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Wednesday, March 2, 2016

PlayOnBSD easily install and run Windows software for use with Wine

I just noticed that PlayOnBSD version 4.2.8 has been added to the FreshPorts repository. It should be allot easier and straight forward for BSD users to play Games and run productivity software on FreeBSD and PC-BSD now. So, if you need to run a Microsoft Windows Game or office application go and install the port and start testing PlayOnBSD and Wine now.


This is the adaptation of PlayOnLinux to FreeBSD. The purpose of this
program is to simplify installation of MS Windows software to run under
the Windows emulator "Wine".

The name indicates, that the program was initially developed to support
easy installation of Windows games on Linux. The range of supported
applications has long been extended to cover a wide range of windows
applications including Microsoft Office.

PlayOnFreeBSD behaves significantly different than PlayOnLinux in a
number of aspects, e.g. which version of Wine to use (only a single
version is normally installed on FreeBSD, but PlayOnLinux tries to run
each Windows application in a Wine environment that has previously been
reported to give good results and installs missing Wine versions in the
user's home directory).

Reviewed by: antoine
playonbsd Easily install and run Windows software for use with wine
4.2.8 emulators on this many watch lists=0 search for ports that depend on this port Find issues related to this port Report an issue related to this port
Maintainer: se@FreeBSD.org search for ports maintained by this maintainer
Port Added: 18 Feb 2016 13:24:24
Also Listed In: games
License: GPLv3
This is a port of PlayOnLinux to FreeBSD. It allows you to easily install 
and use numerous games and apps designed to run with Microsoft Windows.
The Windows emulation is provided by Wine.

WWW: http://www.playonlinux.com/
SVNWeb : Homepage : Distfiles Availability : PortsMon

To install the port: cd /usr/ports/emulators/playonbsd/ && make install clean
To add the package: pkg install playonbsd
PKGNAME: playonbsd

NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
Runtime dependencies:
  1. 7z : archivers/p7zip
  2. bash : shells/bash
  3. glxinfo : graphics/mesa-demos
  4. gpg : security/gnupg
  5. gsed : textproc/gsed
  6. sudo : security/sudo
  7. xdg-open : devel/xdg-utils
  8. xterm : x11/xterm
  9. wine-gecko>=2.21 : emulators/wine-gecko
  10. wine-mono-devel>=4.5.6 : emulators/wine-mono-devel
  11. python2.7 : lang/python27
  12. wine : emulators/i386-wine-devel
  13. __init__.py : x11-toolkits/py-wxPython28
There are no ports dependent upon this port

Configuration Options
===> The following configuration options are available for playonbsd-4.2.8:
     GECKO=on: Wine-gecko HTML rendering support
     MONO=on: Mono bindings or support
===> Use 'make config' to modify these settings

USES:
python:run

FreshPorts PlayonBSD

Tuesday, March 1, 2016

ReactOS 0.4.0 has been Released

Nearly ten years ago the ReactOS Project released version 0.3.0. Today we are proud to announce the formal release of version 0.4.0. A great deal of work has gone into making this release happen and as we look back it is remarkable to consider how far the project has come since that release a decade ago. This release is both a celebration of and a testament to everything that the ReactOS team and community has achieved together. Thank you to all of you for having stood by the project for this long and we hope rewarding journey. For those of you chomping at the bit to check out the release, go to the download page to get it now.

Image

In Memoriam

It cannot be emphasized enough that ReactOS is where it is today due to the tireless efforts of the people that make up the project. Over the course of the project developers have come and gone but they have all left a mark whether it be in their code or the memories of their interactions with those still with the project. Sadly in two cases these memories are all that we shall ever receive from them. Gé van Geldorp was one of the project’s earlier developers and was heavily involved in the development of the win32 subsystem. He also helped mentor many other developers that joined afterward and is fondly remembered for his willingness to help those just getting started in the project. Brandon Mark Turner was another developer in the earlier days of the project. He worked out a variety of components and was responsible for some of the initial work to make ReactOS buildable with Microsoft’s compiler toolchain. The 0.4.0 release is dedicated to their memory and we hope that its fruition will serve to show at least some degree of our immense gratitude for the effort they put into this project.

Features

Here we document some of the highlights that separate 0.4.0 from not just the 0.3.17 release but also the cumulative achievements that the 0.3.x series achieved.
First of course the bulletpoint shortlist for those of you who don't want to wade through my giant mountain of text.

User-Centric Improvements

  • ext2 read/write and NTFS read support
  • New explorer shell and theme support
  • SerialATA support
  • Sound support
  • USB support
  • VirtualBox and VirtualPC support
  • Wireless networking

Developer-Centric Improvements

  • CMake support for GCC and MSVC compilation
  • Compilation times significantly improved
  • GDB remote debugging interface for kernel debugging
  • WinDBG support
And now onto the meat. In alphabetical order because it’s as good as any other order.

Build Modernization

Those who have been with the project since its early days will likely shudder at recollecting the means by which ReactOS was compiled back then. The first attempt to normalize the situation was in the RBuild system, a custom build specification format based on XML that was supposed to make it easy for developers to add new files and modules to the project. While impressive for its time, it suffered from structural issues that not only introduced very subtle bugs but also prevented the project from using anything but GCC to compile ReactOS.
The solution to this was a migration to the CMake platform, an effort that took many months and saw countless issues fixed. The first formal release using the CMake-based build system was 0.3.15 and since then the modernized build system has allowed developers to use not only GCC but also Microsoft’s compiler and debugging suite to build and test ReactOS, an ability that was crucial to many of the features and improvements listed here today.

Filesystems

Since its earliest days ReactOS has relied on one form or another the FAT filesystem. There was also significant interest from the community for something better, or at least something different, but a variety of technical difficulties prevented the operating system from supporting anything else. While support for ext family of filesystems progressed slowly but steadily probably the more exciting development has been preliminary support for reading NTFS volumes. While bits and pieces of the code were folded into 0.3.17, it was incomplete and 0.4.0 will be the first version to actually provide out of the box support for reading NTFS volumes.

Graphics

From 2D to 3D there were countless improvements to ReactOS’ graphics stack. Optimization work resulted in considerably faster rendering of 2D graphics, in some cases even beating performance on Windows, while support for 3D graphics has steadily advanced since work began in the 0.3.7 time period. Furthermore, architectural fixes released as part of 0.3.8 saw the ability to properly load graphics drivers, another milestone in the project’s goal of compatibility.

