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Showing posts with label DirectX. Show all posts
Showing posts with label DirectX. Show all posts

Tuesday, November 8, 2022

Wine stable release 7.0.1 is now available for Linux FreeBSD and macOS

The Wine development release 7.0.1 is now available.

What's new in this release:

  • Various bug fixes
  • Translation updates

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations. 

 


 Bugs fixed in 7.0.1 (total 32):

 - #12732  Nota Bene crashes on install
 - #44202  undname.c fails to parse symbols with rvalue-reference semantics '&&'
 - #45916  x64dbg fails to load debuggee, needs ThreadScheduler_ScheduleTask
 - #50352  Maximum sockets per process is set very low
 - #50370  Gothic 1 doesn't start correctly when screen resolution of the game matches display resolution
 - #50433  'MsiBreak' custom action debugging aid should use custom action's name from 'CustomAction' table (currently uses 'Target' field)
 - #50869  Killing Wine process in Wine 6.5 doesn't terminate the application because of the new use of start.exe
 - #51163  WinOffice Pro 5.3 stops after splashscreen, needs WMI class SoftwareLicensingProduct
 - #51619  advapi32:registry fails in Wine because French & German timezone name translations are too long
 - #51900  regression: REAPER scrollbars flash between themed and non-themed
 - #52163  postgresql-9.3 installer expects scrrun:filesys_GetTempName to return filename with TMP suffix
 - #52298  Opening PPT with Freeoffice Presentations crashes on unimplemented function ole32.dll.OleConvertIStorageToOLESTREAMEx
 - #52426  BCryptSignHash mishandles empty arguments
 - #52434  Light Blue theme has rendering errors in tree views
 - #52436  In Light Blue theme, checkable toggle buttons (BS_AUTOCHECKBOX) look unchecked when hovered
 - #52446  Normal dlls with native subsystem id are no longer processed when importing system dlls with uppercase names
 - #52476  QuickLOAD (VB5 app) input value is changed by factor 10
 - #52494  shell32 progman_dde tests crash if run immediately after prefix creation
 - #52510  alt:V mod for Grand Theft Auto V fails due to missing concrt140._Byte_reverse_table@details@Concurrency@@3QBEB
 - #52562  advapi32:registry fails in Wine because some French timezone name translations are too long
 - #52581  Internet MIDI crashes with Light Blue theme enabled
 - #52583  ApiSetView does not display export ordinals correctly
 - #52616  SteelSeries GG installer crashes on unimplemented function setupapi.dll.SetupQueryInfVersionInformationW
 - #52618  32-bit EXEs do not launch from build dir on macOS 10.14 in WOW64
 - #52626  MahjongSoul needs unimplemented function combase.dll.RoSetErrorReportingFlags
 - #52667  DTS Master Audio Suite can't select save file location when wine's "Light" theme is used
 - #52679  Anno 1602 / 1602 A.D. graphics too dark / black
 - #52704  FreeHand 9 demo: invalid handle exception (0xc0000008) when attaching uxtheme.dll
 - #52787  Invalid function prototype for "RegisterUserApiHook" when compiling for C++
 - #52953  GuiPy crashes on unimplemented function xmllite.dll.CreateXmlReaderInputWithEncodingCodePage
 - #53034  Lazarus: menu text disappears under mouse if light theme is enabled
 - #53430  urlmon:url fails due to unexpected redirection
 

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Thursday, October 27, 2022

vkd3d-proton version 2.7 has been released

VKD3D-Proton is a fork of VKD3D, which aims to implement the full Direct3D 12 API on top of Vulkan. The project serves as the development effort for Direct3D 12 support in Proton.


This release rolls up a massive amount of work since the Steam Deck launch in late February
with mostly features and fixes.

Heightened driver requirements

Newer extensions are now required.

  • VK_KHR_dynamic_rendering
  • VK_EXT_extended_dynamic_state
  • VK_EXT_extended_dynamic_state2 (no optional features required)
  • VK_KHR_maintenance4

KHR_dynamic_rendering in particular requires Mesa 22.0 or NVIDIA 510 series, which should have
propagated to distributions a long time ago at this point.

NOTE: Proton 7.0 stable series will stick to v2.6 to avoid the hard driver requirement bump.
Proton Experimental and any future stable beyond 7.0 will stick to v2.7 and later.

KHR_dynamic_rendering fixes many previously unsolvable issues, but it required a rewrite,
and it was deemed impractical to support both legacy and modern paths.

Improved pipeline cache

v2.6 introduced support for pipeline libraries, but only for games which made correct use of the D3D12 API.
To improve the situation across the board,
vkd3d-proton now implements an internal "magic" disk cache to enable SPIR-V caching for all games.
It is possible to disable the magic cache and let applications manage the ID3D12PipelineLibrary itself if desired.

To further reduce on-disk footprint of the magic cache, we also make use of VK_EXT_shader_module_identifier
to reduce the vkd3d-proton cache by >95%, since there is no need to store actual SPIR-V data on-disk.

Optimizations

Mostly a lot of minor things this release.

  • Slightly improve GPU performance for depth render passes.
  • Improve GPU performance for certain floating-point images where UAV usage was enabled.
  • Improve GPU performance for certain use cases of WriteBufferImmediate().
  • Improve GPU performance for certain access patterns of root descriptors.
  • Improve GPU performance for back-to-back buffer-image copies.
  • Improve GPU performance when allocating large zero-cleared resources and heaps.
  • Misc things here and there to reduce overhead.

New D3D12 features

Mesh shaders

VK_EXT_mesh_shader is required for this. Directly compatible with D3D12.

Advanced ExecuteIndirect

Uses VK_NV_device_generated_commands. Supported by both RADV and NVIDIA. Allows Halo Infinite to run.

