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Friday, September 15, 2023

Wine development release 8.16 is now available for Linux FreeBSD and macOS

The Wine development release 8.16 is now available.

What's new in this release:

  • Beginnings of a DirectMusic revival.
  • Many fixes and improvements in the regression tests.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 8.16 (total 33):

 - #42809  GPS Track Editor: arrows not shown
 - #51561  Wine's built-in gdiplus.dll lags in Paint.NET compared to native (Win 7) gdiplus.dll
 - #51995  Roblox's bad performance on Wine
 - #52196  BENNING PC-Win ST 750-760 Designer crashes on start, needs GdipSetPenCompoundArray implementation
 - #53435  user32:msg - test_SendMessage_other_thread() sometimes gets a wrong status on Windows
 - #54202  mscoree:mscoree breaks user32:msg - subtest_hvredraw() fails on most Windows 7 test configurations
 - #54331  Game "Antecrypt": Black screen after launch
 - #54368  ::DrawGeometry doesn't respect stroke style
 - #54655  user32:msg - test_InSendMessage() sometimes gets unexpected flags on Windows
 - #54683  shlwapi:ordinal - test_SHFormatDateTimeA() fails due to daylight saving time on Windows
 - #54944  ntdll:exception - test_extended_context() crashes on Window 11
 - #54945  ntdll:exception - test_virtual_unwind() fails on Windows 11
 - #54998  DnsQuery(DNS_TYPE_SRV) fails to parse some of the server answers
 - #55225  kernel32:thread - The 32-bit test_stack() gets an unexpected values for -2 & -3 indexes on Windows
 - #55227  wtsapi32:wtsapi - The 32-bit check_wts_process_info() fails to get the user token on Windows 7 & 8
 - #55237  oleaut32:usrmarshal - The 64-bit test_marshal_VARIANT() gets bad values for wv[5&6] on Windows 8+
 - #55238  ntdll:exception - The 64-bit test_nested_exception() fails on Windows 11
 - #55244  mshtml:misc - test_HTMLStorage() crashes in Wine
 - #55246  ntdll:om - The 64-bit test_object_types() crashes on Windows 8+
 - #55317  user32:msg - test_hotkey() finds no free WinKey+letter on Windows 11
 - #55354  user32:msg - test_dialog_messages() sometimes gets a bad sequence on Windows 7
 - #55366  The GitLab CI sometimes tries to link winscard with libpcsclite on macOS
 - #55459  Softerra LDAP Browser fails to turn off LDAP_OPT_ENCRYPT, LDAP_OPT_ROOTDSE_CACHE, and LDAP_OPT_SIGN
 - #55501  PS Core (pwsh.exe) fails to start:Call to unimplemented function wldp.dll.WldpGetLockdownPolicy
 - #55505  Vitis 2020.1 needs support for `if exist ""` in batch file
 - #55507  Softerra LDAP Browser needs LDAP_OPT_CLIENT_CERTIFICATE
 - #55508  Wine 8.15: compiles successfully in Flatpak but fails during runtime with a SIGSEGV
 - #55531  combase:roapi - test_ActivationFactories() fails on Windows and Wine
 - #55532  kernel32:actctx - test_two_dlls_at_same_time() crashes on Windows 7+ and Wine
 - #55533  setupapi:devinst & setupapi:install - test_class_installer() fails on Windows 7+ and Wine
 - #55534  ucrtbase:thread - test_thread_library_reference() fails on Windows 7+ and Wine
 - #55535  The dinput:hid test summary line fails to take skip messages into account on Windows 7
 - #55539  user32:msg test_hvredraw fails in win1709 with unexpected region

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Friday, September 1, 2023

Wine development release 8.15 is now available for Linux FreeBSD and macOS

The Wine development release 8.15 is now available.

What's new in this release:

  • Support for TEXT print processor.
  • Cycle Collection support in MSHTML.
  • Cross-process memory notifications in Wow64.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 8.15 (total 19):

 - #43822  TrackMania Nations Forever (Steam) car music doesn't play
 - #45273  Chessbase 11 cannot draw arrows
 - #54064  ntdll:threadpool - test_tp_io() sometimes fails & crashes in Wine (GitLab CI)
 - #54718  msvcr90:msvcr90 - test__get_current_locale() sometimes gets an unexpected refcount on w10pro64
 - #54756  Multiple games crash on unimplemented concrt140.dll.??0_Cancellation_beacon@details@Concurrency@@QEAA@XZ (Forza Horizon 4, The Legend of Sisyphus (Andromeda Software Development))
 - #55259  TranscendPang has corrupted graphics in-game
 - #55286  msvcrt:file - The 64-bit test_invalid_stdin_child() sometimes gets a bad stdin handle on Windows 10
 - #55287  msvcrt:file - The 32-bit test_pipes() fails in the new WoW mode
 - #55333  ws2_32:sock - test_connect_events() sometimes fails in Wine
 - #55341  Colin McRae Rally 2.0 black screen
 - #55351  gdiplus:graphicspath - test_flatten2() fails on Windows 7 - 11
 - #55402  CMD '!var!' not working in 'if' statement
 - #55414  Ultimate Spider-Man: Widescreen Fix shifts HUD too much to the right
 - #55443  Wine crashes when an image is dragged onto notepad.exe and games
 - #55450  Softerra LDAP Browser needs LDAP_OPT_AUTO_RECONNECT
 - #55457  Robot Battle 1.4 crashes on startup after commit 08dc691d
 - #55471  nGlide wrapper produces black screen in games using the D3D backend
 - #55475  Respondus LockDown Browser crashes on unimplemented function KERNEL32.dll.DiscardVirtualMemory
 - #55500  Launching new processes in Virtual Desktops is slow and stutters the system

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Wednesday, August 23, 2023

DirectX 12 support comes to CrossOver on Mac

Codeweavers took to its official forums today to announce the release of CrossOver 23.0.0, the new version of its software that aims to make emulating Windows software and games easier on macOS, Linux, and ChromeOS systems.

CrossOver 23 has updated to Wine 8.0.1, and it's loaded with improvements across all its platforms. The most notable, though, is the addition of DirectX 12 support under macOS via VKD3D and MoltenVK. This marks the first time most Mac users have had access to software that relies on DirectX 12; previously, only DirectX 11 was supported, and that went for other software solutions like Parallels, too.

This new release adds "initial support" for geometry shaders and transforms feedback on macOS Ventura. Codeweavers claims that will address a lot of problems with "missing graphics or black screens in-game" in titles like MechWarrior 5: Mercenaries, Street Fighter V, Tekken 7, and Octopath Traveler.

All that said, steer clear if you're running the macOS Sonoma beta; the forum post says that while CrossOver 23 technically runs in Sonoma, "there are definitely known issues." It's worth mentioning that the public release of Sonoma later this year will include new tools for porting games to the Mac that could make additional apps like CrossOver unnecessary in some specific instances.

On the Linux side, Codeweavers said it resolved the Xwayland bug, leading to better performance for applications like those in the Microsoft 365 suite. The EA desktop app now works on macOS and Linux, too.

Those are the major improvements in compatibility, but there are a plethora of bug fixes that affect a wide range of apps like Quicken or Steam. Codeweavers says there are more than 5,000 changes in this update. You can now uninstall applications much more easily in the CrossOver GUI, too.

These updates are available to existing users who have active entitlements to the software and to new users who want to fork out $74 to get some Windows applications and games running in emulation on their machines.

Testing it out

The forum post notes that Diablo II Resurrected and Diablo IV work on macOS Ventura with DirectX 12. Before writing this article, I briefly tested Diablo IV via CrossOver 23 on an M1 Max-equipped MacBook Pro and found that it worked on medium to high settings at 1080p with some stuttering.