Memory

The memory manager, a central piece of any operating system and whose stability and correctness underpins that of the rest of the system. The memory manager that has been with the project for so many years finally saw significant parts of it retired in the 0.3.15 release. More work remains of course but a major milestone was achieved that day.

Networking

Support for networking was first formally introduced in the 0.3.0 release and since then the team has steadily improved upon the functionality and features. These range from the mundane such as simply fixing bugs to adding of wireless support in 0.3.14, affectionately known as the the PI release internally. Since the 0.3.17 release the project has also added in support for SSL, with the inclusion of the mbed TLS library.

NTVDM

A much requested feature for ReactOS was support for 16bit DOS applications. On Windows this support is provided by the NT Virtual DOS Machine (NTVDM) and the ReactOS implementation of it was first formally released in version 0.3.17. Needless to say since then the ReactOS NTVDM has seen considerable improvement to the point where many of the testers are sharing examples of old DOS games resurrected. And one of the biggest advantages to the way in which NTVDM is implemented in ReactOS is that support for it will continue on non IA-32 platforms, including AMD64 and even ARM.

Registry

Hate it or love it, the registry underpins much of the operating system’s configuration in the Windows family and like its NT-based relatives ReactOS also possesses one. The project has gone to great lengths to ensure that its implementation of the configuration manager works not only in ReactOS but is also able to correctly read and modify a registry from Windows, providing the ability for ReactOS’ own bootloader to be able to boot Windows 2003 successfully.

Shell

The explorer shell used in 0.3.0 was originally introduced all the way back in 0.2.0. When it was created ReactOS lacked the proper infrastructure to actually support a proper graphical shell, forcing the old explorer’s creator to reproduce much of the functionality, that was supposed to be provided by the operating system, in the shell itself. This worked for a time but as the OS became more complete the shell was unable to benefit from these improvements. The new explorer shell and all of its supporting infrastructure, and there was a great deal of infrastructure at that, was a cumulative effort by several people and is one of the truly new features being introduced in 0.4.0 with no previous releases possessing it.

Storage

Much as PS/2 connectors slowly fell out of use for keyboards and mice, storage devices in modern computers now use SATA instead of IDE. ReactOS added support for such devices in 0.3.10 by importing the UniATA driver and have steadily improved upon that support ever since.

Sound

What one might presume to be a rather basic piece of functionality was actually an extremely complex undertaking. Support for sound arrived in 0.3.9 and has progressively been improved upon ever since as we move towards a new normal of expecting things to work instead of being amazed that they do.

USB

In this day and age almost every peripheral comes with a USB connector. Initially the project sought to simply provide support for USB mice and keyboards, support first added in 0.3.10, but a full and proper USB stack is ultimately a necessity in this day and age. This stack was first provided in the 0.3.15 release and has seen continued work since.

Visuals

Making the shell look nicer was another oft-requested improvement and one that was a long time coming. In the course of adding that support the project encountered a few bumps of course but in the 0.3.16 release ReactOS was shipped with the Lautus theme for those that wanted to try it out.

Final Notes

More detailed technical information about the release can of course be found on the 0.4.0 wiki page with links to the changelog and other notes. Please also note that the VirtualBox image is not yet live at the time of this release.

Google Apps for Work start your free trial today

https://goo.gl/G11ts6
What is Google Apps?
 
Google Apps is a cloud-based productivity suite that helps teams communicate, collaborate and get things done from anywhere and on any device. It's simple to set up, use and manage, so your business can focus on what really matters.

Millions of organizations around the world count on Google Apps for professional email, file storage, video meetings, online calendars, document editing and more.

Watch a video or find out more here.

Here are some highlights:

Business email for your domain
 
Looking professional matters, and that means communicating as you@yourcompany.com. Gmail’s simple, powerful features help you build your brand while getting more done.

Access from any location or device
 
Check email, share files, edit documents, hold video meetings and more whether you’re at work, at home or in transit. You can pick up where you left off from a computer, tablet or phone.

Enterprise-level management tools
 
Robust admin settings give you total command over users, devices, security and more. Your data always belongs to you, and it goes with you if you switch solutions. Start your free trial

Why switch to Windows 10 or a Mac when you can use Linux

My buddy David Gewirtz recently wrote about the question of whether you should move from Windows 7 to Windows 10 or a Mac. I have another suggestion: Linux. Specifically Linux Mint 17.3, Rosa, with the Cinnamon desktop.

Linux Mint 17.3 is a great replacement for Windows 7. In fact, it's a great desktop operating system period.
Yes, I'm serious. I use all the above desktops -- yes I'm a Windows 7 and 10 user as well as a Linux guy -- and for people I think Mint 17.3 makes a great desktop.

I've been using Mint as my main Linux desktop for years now. Unlike some desktops I could name -- cough, Windows 8, cough -- Linux Mint has never had a flop. Every year that goes by, this operating system keeps getting better. The other desktops? Not so much.
Let's take a closer look.at Windows 7 vs. Linux Mint 17.3

UI Differences
 
There's really not much. While it's even easier for a Windows XP user to move to Mint than a Windows 7 user, any Windows user won't have any trouble picking up Linux Mint with Cinnamon. There's a Start Menu and settings are easy to find.

I regard Cinnamon 2.8 as the ultimate Window, Icon, Menu, Pointer (WIMP) interface. Is it ideal for tablets or smartphones? No. Is it perfect for long-time PC users? Yes.

Cinnamon does add some nice features. For example, if you mouse over the Window list, you'll now see a thumbnail for each application. It also has improved performance, system tray status indicators, and music and power applets.


What I like best about Cinnamon is that it doesn't get in the way. There's no learning curve. You may have never used Linux in your life but you can just sit down and start opening directories, running applications, and modify your PC's settings.

One small feature I like a lot, since I always run multiple work-spaces, is that the work-space switcher applet now shows a visual representation of what's running in each work-space.
Don't like Cinnamon? Unlike any version of Windows, Linux Mint comes with many different desktops. These include KDE, MATE and Xfce. Find one you like and enjoy,

Application Selection

It's true that Linux doesn't have as many application choice as Windows does. But, how many applications do you really need in 2016? I do most of my work these days on the cloud with software-as-a-service (SaaS) applications. These apps work just as well on Chrome, my favorite Web browser, on Mint as they do on any other desktop.

