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CrossOver is a commercial compatibility layer by CodeWeavers, based on the Wine project,
which aims to run popular Windows software on Unix-based operating
systems. CodeWeavers released the first beta of CrossOver for Chrome OS three years ago, and now it's finally ready for the masses.
CrossOver 20 was released today as the first version that officially
supports Chrome OS. It comes configured to run thousands of popular
Windows applications, including World of Warcraft, Steam, Quicken, GOG
Galaxy, Microsoft Office, and others. Unlike the Parallels-based VM that Google is working on, CrossOver translates Windows API calls as needed, rather than emulating the entire operating system.
The Chrome OS version now runs on top of the Linux container, instead
of running as an Android application like earlier betas did.
CodeWeavers said in a blog post, "We feel that providing CrossOver using
this route provides a superior user experience." However, this does
mean that older Chromebooks without support for Linux apps won't be able
to use the newer version.
CrossOver is paid software with three packages available.
You can buy the current version for $39.95, and a Pro version with free
software upgrades for a year (plus discounts on future releases) and
additional customer support is available for $59.95. Finally, if you
think you'll use CrossOver until the heat death of the universe, a
lifetime support option is available for $494.00.
Last week, CodeWeavers announced that after three years of development, a preview version of CrossOver for Android would be released.
Why was I so excited? Because CrossOver allows you to run Windows
programs on Mac and Linux, and they brought their expertise over to
Android. After trying out the Preview version out for a week (which you can sign up for here), I'm extremely impressed by its capabilities, despite some major limitations.
Disclaimer:
Since I do not own an Intel-based Android tablet, and my Chromebook
does not yet have the Google Play Store, I tested CrossOver on the
latest version of Remix OS on my Dell Windows laptop. It is possible
that some of the bugs I experienced are issues with Remix, but
CrossOver's compatibility with Windows programs is identical no matter
how you run it. CrossOver for Android is in early beta, so everything in
this review is subject to change with subsequent updates.
First impressions
CrossOver's entire user interface consists of the virtual desktop,
where all the Windows programs live, and an 'Install Application'
button. The installer functionality is where CrossOver shines on the
desktop. With the WINE
open-source project that CrossOver is based on, getting a program to
run (even at all) can mean hunting down forum posts to see what
LinuxFan78 typed in the command line.
CrossOver tries to alleviate this pain with their installers, which
downloads a given program and performs all the necessary tweaks for the
program to run automatically. For example, when I installed Steam
through CrossOver, it downloaded multiple fonts that Steam requires
before proceeding with the actual Steam installation.
CrossOver for Android only has a few 'known-good applications', but
if you so desire, you can try installing any of CrossOver's available
applications. The selection is fairly expansive, but if you want to
install something not listed, you'll have to download a web browser like
Firefox inside CrossOver and download it manually.
The virtual desktop is fairly basic, showing some app shortcuts at
the top and a Start menu with access to your programs at the bottom.
There's also a very basic file manager, a setting to add/remove
programs, and the Wine configuration tool.
Games
Perhaps the most exciting prospect of running Windows programs on
Android (or a Chromebook) is playing Windows' vast library of games.
That's a huge reason Wine even exists, despite the rise of Steam OS and
Linux gaming, most new titles are still locked to Windows. Linux and Mac
users have used Wine, CrossOver, and other similar software for years
to play Windows-exclusive titles.
Steam is easy to get up and running, just choose it from the Install
Application dialog and click Next/Accept on all the installer popups.
But trying to play games is where I ran into problems. Wine, and thus
CrossOver, only supports DirectX 9 - meaning most new Windows games will
just plain not work. CodeWeavers is working hard on adding DirectX 10 and 11 support,
but it's a massive undertaking. Many games also offer an OpenGL mode,
except that doesn't work here either. Android only supports OpenGL ES,
not the full OpenGL spec that Windows programs expect.
Another frustrating problem is games cannot lock the mouse inside the
program. To my understanding, Android doesn't allow applications to
lock the mouse at all, so FPS titles won't be playable without a
controller. Games running in full-screen seem to be buggy as well, but
most games have windowed modes anyways. Finally, there's no way to
change the resolution of the virtual desktop, so older games expecting a
smaller screen might have problems.
I didn't try many of my Steam games, but I did successfully run three
titles - Half Life 1, Team Fortress: Classic, and Game Dev Tycoon. Half
Life 1 (pictured above) only worked when I disabled full-screen mode
and switched to software rendering instead of OpenGL. The mouse didn't
lock so it was uncontrollable, but moving around was buttery smooth.