 Full Article

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5 years ago Valve released Proton forever changing Linux gaming

Has it really been that long? Apparently so. Valve originally announced their rebranding of Steam Play with Proton back on August 21st, 2018. Seems like a good time for a quick reflection being halfway to a decade old now.

The problem: before, during and just after the original Steam Machine push developers just weren't porting many games to Linux, and on the whole really when you look back Linux gaming was in a period of mostly stagnation. Nothing much was happening. A lot of the early porting work that came along was slowly dying off since the Steam Machines didn't provide the boost Valve and Linux gamers were hoping for. 


Originally, “Steam Play” simply meant you could buy a game on Steam and get access to all versions of it. So if you purchased a game on Windows, you could play it on Linux if it had a Native Linux version (same again for macOS). Clearly though, that wasn't enough for what Valve had planned. So if Valve wanted to make Linux a better platform for people to actually use it, they needed something more.

Popular games needed to be able to run on Linux if more people were to use it, because what good is a platform for gaming if tons of the most played games weren’t compatible? As Valve saw with the Steam Machines (not the only reason of course) it doesn’t end well.

I remember being sat in my office at the time, going over my TODO list of various articles and games to cover, planning the week ahead. Ready to then probably go to bed and then BAM — out of nowhere this announcement comes along from Valve that basically said “you're going to be hella busy, better get a lot of coffee”. Valve had partnered up with CodeWeavers and Proton was the answer. 

Proton being the name Valve gave to their fork of Wine with a bunch of added extras, and it has changed Linux gaming forever. Steam Play is more than just Proton though, be sure to read my full Steam Play Proton guide. Side-note: John Carmack (id Software / Oculus VR / Keen Technologies) even thought Wine was the solution back in 2013.

Of course Proton wouldn't have been possible without all the many years of work that went into the Wine project in the first place, and everyone who contributed to Wine should be applauded for their effort. Valve has funded a lot of extra work though to get things like DXVK and VKD3D-Proton for the translation from Direct3D to Vulkan into a state where performance can be really great! Valve also funds work on Linux graphics drivers, Linux kernel work and the list goes on.

Just how much has Proton changed things though? Well, we certainly wouldn't have the Steam Deck if it wasn't for Proton. There's no way Valve would have released their handheld without as many games as possible, clearly learning their lesson on the failure of the Steam Machines. But as we all know, the Steam Machines burned so Proton and the Steam Deck could rise from the ashes.

Proton just makes a lot of sense. It didn't take long for Valve to expand Proton to go initially from a few select Valve-approved titles, to being able to run anything we choose to try with it. From there, Linux gaming just seemingly exploded. And then eventually we saw why Valve made Proton with the Steam Deck announcement coming less than three years later in July 2021.

When you look at the crowd-sourced reports on ProtonDB over 11,000 titles are reported to work by multiple people. It's a small fraction of Steam's overall game count but ProtonDB relies on people actually going and writing a report.

Valve's own Deck Verified rating system just for the Steam Deck hit plenty of milestones since the Steam Deck's release too, now having over 10,000 titles rated to be Playable or Verified. Although both ProtonDB and Deck Verified include a mixture of Native Linux releases and Windows games run with Proton. The point is - being on Linux now for a gamer means quite often a huge amount of your games do actually "just work". It's almost magical.

The real number of games playable on Linux will never be truly known though, because on Steam there's many tens of thousands of games and a lot of them will likely "just work" with Proton if they don’t have a Native Linux build available…and many more are releasing every week. This is a truly incredible place to be in. When you think about Linux and Steam Deck together having just less than a 2% user share on Steam overall — these are some insane numbers for game compatibility for a niche platform.

Thanks to Proton, I've been able to discover a ton of new favorite games, some I would never have played before. Games like Deep Rock Galactic, God of War, Death Stranding, Baldur’s Gate 3, Brotato, Beat Saber and so on. You get the idea, there’s a truly ridiculous selection of games available and at times it’s a little paralysing scrolling through my Steam Library deciding what to play — a delightfully annoying problem to have huh?

Full Article

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Wine development release 8.14 is now available for Linux FreeBSD and macOS

The Wine development release 8.14 is now available.

What's new in this release:

  • PCSC framework used on macOS for smart card support.
  • Dumping of Windows registry files in WineDump.
  • Fixes for Wow64 window messages.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 8.14 (total 30):

 - #28603  Winedbg sometimes receives invalid parameters
 - #30655  DiRT 2 Demo: Low (1 - 3) FPS during race, but not in in-game menus.
 - #34678  Not all serial port work in wine
 - #36564  'Candytron' demo: certain objects are black with GLSL enabled
 - #44546  The Settlers II: 10th Anniversary runs very slow when CSMT enabled
 - #44816  Cygwin/MSYS2 `script -e` exit status forwarding randomly returns zero for non zero child process
 - #48621  Civilization 6 crashes on startup.
 - #52474  ws2_32:sock - test_connect() fails intermittently with 'Test failed: expected timeout'
 - #52492  stack overflow from GdipFlattenPath
 - #52889  Freelancer with Crossfire mod crashes on startup
 - #53171  advapi32:registry - test_performance_keys() sometimes fails due to time going backwards!
 - #54073  ws2_32:sock - test_close_events() sometimes fails in Wine
 - #54074  ws2_32:sock - test_empty_recv() sometimes gets an ERROR_IO_PENDING error in Wine
 - #54413  ws2_32:sock - DuplicateHandle(socket) sometimes look like a socket in test_WSAGetOverlappedResult() on Windows
 - #54546  ws2_32:sock - test_write_watch() gets unexpected write counts on Windows 11
 - #54676  winetricks --verify dotnet20 (AutoHotKey) fails in a wow64 build
 - #54720  Spider-Man: Shattered Dimensions - dialogue audio doesn't play
 - #54748  Greenshot crashes when drawing rectangle to make screenshot ("GDI+ status: PropertyNotFound")
 - #54831  GStreamer gst_init_check() crashes when called from winegstreamer on recent macOS, also Wine crashes on macOS Sonoma
 - #54866  ieframe:webbrowser - test_SetQueryNetSessionCount() sometimes gets an unexpected session count on Windows
 - #55127  httpapi:httpapi - test_v2_bound_port() sometimes succeeds in connecting on Windows 10
 - #55152  Crash in Notepad++ processing a WM_DRAWITEM message
 - #55231  Warframe: camera/mouse stuck in X-axis
 - #55258  steam: small window floating on top of all windows even in fullscreen mode
 - #55283  amstream:amstream systematically crashes and times out on gitlab-debian-32
 - #55291  gdi32:dc - print_something() gets a bad signature on fg-deb64-*
 - #55331  ntdll:file - The 64-bit test_file_disposition_information() gets unsupported error on Windows 10 1607 and 1709
 - #55344  Yuzu fails to start (needs MSVCP140_CODECVT_IDS.dll)
 - #55367  Trying to run WatchFaceStudio with wine 8.0 and Ubuntu 23 (lunar)
 - #55422  mfmediaengine:mfmediaengine - test_GetDuration() fails in Wine

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Wednesday, August 16, 2023

CodeWeavers CrossOver 23.0.0 for macOS Linux and ChromeOS has been released

Hi folks,

I’m thrilled to announce that CodeWeavers has released CrossOver 23 for macOS, Linux and ChromeOS!

CrossOver 23 includes an update to Wine 8.0.1, bringing with it over 5,000 changes that offer improvements to a variety of applications. This release also includes an update to Wine Mono 7.4.0, vkd3d 1.8, DXVK 1.10.3 and MoltenVK 1.2.3.

