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Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Saturday, October 22, 2016

The WineHQ Wine development release 1.9.21 is now available for Linux and Mac

The WineHQ Wine development release 1.9.21 is now available for Linux and Mac

What's new in this release:
  • Initial version of the HID minidriver.
  • Support for lists in the RichEdit control.
  • System tray improvements.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.


 Bugs fixed in 1.9.21 (total 18):

  11819  The Longest Journey Demo: characters mostly invisible (broken TransformVertices with D3DVIEWPORT2)
  22317  Motocross madness demo has wrongly projected dirt (d3d_viewport_TransformVertices needs projection matrix + wrong scale)
  36499  Multiple applications need ID2D1Factory::CreateHwndRenderTarget implementation (SciTE 3.5.x, Direct2D .NET example apps)
  37183  Autogenerated programs/cscript/ihost.h is not being removed by make clean
  38530  eSignal 12.1 needs msvcp100.dll.?_Mtx_new@threads@stdext@@YAXAAPAX@Z
  39263  RichEdit should hide selection when it is unfocused
  39471  Elminage Gothic freezes after clicking on "New Game"
  40422  Illustrator CS6: hangs on ESC key press while Text tool is being used
  41142  gcc6: server build warnings
  41231  regedit no longer processes registry input from stdin using "-" as filename
  41405  Hornbill Supportworks Client 7.6.0: crashes with ExtFloodFill when open 'Incident Details' pane
  41409  Battle.net crashes at launch
  41420  Regression bug: bricscad crashes when copy or cut objects to the clipboard
  41430  Nothing visibly happens when clicking System Info button in Microsoft PowerPoint Viewer 14.0 (msinfo32.exe lacks a GUI)
  41432  Keyboard input code display program (Japanese VB6 application) doesn't run.
  41437  Implement a 64-bit version of __std_type_info_hash
  41455  Failed assertion in ME_SplitByBacktracking causes crash at end of Jupiter 2011 installer
  41511  gray square on tab

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Sunday, October 9, 2016

Codeweavers CrossOver 15.3.1 for Linux and Mac OSX has been released

I am delighted to announce that CodeWeavers has just released CrossOver 15.3.1 for both Mac OSX and Linux. CrossOver 15.3.1 has important bug fixes for both Mac and Linux users.

Mac customers with active support entitlements will be upgraded to CrossOver 15.3.1 the next time they launch CrossOver Mac. Linux users can download the latest version from https://www.codeweavers.com/.


Change Log For CrossOver Mac and Linux :

15.3.1 CrossOver - October 4, 2016
  • macOS:
    • Fixed a bug which could cause Windows applications to hang when working with directories that contained many files.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

The Wine maintenance release 1.8.5 is now available for Linux and MacOS

The Wine maintenance release 1.8.5 is now available for Linux and MacOS

What's new in this release:
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.



 Bugs fixed in 1.8.5 (total 58):