That said, there are many excellent Linux desktop programs. For example, instead of Microsoft Office I use LibreOffice 5. I don't use it because it's free, although most Linux desktop applications won't cost you a cent, but because it's an excellent office suite in its own right.

I also use Evolution instead of Outlook for e-mail and GIMP instead of Photoshop for my basic graphic editing needs. The bottom line is that are many great Linux programs that you can use in place of Windows appliations.

Are there some Windows programs that you can't live without? Well, you don't have to live without them.
There are two ways to run Windows programs on Linux. One is to use CodeWeaver's CrossOver Linux. This program enables you to run many popular Windows applications on Linux. Supported Windows applications include Microsoft Office (from Office 97 to Office 2010), Quicken, and some versions of Adobe Photoshop.

The application you absolutely must have won't work with CrossOver? Then run it on a virtual machine (VM) program such as Oracle's Virtual-box.

I use both methods and they work well.

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Sunday, February 28, 2016

Установка и настройка Wine программы для запуска приложений Windows

Wine (WINE Is Not an Emulator)  специальная программа, слой совместимости, для запуска Win32 приложений в UNIX-подобных системах. Проще говоря, эта штука позволяет запускать виндовые проги и игры в вашем уютном Линуксе.

Программа активно развивается, но пока, к сожалению, не все приложения корректно в ней работают (а некоторые не работают вовсе). С играми пока тоже печально – полной поддержки DirectX 10 и 11 нету, только 9 и младше. (поддержка DirectX 10 активно улучшается в последних тестовых сборках). Но тем не менее, и на DirectX 9 очень много игр. В этой статье мы установим и сконфигурируем Wine, а также установим приложение PlayOnLinux, которое очень пригодится для игр. Установка будет зависеть от вашего дистрибутива, но сама настройка программы абсолютно одинакова в подавляющем большинстве дистрибутивов. Существует две ветки Wine – стабильная и тестовая. В большинсве случаев рекомендуется использовать именно тестовую, так как программа активно развивается и улучшается. Пока рассмотрим установку стабильной версии (примеры для командной строки, однако вы можете пользоваться графическими утилитами, типа Ubuntu Software Center или Yast2 в OpenSUSE):

Для Debian/Ubuntu/Mint:

sudo apt-get install wine winetricks

Для OpenSUSE:

sudo zypper ar -r http://download.opensuse.org/repositories/Emulators:/Wine/openSUSE_13.1/Emulators:Wine.repo
sudo zypper in wine

Для Fedora:

sudo yum install wine
cd /tmp
wget http://www.kegel.com/wine/winetricks
chmod +x winetricks

Обратите внимание. Если у вас 64 битная система, то для корректной работы 32-х битных программ (а игры в большинстве именно такие), необходимо сконфигурировать Wine на 32-х битный префикс. Для этого водим:

WINEARCH=win32 WINEPREFIX=~/.wine winecfg

Откроется окно настроек. Можете оставить всё как есть.



Теперь нам необходимо установить комплект системных библиотек для работы наших виндовых приложений. В меню программ найдите и запустите Winetricks (или из терминала командой winetricks). В первом окне выбираем---Select the default wineprefix--- наживаем ОК. Во втором---install a Windows DLL or component---ОК


Запомните:
Нужно будет отмечать точками, как в списке. Лучше устанавливать не все сразу, а по несколько штук. Я их разделю для удобства. Далеко не уходите при установке, нужно соглашаться с лицензионными соглашениями и прочим. Будут выскакивать окошки с ошибками, жмите ОК. Начнём.

directx9, d3dx9, d3dx9_26, d3dx9_28, d3dx9_31, d3dx9_35, d3dx9_36, d3dx9_42, d3dx9_43, d3dx10, d3dx11_42, d3dx11_43, d3dxof, devenum, dinput8, dirac, directmusic, directplay, dmsynth

dotnet20

dotnet30 (посыпятся ошибки и откроется окно в файловом менеджере и в браузере, скачиваем по второй ссылке и перемещаем в это окно файлового менеджера. Набираем в консоли winetricks и снова выбираем dontnet30. Перед этим нужно проверить Настройку Wine, чтобы стояла версия Windows XP или Vista.


dxdiagn, gecko120, gfw, mfc40, mfc42, msasn1, msxml6, gdiplus , physx, quartz

vb5run, vb6run, vcrun2003, vcrun2005, vcrun2008, vcrun6, vcrun6sp6

wmp10, wsh56vb, wsh57, xact, xact_jun2010, xinput

Установим шрифты. Выбираем Instal a Font и указываем

corefonts , fontfix

Настройка реестра

Открываем Change Settings и отмечаем
1. DirectDrawRender(ddr) -- opengl
2. Multisampling Direct3D -- enabled
3. OffscreenRenderingMode(orm) -- fbo
4. PixelShaderMode(psm) -- enabled
5. Render TargetLockMode(rtlm) -- auto
6. UseGLSL(glsl) -- enabled (default)(Для видеокарт Nvidia рекомендуется оставить disabled. Это может существенно поднять производительность некоторых игр).
7. VertexShaders(vsm) -- hardware
8. VideoMemorySize 1024 (выбирете значение ОЗУ вашей видеокарты)
9. MouseWarpOverride(mwo) -- enabled (force)
Подтверждаем наши изменения – OK.

Вот собственно и всё. Теперь небольшие примечания по установке софта и игр. Во первых, ни в коем случае не устанавливайте дополнительное ПО, которое предлагает программа (всякие директиксы, visual c++ и так далее). Внимательно проверяйте и в случае чего – снимайте галочки. Во-вторых, в конце установки снимайте галочку "Запустить программу".

Теперь что касается тестовой версии. Для Ubuntu/Mint существует специальный репозиторий. Чтобы его подключить и поставить тестовую версию Wine, вводим в терминале:

sudo add-apt-reposytory ppa:ubuntu-wine/ppa
sudo apt-get update
sudo apt install wine 1.7 winetricks

В некоторых дистрибутивах (например Debian), для установки тестовой версии, её нужно собирать из исходного кода. Но это уже выходит за рамки этой статьи. Или вы можете установить wine-staging, который также является тестовым, но имеет несколько дополнительных возможностей.