Our most exciting feature is initial DirectX 12 support on macOS. Diablo II Resurrected and Diablo IV are currently running well on macOS Ventura, making them the first DirectX 12 games working on a released macOS version. This breakthrough was the culmination of years of development, and we look forward to continuing to aggressively pursue support for even more DirectX 12 titles. Diablo IV is also newly working on Linux with the CrossOver 23 release.

We’re pleased to announce that this release also includes initial support for geometry shaders and transform feedback on macOS Ventura. This unlocks many games that previously suffered from missing graphics or black screens in-game. Risk of Rain 2, TEKKEN 7, Octopath Traveler, Street Fighter V, Astroneer, MechWarrior 5: Mercenaries and Trailmakers are just some of the titles that are now running on CrossOver 23. Note that using wined3d instead of DXVK will produce the best results for games using geometry shaders. And speaking of wined3d, our team also noted some nice performance improvements with wined3d.

EA App is now running on both macOS and Linux with CrossOver 23. Many EA App games are now working, including The Sims 4, Titanfall 2 and Mass Effect Legendary Edition. If you are running EA App games through Steam, make sure to install “EA App for Steam” into your bottle: that CrossTie installs needed dependencies.

For our Linux users, we worked around an XWayland bug, and Office 365 applications are now running with better performance with Wayland under CrossOver 23.

One of the most requested features we get for the CrossOver GUI is the ability to uninstall applications, and that is now possible with CrossOver 23. Uninstalling is now a quick operation: simply go to the “Bottle Details” at the bottom of the right sidebar for your bottle and right-click on the application listed under “Installed Software” to find the uninstall option. CrossOver also now deletes launchers for uninstalled applications. For example, launchers for games uninstalled through Steam will now be removed for you.

Of course, this release also contains some important bug fixes, including fixes for the latest Quicken, Steam, Rockstar Games Launcher, Age of Empires II Definitive Edition and Ubisoft Connect updates that caused those applications to stop working with CrossOver.

Lastly, a note about macOS Sonoma. Currently, CrossOver 23 runs on the Sonoma beta, but there are definitely known issues. We are working on fixes, and we plan to release an update to CrossOver 23 that will be fully compatible with it. 

Change Log :

23.0.0 CrossOver - August 16, 2023

  • Core Technology Improvements:
    • CrossOver 23 includes Wine 8.0.1, with over 5,000 improvements, and selected patches from recent Wine with benefits to many popular applications.
    • Update to Wine Mono 7.4.
    • Update to vkd3d 1.8.
    • Update to DXVK 1.10.3.
    • Support for EA App.
    • Ability to uninstall applications.
  • macOS:
    • Initial support for DirectX 12 games, including Diablo II: Resurrected and Diablo IV.
    • Initial support for geometry shaders and transform feedback.
    • Update to MoltenVK 1.2.3.
  • Linux:
    • Office 365 support on Wayland.
    • Support for Diablo IV.
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Wednesday, August 2, 2023

Proton 8.0-3 has been released

 Valve has just published Proton 8.0-3 as the newest version of this Wine-based software that powers Steam Play for running Windows games on Linux. 


  • Previously playable only with Proton Experimental:
    • Propnight
    • Combat Mission: Battle for Normandy
    • Bloodrayne Terminal Cut 1/2
    • Breakout 13
    • Murasaki Tsurugi
    • PooShooter: Toilet Invaders
    • Purgo Box
    • Olympia Rising
    • Summoners War: Chronicles
    • Tom Clancy's Ghost Recon Breakpoint
    • Minecraft Legends
    • Company of Heroes: Battle of Crete
    • STRANGER OF PARADISE FINAL FANTASY ORIGIN
    • Gunfire: Reborn
    • Super Bomberman R
  • Newly playable: StreetStep: 21st Century Basketball.
  • Fixed Battle.net not starting.
  • Fixed EA launcher crashing.
  • Fixed Ubisoft Connect intermittently having an invisible window.
  • Fixed scroll bar in Final Fantasy XIV Online launcher.
  • Fixed EOS error message with Returnal and other EOS games.
  • Fixed a few Proton 8.0 regressions:
    • DJMAX RESPECT V is playable again.
    • Halo: The Master Chief Collection menus no longer are broken.
    • BeamNG.drive no longer crashes when a steering wheel is connected.
    • Cafe Stella no longer crashes with 2 elements on the flowchart.
    • Marvel’s Spider-Man Remastered no longer ignores controller input.
    • Indiana Jones and The Emperor no longer crashes on the splash screen.
    • Grand Theft Auto V no longer freezes on keyboard input.
    • TRAHA Global no longer crashes at end of second cutscene
    • Logging in online in Gears 5 works again.
    • Doom Eternal no longer crashes with ray-tracing enabled on AMDVLK / NVIDIA.
  • Fixed Creativerse hanging while exiting from a local game.
  • Fixed Call of Duty 2 hanging when loading maps.
  • Fixed New World not starting after a recent game update.
  • Fixed game stutter in Lara Croft and the Temple of Osiris.
  • Fixed Last Labyrinth displaying only a black screen on the Steam Deck.
  • Fixed Creativerse not being able to connect to a local game with a VPN connection active.
  • Fixed The Incredible Adventures of Van Helsing not rendering text in Polish correctly.
  • Fixed game looking dark and improved performance with Nosferatu: The Wrath of Malachi.
  • Fixed DXVK HUD not showing the correct git revision used.
  • Improved video playback in Roboquest.
  • Fixed various memory leaks during video playback that were affecting Street Fighter 6.
  • Enabled nvapi for many more games: Chernobylite Enhanced Edition, Dead Space (Remake), Forspoken, Forza Horizon 5, Hi-Fi Rush, Marvel's Avengers, Monster Hunter Rise, Need For Speed Unbound, Nioh 2, Propnight, Redfall, Returnal, Sackboy: A Big Adventure, SCP: 5K, Scum, The Last Of Us Part I, Watch Dogs Legion.
  • Fixed Tales of Berseria suffering from screen tearing with vsync turned on while in fullscreen / borderless.
  • Improved Final Fantasy XIII loading times.
  • Fixed Red Dead Redemption 2 taking long time to exit with Alt+F4.
  • Fixed multiple Unity titles flickering on the Steam Deck when switching display window options.
  • Fixed The Elder Scrolls Online wrongly claiming not enough space.
  • Fixed The Elder Scrolls Online launcher showing blank window.
  • Fixed Madballs in Babo: Invasion claiming the game wasn't purchased.
  • Fixed PlanetSide 2 launcher.
  • Fixed various Wo Long: Fallen Dynasty issues around video playback.
  • Fixed video playback in Nioh: Complete Edition.
  • Fixed Pentiment not being playable on desktop.
  • Fixed Grounded not being playable on desktop.
  • Improved cutscene desync in Immortals Fenyx Rising.
  • Fixed Witcher 3 launcher rendering issues.
  • Fixed Call of Duty: Black Ops III graphical glitches when loading Hex Tower.
  • Fixed video playback speed issues in METAL GEAR SOLID V: THE PHANTOM PAIN.
  • Fixed Deus Ex: Human Revolution Director's Cut hanging on exit.
  • Fixed connection error at the end of Chapter 2 in Life is Strange Remastered.
  • Fixed rendering issues in Uru: Complete Chronicles on Steam Deck.
  • Fixed Richman: Classic not starting in OpenGL mode.
  • Updated dxvk to v2.2-34-g4d254b13.
  • Updated dxvk-nvapi to v0.6.3-4-g2483eac.
  • Updated vkd3d-proton to v2.9-21-gf52e6482.

Link to source code

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BundleHunt 2023 creative macOS App Bundle is live

The BundleHunt 2023 Creative macOS Bundle featuring 35 macOS, Design and Creative Tools is now live.