  16971  Windows Movie Maker 2.x needs ole32.dll.StgOpenPropStg
  19538  Microsoft Publisher 2007 and 2010 crash when opening documents/templates (TSF manager 'ITextStoreACPSink' must support QI with 'IID_ITextStoreACPServices')
  20896  Use-after-free in DdeClientTransaction in user32 dde tests
  23298  Windows utility 'relog.exe' crashes on unimplemented function 'pdh.dll.PdhGetLogFileTypeW'
  24645  PDF Factory 3.x/4.x installer fails to install printer drivers (winspool.SetPrinterW lacks support for level 8, global default printer settings)
  31693  CAPCOM games using gamepad start with axes X/Y pressed up/left
  31913  EasyPal version August 6 2012 crashes on unimplemented function msvcp60.dll.??Dstd@@YA?AV?$complex@N@0@ABNABV10@@Z
  32491  dbghelp doesn't support DW_FORM_flag_present
  32936  SmartMusic 2012/2014 crashes on startup (Core Audio adapter 'PKEY_DeviceInterface_FriendlyName' property not supported)
  33140  Photos opened in Nikon Capture NX 2.4 have inverted red and blue channel for displaying.
  33398  Word / Excel 2010: crash when clicked (2nd or 3rd times) on a link
  33457  An integer overflow @line 268 of dsa.c ?
  34281  PlotSoft PDFill 10 fails on startup, reports 'No Fonts found under: C:\\windows\\Fonts' (at least one font name in registry must contain 'truetype' token)
  34286  dinput doesn't report DIDOI_ASPECT* for joystick axes
  34504  __unDName doesn't support function pointer with type "P8"
  34507  __unDName doesn't support data type "$$B"
  34870  Multiple games and applications crash on unimplemented function msvcr100.dll _crt_debugger_hook (ArchiCAD 16, Far Cry 4)
  35286  Borderlands (Steam) crashes on unimplemented function msvcr90.dll._crt_debugger_hook
  35824  UltraISO 'ISODrive.sys' crashes in entry point (SCM doesn't start SERVICE_FILE_SYSTEM_DRIVER type services with winedevice hosting process)
  35892  sdb2xml (.NET 2.0 app) crashes on unimplemented function apphelp.dll.SdbGetAppPatchDir
  36625  can't set text background color in richedit
  38276  IsDialogMessage(NULL,...) must always return FALSE
  38310  Trackbar control (msctls_trackbar32) does not send WM_CTLCOLORSTATIC as it does in Windows
  39034  SuperTux 0.3.5a crashes on startup
  39074  IXMLDOMDocument::cloneNode crash
  39181  "When Monster Strikes", "The Vanishing of Ethan Carter Redux" require msvcr120.dll._set_FMA3_enable
  39195  msvcr120.dll.nextafter is needed by Sonkwo
  39475  PhysX 9.15.0428 installer does not run ('advapi32.RegOpenCurrentUser' must return a real handle instead of 'HKEY_CURRENT_USER' for user root key)
  39677  Zararadio crashes when it has to change from a playlist to another.
  39744  No sound with winepulse.drv in multiple applications when PulseAudio fails to allocate full buffer
  39792  Saturn PCB Design Toolkit 6.86 fails to load, reporting missing 'SHCore.dll' dependency (import descriptors with empty thunk list must be ignored)
  39823  "fixme:nls:CompareStringEx semi-stub behavor for flag(s) 0x10000000" appears thousands of times in terminal when running the Lego Mindstorms EV3 software
  39852  3DMark03: Mother Nature test: waterfall has no transparency if AllwaysOffScreen=disabled
  39861  Windows utility 'relog.exe' crashes on unimplemented function 'pdh.dll.PdhBindInputDataSourceW'
  39874  Alien Shooter crashes often with access violation
  39892  UFile crashes with runtime error when rendering certain pages
  39950  Cabal II can't be opened, needs msvcp100.dll.?lowest@?$numeric_limits@M@std@@SAMXZ
  40034  Linksys usb wireless adapter installer needs wlanapi.dll.WlanEnumInterfaces
  40035  VMware shared folders network provider fails loading in MPR
  40411  Regedit.exe /e only exports HKLM
  40580  TASCAM US-16x08 soundcard controller crashes
  40734  Unreal Tournament 3 doesn't quit properly when Pulseaudio is used
  40757  GOG Galaxy crashes with unimplemented function api-ms-win-crt-stdio-l1-1-0.dll.__stdio_common_vsnwprintf_s
  40758  GOG Galaxy crashes with unimplemented function api-ms-win-crt-runtime-l1-1-0.dll._get_wide_winmain_command_line
  40815  comctl32: Leftmost position of trackbar not selectable with mouse, slider initial position wrong
  40882  Nvidia GT 740M is not correctly recognized
  40905  Multiple applications need api-ms-win-crt-runtime-l1-1-0.dll._get_narrow_winmain_command_line (PCSX2 1.4.0, Battle.Net Launcher)
  41010  TVS_TRACKSELECT uses wrong hittest region
  41015  comctl32/treeview: Alt-Up/Down keyboard shortcuts don't work
  41040  VariantChangeTypeEx lead to error when casting IUnknown(nil) -> IDispatch
  41044  Age of Mythology: Extended Edition needs api-ms-win-crt-stdio-l1-1-0.dll.__stdio_common_vswprintf_s
  41066  Unhandled page fault in RtlWow64EnableFsRedirectionEx when passed bad *old_value pointer
  41079  Hauppauge Capture crashes on unimplemented function cfgmgr32.dll.CM_Get_Version
  41094  comctl32/treeview: TVS_FULLROWSELECT style does not work
  41103  Fails to parse Extended Properties since it has quotes around its value.
  41111  CPU-Z driver needs hal.dll.WRITE_PORT_UCHAR
  41165  MiTeC System Information X needs unimplemented function wlanapi.dll.WlanCloseHandle
  41182  Don't export QT_QPA_PLATFORM

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Friday, October 7, 2016

The Wine Staging release 1.9.20 is now available

The Wine Staging release 1.9.20 is now available for Linux and Mac.

What's new in this release:
  • Improved palette support in windowscodecs.dll.
  • Various bug fixes.
In addition, Wine Staging users will also benefit from the following changes merged in the development branch:
  • Re implementation of the clipboard API.
  • Message handling in WebServices.
  • Many more API Set libraries.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Firewall Builder for Mac version 1.0 was released today

Today we released Firewall Builder 1.0 for MacOS Firewall Builder has been fully ported to GTK 3 and will run on OSX 10.11 or higher. You can find it listed in the Firewall Builder category.

Firewall Builder : Is a flexible and powerful tool that allows you to build firewall configurations and policies for multiple firewalls/machines based on iptables, ipfilter, OpenBSD pf, Cisco ASA & PIX, or Cisco FWSM. fwbuilder uses objects and functionality like drag-and-drop and search-and-replace to help ease configurations. You can install the fwbuilder on a separate machine and then either manually transfer the configurations or securely deploy via SSH or SCP.







 Wine Reviews online store is located here.

Sunday, October 2, 2016

gFtp for Mac version 2.0.19 was released today

Today we released gFtp 2.0.19 for Mac OS X gFtp has been fully ported to GTK 2 and will run on OSX 10.11 or higher. You can find it listed in the Putty for Mac category.

Linux fans will already be familiar with the world of GNOME and gFtp but we have brought it to a wider audience by providing gFTP on Mac OSX.

 gFTP is a multithreaded File Transfer Protocol client program. It is most used on Unix-like systems, such as Linux, Mac OS X and Sony PlayStation 3. It includes both a graphical user interface (GUI), which utilizes the GTK+ graphical toolkit, and a command-line interface. gFTP has been translated into over 45 different languages.

There is support for the FTP, FTPS (control connection only), HTTP, HTTPS, SFTP and FSP protocols, as well as FTP and HTTP proxy server support and FXP file transfers (transferring files between two remote servers via FTP).

