when single_queue is not an option
    and for testing driver behavior differences.

Link to source code

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Saturday, July 3, 2021

Lutris 0.5.8.4 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

This is a bugfix release only and doesn't contain any new features. The release of lutris 0.5.9 is due soon.

Fixes:

  • Fix Steam icon showing too big on some systems
  • Fix DXVK not updating
  • Fix Python 3.9 compatibility
  • Update sidebar on service login
  • Remember position of window except on Wayland maybe
  • GST plugin path is now only set if it exists
  • Default to 7zip when not given an archive extractor
  • Switch IRC to Libera chat
  • Fix libretro info file loading
  • Let pipewire users toggle "Reduce PulseAudio latency"

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Saturday, June 26, 2021

Proton 6.3-5 has been released

  • Many improvements to video rendering. Games known to be improved include:
    • Bloodstained
    • Deep Rock Galactic
    • Metal Gear Solid V: The Phantom Pain
    • Resident Evil 2 (2019)
    • Resident Evil 3 (2020)
    • Team Sonic Racing


  • Update DXVK to v1.9.
  • Improve GPU device selection.
  • Update vkd3d-proton to include the latest development work.
  • The following games are now playable:
    • Sid Meier's Civilization VI
    • Crypt Stalker
    • Dark Devotion
    • Dorfromantic
    • Far Cry
    • Hard Reset
    • Hogs of War
    • Might & Magic: Clash of Heroes
    • Pro Cycling Manager 2020
    • Sang Froid - Tales of Werewolves
    • Secret of Mana
    • Trainz Railroad Simulator 2019
  • Improve controller support in Hades and many Unity titles.
  • Fix CyberPunk 2077, Darksburg, and other launchers hanging when external links are clicked.
  • Fix Conan Exiles and other Funcom launchers crashing.
  • Fix missing audio in Project Cars 3.
  • Better support for container-based builds outside of the build VM.

Link to source code

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Saturday, May 15, 2021

Proton 6.3-4 has been released

 Proton 6.3-4 has been released

  • Fix recent 2K Games launcher update
  • Fix error on startup for some Direct3D 12 games
  • Fix Divinity Original Sin 2 and Rise of Venice launcher display issues
  • Fix Star Wars Squadrons VR incorrectly launching to desktop
  • Fix Sacred Gold visual artifacts


Link to source code

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Tuesday, May 4, 2021

Proton 6.3-3 has been released

  Proton 6.3-3 has been released

  • Previously in Experimental: Update vkd3d-proton to v2.3.1.
  • Previously in Experimental: The Origin Overlay is functional, which allows It Takes Two to be played with friends.
  • Previously in Experimental: Mount & Blade II: Bannerlord is playable.
  • Previously in Experimental: Fix Red Dead Redemption 2 "Not Purchased" error.
  • Previously in Experimental: Fix Age of Empires II: Definitive Edition hang on startup.
  • Fixed launchers for Evil Genius 2, Zombie Army 4, Strange Brigade, Sniper Elite 4, Beam.NG, and Eve Online.
  • The Bus and Army General are now playable.
  • Support adjusting brightness/gamma in older games like Deus Ex.
  • Fix Xbox controller detection in Far Cry Primal.


Link to source code

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