You can also save 20% off the normal retail price of CodeWeavers CrossOver macOS, Linux or ChromeOS when you use ( TOM23 ) as your promo code in CodeWeavers online store.

Friday, July 21, 2023

Wine development release 8.13 is now available for Linux FreeBSD and macOS

The Wine development release 8.13 is now available.

What's new in this release:

  • Wow64 support in WineGStreamer.
  • WeakMap support in JScript.
  • Georgian translation.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 8.13 (total 36):

 - #24614  Multiple games crash or hang on startup due to D3DXAssembleShader not handling apostrophes in comments (Medieval II: Total War, Yu-Gi-Oh! ONLINE 3 client)('winetricks -q d3dx9_xx' is a workaround)
 - #35690  Steam network hang ups.
 - #35701  League of Legends: Right click contextual menu on friends list is invisible
 - #35866  AvP 2000 game: some ingame text has red boxes around it with built-in d3dx9 libraries
 - #41466  Steam: Tray icon menu sometimes flickers
 - #42867  steam store doesnt work
 - #44223  FrameMaker 7.2/8.0: Console window minimized and not (re)drawn
 - #44529  [Steam] Process remaining after exiting
 - #45042  Steam doesn't uninstall applications, gets stuck saying "deleting %game%" and the other popup is barely visible
 - #45564  Kolab E14 Client installation fails with "Copy failed"
 - #46221  League of Legends  8.23 crash after champion select
 - #46888  Office 2007 word does not export to PDF/A
 - #47328  Steam crashes when loading the Store tab (Assertion Failed: killing unresponsive browser for URL)
 - #49371  Incorrect output buffer length check in WSAIoctl with SIO_GET_INTERFACE_LIST
 - #50771  msys2 unlink() fails on read-only files [needs CreateFile(FILE_WRITE_ATTRIBUTES)]
 - #50868  League of Legends: infinite loading after login
 - #51383  S.T.A.L.K.E.R.: Call of Pripyat rendering is messed up with Enhanced full dynamic lighting (DX10)
 - #51950  Iperf 2.0.8 hangs in parallel dual mode on localhost
 - #51982  When installing Kobo for Desktop, user data meant for AppData\Local\Kobo is instead placed inside an arbitrary folder of the program's installation.
 - #53446  Total War Shogun 2 crashes on Intel Iris Plus Graphics G4
 - #53723  Star Ocean The Last Hope HD exits to desktop on start after NtUserSystemParametersInfo change.
 - #53890  comctl32:edit - test_ime() fails in Korean on Windows
 - #54166  Compilation fails with gcc 4.8.4 (error: ‘HTTP_STATUS_CONTINUE’ undeclared)
 - #54503  d3dx9_36:math - test_D3DXSHMultiply3() fails on Debian Testing
 - #54609  32-bit Softerra LDAP Administrator crashes due to proxy use-after-free
 - #54688  ntdll:info - test_query_cpu() fails on Windows 7
 - #54871  kernel32:console - testScroll() fails on Windows 10 1909
 - #54932  Fallout 3: Black screen when using the experimental wow64 mode
 - #55032  Multiple games have laggy rendering in DX12 mode (Kena: Bridge of Spirits, Total Conflict: Resistance)
 - #55078  Powerpoint 2007: "Print to file" broken
 - #55114  secur32:schannel - The 32-bit test_connection_shutdown() crashes on Windows <= 8
 - #55177  Hatching not printed in Framemaker 8
 - #55181  Recent versions of chromium broken again, need ProcessPrng
 - #55187  winedbg --auto crashes if target process terminates after attaching.
 - #55247  Assertion in riched20 while installing Office 2007
 - #55276  Dying Light 2: Stay Human crashes on launch

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Wednesday, July 19, 2023

Wine stable release 8.0.2 is now available for Linux FreeBSD and macOS

The Wine stable release 8.0.2 is now available.

What's new in this release:

  • Various bug fixes

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 8.0.2 (total 27):

 - #11436  Pepakura viewer: err:wgl:X11DRV_wglShareLists Could not share display lists, context already created !
 - #35254  Freemake Video Converter 4.1 installer complains about running Freemake processes (builtin 'findstr' stub app always returns "match")
 - #49964  32-bit dxdiag doesn't support '/64bit' command line switch (launch 64-bit dxdiag)
 - #51178  The Bat! v9.3.4.12: Missing content in TTreeViews on Windows versions higher than 8
 - #52322  wineserver memory leak during HTTPs download (Genshin Impact Launcher, Qt5)
 - #53073  mfplat: unimplemented function while loading Devil May Cry 1
 - #53704  Bible Black ~La Noche de Walpurgis~ won't start
 - #53781  Multiple apps crash on unimplemented function CFGMGR32.dll.CM_MapCrToWin32Err (Matrix Awakens MegaCity Unreal Engine 5.1 demo, Hogwarts Legacy)
 - #53794  Sins of the Solar Empire Rebellion (Gog 1.975.1) crashes on unimplemented function concrt140.dll.?_CheckTaskCollection@_UnrealizedChore@details@Concurrency@@IAEXXZ
 - #53826  Attempting to install / update battle.net fails with Qt error
 - #53983  Chromium broken sandbox, needs NtQueryInformationProcess with ProcessHandleTable
 - #54110  CubicSDR crashes on unimplemented function msvcp140.dll.?_Rethrow_future_exception@std@@YAXVexception_ptr@1@@Z
 - #54618  VARA FM crashes on unimplemented function pdh.dll.PdhVbGetDoubleCounterValue
 - #54640  Treecomp listviews and possibly other widgets are not drawn
 - #54675  Chocolatey OpenSSH installer fails
 - #54687  LibreVR Revive fails to run (CertGetNameStringW with dwType=CERT_NAME_ATTR_TYPE and pvTypePara missing additional fallbacks)
 - #54702  ldp.exe crashes when attempting to add, delete, modify, or compare an entry without a name
 - #54724  LDAP bind over SSL to a server and port that do not support SSL hangs forever
 - #54728  Pro Evolution Soccer 2008 demo takes +- 9 minutes to complete extracting 'Pro Evolution Soccer 2008 DEMO.msi' (disabling 'Light' theme works around)
 - #54733  Notepad3 crashes on unimplemented function SHLWAPI.dll.StrFormatByteSizeEx
 - #54799  wininet:internet - test_InternetGetConnectedStateExA() fails in the Japanese and Chinese locales in Wine
 - #54808  Access violation in ntdll when running Adolix Split and Merge PDF with .NET Framework installed
 - #54819  DnsQuery_A() mishandles CNAME DNS records
 - #54882  Conemu fails to start (cannot attach to process)
 - #54939  Dotted files are shown - but "don't show dotted" files is active
 - #54960  winhttp:winhttp - test_websocket() fails on Windows and Wine
 - #55008  wininet:http - test_secure_connection() fails on Windows and Wine

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Friday, July 7, 2023

Wine development release 8.12 is now available for Linux FreeBSD and macOS

The Wine development release 8.12 is now available.