The GUI uses a double-paned layout, with the local filesystem in the left pane and the remote filesystem in the right pane. Below there is a transfer queue that shows the real-time status of each queued or active file transfer. At the bottom is a message log, which displays the text commands and responses between gFTP and the remote server. Sites are stored in a hierarchical collection of bookmarks, though a site bar allows connections to unbookmarked sites.

Wine Reviews online store is here.

The WineHQ Wine development release 1.9.20 is now available for Linux and Mac

The WineHQ Wine development release 1.9.20 is now available for Linux and Mac

What's new in this release:
  • Reimplementation of the clipboard API.
  • Message handling in WebServices.
  • Many more API Set libraries.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.


 Bugs fixed in 1.9.20 (total 18):

  27671  ComboFix fails to install
  29661  wineboot unable to create win32 prefix if the directory already exists
  30368  AMD Radeon 6480g detected as ATI Radeon 3200
  32694  NVIDIA GTX 690 not in the list of recognized cards.
  39447  Unimplemented function hid.dll.HidP_TranslateUsagesToI8042ScanCodes
  41050  Age of Mythology: Extended Edition needs api-ms-win-crt-stdio-l1-1-0.dll.__stdio_common_vswscanf
  41086  Unimplemented function msvcp140.dll.??0?$codecvt@_WDU_Mbstatet@@@std@@QAE@I@Z needed by Battle.net
  41136  GOG Galaxy installer crashes with "wine: Call from 0x7b43c7cc to unimplemented function msvcp140.dll.?_Execute_once@std@@YAHAAUonce_flag@1@P6GHPAX1PAPAX@Z1@Z"
  41273  Texted added to clipboard in Wine not pasting in native Linux applictions.
  41315  Windows 10 DISM doesn't launch, needs advapi32.EventWriteTransfer
  41333  MeterBasic (Tonne Software) crashes at start
  41336  Windows 10 DISM pkgmgr.exe doesn't launch, needs api-ms-win-core-libraryloader-l1-2-2.dll
  41343  Ellisys Visual USB needs unimplemented function newdev.dll.DiInstallDriverA
  41352  World of Tanks crashes with unimplemented function msvcp140.dll.
  41381  Marvelous Designer 6 needs msvcp140.dll.
  41389  ComboFix fails to install: complains about missing HKLM\System\CurrentControlSet\Control\hivelist
  41396  Sony Xperia Companion needs KERNEL32.dll.SetDefaultDllDirectories
  41399  GOG Galaxy crashes with unimplemented function msvcp140.dll.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Monday, September 26, 2016

Gedit for Mac version 3.20.4 was released today

Today we released Gedit 3.20.4 for Mac OS X Gedit has been fully ported to GTK 3 and will run on OSX 10.11 or higher. You can find it listed in the Putty for Mac category.

Linux fans will already be familiar with the world of GNOME but gedit has brought it to a wider audience by providing the default GNOME editor on Mac OSX.

gedit provides a simple interface from which you have access to a full text editor with programming functions and is compatible with most languages. gedit incorporates text search and replace, spell checking, printing and support for opening almost any file.

The range of languages supported by Gnome include C, C++, Java, HTML, XML, Python and Perl. You can Undo and Redo actions, edit files remotely and all the other standard functions you'd expect from an editor including go to a specific line, text wrapping and backing-up of files.

Wine Reviews online store is here.


Q4Wine 1.3.2 has been released for Linux and Mac OSX

Q4Wine is a Qt GUI for Wine. It will help you manage wine prefixes and installed applications. It currently supported on Linux, FreeBSD and Mac OS X platforms.

Q4Wine was initially written by Alexey S. Malakhov aka John Brezerk. General idea comes from WineTools scripts which were initially written by Frank Hendriksen.


General features are:
  • Can export Qt color theme into wine colors settings;
  • Can easy work with different wine versions at same time;
  • Easy creating, deleting and managing prefixes (WINEPREFIX);
  • Easy controlling for wine process;
  • Autostart icons support;
  • Easy cd-image use;
  • You can extract icons from PE files (.exe .dll);
  • Easy backup and restore for managed prefixes;
  • Winetriks support;
  • And more: Explore it!;
 Changelog for 1.3.2:

Fixed:
  • [regression, bisected] Icon information is not displayed correctly BUG-80;
  • Winetricks does not update BUG-77;
  • First startup wizard (quick mount profile): profile strings are initially empty if fuseiso is not installed BUG-81;
  • Download (latest) Winetricks from GitHub BUG-82;
  • Correct proxy-related environment variables in Winetricks plugin BUG-83;
  • Use env command in the command line to download Winetricks BUG-83;
  • Support proxy username/password in Winetricks plugin BUG-83;
  • Treat aarch64 as 64 bit platform and put libraries in lib64 directory BUG-85;

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Thursday, September 22, 2016

Codeweavers CrossOver 15.3.0 for Linux and Mac OSX has been released

I am delighted to announce that CodeWeavers has just released CrossOver 15.3.0 for both Mac OSX and Linux. CrossOver 15.3.0 has important bug fixes for both Mac and Linux users.