DXR 1.1

Implement some missing features from DXR 1.1:

  • AddToStateObject()
  • ExecuteIndirect trace rays
  • Various complex RTPSO features
  • DXIL subobject parsing
  • Misc query features

With these fixes in place, e.g. Cyberpunk 2077 DXR works. VK_KHR_raytracing_maintenance1 is required for some features.

NOTE: VKD3D_CONFIG=dxr11 is required to enable DXR 1.1 for now.

Shared resources

Basic shared resources and fences are now supported when running on Proton. Allows interop with DXVK.
Special thanks to Derek Lesho (@Guy1524) for implementation.

SV_Barycentrics

SM 6.1 barycentrics are now exposed through VK_KHR_fragment_shader_barycentric.

Preliminary HDR support

vkd3d-proton can take advantage of HDR now, assuming the system itself supports it.

Game fixes and workarounds

  • Fix random GPU hangs in Hitman 3.
  • Fix crash in Redout 2.
  • Fix random GPU hang in F1 2021.
  • Fix random flicker in Guardians of the Galaxy.
  • Update some API checks required by latest AgilitySDK runtime features. Fix crash in F1 2022.
  • Add various workarounds for game bugs in Halo Infinite.
  • Add workaround for amdgpu kernel issue for certain games using imported host memory and multiple Vulkan devices.
  • Workaround glitched rendering in F1 2020 due to game bug.
  • Workaround certain games that violate placed resource API w.r.t. subresource initialization.
    Spiderman Remastered and Lost Judgment are affected. More games will likely surface.

DXIL support

Countless bug fixes for games released since last release. Too many to enumerate individually.

Misc

  • Improve compatibility with Intel ANV driver.
  • Improve correctness of GetFrameLatencyWaitableObject().
  • Add BLOB PIX decoding.
  • Improve stability when minimizing and alt-tabbing in and out of fullscreen in some games.
  • Preparation for MIT re-license is underway.

Stronger debugging facilities

  • For developers and power users, a breadcrumbs functionality is added to greatly aid GPU hang debugging.
    Requires either VK_AMD_buffer_marker or VK_NV_device_diagnostic_checkpoints.
  • When capturing with RenderDoc, cached host memory is enabled by default to speed up capture and improve stability.
  • Improve shader replacement system ease-of-use.

Link to source code


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Tuesday, August 23, 2022

CodeWeavers CrossOver 22 for macOS Linux and ChromeOS has been released

Hi folks, 

I’m thrilled to announce CodeWeavers has released CrossOver 22 for macOS, Linux and ChromeOS! 

The hallmark of this release is a complete redesign of the CrossOver user interface for macOS, Linux and ChromeOS. These changes were designed with two goals in mind: both to make CrossOver more intuitive to use and to offer a more modern look and feel. We are grateful to our BetterTesters who responded to our survey and participated in our usability studies: your feedback was invaluable!

CrossOver 22 includes an update to Wine 7.7, bringing with it over 10,000 changes that offer improvements to a variety of applications. This release also includes an update to Wine Mono 7.2.0 and vkd3d 1.4. 

On the macOS side, we have been continuing to make gaming performance improvements. Between including the wined3d changes available with Wine 7.7, updating to MoltenVK version 1.1.10 and adding a few other tweaks, we’ve made quite a bit of progress. One particularly exciting example is Rocket League: the performance using wined3d is much better than CrossOver 21.2, and the nameplates are visible in-game (unlike using DXVK). Our initial tests show that CrossOver 22 runs pretty well on the macOS Ventura beta. Please note that we cannot offer official support for Ventura until it is released due to the possibility of changes during beta causing problems for CrossOver support. After Ventura is released, we will post an update on our website, so make sure you are subscribed to our blog to get the latest updates on Ventura compatibility.

CrossOver 22 also offers initial support for DirectX 12 games on Linux. A handful of DirectX 12 games are running well, including Diablo II Resurrected. We also have a few fixes to Office 2016/365 bugs for our Linux and ChromeOS users. 

If you use CrossOver to play GTA Online, please see this forum post with information about potential bans from Rockstar Games.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 


Putty for Mac
Putty for Mac
$15.00

https://winereviews.onfastspring.com/putty-for-mac



Wednesday, June 15, 2022

Proton 7.0-3 has been released

  • The following games are now playable:
    • Age of Chivalry
    • Beneath a Steel Sky
    • Chrono Cross: The Radical Dreamer Edition
    • Cities XXL
    • Cladun X2
    • Cursed Armor
    • Flanarion Tactics
    • Gary Grigsby's War in the East
    • Gary Grigsby's War in the West
    • Iragon: Prologue
    • MechWarrior Online
    • Small Radios Big Televisions
    • Split/Second
    • Star Wars Episode I Racer
    • Stranger of Sword City Revisited
    • Succubus x Saint
    • V Rising
    • Warhammer: End Times - Vermintide
    • We Were Here Forever


  • Add support for Windows.Gaming.Input.
  • Improve FPS in Street Fighter V during online matches.
  • Improve Sekiro: Shadow Die Twice performance in certain areas.
  • Fix Elden Ring crashing during prolonged gameplay.
  • Fix the new Final Fantasy XIV Online launcher.
  • Fix DEATHLOOP crashing after long system suspend.
  • Fix The Turing Test crashing when starting Chapter 4.
  • Fix controller support in Mini Ninja.
  • Fix Resident Evil Revelations 2 not starting on the Steam Deck.
  • Fix video playback in: Disintegration, Dread X Collection: The Hunt, EZ2ON REBOOT : R, El Hijo - A Wild West Tale, Ember Knights, Outward: Definitive Edition, POSTAL4: No Regerts, Power Rangers: Battle for the Grid, Solasta: Crown of the Magister, Street Fighter V, The Room 4: Old Sins. Fix video playback in Ghostwire: Tokyo and other games using VP8 and VP9 codecs.
  • Fix non-steering-wheel controller support in WRC10.
  • Fix S&box not finding any games to join.
  • Fix The Legend of Heroes: Zero no Kiseki Kai failing to start for the first time.
  • Fix Mortal Kombat Komplete crashing when audio devices with long names are present.
  • Fix handling of external links in Castle Morihisa.
  • Improve text rendering in Rockstar Launcher.
  • Improve steering wheel detection.
  • Support xinput controller reordering on the Steam Deck.
  • Update Wine Mono to 7.3.0.
  • Update dxvk-nvapi to v0.5.4.
  • Update dxvk to v1.10.1-57-g279b4b7e.