What's new in this release:

  • Initial support for painting windows in the Wayland driver.
  • Command stream performance improvements in WineD3D.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 8.12 (total 31):

 - #7767   Zero G Software 'InstallAnywhere' installers crash or silently exit (Rosetta Stone, Reading Counts, World Religions, Parashara's Light Professional 7.0.1)
 - #9378   Combat Mission Shock Force DEMO: 'Could not initialize OpenGL graphics.'
 - #17868  tools/widl.c: warning: initialization discards qualifiers from pointer target type
 - #38938  SlingPlayer 1.5 crashes when moving the main window
 - #47089  32-bit Winamp 5.80 installer crashes in 64-bit WINEPREFIX after pressing 'Next'
 - #49772  Memory safety issues in widl
 - #53085  Free Video Converter complains about being unable to install .Net 2.0
 - #53086  Free Video Converter needs certutil.exe
 - #53907  SierraChart Freezes when allocating more than one account
 - #54257  Missing support for Windows 2003 (5.2) in OleAut version detection
 - #54532  msidb.exe: page fault on read access to 00000007 when importing a .idt file
 - #54978  vbscript fails to compile Sub when End Sub on same line
 - #54996  msys2: gpg.exe fails because "NtSetInformationFile Unsupported class (64)" / FileDispositionInformationEx
 - #55053  Prometheus exporter for Windows needs DISPATCH_PROPERTYGET support in object_Invoke
 - #55062  Starcraft II Graphics Only Work When Window is Out of Focus
 - #55096  Moving loader to PIE removed loaded modules chain view from debuggers
 - #55099  Excel 2016 crashes on date cell formatting
 - #55101  DesignDoll Declaring An Error After Loading All Component In Splash Screen
 - #55110  quartz:vmr7 & quartz:vmr9 sometimes exit prematurely in Wine
 - #55114  secur32:schannel - The 32-bit test_connection_shutdown() crashes on Windows <= 8
 - #55120  kernel32:debugger - test_debug_loop_wow64() gets wrong ntdll count in the new WoW mode
 - #55124  Can't run Flutter SDK (cmd.exe doesn't support redirecting stderr for a block)
 - #55126  Flutter application needs Windows.Devices.Geolocation.Geolocator
 - #55128  dbghelp:dbghelp & dbghelp:path - Call to SymSetExtendedOption() prevents running on Windows 7, 8 & 10 <= 1607
 - #55137  Missing support for SCARD_AUTOALLOCATE
 - #55141  virtual desktop not rendering with some dual monitor setups (regression: 8.10 -> 8.11)
 - #55144  Error when I run Navigraph FMS Data Manager
 - #55146  Virtual desktop is fullscreen regardless of the desktop size setting in winecfg
 - #55160  Loading Bay / Harry Potter Magic Awakened: Unable to install
 - #55194  oleaut32:vartest - test_VarImp() fails in Wine
 - #55201  Wine fails to build with clang-11.0.1 due to recent nameless unions/structs VARIANT changes

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Friday, June 23, 2023

Wine development release 8.11 is now available for Linux FreeBSD and macOS

The Wine development release 8.11 is now available.

What's new in this release:

  • More mouse cursor clipping improvements.
  • Support for TLS alerts.
  • Increased available address space in WoW64 mode.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 8.11 (total 26):

 - #48811  StarCraft II fails to load in staging
 - #51640  LibreOffice 7.2.0 crashes while browsing directories
 - #53682  wineboot shows "user_check_not_lock BUG: holding USER lock" on aarch64 since wine-7.14
 - #54380  Installed windows driver triggers a window when running any program in winXP mode (unimplemented function ntoskrnl.exe.Ke386QueryIoAccessMap)
 - #54442  experimental wow64 mode: doesn't show some graphical windows
 - #54738  msi:action - The 64-bit test_register_class_info() fails in Wine
 - #54742  The 64-bit advapi32:registry breaks the 32-bit test_redirection() in Wine
 - #54751  The 64-bit advapi32:registry breaks test_CoGetPSClsid() in ole32:compobj in Wine
 - #54797  Lunar Magic 3.33: Crashes with BadWindow unless WINEDEBUG=+all
 - #54848  dnsapi:query - test_DnsQuery() fails on Rémi's Wine test machines
 - #54980  wine lost ability to correctly handle printer(CUPS)-supplied fonts (several programs)
 - #54993  Framemaker 8 crashes in internal search operation
 - #55013  user32:monitor - test_EnumDisplayMonitors() sometimes fails on Linux
 - #55016  xaudio2_8:xaudio2 - test_simple_streaming() crashes on Windows 8+
 - #55027  Microsoft Office: IME result string may get doubled when edit is done
 - #55042  IDictionary::Add() fails to add entries with numerical keys that have the same hashes
 - #55043  Z-Vision for Windows: Assertion failed when clicking "LOAD" button.
 - #55046  ALT-TAB broken with virtual desktop and capture mouse (regression: 8.9 -> 8.10)
 - #55047  d3d test_cursor_clipping() fails
 - #55050  Wine stucks when creating prefix
 - #55051  Build regression in wine 8.10 using clang on aarch64 (error in backend: Invalid register name "x18")
 - #55055  Japanese IME fails to clear composition string when deleting the only remaining character
 - #55074  Multiple apps fail to show anything after launch in virtual desktop mode (Steam, Ubisoft Connect)
 - #55088  Program crashes when Common Dialog File open function is called
 - #55091  preloader build failure with GOTPCREL relocation
 - #55097  cmd.exe does not handle PATH with leading or sequential semicolons

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Friday, June 9, 2023

Wine development release 8.10 is now available for Linux FreeBSD and macOS

The Wine development release 8.10 is now available.

What's new in this release:

  • All PE->Unix transitions go through the syscall interface.
  • Mouse cursor clipping improvements.
  • Support for virtual memory placeholders.
  • Locale and timezone data updates.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 8.10 (total 13):

 - #18889  Multiple isolation-aware applications fail to load (MSN Messenger Live 2009, Lync 2010, Adobe Premiere Pro CS3, Quicken 201X)(embedded PE manifest search should support ISOLATIONAWARE_MANIFEST_RESOURCE_ID)
 - #24946  uTorrent 2.2.0 hangs on startup (FD_WRITE event is reported over and over in WSAEnumNetworkEvents for a bound UDP socket)
 - #27827  Creo Elements/Direct Modeling Express 4.0/6.0 loader failure due to missing msvcrt.dll dependency (native netapi32.dll imports msvcrt functions)
 - #47808  Cygwin's mintty.exe crashes with a stack overflow
 - #52868  TwitchTest crashes on unimplemented function IPHLPAPI.DLL.GetPerTcpConnectionEStats
 - #53092  Animated Puzzles crashes on start
 - #54410  .NET 3.5 Checkbox checkmarks should be black instead of "Foreground" color
 - #54599  Honeygain crashes on unimplemented function IPHLPAPI.DLL.GetCurrentThreadCompartmentId
 - #54810  PmxEditor 0.2.7.5 doesn't start after Wine 8.4.
 - #54913  ntdll: NtDuplicateToken has wrong prototype
 - #54949  user32:msg gets an extra WM_NCPAINT in ShowWindow(child, SW_SHOW)
 - #54991  Chinese IME no longer works in Naver LINE since Wine 8.9
 - #55008  wininet:http - test_secure_connection() fails on Windows and Wine

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Wednesday, June 7, 2023

Lutris 0.5.13 has been released

With this release, we're adding back the ability to run games with Proton. While this can be an useful thing for testing compatibility, it is still recommended to stick with the builds provided by Lutris. We are now using @GloriousEggroll's Proton based builds by default, which makes using Steam's proton an even narrower edge case.


For players with very large libraries, Lutris will be a lot more responsive thanks to the performance improvements by @danieljohnson2, along with loads of other UI improvements!

Starting from this release, it is now possible to reference ModDB links in Lutris installers. If your distribution doesn't provide the moddb Python package, you'll have to install it with: pip install moddb.
We also have an integration with Itch.io, thanks to @GoGoOtaku (note that we don't have a way to search for or install free games from Itch.io with this integration).