Mac customers with active support entitlements will be upgraded to CrossOver 15.3.0 the next time they launch CrossOver Mac. Linux users can download the latest version from https://www.codeweavers.com/.

https://www.codeweavers.com/store/?dealcode=weaveme 

Change Log For CrossOver Mac and Linux :

 15.3.0 CrossOver - September 20, 2016
  • Linux:
    • CrossOver should no longer complain about a missing libpng package on Debian 9.
    • CrossOver will no longer have problems with its Perl dependency on Debian 9.
  • Bug Fixes:
    • Steam crashes when loading certain fonts have been fixed.
    • Fixed some crashes in GOG Galaxy.
    • Fixed a crash in the Microsoft Office 2007 diagnostic tools.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Saturday, September 17, 2016

The WineHQ Wine development release 1.9.19 is now available for Linux and Mac

The WineHQ Wine development release 1.9.19 is now available for Linux and Mac

What's new in this release:
  • Initial version of a udev bus driver for HID.
  • Various improvements in joystick support.
  • Initial implementation of DC rendering in Direct2D.
  • Improved metafile support in GDI+.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.


Bugs fixed in 1.9.19 (total 19):

  10643  WinUAE settings window reappears after being dismissed
  17351  PDF Export problem on Delphi 7 applications
  19998  stamps.com installer hangs
  27415  The Geometer's Sketchpad 5.03 does not display pictures. "fixme:gdiplus:GdipGetMetafileHeaderFromMetafile not implemented"
  29916  ElsterFormular cannot make use of default PDF viewer (e. g. Okular)
  34489  Can't use VSTi altiverb fst.exe crashes
  37259  Multiple Direct2D applications need ID2D1DCRenderTarget::BindDC implementation
  37628  KORG Legacy Collection - MS-20 v1.3.0 'Authorizer' app crashes, No Limits 2 help system does not render ('d2d_factory_CreateDCRenderTarget' is a stub)
  39246  user32:edit fails in Japanese and Korean locales
  40325  Captvty v3 (.Net4.5) crashes at start
  40533  Microsoft PowerPoint Viewer 14.0 shows error dialog when clicking System Info button (msinfo32.exe unimplemented)
  40746  Microsoft Expression Web 4 crashes when opening site, needs rpcrt4.dll.NdrAsyncServerCall
  41085  Unimplemented function msvcp140.dll._Thrd_id needed by Battle.net
  41217  Xebra ALSA underrun occurred
  41224  WineD3D8 crashes on Windows with GTAVC and i915-class video
  41274  QQ Lite version called unimplemented function vcomp100.dll._vcomp_reduction_r8, aborting
  41284  dbghelp_dwarf: parse_cie_details unknown CIE version 4 (clang/mesa/valgrind)
  41287  2050 IP Softphone - UI does not render correctly
  41296  World of Tanks (9.16) crashes with unimplemented function vcruntime140.dll.__std_type_info_hash

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Monday, September 12, 2016

The Wine Staging release 1.9.18 is now available

The Wine Staging release 1.9.18 is now available for Linux and Mac.

What's new in this release:
  • Experimental support for 1D Textures in D3D10 and 11.
  • Various improvements for windowscodecs and gdiplus palette functions.
  • Various bug fixes.
In addition, Wine Staging users will also benefit from the following changes merged in the development branch:
  • Support for multiple kernel drivers in a single process.
  • More WebServices reader support.
  • Various improvements in joystick support.
  • Some more work towards the Direct3D command stream.
  • GDI performance improvements.
  • Improved IME window handling.
  • Compatibility fixes in the clipboard support.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Monday, September 5, 2016

OpenOffice might be shut down due to lack of resources

For the longest time, those not wishing to pay money for the "standard" office application suite—Microsoft Office—had a few open-source alternatives: OpenOffice or LibreOffice. That list might soon get sliced in half, however, as recent reports indicate that OpenOffice might be shut down due to lack of resources.


At least, that's what Apache OpenOffice volunteer vice president Dennis Hamilton suggested in a recent email to the openoffice-dev mailing list.

"I have regularly observed that the Apache OpenOffice project has limited capacity for sustaining the project in an energetic manner. It is also my considered opinion that there is no ready supply of developers who have the capacity, capability, and will to supplement the roughly half-dozen volunteers holding the project together. It doesn't matter what the reasons for that might be," he wrote.

The chief issue seems to center around OpenOffice's inability to address identified security vulnerabilities, as there simply aren't enough developers or volunteers involved in the updating process to release timely patches for the open-source software. As Ars Technica notes, the last major OpenOffice update was for version 4.1.2 back in October 2015. In contrast, competing open-source office suite LibreOffice—where a number of OpenOffice developers have moved to—is well-maintained and frequently updated.

If OpenOffice were to shut down, one possible outcome is that the entire project's contents would be archived and available for future developers to check out as they desire, though they wouldn't be able to commit any code to this archive. Many of the various ways developers (and OpenOffice) currently communicate would go away: the OpenOffice blog, social media accounts, as well as the official announce, private, and security OpenOffice listservs.

"I cannot prediction how this will all work out. It is remiss of me not to point out that retirement of the project is a serious possibility," Hamilton wrote.

"There are those who fear that discussing retirement can become a self-fulfilling prophecy. My concern is that the project could end with a bang or a whimper. My interest is in seeing any retirement happen gracefully. That means we need to consider it as a contingency. For contingency plans, no time is a good time, but earlier is always better than later."

OpenOffice has been downloaded more than 160 million times since May of 2012.