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Выпуск Wine 1.9.4

Доступен очередной экспериментальный выпуск открытой реализации Win32 API - Wine 1.9.4. С момента выпуска версии 1.9.3 было закрыто 27 отчётов об ошибках.
Наиболее важные изменения:
  • В DirectWrite добавлена поддержка цветных глифов и запасных шрифтов (font fallback);
  • Внесены улучшения в WebServices Reader;
  • Добавлены дополнительные форматы в Direct3D 11
  • Упрощён синтаксис и проведена чистка тестов, в которых используется вызов todo_wine_if();
Закрыты отчёты об ошибках, связанные с работой игр и приложений: Ultima IX, Pendulumania, Dolphin Wii/GCN emulator, BitComet, UltraISO, No Limits 2, Jagged Alliance 2, PCB Design Toolkit 6.86, IE 7, XIIZeal, Three Kingdoms 13, 3DMarkVantage, SimCity 4 Deluxe.

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The WineHQ Wine development release 1.9.4 is now available for Linux and Mac

The #WineHQ #Wine development release 1.9.4 is now available for #Linux and #Mac.

What's new in this release:
  • Support for color glyphs and font fallbacks in DirectWrite.
  • Improvements to the WebServices reader.
  • Support for more formats in Direct3D 11.
  • Simplified syntax and clean up of tests marked todo.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 1.9.4 (total 27):

   9823  Mentioning "wine eject" in SGML
  11657  Problems with MessageBox API
  12217  Documentation should be in XML and not SGML format
  13683  Ultima IX: Mouse pointer missing when reading books, under inventory
  19733  Pendulumania crashes
  21454  Dolphin Wii/GCN emulator crashes on rom load
  27680  Multiple 64-bit applications crash on startup (violation of the Windows 64-bit ABI, stack pointer (RSP) must be 16-byte aligned when making a call to Win64 API)
  29862  BitComet version<1 .37="" br="" fails="" start="" to="">  33581  Wine does not quit gracefully
  34174  MinGW installer 0.5-beta-20120426-1 fails to process log files (sharing violation on temp file used for piped output)
  35824  UltraISO 'ISODrive.sys' crashes in entry point (SCM doesn't start SERVICE_FILE_SYSTEM_DRIVER type services with winedevice hosting process)
  36013  bleem! 1.4 (PlayStation emulator) fails on startup, complaining with 'Not enough memory to load program!'
  37288  Not implemented feature System.Drawing.Pen.ResetTransform()
  37373  No Limits 2: Help files fails to show text. Needs Times New Roman, or dwrite ability to use font replacements
  37556  CompareStringW should abort on the first nonmatching character to avoid invalid memory access.
  38314  Mouse Wheel doesn't work for Jagged Alliance 2 version 1.13 (it uses MOUSEHOOKSTRUCTEX)
  39433  mshtml:xmlhttprequest fails on IE 7
  39792  Saturn PCB Design Toolkit 6.86 fails to load, reporting missing 'SHCore.dll' dependency (import descriptors with empty thunk list must be ignored)
  39866  XIIZeal (steam) immediately exits on start
  40034  Linksys usb wireless adapter installer needs wlanapi.dll.WlanEnumInterfaces
  40053  Romance of the Three Kingdoms 13 (三國志13) fails to start
  40075  3DMarkVantage needs SM4 dcl_output_siv support
  40094  SimCity 4 Deluxe fails to start when set to use hardware rendering
  40108  kernel32:process regression
  40114  mshtml:style regression (crash)
  40129  MSI Reading and Writing Behaves differently than Windows
  40166  drcom.exe client needs rasapi32.RasGetLinkStatistics

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Wednesday, February 17, 2016

MacGourmet Deluxe 4.2.5 has been released


MacGourmet Deluxe is a recipe-management application that allows users to create, edit, and scale new recipes, or import recipes from their favorite websites, then share them via email, Facebook, and Twitter.

Unlike MacGourmet, MacGourmet Deluxe users can also plan meals, analyze nutritional information, and generate shopping lists.
Features
  • Chef's view for distraction-free cooking
  • Add images to your recipes and to the steps, as well as to your Beer, Wine, and Cheese notes
  • Use the Ingredient search or let MacGourmet suggest a recipe for you
  • Free cloud account for storing and syncing on Mariner Cloud

 

What's New Version 4.2.5


Note: Now requires a 64-bit Intel processor.
  • Fixed "unsupported url error on Mariner Cloud sign in.

 

Requirements

  • Intel, 64-bit processor
  • OS X 10.7 or later

You can use any of these 4 coupons in the Mariners online store and save between 5% and 25% off the retail price of new purchases or one of the 5 pack bundles.

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Tuesday, February 16, 2016

How to run Windows programs on Linux with CodeWeavers CrossOver

Want to move to Linux, but there's this one application that's keeping you stuck on Windows? CodeWeaver's CrossOver Linux may be exactly what you need.

Just because there's a Windows application you must use doesn't mean you must run Windows. CodeWeavers CrossOver Linux enables you to run many popular Windows applications on Linux. Supported Windows applications include Microsoft Office (from Office 97 to Office 2010), Intuit Quicken, and some versions of Adobe Photoshop and Photoshop CS. CrossOver also runs games. For example, you can play such popular online games as World of Warcraft and Guild Wars.

Need Microsoft Office on your Linux PC? Thanks to CodeWeavers CrossOver that's not a problem.
Sure, with powerful enough hardware you could run your Windows applications on Linux inside a virtual machine (VM) such as Oracle's VirtualBox. The problem with these is that they don't run well on systems with limited resources. If CrossOver supports the applications you need you won't need to worry with fitting a VM.

CrossOver runs many but not all Windows programs. For example, you can run Visio 2010 on CrossOver Linux. AutoCAD? Not so much.

Will your program run on Linux, or for that matter CrossOver Mac? CrossOver keeps a complete listing of what runs, and what doesn't. You can also try CrossOver with a 15-day free trial to make sure the software you need works well on a Linux system.

CrossOver is based on the open-source project Wine, an implementation of the Windows application programming interface (API) on top of the Unix/Linux operating system family. Wine is a mature project with 20 plus years of work behind it.