Changelog:

  • Add support for Proton
  • Add drag and drop on the main window. Dropped files will be matched
    No-Intro, Redump and TOSEC checksums.
  • Add support for ModDB links in installers (moddb python module required)
  • Added "Missing" sidebar option for games whose directory is missing
  • Re-style the configuration, preferences, installer and add-games windows
  • Group configuration options into sections
  • Added checkbox to stop asking for the launch config for a game
  • Added checkbox to sort installed games first
  • Support for launch-configs in shortcuts and the command line
  • Show platform badges on banners and cover-art
  • Installing games from setup files can now use different presets (Win98, 3DFX, ...)
  • Add filter field to runner list
  • Show game count in search bar
  • Workaround Humble Bundle authentication issues by allowing importing
    cookies from Firefox
  • Add Itch.io integration
  • Add Battle.net integration (protobuf dependency required)
  • Improve detection of DOSBox games on GOG
  • Added "Unspecified" Vulkan ICD option
  • Removed ResidualVM (now merged into ScummVM)
  • Detect obsolete Vulkan drivers and default to DXVK 1.x for them
  • Improved High-DPI support for custom media
  • Performance improvements

 Download this version of Lutris from here.

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Friday, May 26, 2023

Wine development release 8.9 is now available for Linux FreeBSD and macOS

The Wine development release 8.9 is now available.

What's new in this release:

  • Mono engine updated to version 8.0.0.
  • Completion of PE conversion in the PostScript driver.
  • Doppler shift support in DirectSound.
  • GdiPlus performance improvements.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 8.9 (total 16):

 - #3452   BC3000 - Horribly Slow
 - #36230  Silverlight 5.x requires the "Audio Capture Filter" for recording from the microphone
 - #50955  .netCore app can't bind to port shortly after another .netCore program binding to the same port was terminated
 - #53860  Wine Notepad : Using Japanese Input Method(IM), sometimes cursor goes back when string converted
 - #54916  touhou 12.3 with dpad mod crashes on start
 - #54917  Need For Speed Underground has keyboard input issues
 - #54934  Battle.net unimplemented function msauddecmft.dll.DllGetClassObject called in 32-bit code
 - #54936  Wine 8.7 and 8.8 does not print
 - #54939  Dotted files are shown - but "don't show dotted" files is active
 - #54955  Battle.net crashes on unimplemented function msmpeg2vdec.dll.DllGetClassObject
 - #54956  Framemaker 8 crashes on printing
 - #54960  winhttp:winhttp - test_websocket() fails on Windows and Wine
 - #54965  Rich Edit erroneously moves the cursor to the end of text when system IME composition ends
 - #54974  armv7 ELF builds crashing since "ntdll: Support the machine extended parameter in NtMapViewOfSectionEx()."
 - #54976  Mono/.Net assemblies fail to start: Application could not be started, or no application associated with the specified file.
 - #54982  Visio 2003 print dialog shows broken paper sizes when printing

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Friday, May 12, 2023

DXVK version 2.2 has been released with D3D11On12 support

In order to enable D3D12 support in recent Unity Engine titles such as Lego Builder's Journey, this release introduces support for creating D3D11 devices from a D3D12 device using D3D11On12CreateDevice, as well as the basic ID3D11On12Device interface. This is achieved by importing the Vulkan device and resource handles from vkd3d-proton into DXVK, and otherwise uses DXVK's existing D3D11 implementation.

A vkd3d-proton build as of HansKristian-Work/vkd3d-proton@26c4fed or later is required for this to work.


D3D9 Partial Presentation

DXVK now supports presenting to parts of a window by copying the contents of the backbuffer to system memory and then drawing them into the window on the CPU. This improves compatibility with game launchers, particularly those based on Microsoft's WPF toolkit, and some visual novels. It will however come with a noticable performance hit.

Additionally, overall behaviour of D3D9 swap chains was improved and the d3d9.noExplicitFrontBuffer option was removed.

Logging changes

When running on Proton or plain Wine, DXVK will no longer create log files by default and instead only write log messages to the console using wine-specific functionality, in order to avoid creating unnecessary extra files. This matches vkd3d-proton behaviour. Note that log file creation can be re-enabled by setting the environment variable DXVK_LOG_PATH to a valid path.

When filing bug reports, users are encouraged to upload the full Proton log.

Bug fixes and Improvements

  • Warnings about unknown interfaces being queried via QueryInterface will only be logged once in order to avoid growing log files indefinitely in some games. (#3231)
  • Fixed a regression when rendering YUY2 or UYUY texture formats. This fixes in-game videos in Jade Empire (#3182) and Sid Meier's Pirates (#3189) (PR #3342)
  • Fixed an issue wherein threads were not properly destroyed.
  • Fixed Vulkan validation errors caused by incorrect layout tracking when enabling feedback loops for a texture.
  • Fixed Vulkan validation errors caused by 0x0 sized clears in D3D9.
  • D3D9 StateBlocks now only allocate memory for the parts that are actually used. This fixes Total War: Shogun 2 running out of address space when using the D3D9 renderer. (#2703, PR #3248)
  • Improved usage of some VK_EXT_extended_dynamic_state3 features to avoid hitting slow paths on some drivers.
  • Improved enumeration of DXGI outputs on systems with multiple GPUs. This fixes performance issues with recent RE Engine games (D3D12) on such systems.
  • Significantly reduced memory usage in situations where games create unused D3D11 devices.
  • Battle Fantasia Revised Edition: Locked frame rate to 60 FPS to work around game bugs at higher frame rates. (PR #3256)
  • Cold Fear: Fixed missing geometry (#3293, PR #3390)
  • Dawn of Magic 2: Fixed a crash upon start (#3271, PR #3272)
  • DC Universe Online: Fixed a hang after alt-tabbing out and back in. (#3314, PR #3316)
  • Far Cry 2: Work around rendering issues on Intel hardware, as well as low performance on all GPUs. (PR #3241)
  • Halo: The Master Chief Collection: Fixed memory leak due to invalid query usage by the game (PR #3273)
  • Warhammer 40k: Space Marine: Fixed shadow rendering (#3298, PR #3305)

Link to source code

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Wine development release 8.8 is now available for Linux FreeBSD and macOS

The Wine development release 8.8 is now available.

What's new in this release:

  • More work towards full PE support in the PostScript driver.
  • Initial support for loading ARM64EC modules.
  • More work on IME restructuration.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 8.8 (total 18):

 - #33945  Wine build warnings with gcc
 - #35254  Freemake Video Converter 4.1 installer complains about running Freemake processes (builtin 'findstr' stub app always returns "match")
 - #48596  Multiple applications need tasklist.exe to support printing process list in CSV format '/fo CSV /nh' (Net64+ Client 2.x, Playstation Now 11.x, MathType)
 - #49964  32-bit dxdiag doesn't support '/64bit' command line switch (launch 64-bit dxdiag)
 - #50576  ACAT Phrase, part of Intel Assistive Context-Aware Toolkit (ACAT) v1.00.0 (.NET 4.5 app) crashes on unimplemented function 'uiautomationcore.dll.UiaNodeFromFocus'
 - #51107  rise of nation extended: cannot do multiplayer when having more than one network interface
 - #52269  Captvty can't find its own tools/cefsharp folder
 - #53073  mfplat: unimplemented function while loading Devil May Cry 1
 - #53826  Attempting to install / update battle.net fails with Qt error
 - #54250  winedbg loads wrong debug symbols for builtin dlls
 - #54367  Wow64 wineboot fails to generate 32Bit slice of wineprefix
 - #54596  Wavelab 6.1 has problems minimising window
 - #54733  Notepad3 crashes on unimplemented function SHLWAPI.dll.StrFormatByteSizeEx
 - #54760  imm32:imm32 - test_ImmActivateLayout() fails on Windows
 - #54864  imm32:imm32 - test_ImmSetOpenStatus() fails on Windows in the Korean locale
 - #54879  RtlValidSecurityDescriptor should return TRUE if the given descriptor is valid.
 - #54904  RtlInitializeSid should return NTSTATUS
 - #54918  compiling nvcuda fails with threadpoolapiset.h:36:55: error: expected declaration specifiers before ‘__WINE_DEALLOC’

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Friday, May 5, 2023

Why pirating CrossOver makes you a turd

 Periodically, we come across links to pirated versions of CrossOver or instructions for how to pirate CrossOver yourself. While we know that all software companies have to combat piracy efforts, this still really bums us out. We are a small open-source software company full of passionate people who take so much pride in our projects and products. Our work is challenging, interesting and rewarding. Dealing with people who steal from us is none of those things.