--

Maybe the two projects should join resources kind of like what happened with WineHQ and Wine-Staging. It's always better to work as one unified group on any project. And we always have CrossOver Linux   and CrossOver Mac to run Microsoft Office with, Right?
 

Sunday, September 4, 2016

CrossOver Preview runs Windows apps on Android and Chromebooks even Photoshop

Last week, CodeWeavers announced that after three years of development, a preview version of CrossOver for Android would be released. Why was I so excited? Because CrossOver allows you to run Windows programs on Mac and Linux, and they brought their expertise over to Android. After trying out the Preview version out for a week (which you can sign up for here), I'm extremely impressed by its capabilities, despite some major limitations.

Disclaimer: Since I do not own an Intel-based Android tablet, and my Chromebook does not yet have the Google Play Store, I tested CrossOver on the latest version of Remix OS on my Dell Windows laptop. It is possible that some of the bugs I experienced are issues with Remix, but CrossOver's compatibility with Windows programs is identical no matter how you run it. CrossOver for Android is in early beta, so everything in this review is subject to change with subsequent updates.

First impressions

CrossOver's entire user interface consists of the virtual desktop, where all the Windows programs live, and an 'Install Application' button. The installer functionality is where CrossOver shines on the desktop. With the WINE open-source project that CrossOver is based on, getting a program to run (even at all) can mean hunting down forum posts to see what LinuxFan78 typed in the command line.
CrossOver tries to alleviate this pain with their installers, which downloads a given program and performs all the necessary tweaks for the program to run automatically. For example, when I installed Steam through CrossOver, it downloaded multiple fonts that Steam requires before proceeding with the actual Steam installation.
Screenshot_20160902-135710
CrossOver for Android only has a few 'known-good applications', but if you so desire, you can try installing any of CrossOver's available applications. The selection is fairly expansive, but if you want to install something not listed, you'll have to download a web browser like Firefox inside CrossOver and download it manually.

The virtual desktop is fairly basic, showing some app shortcuts at the top and a Start menu with access to your programs at the bottom. There's also a very basic file manager, a setting to add/remove programs, and the Wine configuration tool.

Games

Perhaps the most exciting prospect of running Windows programs on Android (or a Chromebook) is playing Windows' vast library of games. That's a huge reason Wine even exists, despite the rise of Steam OS and Linux gaming, most new titles are still locked to Windows. Linux and Mac users have used Wine, CrossOver, and other similar software for years to play Windows-exclusive titles.
Screenshot_20160902-120940
Steam is easy to get up and running, just choose it from the Install Application dialog and click Next/Accept on all the installer popups. But trying to play games is where I ran into problems. Wine, and thus CrossOver, only supports DirectX 9 - meaning most new Windows games will just plain not work. CodeWeavers is working hard on adding DirectX 10 and 11 support, but it's a massive undertaking. Many games also offer an OpenGL mode, except that doesn't work here either. Android only supports OpenGL ES, not the full OpenGL spec that Windows programs expect.
Another frustrating problem is games cannot lock the mouse inside the program. To my understanding, Android doesn't allow applications to lock the mouse at all, so FPS titles won't be playable without a controller. Games running in full-screen seem to be buggy as well, but most games have windowed modes anyways. Finally, there's no way to change the resolution of the virtual desktop, so older games expecting a smaller screen might have problems.
Screenshot_20160902-122228
I didn't try many of my Steam games, but I did successfully run three titles - Half Life 1, Team Fortress: Classic, and Game Dev Tycoon. Half Life 1 (pictured above) only worked when I disabled full-screen mode and switched to software rendering instead of OpenGL. The mouse didn't lock so it was uncontrollable, but moving around was buttery smooth. Team Fortress was the same story, and Game Dev Tycoon surprisingly worked without messing with the settings.

If your game can run either on software rendering or DirectX 9, and doesn't need to lock the mouse, there's a good chance it might run in CrossOver. Especially if you install it through CrossOver's install mechanism. As stated earlier, CodeWeavers has been working on DirectX 10 and 11 support on the desktop versions of CrossOver, so it wouldn't surprise me if those changes trickle down to the Android version at some point.

Other software

You'll need to use a web browser to install software not available in CrossOver itself. I used CrossOver's installer to download Firefox, seen below. I tried to run a recent release, version 45 to be exact, but it froze whenever I saved a file so I switched back to Firefox 7 (which is still usable for most sites).
Screenshot_20160902-120700
One of the best use cases for CrossOver is to run full Microsoft Office, but Office 2013 and newer don't work at all thanks to their dependence on DirectX 10. CodeWeavers officially supports Office 2010 and earlier, but I didn't have a copy of that version, so I tried out LibreOffice. If you've never used it, LibreOffice is an open-source office suite with MS Office compatibility, and it works fairly well in CrossOver.
Screenshot_20160902-122736
Granted, it worked until I tried to save a file, then it froze. So close!

Holy Photoshop, Batman

I was incredibly surprised to see my copy of Photoshop CS3, without changing any settings, worked in CrossOver. Well, mostly.
Screenshot_20160902-123432
I tried basic image manipulation including transforms, gradients, cropping, filters, etc, all with success. However, it does crash when trying to use fonts, and a few other times randomly, but it's extremely impressive that CrossOver can run it at all. Photoshop CS6 requires some extra packages in Wine, known as 'winetricks,' to run perfectly - but as far as I can tell, there is no way to install winetricks in CrossOver yet.