Team Fortress was the same story, and Game Dev Tycoon surprisingly
worked without messing with the settings.
If your game can run either on software rendering or DirectX 9, and
doesn't need to lock the mouse, there's a good chance it might run in
CrossOver. Especially if you install it through CrossOver's install
mechanism. As stated earlier, CodeWeavers has been working on DirectX 10
and 11 support on the desktop versions of CrossOver, so it wouldn't
surprise me if those changes trickle down to the Android version at some
point.
Other software
You'll need to use a web browser to install software not available in
CrossOver itself. I used CrossOver's installer to download Firefox,
seen below. I tried to run a recent release, version 45 to be exact, but
it froze whenever I saved a file so I switched back to Firefox 7 (which
is still usable for most sites).
One of the best use cases for CrossOver is to run full Microsoft
Office, but Office 2013 and newer don't work at all thanks to their
dependence on DirectX 10. CodeWeavers officially supports Office 2010
and earlier, but I didn't have a copy of that version, so I tried out
LibreOffice. If you've never used it, LibreOffice is an open-source
office suite with MS Office compatibility, and it works fairly well in
CrossOver.
Granted, it worked until I tried to save a file, then it froze. So close!
Holy Photoshop, Batman
I was incredibly surprised to see my copy of Photoshop CS3, without changing any settings, worked in CrossOver. Well, mostly.
I tried basic image manipulation including transforms, gradients,
cropping, filters, etc, all with success. However, it does crash when
trying to use fonts, and a few other times randomly, but it's extremely
impressive that CrossOver can run it at all. Photoshop CS6 requires some extra packages in Wine, known as 'winetricks,' to run perfectly - but as far as I can tell, there is no way to install winetricks in CrossOver yet.
Android/Chromebook integration
CrossOver's integration with the host operating system, be it Android
or Chrome OS, is rather limited but still more than I was expecting.
The root Android file system shows up as a drive in CrossOver, allowing
you to transfer data back and forth without too much trouble. For
example, I could easily open pictures in Photoshop from the Android
downloads folder.
Announced
back in July, the Crossover for Android Preview by Codeweavers is
finally here. The Codeweavers blog posts in the run-up alternated
between pride and caution in regard to user expectations, but now that
I’ve tried the alpha release they really should have dialed up the pride
more. Even in this early of a state, it’s more than functional and an
exciting look at the potential for future (gasp, even beta!) releases.
Just as a quick recap, the Crossover for Android Preview caveats:
Your
Chromebook needs access to the Play Store, which is currently only
available for three devices. The Asus Flip, the Acer R11, and the Pixel
2015.
Of
those three devices only two have the Intel processors that Crossover
requires, the R11 and the Pixel. Sorry Asus Flip owners! But there are
likely many Intel based Chromebooks on the horizon.
If
you have an R11 or Pixel (2015), you need to be tuned to the Beta
channel (previously Play Store access was only in the developer channel,
but it’s improved leaps and bounds and now the Beta channel has it.)
Once
(or if, depending on when you signed up) you receive an email from
Codeweavers saying that you have access to the Preview, you’ll be able
to follow the link they provide to get access to the Crossover app in
the Play Store.
Initially
I had to install it to my Pixel via the browser, but once it’s
installed, you can uninstall/reinstall from the Play Store on your
device.
Codeweavers has a guide on installing the Preview here:
But there’s a few items you can skip (or at least that I did, with no apparent side-effects). The big one being that you don’t need
to switch your Chromebook to Developer Mode. Which is nice, since it’s
easier than you’d think to accidentally wipe your Chromebook every time
you boot, and the big scary boot screen will greet you with an
absolutely terrifying beeping if you don’t CTRL+D to skip the boot
sequence.
Second,
I’d recommend sticking with the Beta channel. I was running the
Developer channel just to test out Android apps on ChromeOs, and it’s
exactly what you would (or should) expect from a Dev channel. It’s
unstable. My apps crashed more, my fans/Chromebook had a tendency to
race and heat up, and generally not the best day-to-day experience if
you rely on your Chromebook for any amount of real-life work.
Codeweavers
gives a ballpark figure of about an hour from Powerwash to first
install, but I imagine that will vary widely. The Pixel is pretty zippy,
and when I timed it from start (Powerwashing) to finish (actually
logged into Steam via the Crossover app) the whole process clocked in at
just under 7 minutes.