 Link to source code

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Friday, April 22, 2022

Proton 7.0-2 has been released

  • Now playable:
    • Atelier Ayesha
    • Devil May Cry HD Collection
    • Dragon Quest Builders 2
    • A Way Out
    • Fall in Labyrinth
    • King of Fighters XIII
    • Montaro
    • ATRI -My Dear Moments-
    • Guilty Gear Isuka
    • INVERSUS Deluxe
    • Metal Slug 2 and 3 and X
    • One Shot and One Shot: Fading Memory
    • Call of Duty Black Ops 3
    • Saint Seiya: Soldiers' Soul
    • Medieval Dynasty
    • Bright Memory: Infinite
    • Double Dragon Trilogy
    • Baseball Stars 2
    • Elden Ring

 


  • Fix The Last Campfire not starting on the Steam Deck.
  • Fix STAR WARS Jedi Knight - Jedi Academy not displaying anything on the Steam Deck.
  • Fix Unity games crashing on launch with certain peripherals connected (e.g. Logitech's Unifying Receiver).
  • Fix Microsoft Flight Simulator crashing after a recent game update.
  • Fix Quake Champions crashing after a recent game update.
  • Fix multiplayer in UNO.
  • Fix some older games including Deus Ex GOTY, Prey 2006, Quake 4 and Chaser having visible banding especially in shadows compared to older Protons.
  • Fix Swords of Legends Online performance regression.
  • Fix video playback in Atelier Meruru, Cook-out, DJMAX RESPECT V, Gloomhaven, Haven, Rust, Rustler, The Complex, TOHU, Monster Train, Hardspace: Shipbreaker, Car Mechanic Simulator 2021, Nine Sols Demo.
  • Fix DiRT Rally 2 and DiRT 4 not being able to connect to the game server.
  • Fix Cyberpunk 2077 crashing with 4.0 audio setups.
  • Fix random hang on exit in Little Nightmares 2.
  • Fix Civilization VI and Chicken Invaders Universe crashing a few minutes into the game.
  • Fix Assassin's Creed Odyssey displaying unsupported driver warning in the overlay.
  • Fix Persona 4 Golden lacking audio in the cutscenes.
  • Fix low Forza Horizon 5 performance with fsync enabled.
  • Fix Uplay / Ubisoft Connect reliably failing to update with fsync enabled.
  • Fix STAR WARS: Squadrons displaying warning about outdated drivers.
  • Fix Devil May Cry 5 and Capcom Arcade Stadium crashing when scrolling through videos too quickly.
  • Fix GTA V randomly crashing on certain window managers.
  • Fix Teardown randomly crashing.
  • Fix Melty Blood: Type Lumina hanging on the intro video.
  • Fix Arma 3 launcher.
  • Fix VR Chat not handling suspend / resume well.
  • Fix Vampyr and The Beast Inside displaying menus a few pixels wide on Steam Decks.
  • Fix Apex Legends sometimes starting minimized on Steam Decks.
  • Fix Quake Live being unable to connect to multiplayer matches.
  • Fix Killing Floor 2 not connecting to the item server.
  • Fix Xbox login window lagging with updating window's content.
  • Fix Horizon Zero Dawn running in slowmotion.
  • Fix Age of Chivalry crashing when starting a match.
  • Fix Ride 3 having horizontally squished main menu on the Steam Deck.
  • Fix Chrono Trigger intro video stutter.
  • Fix Divinity: Original Sin - Enhanced Edition crash on resolution or vsync change.
  • Update dxvk to v1.10.1.
  • Update vkd3d-proton to v2.6.
  • Update dxvk-nvapi to v0.5.3

 Link to source code

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Wednesday, March 23, 2022

CodeWeavers CrossOver 21.2 for Linux Mac and Chrome OS

I’m thrilled to announce that we have released CrossOver 21.2 for macOS, Linux and Chrome OS!

This new release offers both improvements from upstream Wine and important fixes for a variety of issues.

CrossOver 21.2 includes over 300 updates to wined3d from upstream Wine. We also included dozens of changes from Wine 6.0.1 and 6.0.2 and updated to Wine Mono 7.0.

Audio now works on both Mac and Linux for Halo: Master Chief Collection. We also fixed an issue with a recent Steam update that was causing some connections to take a very long time.

On macOS, we fixed a long-standing issue with mouse control in Unity games. We also included fixes for the latest Rockstar Games Launcher and Quicken updates that caused those applications to stop working on M1 machines.

For our Linux and Chrome OS users, we fixed rendering issues on Office 365. We also made changes so that CrossOver once again seamlessly installs on Chrome OS, and we added a fix for libldap dependency errors on certain Linux distros (including Ubuntu 21.10).

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

 

 

 


Putty for Mac
Putty for Mac
$15.00

https://winereviews.onfastspring.com/putty-for-mac



Friday, March 4, 2022

vkd3d-proton version 2.6 has been released

VKD3D-Proton is a fork of VKD3D, which aims to implement the full Direct3D 12 API on top of Vulkan. The project serves as the development effort for Direct3D 12 support in Proton.

 

It has been a long while since 2.5, and this release rolls up a lot of fixes, features and optimizations.