Android/Chromebook integration

CrossOver's integration with the host operating system, be it Android or Chrome OS, is rather limited but still more than I was expecting. The root Android file system shows up as a drive in CrossOver, allowing you to transfer data back and forth without too much trouble. For example, I could easily open pictures in Photoshop from the Android downloads folder.

Full Article
 

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Saturday, September 3, 2016

The WineHQ Wine development release 1.9.18 is now available for Linux and Mac

The WineHQ Wine development release 1.9.18 is now available for Linux and Mac

What's new in this release:
  • Support for multiple kernel drivers in a single process.
  • More WebServices reader support.
  • Various improvements in joystick support.
  • Some more work towards the Direct3D command stream.
  • GDI performance improvements.
  • Improved IME window handling.
  • Compatibility fixes in the clipboard support.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.


Bugs fixed in 1.9.18 (total 26):

  22461  Microsoft Office 2000 Server Extensions Configuration Wizard 'CFGWIZ.EXE' needs msvcirt.dll?cout@@3Vostream_withassign@@A
  25105  Loading a 3d model with a test program fails
  25352  Videos play upside down in multiple games (Fable: The Lost Chapters, Mob Ties Tokyo, Star Wars Republic Commando, SAS: Secure Tomorrow, Hatsune Miku: Project DIVA)
  32936  SmartMusic 2012/2014 crashes on startup (Core Audio adapter 'PKEY_DeviceInterface_FriendlyName' property not supported)
  34056  Multiple applications have a problem with typing Chinese/Japanese with IME (Nabeta Jisho for Japanese, YY and Netease POPO for Chinese)
  35404  Spartan demo: no label on main menu icons
  35892  sdb2xml (.NET 2.0 app) crashes on unimplemented function apphelp.dll.SdbGetAppPatchDir
  39672  Folder names not clickable
  40106  ntdll:info regression
  40580  TASCAM US-16x08 soundcard controller crashes
  40686  win7's ehshell.exe needs KERNEL32.dll.EncodeSystemPointer
  40716  osu! - slightly low-pitched sound when using the ALSA sound driver
  40741  Wings of Vi - black screen on launch
  40953  Necropolis crashes at start (needs native xinput1_3.dll)
  40968  Multiple Games require dxgi_output_FindClosestMatchingMode implementation(Need For Speed: The Run, Magic Duels)
  40997  Fallout 4 needs DXGI_FORMAT_BC7_UNORM_SRGB
  41007  Regression in minimum sound latency / HelBuflen value
  41094  comctl32/treeview: TVS_FULLROWSELECT style does not work
  41105  Tropico 5 (DX11) starts with only a mouse pointer on a black screen
  41117  Insufficient check for sysinfo function breaks build on hurd and kfreebsd
  41118  We Happy Few (UE4) crashes with "D3DRHI->GetFactory()->CreateSwapChain(DXGIDevice,&SwapChainDesc,SwapChain.
GetInitReference())"
  41165  MiTeC System Information X needs unimplemented function wlanapi.dll.WlanCloseHandle
  41182  Don't export QT_QPA_PLATFORM
  41189  No Man's Sky fails to start due to a regression in ntdll
  41228  Rendering is messed up on WineD3D8 for Windows
  41246  Office 2010 apps show "Configuring" dialog on first run when installed in new prefix

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Thursday, September 1, 2016

Cats and Dogs living together MASS HYSTERIA Windows apps come to Android

Announced back in July, the Crossover for Android Preview by Codeweavers is finally here. The Codeweavers blog posts in the run-up alternated between pride and caution in regard to user expectations, but now that I’ve tried the alpha release they really should have dialed up the pride more. Even in this early of a state, it’s more than functional and an exciting look at the potential for future (gasp, even beta!) releases.
Just as a quick recap, the Crossover for Android Preview caveats:
  • Your Chromebook needs access to the Play Store, which is currently only available for three devices. The Asus Flip, the Acer R11, and the Pixel 2015.
  • Of those three devices only two have the Intel processors that Crossover requires, the R11 and the Pixel. Sorry Asus Flip owners! But there are likely many Intel based Chromebooks on the horizon.
  • If you have an R11 or Pixel (2015), you need to be tuned to the Beta channel (previously Play Store access was only in the developer channel, but it’s improved leaps and bounds and now the Beta channel has it.)
  • You need to sign-up to be a tester on the Codeweavers website.
  • Give “Ramey’s Rules for the Technology Preview” a read. They essentially boil down to: have fun, but don’t be a jerk.
Once (or if, depending on when you signed up) you receive an email from Codeweavers saying that you have access to the Preview, you’ll be able to follow the link they provide to get access to the Crossover app in the Play Store.
Initially I had to install it to my Pixel via the browser, but once it’s installed, you can uninstall/reinstall from the Play Store on your device.
Codeweavers has a guide on installing the Preview here:
But there’s a few items you can skip (or at least that I did, with no apparent side-effects). The big one being that you don’t need to switch your Chromebook to Developer Mode. Which is nice, since it’s easier than you’d think to accidentally wipe your Chromebook every time you boot, and the big scary boot screen will greet you with an absolutely terrifying beeping if you don’t CTRL+D to skip the boot sequence.
Second, I’d recommend sticking with the Beta channel. I was running the Developer channel just to test out Android apps on ChromeOs, and it’s exactly what you would (or should) expect from a Dev channel. It’s unstable. My apps crashed more, my fans/Chromebook had a tendency to race and heat up, and generally not the best day-to-day experience if you rely on your Chromebook for any amount of real-life work.
Codeweavers gives a ballpark figure of about an hour from Powerwash to first install, but I imagine that will vary widely. The Pixel is pretty zippy, and when I timed it from start (Powerwashing) to finish (actually logged into Steam via the Crossover app) the whole process clocked in at just under 7 minutes.