 We are fully aware of how people are hacking our beloved CrossOver to use it without paying, and there are a couple of paths we could take to thwart their efforts. We could stop offering a free, easily accessible 14 day free trial and/or we could make substantial development changes to target the ways we know people are pirating CrossOver. Neither of those options is particularly desirable to us. We pride ourselves on our fully functional no-hassle, no-obligation trial, because we want to make sure that our users love CrossOver before committing to purchasing it. Making development changes to circumvent pirating would divert development resources away from all of the cool new features we want to implement. Neither of these options are fair to people that buy our product: we want them to be able to confirm that CrossOver is right for them before buying AND we want to continue to offer better and better compatibility with a wide range of Windows applications to our new and existing customers. Our priorities might shift in the future if we suspect piracy is becoming more common, but we really don’t want that to happen.

So what’s a person to do if they want to run Windows applications on macOS, Linux or ChromeOS but they don’t want to pay full price for CrossOver? We run promotions several times throughout the year, including Black Friday deals and after each CrossOver release. You can sign up here to receive notifications for upcoming promotions. Renewals of our CrossOver + product provide you with an additional year of support and upgrades, and those are 50% off if purchased within a year of your previous purchase. There are also plenty of free alternatives to CrossOver! CrossOver is based on the Wine project, which is free to use. And since Wine and CrossOver are both open source, there are many other free products based on Wine and CrossOver’s source code. We welcome folks to take advantage of those alternatives; we only ask that if you decide that CrossOver is the best solution for you, you pay for our team’s efforts.

We appreciate each and every person that has shown support for CrossOver with their purchase of a license. Our small but mighty band of misfits loves our work and wants to keep providing the best product and experience we can.

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Proton 8.0-2 has been released

 Valve has just published Proton 8.0-2 as the newest version of this Wine-based software that powers Steam Play for running Windows games on Linux. 


Note: Proton 8.0 requires a GPU that supports Vulkan 1.3.

  • Fixed Baldur's Gate 3 getting stuck on a black screen in Vulkan mode.
  • Fixed Divinity: Original Sin: Enhanced Edition and Divinity Original Sin II: Definitive Edition crashing on launch.
  • Fixed Path of Exile crashing.
  • Fixed memory leak in Trackmania and Ubisoft Connect overlay.
  • Improved Elden Ring compatibility compared to Proton 8.0-1. It can still be finicky.
  • Fixed Red Dead Redemption 2 and other games not starting after switching from Proton Experimental to stable.
  • Added a temporary workaround for EA Launcher crashing. Steam Deck's on-screen keyboard may not pop up automatically while using it.

Link to source code

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Friday, April 28, 2023

Wine development release 8.7 is now available for Linux FreeBSD and macOS

The Wine development release 8.7 is now available.

What's new in this release:

  • DXBC shader parsing delegated to vkd3d.
  • More spool file improvements in the PostScript driver.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 8.7 (total 17):

 - #9932   Listview highlight issues when drag&drop enabled
 - #23647  Street Fighter 4 Benchmark: Flickering screen with parallel rendering enabled
 - #32089  Window resize enters endless cycle
 - #32958  ReVolt 1207: Crashes when trying to play Stunt Arena
 - #33487  Davar bible software not working
 - #43672  Airscout program 1.2.0.5 does not load under wine 2.0.2
 - #50249  Shapes On A Plane crashes on start
 - #51625  Unravel fails to load
 - #52322  wineserver memory leak during HTTPs download (Genshin Impact Launcher, Qt5)
 - #54424  user32:edit - test_dbcs_WM_CHAR() fails on Windows in mixed locales
 - #54464  Multiple games crash on launch (Sekiro: Shadows Die Twice GOTY, Dark Souls III)
 - #54799  wininet:internet - test_InternetGetConnectedStateExA() fails in the Japanese and Chinese locales in Wine
 - #54808  Access violation in ntdll when running Adolix Split and Merge PDF with .NET Framework installed
 - #54815  wininet:internet - test_InternetErrorDlg() fails on Windows 10 1607
 - #54844  Existing prefixes keep resetting to Win10 when wine is updated
 - #54856  Final Fantasy XI Online: Opening movie doesn't play (redux part II).
 - #54882  Conemu fails to start (cannot attach to process)

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Monday, April 24, 2023

BundleHunt 2023 Summer macOS App Bundle is live

 The Bundle Hunt 2023 Summer macOS Bundle featuring 45 macOS, Windows and Design Tools is now live.


 You can also save 20% off the normal retail price of CodeWeavers CrossOver macOS, Linux or ChromeOS when you use ( TOM23 ) as your promo code in CodeWeavers online store.

Friday, April 21, 2023

Lutris 0.5.13-beta2 has been released

 Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.


The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Changelog:

2nd beta release for 0.5.13

  • Add support for Proton
  • Add drag and drop on the main window. Dropped files will be matched
    No-Intro, Redump and TOSEC checksums.
  • Add support for ModDB links in installers (moddb python module required)
  • Added "Missing" sidebar option for games whose directory is missing
  • Re-style the configuration, preferences, installer and add-games windows
  • Group configuration options into sections
  • Added checkbox to stop asking for the launch config for a game
  • Added checkbox to sort installed games first
  • Support for launch-configs in shortcuts and the command line
  • Show platform badges on banners and cover-art
  • Installing games from setup files can now use different presets (Win98, 3DFX, ...)
  • Add filter field to runner list
  • Show game count in search bar
  • Workaround Humble Bundle authentication issues by allowing importing
    cookies from Firefox
  • Add Itch.io integration
  • Add Battle.net integration (protobuf dependency required)
  • Improve detection of DOSBox games on GOG
  • Added "Unspecified" Vulkan ICD option
  • Removed ResidualVM (now merged into ScummVM)
  • Detect obsolete Vulkan drivers, warn and default to DXVK 1.x for them
  • Improved High-DPI support for custom media
  • Performance improvements

 Download this version of Lutris from here.

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Thursday, April 20, 2023

The Wine stable release 8.0.1 is now available for Linux macOS and FreeBSD

The Wine stable release 8.0.1 is now available.