Fixes

  • Fix black screen rendering bug in Horizon Zero Dawn after latest game updates.
  • Fix crashes on startup in Final Fantasy VII: Remake and Warframe.
  • Fix crashes in Guardians of the Galaxy when interacting with certain game objects.
  • Fix hang on game shutdown in Elden Ring.
  • Fix broken geometry rendering in Age of Empires: IV.

Optimization

  • Improve generated shader code for vectorized load-store operations in DXIL.
  • Greatly reduce CPU overhead for descriptor copy operations,
    which is a key contributor to CPU overhead in D3D12.

Features

Pipeline library rewrite

Support D3D12 pipeline libraries better where we can now also cache
generated SPIR-V from DXBC/DXIL.
Massively reduces subsequent load times in Monster Hunter: Rise,
and helps other titles like Guardian of the Galaxy and Elden Ring.
Also lays the groundwork for internal driver caches down the line for games which do not use this API.
Also, deduplicates binary blobs for reduced disk size requirements.

Shader models

Shader model 6.6 is now fully implemented. This includes support for:

  • ResourceDescriptorHeap[] direct access
  • 64-bit atomics
  • IsHelperLane()
  • Compute shader derivatives
  • WaveSize attribute
  • Packed math intrinsics

Minor features

  • Handle API feature MinResourceLODClamp correctly if VK_EXT_image_view_min_lod is supported.
  • Expose CastFullyTypedFormat feature.
  • Expose some advanced shader features on Intel related to UAV formats (VK_KHR_format_feature_flags2).
  • Support COLOR -> STENCIL copies.

Workarounds

  • Workaround DEATHLOOP not emitting synchronization commands correctly. Fixes menu flicker on RADV.
  • Workaround quirky API usage in Elden Ring. Removes many kinds of stutter and chug when traversing the scenery.
  • Workaround certain environments failing to create Vulkan device if some VK_NVX_* extensions are enabled.
  • Workaround glitched foliage rendering in Horizon Zero Dawn after latest game updates.
  • Workaround some questionable UE4 shaders causing glitched rendering on RADV.

Note on future Vulkan driver requirements

2.6 is expected to be the last vkd3d-proton release before we require some newer Vulkan extensions.
VK_KHR_dynamic_rendering and VK_EXT_extended_dynamic_state
(and likely dynamic_state_2 as well) will be required.

VK_KHR_dynamic_rendering in particular requires up-to-date drivers and the legacy render pass path
will be abandoned in favor of it. Supporting both paths at the same time is not practical.
Moving to VK_KHR_dynamic_rendering allows us to fix some critical flaws with the legacy API
which caused potential shader compilation stutters and extra CPU overhead.

Link to source code

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

 

Wednesday, February 16, 2022

Proton 7.0-1 has been released

  • The following games are now playable:
    • Anno 1404
    • Call of Juarez
    • DCS World Steam Edition
    • Disgaea 4 Complete+
    • Dungeon Fighter Online
    • Epic Roller Coasters XR
    • Eternal Return
    • Forza Horizon 5
    • Gravity Sketch VR
    • Monster Hunter Rise
    • NecroVisioN
    • Nights of Azure
    • Oceanhorn: Monster of the Uncharted Seas
    • Order of War
    • Persona 4 Golden
    • Resident Evil 0
    • Resident Evil Revelations 2
    • Rocksmith 2014 Edition
    • SCP: Secret Laboratory
    • Wargroove
    • Wartales
    • Yakuza 4 Remastered


  • Added support for EasyAntiCheat if the game has enabled a Linux module.
  • Added support for local decoding of H264 videos.
  • Fix Sea of Thieves' voice chat.
  • Fix Sea of Thieves getting stuck on "locating fresh supplies" when joining multiplayer.
  • Improve Steam Input controller support for games running via Origin.
  • Fix Beacon crashing when getting into daily/weekly challenge.
  • Improve audio support in Skyrim and Fallout 4.
  • Fix flickering in Mount & Blade II: Bannerlord launcher.
  • Fix Age of Empires IV and Marvel's Avengers displaying graphics drivers warnings.
  • Fix audio in Mass Effect 1 from Mass Effect Legendary Edition.
  • Improve Runescape stability.
  • Fix quick save in Castlevania Advance Collection.
  • Improve Paradox Launcher support.
  • Fix Pathfinder: Wrath of the Righteous hang on exit.
  • Fix Far Cry regression - the game is playable again.
  • Fix Doom Eternal's multiplayer.
  • Various performance improvements around input, windowing, and memory allocation that were previously in Experimental.
  • Update Wine to 7.0.
  • Update DXVK to 1.9.4.
  • Update vkd3d-proton to 2.5-146-g33f17cc7.
  • Update wine-mono to 7.1.2.

Link to source code

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Thursday, February 10, 2022

What is Valve Proton

What is Valve Proton? The Steam Deck’s live-or-die Linux software, explained

The Steam Deck's success will hinge on Proton, a Valve technology that lets Windows games run on Linux. Here's what you need to know. 
 
Looking at the spec sheet alone, the $399 Steam Deck gaming handheld should be a winner—and early Steam Deck reviews certainly suggest Valve nailed it on the hardware front. The PC-centric Nintendo Switch rival features a big 7-inch touchscreen, plenty of control inputs, an all-AMD chip based on the same hardware inside the Xbox Series S|X and PlayStation 5, and the ability to double as a full-fledged Linux PC. But forget the hardware. While it’s impressive indeed, the Steam Deck will sink or swim based on its software, and that means Valve awesome Proton technology is about to be thrust into the spotlight.
 

The Steam Deck will sprint to a larger software library than most gaming handhelds because you’ll be able to tap into decades of existing PC games through your Steam account, rather than having to wait for new releases made specifically for the fresh hardware. But most of those games were created for Windows, and the Steam Deck runs on Valve’s Linux-based SteamOS operating system instead. Proton (via Steam Play) lets Windows games run on Linux. It works very well much of the time, but it’s not perfect—and the Steam Deck’s success probably depends on just how much Valve can polish up Proton before the handheld’s February 25 launch. The best hardware in the world is only as good as the software that runs on it, after all.