When
you launch, you’ll notice the very first thing it suggests you install
is Steam. There are some built-in tools such as a file browser, command
line, and access to the Wine configuration settings, but the only
guaranteed working programs at the moment are Steam, Microsoft Office
2007/2010, and WinZip 14. If you’re feeling adventurous, you can uncheck
the “Only known-good applications” box and see what else is on the
list. The DirectX for pre-XP games and for Modern games could come in
handy, depending what you’re installing.
I
was able to install LibreOffice 5 with no issues via the file explorer,
but every other install file I tried from other sources failed/errored
(such as GoG games). The fewer extras what you’re trying to install
requires (like .Net), the more luck you’ll have installing it outside
the official “Install Application” menu list. The Pixel has an unusually
high resolution for a Chromebook, so at the moment this makes the
Crossover app text very, very, (very) tiny. You may also run into odd
resizing issues. Steam will only cover the top half of the screen, for
example. Even while maximized. For other windowed apps such as
LibreOffice, you should be able to drag the program window to fully
cover the workspace if you experiment with maximizing/minimizing the
Crossover app itself, and then the programs running inside of it.
But really, if you’re anything like me, you’ll be spending most of your time in Steam.
My
personal Steam library isn’t extensive, so I wasn’t able to try out
many full games. But I did download every demo I could find that seemed
even mildly interesting. Altogether I tried out 50 different games. Out
of those 50, I was able to successfully start 13. Of those 13, 10 were
in what I’d consider genuinely playable condition. That’s without
messing with Wine configuration settings or Library overrides, which
from my point of view are indistinguishable from blasphemous magicks.
As a final attempt to temper folks’ expectations, I
don’t recommend installing this Alpha with the expectation it’s going
to replace your Windows desktop or Crossover for Linux/Mac.
Apps will crash. Some games will be working perfectly one day, and
refuse to launch the next. Installed programs will break Wine (I think
certain games force updates to DirectX or other Windows files that make
games with different needs a bit angry and sullen), forcing you to clear
the app’s data entirely and start over. In some cases, certain settings
and changes persist even if you uninstall and reinstall the app, and
you’ll need to Powerwash your Chromebook to start from scratch (it’s a
Chromebook, so your stuff is in the cloud anyway, right?)
While I
found performance and load times to be completely reasonable, the Pixel
has a Core i7 processor, 16GB of RAM, and Intel HD 5500 integrated
graphics. Once the new wave of Chromebooks come out with full (non-beta)
Play Store support come out, I’m sure they’ll come close to that amount
of horsepower, but for now it’s a minority in a minority in a minority.
If you have an R11, be prepared to wait when apps are first launching.
People this preview is for:
Curious early adopters.
Patient hobbyists.
Egalitarian product testers.
Pickers, grinners, lovers, and sinners.
Who this preview is not for:
People who need a specific Windows program to run perfectly for their work or business.
Folks
who don’t read instructions and will ultimately try to install the
Preview on ARM devices or games that aren’t even supported by Wine. No
new DOOM here, move along.
Veruca Salt inspired individuals who expect something free to provide them effortless instant gratification.
Jokers, smokers, and midnight tokers (who get their lovin’ on the run). Your skills are needed elsewhere.
Now,
10 out of 50 may not sound good. But this is the very first public
alpha release, and keep in mind THAT A MONTH AGO THIS WASN’T EVEN
POSSIBLE.
Plus, when one of the games that works is Half-life 2, that deserves bonus points. Let’s call it a 50/50 split.
Braid
installed with no muss and no fuss. Framerate was good and the controls
were responsive. There was one fluke where I somehow disabled the
audio, and couldn’t get it to come back until after a Powerwash and
fresh install of Crossover. I did find the overall framework/story to be
a bit depressing. Don’t play this after a breakup or fight with your
partner. The idea of grown individuals referring to their partners as a
princesses non-ironically seems weird to me, even in a world with dino
salesmen and some sort of springy bush people that seem like they’re
trying to mind their own business until you jump on them.
Half-life
2 was hands-down the most exciting game I was able to get up and
running. Initially the game would start, but with no video. You could
hear Gordon moving around and responding to keyboard commands. It turns
out there’s a setting in the advanced video options called “Multicore
Rendering”. For Source Engine games like HL2, Portal, or L4D2, you’re
going to want to disable that. Everything else can be set to whatever
you like, depending on your tolerance for framerate drops and jitters. I
will say that Valve did not design these games with touchpad and
touchscreen users in mind, so I spent an embarrassing amount of time
staring at the floor and/or ceiling until I got the hang of things
enough to actually look around. Which severely hampered my progress at
figuring out a way to kill Barney, because, well, he’s a dope.