Technically, you don't need CrossOver Linux to run Windows applications on Linux. You can do it with Wine alone -- if you know what you're doing. CrossOver gives you automated installation of Windows applications and technical support. In short, CrossOver makes it much easier to install and manage Windows applications on Linux.

CrossOver 15, the latest version, is available as a 15-day free trial. If you like it will cost $59.95. It comes with 12 months of upgrades and technical support. CrossOver is supported on Debian, Fedora, Mint, Red Hat Enterprise Linux (RHEL) and Ubuntu. It should work on any Linux, but these are the officially supported distributions. CrossOver requires almost nothing from your PC except that it be capable of running Linux. Any PC from the last five years will have no trouble running it.

There's also a good free program, PlaysOnLinux, which duplicates some of CrossOver's functionality but doesn't have much support. If you're new to Linux, CrossOver is the best way to go. Since you can try it for free, you'll know before you buy whether it supports your favorite Windows applications.

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The #WineHQ #Wine development release 1.9.3 is now available for #Linux and #Mac

The Wine development release 1.9.3 is now available.

What's new in this release:
  • New version of the Gecko engine based on Firefox 44.
  • JSON support in JavaScript.
  • Improved line breaking in DirectWrite.
  • Some more write support in WebServices.
  • Still more Shader Model 4 instructions.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 1.9.3 (total 24):

  12652  Tom Clancy's Rainbow Six: Vegas 2 fails to launch (number of quality levels for D3DMULTISAMPLE_NONMASKABLE multiple-sample type must not exceed 8)
  14617  Multiple Visual Basic 5/6 applications using ActiveX components depend on Standard OLE Types Typelib which is missing from 'olepro32.dll'
  28488  Arcanum: Mouseclicks in character generation screen doubled with pause
  32695  Yahoo Messenger login crashes on unimplemented function nspr4.dll.PR_SetCurrentThreadName (messenger provided 'nspr4.dll' ABI incompatible with Wine Gecko)
  32852  BioEdit: changing the install directory doesn't show the change in the GUI
  33140  Photos opened in Nikon Capture NX 2.4 have inverted red and blue channel for displaying.
  33988  Star Wars: The Force Unleashed II - Crashes with a page fault
  34504  __unDName doesn't support function pointer with type "P8"
  34507  __unDName doesn't support data type "$$B"
  37632  farcry 3 display strange colors
  37911  LINE program, black window
  39092  Regression introduced with xaudio2_8
  39181  "When Monster Strikes", "The Vanishing of Ethan Carter Redux" require msvcr120.dll._set_FMA3_enable
  39615  Multiple applications want msdrm.dll (Dassault Systemes CATIA v5, FoxitReader 5.1)
  39686  IE frame freezes after calling the print dialog
  39865  Poker Night: changing to non-fullscreen mode crashes X.
  39875  Starcraft can't see Direct Cable Connection games hosted on another computer
  39904  Spurious "You must use msvcrt" error even when __MSVCRT__ is defined (-mno-cygwin)
  39928  Star Wars: The Old Republic corruptions in dialogues when Conversation Depth of Field is enabled
  39933  iNode 3.6 client needs ndis.sys.NdisAllocateSpinLock
  39965  Lego Mindstorms EV3 Software does not find EV3 brick using Bluetooth: needs irprops.cpl
  40021  IDEA v1.7 fails to start
  40035  VMware shared folders network provider fails loading in MPR
  40052  Opening an RTF file with "A Wine application" fails with "File not found"

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The #WineHQ #Wine stable release 1.8.1 is now available for #Linux and #Mac

The Wine maintenance release 1.8.1 is now available.
What's new in this release:
  • Various bug fixes.
  • Small translation updates.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

 Bugs fixed in 1.8.1 (total 24):

   7938  Gyldendal dictionary needs ole2disp.dll.SAFEARRAYALLOCDATA
  11023  Lack of ole2disp.dll.SAFEARRAYDESTROYDESCRIPTOR causes Nota Bene to refuse to launch
  22581  Internet Explorer 3.01 crashes on some web pages (unimplemented function ole2disp.dll16.VARIANTINIT)
  24658  Unimplemented function ole2.dll16.READCLASSSTM
  28113  winverbs doesn't work, needs ole2disp.dll16.SAFEARRAYALLOCDESCRIPTOR
  32852  BioEdit: changing the install directory doesn't show the change in the GUI
  34185  Castlevania: Lords of Shadow demo doesn't work after intro movies
  38076  GameRanger: unimplemented function dnsapi.dll.DnsFlushResolverCacheEntry_A
  38818  Umax Astra 4100 USB scanner driver installer needs setupx.dll16.DiBuildDriverIndex in Win9X mode
  39454  64-bit StarCraft II v3.0 client crashes immediately on startup (SetThreadContext on self with only DRx registers/CONTEXT_DEBUG_REGISTERS provided)
  39611  Any Video Converter (AVC) crashes after converting a video, needs msvcr100.dll._wtmpnam_s
  39660  some *-config scripts in configure.ac are not crosscompiling friendly
  39678  Zararadio can not read folder/file name path with Latin characters
  39739  Cobra 11 - Burning Wheels demo: crashes when starting the tutorial
  39752  The elder scrolls IV: Oblivion issues
  39805  GTAIV rendering is broken
  39811  GetLongPathName not working on case insensitive filesystems when short path is passed
  39904  Spurious "You must use msvcrt" error even when __MSVCRT__ is defined (-mno-cygwin)
  39943  Worms Armageddon opens wine explorer instead of running
  39952  trackbar thumb always at zero on dialog load.
  39953  StarCraft II: 64bit client crashing regularly due to access violation (0xC0000005)
  39954  StarCraft II: 64bit client only runs with lowest shader settings
  39974  Thumb slider doesn't respond to key events
  40052  Opening an RTF file with "A Wine application" fails with "File not found"

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The #WineHQ #Wine development release 1.9.2 is now available for #Linux and #Mac

The Wine development release 1.9.2 is now available.
What's new in this release:
  • GStreamer 1.0 support.
  • Support for SHA hashes in BCrypt.
  • Synthesizing bold glyphs also for bitmap fonts.
  • Underlines support in DirectWrite.
  • Still more Shader Model 4 instructions.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