Here’s a high-level look at what you need to know about Proton, the Steam Deck’s secret software sauce.

What is Steam Proton?

At a high level, Proton is a compatibility layer that allows Windows games to run on Linux-based operating systems (such as the Steam Deck’s SteamOS). In the past, playing PC games on Linux required you to run Steam games through software called Wine (an acronym for “Wine is not an emulator.”). Valve worked with CodeWeavers developers to build Proton as a fork of Wine, then baked the technology right into Steam itself as part of Steam Play, the company’s “buy once, play on any PC platform” endeavor.

Valve created Proton after its living room-focused Steam Machine initiative failed, partly because of their reliance on the much-smaller Linux gaming library. “There was always kind of this classic chicken and egg problem with the Steam Machine,” designer Scott Dalton told IGN. “That led us down this path of Proton, where now there’s all these games that actually run.”

If you’re interested in industry inside baseball, Proton and SteamOS also double as a potential escape hatch from Windows if Valve ever needs it.

How do you set up Steam Proton?

steam deck multiplayer

Hey Valve: This should just work, with Proton support activated by default on the Steam Deck.

Currently, Steam for Linux does not flip on Proton by default. You need to manually enable it or stick to games that offer a native Linux port. Considering how few games offer native Linux versions, we’re strongly hoping Valve makes Proton/Steam Play enabled by default on the Steam Deck, or there will be a lot of unhappy customers.

If you’re already using Linux, you can turn on Proton by opening your Steam settings and clicking on the “Steam Play” option at the bottom of the navigation pane. (The option won’t be visible on Windows PCs.) There, you’ll see a box you can check to “Enable Steam Play for supported titles.” That turns on Proton for games confirmed to work well with the technology, added to a whitelist by Valve. You’ll also see an advanced option to “Enable Steam Play for all other titles,” which will flip on Proton for everything after you restart the client.

Will all my games work on Steam Deck with Proton?

Will all games work? That’s the million dollar question.

steam deck main

Notice that none of the games in this Steam Deck promotional image are massively popular multiplayer titles.

Valve has been steadily improving Proton ever since it launched in 2018, and many—most, even—Windows games run pretty well via Steam Play with little to no tinkering. Your best resource for determining how a game runs is the utterly fantastic ProtonDB, a community-made treasure trove of information that currently tracks almost 19,000 games, of which over 15,000 work on Linux. The site also maintains a very helpful troubleshooting FAQ for Proton games. (Be sure to leave reports of your own if you use Proton and Steam Play!)

As those numbers indicate, some games are just plain “borked” on Linux, to borrow ProtonDB’s term. The most common casualties? Sadly, the most popular games around—battle royale games and esports titles. Proton’s compatibility layer tweaks don’t play nice with the anti-cheat software deployed in widely played online games. Valve made sure to get its own Counter-Strike: Global Offensive and Team Fortress 2 running on Linux, but heavy hitters like PlayerUnknown’s Battlegrounds, New World, Apex Legends, and Destiny 2 still won’t run.

ProtonDB February 2022 top 1000 stats

Screenshot of ProtonDB.com

That’s a massive bummer, and as you can see from the ProtonDB stats about game compatibility above, it means that many of the most popular games in the world couldn’t be played on a Steam Deck currently. Epic recently stated it won’t work to support Fortnite on the Steam Deck either. (Notice how the percentage of red “borked” games in the top ten is much, much, much higher than in the top 100 and top 1000—that’s because those multiplayer games dominate the top-played charts.)

Valve understands what a huge roadblock this could be. While BattlEye and the Epic-owned Easy Anti-Cheat lacked Proton support whatsoever when the Steam Deck was announced, but Valve has worked with those developers to get the technology up and running on SteamOS. At the end of January 2022, in a Steam Deck Anti-Cheat Update, Valve declared that “Our team has been working with Epic on Easy Anti-Cheat + Proton support over the last few months, and we’re happy to announce that adding Steam Deck support to your existing EAC games is now a simple process, and doesn’t require updating game binaries, SDK versions, or integration of EOS. Alongside our BattlEye updates from last year, this means that the two largest anti-cheat services are now easily supported on Proton and Steam Deck.”

Developers still need to update their games to support the technologies on SteamOS, but with BattlEye and Easy Anti-Cheat now playing nice with Proton, the Steam Deck will launch with its biggest hurdle already cleared. That doesn’t mean everything is roses and sunshine though. As you see in the ProtonDB screenshot above, about 20 percent of the top 100 and 1000 games on Steam lack a Gold+ compatibility rating with Proton, and Linus Tech Tips noticed that Forza Horizon 5 suffered from some bizarre physics and lighting effects even when running at 60 frames per second. The vast majority of games run very well on Proton already, and that’s a monumental success for Valve and Linux gaming alike, but every hiccup and pain point could potentially be a deal-breaker for casual users enticed by the Steam Deck’s juicy $400 selling price.

All the appealing hardware and just-as-appealing prices won’t matter if PC gamers can’t play their favorite games on Valve’s handheld. As a general consumer device, the Steam Deck will live or die on the back on Proton—and whether Steam Play can indeed coax multiplayer developers into supporting it. Fingers crossed.