When you launch, you’ll notice the very first thing it suggests you install is Steam. There are some built-in tools such as a file browser, command line, and access to the Wine configuration settings, but the only guaranteed working programs at the moment are Steam, Microsoft Office 2007/2010, and WinZip 14. If you’re feeling adventurous, you can uncheck the “Only known-good applications” box and see what else is on the list. The DirectX for pre-XP games and for Modern games could come in handy, depending what you’re installing.

I was able to install LibreOffice 5 with no issues via the file explorer, but every other install file I tried from other sources failed/errored (such as GoG games). The fewer extras what you’re trying to install requires (like .Net), the more luck you’ll have installing it outside the official “Install Application” menu list. The Pixel has an unusually high resolution for a Chromebook, so at the moment this makes the Crossover app text very, very, (very) tiny. You may also run into odd resizing issues. Steam will only cover the top half of the screen, for example. Even while maximized. For other windowed apps such as LibreOffice, you should be able to drag the program window to fully cover the workspace if you experiment with maximizing/minimizing the Crossover app itself, and then the programs running inside of it.
But really, if you’re anything like me, you’ll be spending most of your time in Steam.
My personal Steam library isn’t extensive, so I wasn’t able to try out many full games. But I did download every demo I could find that seemed even mildly interesting. Altogether I tried out 50 different games. Out of those 50, I was able to successfully start 13. Of those 13, 10 were in what I’d consider genuinely playable condition. That’s without messing with Wine configuration settings or Library overrides, which from my point of view are indistinguishable from blasphemous magicks.
As a final attempt to temper folks’ expectations, I don’t recommend installing this Alpha with the expectation it’s going to replace your Windows desktop or Crossover for Linux/Mac. Apps will crash. Some games will be working perfectly one day, and refuse to launch the next. Installed programs will break Wine (I think certain games force updates to DirectX or other Windows files that make games with different needs a bit angry and sullen), forcing you to clear the app’s data entirely and start over. In some cases, certain settings and changes persist even if you uninstall and reinstall the app, and you’ll need to Powerwash your Chromebook to start from scratch (it’s a Chromebook, so your stuff is in the cloud anyway, right?)