 Bugs fixed in 1.9.2 (total 41):

   7938  Gyldendal dictionary needs ole2disp.dll.SAFEARRAYALLOCDATA
   8490  SHBrowseForFolder: BIF_NEWSTYLEDIALOG not implemented - title gets cropped in uTorrent
  11023  Lack of ole2disp.dll.SAFEARRAYDESTROYDESCRIPTOR causes Nota Bene to refuse to launch
  18932  Installshield installer text not being bolded (appinstall)
  20896  Use-after-free in DdeClientTransaction in user32 dde tests
  24658  Unimplemented function ole2.dll16.READCLASSSTM
  28113  winverbs doesn't work, needs ole2disp.dll16.SAFEARRAYALLOCDESCRIPTOR
  30557  winegstreamer broken with >=glib-2.32.0
  31496  Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP continually spammed in console
  31836  Add support for GStreamer 1.0 API/ABI
  31913  EasyPal version August 6 2012 crashes on unimplemented function msvcp60.dll.??Dstd@@YA?AV?$complex@N@0@ABNABV10@@Z
  34185  Castlevania: Lords of Shadow demo doesn't work after intro movies
  35774  MSVC 2012 needs msvcp110.dll.?_Equivalent@sys@tr2@std@@YAHPBD0@Z
  36299  valgrind shows a few possible leaks in msxml3/tests/httpreq.c
  36303  valgrind shows several leaks in msxml3/tests/schema.c
  37536  Native MSVCP120.dll override requires implementation of msvcr120.dll._W_Gettnames (Desura client)
  37908  GLFont crashes saving a .glf file (needs msvcp70.dll.?open@?$basic_ofstream@DU?$char_traits@D@std@@@std@@QAEXPBDH@Z)
  38451  valgrind shows uninitialized variable in dlls/shlwapi/tests/ordinal.c
  38722  AVG installer wants ntdll.dll.RtlCreateUserProcess
  38781  Dungeon Keeper FX runs too quickly (differences in clock() function)
  39186  Steam client: links missing underline when DirectWrite method enabled
  39558  Unused variables xoffset, yoffset in SCROLL_TrackScrollBar
  39609  Dirt 3 requires WINED3DFMT_R8G8_UNORM
  39677  Zararadio crashes when it has to change from a playlist to another.
  39739  Cobra 11 - Burning Wheels demo: crashes when starting the tutorial
  39803  When closing a maximized microsoft word 2007 window, the program is closed but the desktop screen is not refreshed
  39805  GTAIV rendering is broken
  39818  J-Link 1.3.0 does not start at all, needs winspool.drv.EnumPrinterKeyW
  39820  Warhammer 40k: Kill Team needs BC1_UNORM
  39838  Wreckfest Server: Crashes at startup, unimplemented function KERNEL32.dll.GetConsoleScreenBufferInfoEx & SetConsoleScreenBufferInfoEx
  39874  Alien Shooter crashes often with access violation
  39901  LeapPadExplorer needs rasapi32.dll.RasSetCustomAuthDataW
  39943  Worms Armageddon opens wine explorer instead of running
  39950  Cabal II can't be opened, needs msvcp100.dll.?lowest@?$numeric_limits@M@std@@SAMXZ
  39951  KeePassX 2.0 wants KERNEL32.dll.SetSearchPathMode
  39952  trackbar thumb always at zero on dialog load.
  39953  StarCraft II: 64bit client crashing regularly due to access violation (0xC0000005)
  39954  StarCraft II: 64bit client only runs with lowest shader settings
  39958  Regression in dmime caused by change in flag handling for DSBCAPS_CTRLPAN in dsound
  39974  Thumb slider doesn't respond to key events
  39984  EveOnline launcher crashes when started, needs msvcr120.dll._dpcomp

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The #WineHQ #Wine development release 1.9.1 is now available for #Linux and #Mac

The Wine development release 1.9.1 is now available.
What's new in this release:
  • A few more deferred fixes.
  • Support for debug registers on x86-64.
  • More Shader Model 4 instructions.
  • Support for the Mingw ARM toolchain.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

 Bugs fixed in 1.9.1 (total 38):

  10919  GetLargestConsoleWindowSize() should not return hard coded constants
  11372  Geoplan / Geospace popups cannot be accepted or dismissed
  22581  Internet Explorer 3.01 crashes on some web pages (unimplemented function ole2disp.dll16.VARIANTINIT)
  23298  Windows utility 'relog.exe' crashes on unimplemented function 'pdh.dll.PdhGetLogFileTypeW'
  23642  Before You Know It crashes
  24061  Drag & Drop doesn't redraw on Stars! 2.60b
  28082  OCCT Perestroïka needs hal.dll.READ_PORT_ULONG
  28696  ieframe/tests/intshcut.c: Uninitialised value in test_ReadAndWriteProperties
  28698  ieframe/tests/intshcut.ok: uninitialized value in PersistFile_Load, found during test_ReadAndWriteProperties
  30260  Office 2010 SP1 & SP2 installers report failure
  32088  KODAK Share button app wants SETUPAPI.dll.SetupDiSelectBestCompatDrv
  32692  Clones (game) crashes when starting a single-player game (without native d3dx9 libraries)
  33121  wineconsole: Ignores height/width window size specified in program's external configuration file
  33937  [EA Origin]Pictures don't display correctly with Wine set to win7
  34405  AkelPad 4.8.4 crashes in Options->Plugins menu
  36298  valgrind shows several leaks in msxml3/tests/domdoc.c
  36302  valgrind shows several leaks in msxml3/tests/saxreader.c
  37030  Visual Basic 6 - Listbox shows scrollbar when there isn't any
  38230  3D Ultra Pinball Thrillride: Intro movie fails to play; causes hang
  38736  Volume Shadow Copy Service (VSS) Backup/Restore Test Tool from Windows SDK 8.1 needs api-ms-win-security-lsalookup-l1-1-0.dll
  38737  'makeappx' tool from Windows SDK 8.1 crashes on unimplemented function ntdll.dll.RtlInitializeGenericTableAvl
  38738  VSS Agent from Windows SDK 8.1 needs api-ms-win-security-lsalookup-l1-1-1.dll
  39034  SuperTux 0.3.5a crashes on startup
  39035  The Forest: Game fallbacks to 64 MB VRAM
  39074  IXMLDOMDocument::cloneNode crash
  39195  msvcr120.dll.nextafter is needed by Sonkwo
  39295  Saints Row 2 crashes on unimplemented function x3daudio1_4.dll.X3DAudioInitialize
  39454  64-bit StarCraft II v3.0 client crashes immediately on startup (SetThreadContext on self with only DRx registers/CONTEXT_DEBUG_REGISTERS provided)
  39475  PhysX 9.15.0428 installer does not run ('advapi32.RegOpenCurrentUser' must return a real handle instead of 'HKEY_CURRENT_USER' for user root key)
  39486  Unused value in CFn_WMCommand (Coverity #1225886)
  39563  Oddworld: Stranger's Wrath HD crashes when starting a new game
  39579  iNode 3.6 client needs ndis.sys.NdisAllocateMemoryWithTag
  39660  some *-config scripts in configure.ac are not crosscompiling friendly
  39750  Sonic Generations: Crash due to stack overflow
  39752  The elder scrolls IV: Oblivion issues
  39823  "fixme:nls:CompareStringEx semi-stub behavor for flag(s) 0x10000000" appears thousands of times in terminal when running the Lego Mindstorms EV3 software
  39861  Windows utility 'relog.exe' crashes on unimplemented function 'pdh.dll.PdhBindInputDataSourceW'
  39892  UFile crashes with runtime error when rendering certain pages