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Thursday, November 25, 2021

Proton 6.3-8 has been released

  • The following games are now playable:
    • Age of Empires 4
    • Assassin's Creed
    • Breath of Death VI
    • Call of Duty: Black Ops II singleplayer (202970)
    • DEATHLOOP
    • FIA European Truck Racing Championship
    • Fly'N
    • Game Dev Tycoon
    • Ghostbusters: The Video Game Remastered
    • GreedFall
    • Mafia II (Classic)
    • Magicka
    • Marvel's Guardians of the Galaxy (AMD GPUs only)
    • Mass Effect Legendary Edition (ME1 does not have working audio, see #4823)
    • Monster Boy and the Cursed Kingdom
    • Monster Energy Supercross - The Official Video Game
    • Monster Energy Supercross - The Official Video Game 2
    • Nickelodeon All-Star Brawl
    • Penny Arcade's On the Rain-Slicked Precipice of Darkness 3
    • RiMS Racing
    • The Riftbreaker
    • Sol Survivor
    • TT Isle of Man Ride on the Edge
    • TT Isle of Man Ride on the Edge 2

 


  • Added support for an initial set of BattlEye games.
  • Improve compatibility with games using Valve's CEG DRM.
  • Support DLSS in DX11 and DX12 games (guarded by PROTON_ENABLE_NVAPI=1 and dxgi.nvapiHack = False).
  • Support latest Steamworks SDK.
  • Fix crashes in Project Wingman, Satisfactory and other Unreal Engine 4 games using the Vulkan renderer.
  • Fix a sporadic crash when starting Baldur's Gate 3.
  • Fix networked multiplayer in RaceRoom Racing Experience.
  • Fix cutscene desync in Assassin's Creed: Odyssey.
  • Fix audio stuttering in Gahkthun Steam Edition.
  • Fix Atomic Shop and random crashes on start in Fallout 76.
  • Fix Paradox Launcher (used by Europa Universalis IV) failing to display anything.
  • Fix video freezing and causing game to hang in Deep Rock Galactic.
  • Fix Industries of Titan not listing any resolutions and monitors.
  • Fix Bloons TD6 not being able to access account settings, see docs/ICMP_ECHO.md.
  • Fix Project CARS 3 ignoring inputs after Alt+Tab.
  • Fix stuck Alt key after Alt+Tabbing out and back for Warhammer: Chaosbane.
  • Support Thai characters in Mirror and other Unity games.
  • Support Korean and Arabic characters in Cyberpunk 2077 launcher.
  • Fix connection issues in Satisfactory on systems with multiple network interfaces.
  • Fix Biomutant videos not playing.
  • Update dxvk to v1.9.2-13-g714ca482.
  • Update vkd3d-proton to v2.5-50-g0251b404.
  • Update wine-mono to 6.4.1.

Link to source code

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Thursday, October 21, 2021

Proton 6.3-7 has been released

  • The following games are now playable:

    • Life is Strange: True Colors
    • Quake Champions (broken after a game update)
    • Divinity Original Sin 2 (broken after a game update)
    • eFootball PES 2021
    • EVERSLAUGHT VR
    • WRC 8, 9 and 10


  • Fix Logitech G920 mapping for F1 2020.

  • Fix Resident Evil Village display settings.

  • Improve Forza Horizon 4 windowing.

  • Update DXVK to v1.9.2.

  • Update vkd3d-proton to include the latest development work.

Link to source code

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Monday, October 18, 2021

vkd3d-proton version 2.5 has been released

VKD3D-Proton is a fork of VKD3D, which aims to implement the full Direct3D 12 API on top of Vulkan. The project serves as the development effort for Direct3D 12 support in Proton.

 


This is a release with a little bit of everything!

Features

DXR progress

DXR has seen significant work in the background.

  • DXR 1.1 is now experimentally exposed. It can be enabled with VKD3D_CONFIG=dxr11.
    Note that DXR 1.1 cannot be fully implemented in VK_KHR_ray_tracing's current form, in particular
    DispatchRays() indirect is not compatible yet,
    although we have not observed a game which requires this API feature.
  • DXR 1.1 inline raytracing support is fully implemented.
  • DXR 1.0 support is more or less feature complete.
    Some weird edge cases remain, but will likely not be implemented unless required by a game.
    VKD3D_CONFIG=dxr will eventually be dropped when it matures.

Some new DXR games are starting to come alive, especially with DXR 1.1 enabled,
but there are significant bugs as well that we currently cannot easily debug.
Some experimental results on NVIDIA:

  • Control - already worked
  • DEATHLOOP - appears to work correctly
  • Cyberpunk 2077 - DXR can be enabled, but GPU timeouts
  • World of Warcraft - according to a user, it works, but we have not confirmed ourselves
  • Metro Exodus: Enhanced Edition -
    gets ingame and appears to work? Not sure if it looks correct.
    Heavy CPU stutter for some reason ...
  • Metro Exodus (original release) - GPU timeouts when enabling DXR
  • Resident Evil: Village - Appears to work, but the visual difference is subtle.

It's worth experimenting with these and others.
DXR is incredibly complicated, so expect bugs.
From here, DXR support is mostly a case of stamping out issues one by one.

NVIDIA DLSS

NVIDIA contributed integration APIs in vkd3d-proton which enables DLSS support in D3D12 titles in Proton.
See Proton documentation for how to enable NvAPI support.

Shader models

A fair bit of work went into DXIL translation support to catch up with native drivers.

  • Shader model 6.5 is exposed.
    Shader model 6.6 should be straight forward once that becomes relevant.
  • Shader model 6.4 implementation takes advantage of VK_KHR_shader_integer_dot_product when supported.
  • Proper fallback for FP16 math on GPUs which do not expose native FP16 support (Polaris, Pascal).
    Notably fixes AMD FSR shaders in Resident Evil: Village (and others).
  • Shader model 6.1 SV_Barycentric support implemented (NVIDIA only for now).
  • Support shader model 6.2 FP32 denorm control.

Performance

Resizable BAR can improve GPU performance about 10-15% in the best case, depends a lot on the game.
Horizon Zero Dawn and Death Stranding in particular improve massively with this change.

By default, vkd3d-proton will now take advantage of PCI-e BAR memory types through heuristics
as D3D12 does not expose direct support for resizable BAR, and native D3D12 drivers are known to use heuristics as well.
Without resizable BAR enabled in BIOS/vBIOS, we only get 256 MiB which can help performance,
but many games will improve performance even more
when we are allowed to use more than that.
There is an upper limit for how much VRAM is dedicated to this purpose.
We also added VKD3D_CONFIG=no_upload_hvv to disable all uses of PCI-e BAR memory.