Apparently even alien gods have a special provenance for
interdimensional fools and children.
I
have a soft spot for Treasure’s excellent shoot-em-ups, even if my
reflexes aren’t up to snuff when it comes to actually playing their
bullet hell games. There’s an issue getting Ikaruga going (also
described in the description here: https://www.youtube.com/watch?v=HJGxbJoKUQU )
involving the DirectX update it requires failing because it can’t
overwrite certain DLLs in the System32 folder. Delete them, install
DirectX from the Ikaruga Steamapps folder, then restore them from the
trash (overwriting the new DLLs in the process). If you’re not super
stoked at the thought of dodging hundreds of lethal colored blobs while
returning fire with your own colored blobs, you may want to give this
one a miss, just because of the extra effort required. If you go to the
trouble, however, it plays perfectly.
Left
4 Dead 2 is technically playable, albeit with no sound and some
graphical glitches. I even successfully joined an online game by
accident, so the multiplayer works! But again, not really designed for
touchpad/touchscreen control. I spent my time staring at the
floor/rooftop, contemplating what horrible transgressions Ellis
committed in a past video game life to be stranded in a world of zombies
with no control over his Y-axis.
I
believe Limbo is one of the games mentioned in the Codeweaver blog
posts, which is what gave me the idea to focus on 2009-2011 era DirectX
8/9 games to begin with. The game runs perfectly, but it does feel a bit
sluggish (in the video and controls). I’m not sure how much of that is
being run through Wine, and how much is by design since you’re
essentially some sort of dead ghost boy in a foggy ghost world with
unclear motivations and probably not a lot of time-sensitive
appointments.
This
is my first experience with Portal, and I can see what all the fuss was
about. It runs just as well as Half-Life 2, once you disable the same
“Multicore Rendering” setting. Once I started dropping myself through
infinite loops it occurred to me that this is a great game to be testing
on a program whose name is a recursive acronym. It’s hobby inception.
Torchlight
and Torchlight II both run fantastically. Even if you crank up the
settings, the framerate is still playable. Also, because the game is
mouse focused, you can place 90% of it by tapping on your touchscreen.
It’s practically a tablet game experience at that point, and a lot of
fun. They do suffer from what I can only describe as executable file
ennui. Sometimes when you click play, it will appear to start, and
nothing will happen. Clicking on “Play” and holding it down for about
five seconds seems to help, but that could also be completely
psychosomatic as I repeatedly click on the play button until the game
concedes and finally launches. It’s not unlike being a five-year-old
poking your sleeping parent in the side until they finally relent and
get up so you can open your Christmas presents BECAUSE REALLY CHRISTMAS
TECHNICALLY STARTED FOUR HOURS AGO HOW CAN YOU STILL BE SLEEPING?
Half-Life 2, Portal, and the two Torchlight games are the gems of my
Crossover for Android experience thus far.
Trine
runs well, the graphics are good, and the controls responsive. I am,
however, potentially the world’s worst grappling-hook based video game
player in the world, if there are championships for that type of thing
(I’m available!) and an impartial way of quantifying just how terrible
one needs to be to get stuck between too inconveniently placed sliding
wood medieval doors. Trine 2 seems like it would also run just as well,
but there doesn’t seem to be any key, key combination, or mouse click
capable of starting the demo. Maybe folks with gamepads will have better
luck.
On
the one hand, World of Goo runs perfectly. On the other, it seems to be
a bizarrely story-driven game about sentient globs of goo. With
eyeballs and childlike gurgles of glee. This is what happens when you
don’t just let your children have that puppy they wanted because they
promise to love it and walk it and take care of it at least until the
next iPhone comes out and then you end up doing all the work but at
least they’re not obsessed about semi-solid socialist blobs.
For
people interested in seeing how the games perform in action, I’ve
uploaded several clips to YouTube. Theoretically running Screencastify
may have given me a framerate hit, but the performance you see in the
videos is very close to what I experienced actually playing the games.
That includes any stutters and freezes, and the audio is a bit crackly
for all programs running through the Android app.
CrossOver For Android Torchlight II
CrossOver for Android Torchlight
CrossOver for Android Half life 2 Black Screen
CrossOver for Android Half life 2 test 2
CrossOver for Android Portal
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