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Sunday, February 14, 2016

Codeweavers CrossOver 15.0.1 has been released

I am delighted to announce that CodeWeavers has just released CrossOver 15.0.1 for both Mac OSX and Linux.  CrossOver 15.0.1 has important bug fixes for both Mac and Linux users.

Mac customers with active support entitlements will be upgraded to CrossOver 15.0.1 the next time they launch CrossOver Mac.  Linux users can download the latest version from https://www.codeweavers.com/.

Change Log For CrossOver Mac and Linux :

 15.0.1 CrossOver - January 13, 2016
  • Mac OS X:
    • Fixes for various user interface bugs on OS X 10.8
  • General Improvements
    • The final, release version of Wine 1.8 has been merged into this release.
    • We now have better support for display of Chinese characters in situations where not all Chinese fonts are available.
    • Various non-English translations have been improved.
  • Application Support:
    • The backup feature in Quicken has been fixed.
    • Quicken versions 2004 and earlier are again able to open database files.
    • Fixed a bug which prevented StarCraft from running on OS X.
    • Fixed a bug which prevented South Park: Stick of Truth from running.
  • Linux:
    • CrossOver will install successfully on CentOS 6.7.
    • CrossOver will install successfully when D-Bus fails.

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Friday, February 12, 2016

Enter for your chance to win a GPX Wireless Drone from Uneeqco

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Promotion Period: The Uneeq Company Drone giveaway sweepstakes begins at 9AM Central on Monday, January 18, 2016 and ends at 12 Midnight Central on February 15, 2016.
https://uneeqco.com/giveaways/?ap_id=twickline
Enter to Win Today

Wednesday, January 6, 2016

Mariner Software StoryMill Review

When I was researching scientific information for my novel, I found that my typical journal technique simply became a mess as I scratched out ideas that won't work and kept jotting ideas around the margins. I like neat notes and I like physically writing my ideas, but writing them quickly became a bigger mess than ever before.

That's what happens when you write a complicated, detail-necessary work! How do I get organized? How do I make it easy to find my ideas without a ton of Word files in my research folder? I'm still trying to find a good solution that works for me, and during this process, I've come across quite a few writing tools that sound interesting. The first one on the list:
StoryMill.


https://winereviews.onfastspring.com/marinersoftware/

StoryMill is one of a few software packages by Mariner Software that work to help writers. While StoryMill is dedicated to various aspects of overall novel writing, Persona (character management) and Contour (story outline) are two other options that focus on specific areas of novel development. I'll be honest: Contour is not something I'll try because I am not the type of writer who outlines in any detail whatsoever. I have a general idea, pit stops along the way, and an endgame; however, my characters direct me better than any outline I've ever done. In other words, you won't see a review of it here because it won't be unbiased. With that being said, Persona is on my list because it has what I wished StoryMill did for characters: detail, detail, detail!

Character Screen
This is one of my problems with StoryMill. The most you have under the info block is what you see above: role, height, hair, race, weight, and eyes. You can add photos, tags, links, and blah blah blah, but the majority of your information is going to be typed in a blank word-like document. It's not very organized other than being under the name of the character. This is why I'll be testing out Persona for my characters; however, if I'm going to drop money on software ($40 a pop!), I don't want to have to buy something else I would think should be included.

It does have some simple planning features that make Contour unnecessary for many writers. The main screen for "Scenes" gives you a list of your scenes and the ability to pull up a timeline of your novel's scenes:

Scene Main Screen
In each scene's page, you can write the scene, make notes, add photos, select the chapter, choose the characters in the scene, pick the location, and choose the date and time it starts and ends.

Individual Scenes

When going back and adding the information for my novel, the most helpful parts for me were the chapter, date, and time. I was able to get a timeline going and really think about the amount of time that was passing in each scene and how plausible certain things were in the scheme of that time frame. On the other hand, the timeline feature is only so helpful. Rather than stacking scenes chronologically for each date, everything falls in a line to scroll horizontally no matter how short of a time frame you select.

Timeline
Notice above that the first time shows "The Ex....Dealing". This is because there are multiple scenes in that time period. It would be much more helpful if it was more of a calendar format where each day's scenes stacked in a straight line and then you could scroll right for the following days.

Locations
The locations option is helpful but still basic. You can add pictures, take notes, create tags, save links for files or websites, and see which scenes are related to the location. This is helpful for keeping together information for each location, but there's nothing special about it. The research tabs are similar. The only difference is that the "scenes" tab is missing. You can also create a list of tasks that you want to complete and use tags for them.

There are a lot of small features having to do with formatting, exporting, etc., but they are what you would expect from writing software. A few mop-up features of interest:
  • Word Frequency - See how many times you use certain words in each chapter or the novel overall.
  • Progress Meter - Set a word count goal and you'll see a meter at the top of the screen that shows your progress to the selected goal. It can be progress for the current session or the whole novel's completion.
  • Highlight Cliches - Find possible cliches in your writing.
  • Snapshot - Take a snapshot of your work before you make big edits or changes. 