Other performance improvements:

  • Avoid redundant descriptor update work in certain scenarios (NVIDIA contribution).
  • Minor tweaks here and there to reduce CPU overhead.

Fixes and workarounds

  • Fix behavior for swap chain presentation latency HANDLE. Fixes spurious deadlocks in some cases.
  • Fix many issues related to depth-stencil handling, which fixed various issues in DEATHLOOP, F1 2021, WRC 10.
  • Fix DIRT 5 rendering issues and crashes. Should be fully playable now.
  • Fix some Diablo II Resurrected rendering issues.
  • Workaround shader bugs in Psychonauts 2.
  • Workaround some Unreal Engine 4 shader bugs which multiple titles trigger.
  • Fix some stability issues when VRAM is exhausted on NVIDIA.
  • Fix CPU crash in boot-up sequence of Far Cry 6 (game is still kinda buggy though, but gets in-game).
  • Fix various bugs with host visible images. Fixes DEATHLOOP.
  • Fix various DXIL conversion bugs.
  • Add Invariant geometry workarounds for specific games which require it.
  • Fix how d3d12.dll exports symbols to be more in line with MSVC.
  • Fix some edge cases in bitfield instructions.
  • Work around extreme CPU memory bloat on the specific NVIDIA driver versions which had this bug.
  • Fix regression in Evil Genius 2: World Domination.
  • Fix crashes in Hitman 3.
  • Fix terrain rendering in Anno 1800.
  • Various correctness and crash fixes.

 Link to source code

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Saturday, August 21, 2021

Proton 6.3-6 has been released

  • The following games are now playable:
    • Tokyo Xanadu eX+
    • Sonic Adventure 2
    • Rez Infinite
    • Elite Dangerous
    • Blood of Steel
    • Homeworld Remastered Collection
    • Star Wars Knights of the Old Republic
    • Guardians VR
    • 3D Aim Trainer


  • Improve non-English experience in Cyberpunk 2077 and Rockstar Games launchers.
  • Improve launcher behavior in Swords of Legends Online.
  • Improve video playback in Deep Rock Galactic, The Medium, Nier: Replicant, and Contra: Rogue Corps.
  • Add optional support for Nvidia's NVAPI GPU support library and DLSS. It is disabled by default and can be enabled with PROTON_ENABLE_NVAPI=1.
  • Update wine-mono to 6.3.0.
  • Update DXVK to v1.9.1.
  • Update vkd3d-proton to v2.4.
  • Update FAudio to 20.08.
  • Fix Microsoft Flight Simulator hang while loading.
  • Fix Unreal Engine 4 update installation, which impacted Everspace 2 and KARDS.
  • Fix text input and clipboard pasting in Origin overlay and launcher.
  • Fix some music not playing in Planet Coaster.
  • Fix Mafia III: Definitive Edition performance when FPS limiter is enabled.
  • Fix audio playback issues in Fallout: New Vegas, Oblivion, Borderlands 3, and Deep Rock Galactic.
  • Improve cursor capture behavior for fullscreen windows.
  • Improve input handling after focus loss in some games, including Warhammer: Chaosbane and Far Cry Primal.
  • Correct game save locations to improve Steam cloud sync behavior in:
    • Guilty Gear -Strive-
    • Death Stranding
    • Katamari Damacy Reroll
    • Scarlet Nexus

Link to source code

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Thursday, July 8, 2021

vkd3d-proton version 2.4 has been released

VKD3D-Proton is a fork of VKD3D, which aims to implement the full Direct3D 12 API on top of Vulkan. The project serves as the development effort for Direct3D 12 support in Proton.

 


This is a release which focuses on performance and bug-fixes.

Performance

  • Improve swapchain latency and frame pacing by up to one frame.
  • Optimize lookup of format info.
  • Avoid potential pipeline compilation stutter in certain scenarios.
  • Rewrite how we handle image layouts for color and depth-stencil targets.
    Allows us to remove a lot of dumb
    barriers giving significant GPU-bound performance improvements.
    ~15%-20% GPU bound uplift in Horizon Zero Dawn,
    ~10% in Death Stranding,
    and 5%-10% improvements in many other titles.

Features

  • Enable support for sparse 3D textures (tiled resources tier 3).

Bug fixes and workarounds

  • Various bug fixes in DXIL.
  • Fix weird bug where sun would pop through walls in RE: Village.
  • Workaround game bug in Cyberpunk 2077 where certain locales would render a black screen.
  • Fix various bugs (in benchmark and in vkd3d-proton) allowing GravityMark to run.
  • Improve robustness against certain app bugs related to NULL descriptors.
  • Fix bug with constant FP64 vector handling in DXBC.
  • Fix bug where Cyberpunk 2077 inventory screen could spuriously hang GPU on RADV.
  • Add workaround for Necromunda: Hired Gun where character models would render random garbage on RADV.
  • Fix bug in Necromunda: Hired Gun causing random screen flicker.
  • Fix windowed mode tracking when leaving fullscreen. Fix Alt-Tab handling in Horizon Zero Dawn.
  • Temporary workaround for SRV ResourceMinLODClamp. Fix black ground rendering in DIRT 5.
    The overbright HDR rendering in DIRT 5 sadly persists however :(
  • Implement fallback maximum swapchain latency correctly.

Development features

Various features which are useful for developers were added to aid debugging.

  • Descriptor QA can instrument shaders in runtime for GPU-assisted validation.
    Performance is good enough (> 40 FPS) that games are actually playable in this mode.
    See README for details.
  • Allow forcing off CONCURRENT queue, and using EXCLUSIVE queue.
    Not valid, but can be useful as a speed hack on Polaris when single_queue is not an option
    and for testing driver behavior differences.