While I found performance and load times to be completely reasonable, the Pixel has a Core i7 processor, 16GB of RAM, and Intel HD 5500 integrated graphics. Once the new wave of Chromebooks come out with full (non-beta) Play Store support come out, I’m sure they’ll come close to that amount of horsepower, but for now it’s a minority in a minority in a minority. If you have an R11, be prepared to wait when apps are first launching.
People this preview is for:
  • Curious early adopters.
  • Patient hobbyists.
  • Egalitarian product testers.
  • Pickers, grinners, lovers, and sinners.
Who this preview is not for:
  • People who need a specific Windows program to run perfectly for their work or business.
  • Folks who don’t read instructions and will ultimately try to install the Preview on ARM devices or games that aren’t even supported by Wine. No new DOOM here, move along.
  • Veruca Salt inspired individuals who expect something free to provide them effortless instant gratification.
  • Jokers, smokers, and midnight tokers (who get their lovin’ on the run). Your skills are needed elsewhere.
Without further ado, the list of games I tried:
Intro video plays, then crashes.
Doesn't launch.
Startup logo appears, then crashes. Possibly related to Wine bug more than anything else: https://appdb.winehq.org/objectManager.php?sClass=version&iId=17740
Works!
Doesn't launch.
Startup menu loads, but crashes when you try to start a game.
Doesn't launch.
Startup menu loads, but crashes when you try to start a game.
Doesn't launch.
Doesn't launch.
WORKS! (Once you tweak one of the video settings)
Doesn't launch.
Startup menu loads, but crashes when you try to start a game.
Doesn't launch.
Works! (If you're willing to do some DLL shifting in the File Explorer.)
Works, but no audio.
Doesn't launch.
Works!
Doesn't launch.
Doesn't launch.
Doesn't launch.
You can hear the intro (no video), but otherwise doesn't start properly.
Startup menu loads, but crashes/hangs on the loading screen when you try to start a game.
Doesn't launch.
Technically works, but graphical glitches make it unplayable.
Technically works, but graphical glitches make it unplayable.
Doesn't launch.
Doesn't launch (requires OpenGL)
WORKS! (Once you tweak one of the video settings)
Startup menu loads, but crashes/hangs on the loading screen when you try to start a game.
Doesn't launch.
Doesn't launch.
Doesn't launch.
Doesn't launch.
Doesn't launch.
Startup menu loads, but crashes/hangs on the loading screen when you try to start a game.
Doesn't launch.
Doesn't launch.
Doesn't launch.
Doesn't launch.
Doesn't launch.
Doesn't launch.
Doesn't launch, but you can hear the intro.
Doesn't launch.
Doesn't launch.
Works!
Works!
Technically works, but the button to start the game can't be clicked.
Works!
Works!
Now, 10 out of 50 may not sound good. But this is the very first public alpha release, and keep in mind THAT A MONTH AGO THIS WASN’T EVEN POSSIBLE.
Plus, when one of the games that works is Half-life 2, that deserves bonus points. Let’s call it a 50/50 split.
Braid installed with no muss and no fuss. Framerate was good and the controls were responsive. There was one fluke where I somehow disabled the audio, and couldn’t get it to come back until after a Powerwash and fresh install of Crossover. I did find the overall framework/story to be a bit depressing. Don’t play this after a breakup or fight with your partner. The idea of grown individuals referring to their partners as a princesses non-ironically seems weird to me, even in a world with dino salesmen and some sort of springy bush people that seem like they’re trying to mind their own business until you jump on them.
Half-life 2 was hands-down the most exciting game I was able to get up and running. Initially the game would start, but with no video. You could hear Gordon moving around and responding to keyboard commands. It turns out there’s a setting in the advanced video options called “Multicore Rendering”. For Source Engine games like HL2, Portal, or L4D2, you’re going to want to disable that. Everything else can be set to whatever you like, depending on your tolerance for framerate drops and jitters. I will say that Valve did not design these games with touchpad and touchscreen users in mind, so I spent an embarrassing amount of time staring at the floor and/or ceiling until I got the hang of things enough to actually look around. Which severely hampered my progress at figuring out a way to kill Barney, because, well, he’s a dope. Apparently even alien gods have a special provenance for interdimensional fools and children.
I have a soft spot for Treasure’s excellent shoot-em-ups, even if my reflexes aren’t up to snuff when it comes to actually playing their bullet hell games. There’s an issue getting Ikaruga going (also described in the description here: https://www.youtube.com/watch?v=HJGxbJoKUQU ) involving the DirectX update it requires failing because it can’t overwrite certain DLLs in the System32 folder. Delete them, install DirectX from the Ikaruga Steamapps folder, then restore them from the trash (overwriting the new DLLs in the process). If you’re not super stoked at the thought of dodging hundreds of lethal colored blobs while returning fire with your own colored blobs, you may want to give this one a miss, just because of the extra effort required. If you go to the trouble, however, it plays perfectly.
Left 4 Dead 2 is technically playable, albeit with no sound and some graphical glitches. I even successfully joined an online game by accident, so the multiplayer works! But again, not really designed for touchpad/touchscreen control. I spent my time staring at the floor/rooftop, contemplating what horrible transgressions Ellis committed in a past video game life to be stranded in a world of zombies with no control over his Y-axis.
I believe Limbo is one of the games mentioned in the Codeweaver blog posts, which is what gave me the idea to focus on 2009-2011 era DirectX 8/9 games to begin with. The game runs perfectly, but it does feel a bit sluggish (in the video and controls). I’m not sure how much of that is being run through Wine, and how much is by design since you’re essentially some sort of dead ghost boy in a foggy ghost world with unclear motivations and probably not a lot of time-sensitive appointments.
This is my first experience with Portal, and I can see what all the fuss was about. It runs just as well as Half-Life 2, once you disable the same “Multicore Rendering” setting. Once I started dropping myself through infinite loops it occurred to me that this is a great game to be testing on a program whose name is a recursive acronym. It’s hobby inception.
Torchlight and Torchlight II both run fantastically. Even if you crank up the settings, the framerate is still playable. Also, because the game is mouse focused, you can place 90% of it by tapping on your touchscreen. It’s practically a tablet game experience at that point, and a lot of fun. They do suffer from what I can only describe as executable file ennui. Sometimes when you click play, it will appear to start, and nothing will happen. Clicking on “Play” and holding it down for about five seconds seems to help, but that could also be completely psychosomatic as I repeatedly click on the play button until the game concedes and finally launches. It’s not unlike being a five-year-old poking your sleeping parent in the side until they finally relent and get up so you can open your Christmas presents BECAUSE REALLY CHRISTMAS TECHNICALLY STARTED FOUR HOURS AGO HOW CAN YOU STILL BE SLEEPING? Half-Life 2, Portal, and the two Torchlight games are the gems of my Crossover for Android experience thus far.
Trine runs well, the graphics are good, and the controls responsive. I am, however, potentially the world’s worst grappling-hook based video game player in the world, if there are championships for that type of thing (I’m available!) and an impartial way of quantifying just how terrible one needs to be to get stuck between too inconveniently placed sliding wood medieval doors. Trine 2 seems like it would also run just as well, but there doesn’t seem to be any key, key combination, or mouse click capable of starting the demo. Maybe folks with gamepads will have better luck.
On the one hand, World of Goo runs perfectly. On the other, it seems to be a bizarrely story-driven game about sentient globs of goo. With eyeballs and childlike gurgles of glee. This is what happens when you don’t just let your children have that puppy they wanted because they promise to love it and walk it and take care of it at least until the next iPhone comes out and then you end up doing all the work but at least they’re not obsessed about semi-solid socialist blobs.
For people interested in seeing how the games perform in action, I’ve uploaded several clips to YouTube. Theoretically running Screencastify may have given me a framerate hit, but the performance you see in the videos is very close to what I experienced actually playing the games. That includes any stutters and freezes, and the audio is a bit crackly for all programs running through the Android app.

CrossOver For Android Torchlight II


CrossOver for Android Torchlight


CrossOver for Android Half life 2 Black Screen 


CrossOver for Android Half life 2 test 2


 CrossOver for Android Portal

 More Videos



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Cheers!