You can use any of these 4 coupons in Mariners online store and save between 5% and 25% off the retail price of new purchases or one of the 5 pack bundles.

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Monday, January 4, 2016

WineHQ Wine Mac OS X binary downlad packages now available

We here at wine-staging are happy to announce an initial version of our Mac OS X >= 10.8 Wine builds. So far the packages have not yet received that much testing, so please give them a try, and report any issues you encounter.

The packages are available at: https://dl.winehq.org/wine-builds/macosx (Some mirrors don't show all files yet, just append random arguments to the url like ?whereismypackage to trick the cache)

For inexperienced users, it is recommended to install Wine using the *.pkg files. Just double-click on the package, and the usual Mac OS X installer wizard should open. As pointed out by Austin, I am not a registered Apple Developer and therefore the packages aren't signed. This will result in an error if you configured gate keeper to block unsigned packages. The installation itself should be self-explaining, so I will not go into too much detail here. It is possible to install the package either for all users (needs administrator privileges), or just for your current user. If you haven't installed XQuartz >= 2.7.7 yet (our package supports the x11drv as well as the macdrv), the installer will complain. Just install the missing dependency, and restart the installation, if this is the case.

After the installation is finished, you should find an entry "Wine Staging" or "Wine Devel" in your Launchpad. By clicking on it, a new Terminal window opens with a short introduction into some important wine commands. You can now directly start wine/winecfg/... from the Terminal, as the PATH variable is set correctly. For user convenience, the package also associates itself with all *.exe files, which means you can run windows executable s just by double-clicking on them. This might not work for all executable s though, since OS X doesn't seem to pass the current working directory to the "Open With" handler.

Some experienced users on the other hand might prefer a raw wine version without those gimmicks, so we also provide tarball archives. They basically contain the same files (except packaging related stuff), and can be unpacked in any directory. There is no need to set DYLD_* environment variables, all paths are relative, so it should work as long as the directory structure is preserved (you can skip the /usr prefix though using --strip-components 1). Also make sure to install XQuartz >= 2.7.7 in this case.

For those who are wondering, here a couple more technical aspects:

-------- Dependencies --------

The following dependencies are shipped as precompiled *.dylib-libraries directly with Wine:

    * libjpeg-turbo
    * liblcms2
    * liblzma
    * libopenal-soft
    * libtiff
    * libxml2
    * libxslt
    * [libtxc-dxtn-s2tc]
      This is the patent free implementation of dxtn as used by many
      linux distros. Only included in Wine Staging.

-------- Scripts --------

You can find all scripts and build files at https://github.com/wine-compholio/wine-packaging/tree/master/macosx Those files allow you to build the packages on Debian Jessie as host system, starting from a patched clang compiler (to support ms_hook_prologue), tools necessary to create OS X packages, cross compilation of the Wine build dependencies and finally cross compiles Wine itself. You only have to provide MacOSX10.8.sdk.tar.xz and xquartz-2.7.7.tar.xz, everything else is built from source. However, the generated scripts are meant to be run inside our build VMs, so realistically speaking it requires some effort to setup such a system and is not suitable for an average user.

------------------------

There are also some features I am planning to implement in the future (depending on how much time I have):

-------- Auto updater --------

There is no common system to provide automatic updates for packages besides the Store, so I think it would be good to come up with some solution for this problem. Especially if the user installed the package into his home directory, he could easily update it without entering a password. I don't have much knowledge about objective-c or cocoa, so if someone else wants to implement this, I am more then glad to add it as an optional feature to the installer.

-------- Desktop integration --------

So far Wine does not create desktop entries that are shown in Launchpad, but instead creates useless entries at ~/.local/share/applications/. I think it shouldn't be too hard to dynamically create a proper entry at ~/Applications/ using a wrapper like I did for the main wine executable.

-------- Package signing? --------

This is basically something I could fix in 5 minutes, but I don't feel like paying 99$/year if I basically don't use Mac OS X myself.

------------------------

The Wine Devel and Wine Staging packages can be installed in parallel. When started correctly (using Launchpad or the Dock), they will work no matter which other Wine versions are on the same system. Technically this is implemented by prepending the $PATH environment variable with the installation directory of our Wine version.

Please note that it is very important here that users use the Launcher, typing "wine" in a regular terminal will either not work, or run a Wine version installed via other sources like Macports/Fink/Homebrew. At least Homebrew installs to /usr/local, which means that "wine" typed in a regular terminal has a different meaning than "wine" typed in a terminal spawned by clicking on "Wine Devel" or "Wine Staging". Only in the second case, the WineHQ packages will be used.

In order to start WineHQ from a terminal without going through our Launcher, the user either has to:

* Prepend $PATH himself with the installation directory. For an installation into the home directory, the following command should work:

export PATH="$HOME/Applications/Wine Devel.app/Contents/Resources/wine/bin:$PATH"

export PATH="$HOME/Applications/Wine Staging.app/Contents/Resources/wine/bin:$PATH"

* Use the Mac OS X specific "open" command, which will search for the executable by program name.

open -a "Wine Devel" program.exe
open -a "Wine Devel" --args winecfg
open -a "Wine Staging" program.exe
[...]

The only (non-critical) "conflict" is that the Devel and Staging packages (and also Play On Mac) register themselves for .exe files. The first installed application is then the default application to open .exe files. But like on all other systems, you can do a right click on such a file and use the "Open With" menu entry to select the application you want to use. The user can also change the default application for the .exe extension, if they want to always use Wine Devel or Wine Staging.

Regards,
Michael

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PlayOnLinux and PlayOnMac 4.2.10 have been released



PlayOnLinux and PlayOnMac 4.2.10 are now released. Here is the changelog:
  • Wine 1.8 staging is now the default wine version on OSX. The build process has been improved thanks to wine-staging team so that the compiler supports ms_hook_prologue, allowing function hotpatching. This should improve the compatibility of some applications like Steam.
  • Some wine staging instructions have been added so that they are fully supported by the scripts.
  • The wineprefix tab in the configuration panel has been improved.
Enjoy!

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