Link to source code

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Saturday, June 26, 2021

Proton 6.3-5 has been released

  • Many improvements to video rendering. Games known to be improved include:
    • Bloodstained
    • Deep Rock Galactic
    • Metal Gear Solid V: The Phantom Pain
    • Resident Evil 2 (2019)
    • Resident Evil 3 (2020)
    • Team Sonic Racing


  • Update DXVK to v1.9.
  • Improve GPU device selection.
  • Update vkd3d-proton to include the latest development work.
  • The following games are now playable:
    • Sid Meier's Civilization VI
    • Crypt Stalker
    • Dark Devotion
    • Dorfromantic
    • Far Cry
    • Hard Reset
    • Hogs of War
    • Might & Magic: Clash of Heroes
    • Pro Cycling Manager 2020
    • Sang Froid - Tales of Werewolves
    • Secret of Mana
    • Trainz Railroad Simulator 2019
  • Improve controller support in Hades and many Unity titles.
  • Fix CyberPunk 2077, Darksburg, and other launchers hanging when external links are clicked.
  • Fix Conan Exiles and other Funcom launchers crashing.
  • Fix missing audio in Project Cars 3.
  • Better support for container-based builds outside of the build VM.

Link to source code

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Saturday, May 15, 2021

Proton 6.3-4 has been released

 Proton 6.3-4 has been released

  • Fix recent 2K Games launcher update
  • Fix error on startup for some Direct3D 12 games
  • Fix Divinity Original Sin 2 and Rise of Venice launcher display issues
  • Fix Star Wars Squadrons VR incorrectly launching to desktop
  • Fix Sacred Gold visual artifacts


Link to source code

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Tuesday, May 4, 2021

Proton 6.3-3 has been released

  Proton 6.3-3 has been released

  • Previously in Experimental: Update vkd3d-proton to v2.3.1.
  • Previously in Experimental: The Origin Overlay is functional, which allows It Takes Two to be played with friends.
  • Previously in Experimental: Mount & Blade II: Bannerlord is playable.
  • Previously in Experimental: Fix Red Dead Redemption 2 "Not Purchased" error.
  • Previously in Experimental: Fix Age of Empires II: Definitive Edition hang on startup.
  • Fixed launchers for Evil Genius 2, Zombie Army 4, Strange Brigade, Sniper Elite 4, Beam.NG, and Eve Online.
  • The Bus and Army General are now playable.
  • Support adjusting brightness/gamma in older games like Deus Ex.
  • Fix Xbox controller detection in Far Cry Primal.


Link to source code

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Tuesday, April 27, 2021

vkd3d-proton version 2.3.1 has been released

VKD3D-Proton is a fork of VKD3D, which aims to implement the full Direct3D 12 API on top of Vulkan. The project serves as the development effort for Direct3D 12 support in Proton.

 


 This is a minor bugfix release to address some issues solved shortly after the last release.

Fixes

  • Improved support for older Wine and Vulkan Loader versions.
  • Fix blocky shadows in Horizon Zero Dawn.
  • Fix the install script failing on Wine installs not built with upstream vkd3d.
  • Fix minor dxil translation issues.

Link to source code

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Thursday, April 22, 2021

vkd3d-proton version 2.3 has been released

VKD3D-Proton is a fork of VKD3D, which aims to implement the full Direct3D 12 API on top of Vulkan. The project serves as the development effort for Direct3D 12 support in Proton.

 


This release adds support for more D3D12 features and greatly improves GPU bound performance
in many scenarios.

Features

Early DXR 1.0 support

VK_KHR_raytracing is used to enable cross-vendor ray-tracing support.
The implementation is WIP, but it is good enough to run some real content.

As of writing, only the NVIDIA driver works correctly.
It is expected AMD RDNA2 GPUs will work when working drivers are available
(amdgpu-pro 21.10 is known to not work).

Games which are expected to work include:

  • Control (appears to be fully working)
  • Ghostrunner (seems to work, not exhaustively tested)

To enable DXR support, VKD3D_CONFIG=dxr %command% should be used when launching game.
Certain games may be unstable if DXR is enabled by default.

Conservative rasterization

Full support (tier 3) for conservative rasterization was added.

Variable rate shading

Full support (tier 2) for variable rate shading was added.

Command list bundles

Allows Kingdom Hearts remaster to get past the errors, unsure if game fully works yet.

Write Watch and APITrace

Support for D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH has been added.
This means APITraces of titles can now be captured.

Performance

  • Improve GPU bound performance in RE2 by up to 20% on NVIDIA.
  • Enable async compute queues. Greatly improves GPU performance and frame pacing in many titles.
    Horizon Zero Dawn and Death Stranding see exceptional gains with this fix,
    due to how the engines work. GPU utilization should now reach ~100%.
    For best results, AMD Navi+ GPUs are recommended, but Polaris and earlier still
    see great results. It is possible to disable this path, if for whatever reason
    multiple queues are causing issues. See README.
  • Optimize bindless constant buffer GPU-bound performance on NVIDIA if certain API code paths are used.
  • Optimize sparse binding CPU overhead.
  • TRACE logging calls are disabled by default on release builds.

Fixes and workarounds

  • Fix various DXIL bugs.
  • Be more robust against broken pipeline creation API calls.
    Avoids driver crashes in Forza Horizon 4.
  • Workaround some buggy shaders in F1 2020.
  • Fix bugs if depth bounds test is used in certain ways.
  • Fix a read out-of-bounds in UpdateTileMappings.
  • Fix SV_ClipDistance and SV_CullDistance in Hull Shaders.

Link to source code

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Wednesday, April 7, 2021

Proton 6.3-2 has been released

 Proton 6.3-2 has been released

 -Fix stuttering mouse cursor issue during longer play sessions.


Link to source code

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