What's new in this release:

  • Fixes for macOS Ventura 13.3 on Apple Silicon
  • Tamil and Turkish translation updates
  • Various bug fixes

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 8.0.1 (total 36):

 - #49615  Device read errors logged in dmesg when running wine commands with empty CD/DVD drive, since 5.5
 - #51345  Regression: Visual Studio 2005 "package load failure"
 - #52506  Setup of game "What's the Secret?" fails to create icon
 - #52878  Free PC Audit 5.1.211.96 fails to show info in 'Brief' tab (needs GetBinaryValue method of the StdRegProv class)
 - #53274  adsldp:ldap - test_ParseDisplayName() sometimes fails to connect to the server
 - #53926  New typelib marshaller depends on IID_IDispatch support from target interface
 - #53981  Chromium broken sandbox due to GetSecurityInfo giving access denied
 - #54030  Snagit needs Win32_Volume class ( 'select deviceid from win32_volume where driveletter =C:')
 - #54215  ListView doesn't refresh when changing between List and Details styles.
 - #54234  vbscript fails to compile when colon follows Else in If...Else
 - #54289  RtlCopyContext buffer overflow
 - #54318  Rich Edit inserts newly composed text at wrong position when system IME composition ends while a selection is active
 - #54337  AviUtl shows Japanese text as garbage after conversion in ExEdit edit box
 - #54353  crypt32:cert - testVerifyRevocation() gets unexpected success in Wine on second run
 - #54357  Spurious fixme message when calling ScrollWindow()
 - #54364  RtlGenRandom fails on systems with more than 128 cores
 - #54371  loader won't launch from PATH unless named "wine"
 - #54376  ws2_32:sock - test_reuseaddr() overflows a sockaddr variable by reading an AF_INET6 peer name into it
 - #54379  since wine 8.0 print doesn't work any more
 - #54432  Missing ntdll.RtlAddressInSectionTable() implementation causes all GraalVM Native Image exes to crash on load
 - #54449  nethack crashes
 - #54456  vbscript memory leak in For Each with SafeArray as group
 - #54457  vbscript memory leaks in interp_redim_preserve
 - #54458  vbscript memory leaks in Global_Split
 - #54489  VarAbs() does not handle BSTR arguments correctly
 - #54490  vbscript fails to compile when statement follows ElseIf
 - #54493  vbscript fails to compile concat when used without space and expression begins with H
 - #54495  Motorola Ready For Assistant does not start, needs ext-ms-win-networking-wlanapi-l1-1-0.dll
 - #54563  The gif is displaying wrongly, with weird backgrounds of various colors
 - #54564  Rich Edit crashes when Ctrl+Right is pressed at past the final paragraph
 - #54570  Saints Row: The Third heavy rain causes heavy fps reductions
 - #54581  SpeedCommander 20 installer crashes on unimplemented function SHELL32.dll.Shell_GetCachedImageIndexW
 - #54617  KakaoTalk IM text edit window leaves artifacts when the text overflows and scroll bar appears
 - #54663  ldp.exe crashes on unimplemented function wldap32.dll.ldap_set_dbg_flags
 - #54690  ldp.exe crashes when attempting to connect to an invalid host
 - #54707  adsldp:ldap - test_DirectorySearch() fails on Windows and Linux

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Proton 8.0-1 released brings more games to Linux

Valve's Proton, which allows Windows games to run on Linux, has been now updated to version 8.0, bringing even more games to Linux OS and Valve's Steam Deck. The latest update is probably one of the biggest yet and much awaited re-base, bringing an extensive list of fixes, as well as a list of new games that are now playable. 


Note: Proton 8.0 requires a GPU that supports Vulkan 1.3.

  • Now playable:
    • Forspoken
    • Samurai Maiden
    • Dead Space (2023)
    • Creativerse
    • Nioh 2 - The Complete Edition
    • One Piece: Pirate Warriors 4
    • Atelier Meruru
    • Atelier Lydie & Suelle ~The Alchemists and the Mysterious Paintings~
    • Atelier Sophie: The Alchemist of the Mysterious Book DX
    • Blue Reflection
    • Atelier Rorona ~The Alchemist of Arland~ DX
    • Disney Dreamlight Valley
    • ROMANCE OF THE THREE KINGDOMS XIV
    • ToGather:Island
    • WARRIORS OROCHI 3 Ultimate Definitive Edition
    • Exceed - Gun Bullet Children
    • Gungrave G.O.R.E.
    • Chex Quest HD
  • Fixed 2K launcher failure caused by launcher update.
  • Fixed Arabic fonts in FIFA 21 and 22.
  • Improved CJK font support in many games including NOBUNAGA'S AMBITION: Souzou with Power Up Kit, Stardom 3 and Sword and Fairy 3.
  • Improved sleep/resume functionality on Steam Deck for Tiny Tina's Wonderland.
  • Improved multi-touch support.
  • Fixed native scrollbar being always visible in Final Fantasy XIV Online launcher.
  • Fixed A Plague Tale: Innocence and A Plague Tale: Requiem showing on-screen keyboard when starting the game on the Steam Deck.
  • Fixed rendering issues during cutscenes in Tom Clancy's Splinter Cell.
  • Fixed Japanese keyboard input in Final Fantasy XIV Online.
  • Fixed Football manager 2023 crashing when trying to return from a player profile.
  • Fixed experimental regression: Fall in Labyrinth started crashing on some setups.
  • Improved CJK characters rendering in many games including NOBUNAGA'S AMBITION: Souzou with Power Up Kit.
  • Fixed Life is Strange Remastered crashing at the end of chapter 2.
  • Fixed Alt+Tab not working on Gnome 43.
  • Improved force feedback compatibility for BeamNG and Forza Horizon 5.
  • Fixed regression with Mortal Kombat X performance.
  • Fixed OpenGL launch option for Youropa.
  • Fixed raytracing in Crysis Remastered.
  • Improved multiplayer support in Company of Heroes III.
  • Improved fullscreen support for The Last Blade 2.
  • Fixed regression: Minecraft Dungeons was hanging when disconnecting from multiplayer game.
  • Fixed Immortals Fenyx Rising missing/out-of-order audio lines in cutscenes.
  • Fixed The Witcher 3: Wild Hunt launcher flickering on Wayland.
  • Fixed Story Mode not working in Dead or Alive 6.
  • Enabled nvapi for many games.
  • Updated wine to 8.0.
  • Updated dxvk to v2.1-4-gcaf31033.
  • Updated vkd3d-proton to v2.8-84-g08909d98.
  • Updated dxvk-nvapi to v0.6.2.
  • Updated wine-mono to 7.4.1.

Link to source code

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Saturday, April 15, 2023

Wine development release 8.6 is now available for Linux FreeBSD and macOS

The Wine development release 8.6 is now available.

What's new in this release:

  • Bundled math library from Musl libc.
  • Gecko engine updated to version 2.47.4.
  • Improved spool file support in the PostScript driver.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 8.6 (total 25):

 - #11436  Pepakura viewer: err:wgl:X11DRV_wglShareLists Could not share display lists, context already created !
 - #18773  Multiple apps need DirectShow MPEG Layer-3 decoder filter / l3codecx.ax (The Westerner, 3D Mark 2001SE)
 - #28586  Team Fortress Arcade & Pixel Force: Left 4 Dead music doesn't play
 - #32490  Graphical issues in Inquisitor (red squares painted on the screen)
 - #42372  Watchtower Library 2016 crashes when trying to play a video
 - #49002  Multiple games trigger GL_INVALID_FRAMEBUFFER_OPERATION in wined3d (Free Horror Game "My Place", DiRT Rally 2.0)
 - #49332  CounterPath Bria Solo crashes after login dialog
 - #51178  The Bat! v9.3.4.12: Missing content in TTreeViews on Windows versions higher than 8
 - #52193  schtasks.exe:schtasks fails on Windows 7 when missing privileges
 - #53128  Without elevated privileges schedsvc:rpcapi fails on Windows 7
 - #53269  uiautomationcore:uiautomation fails on Windows 10 1909
 - #53781  Multiple apps crash on unimplemented function CFGMGR32.dll.CM_MapCrToWin32Err (Matrix Awakens MegaCity Unreal Engine 5.1 demo, Hogwarts Legacy)
 - #53983  Chromium broken sandbox, needs NtQueryInformationProcess with ProcessHandleTable
 - #54106  taskschd:scheduler - test_GetTask() fails on Windows 7 when it has insufficient privileges
 - #54109  schedsvc:rpcapi causes taskschd:scheduler to crash on w7u_adm
 - #54110  CubicSDR crashes on unimplemented function msvcp140.dll.?_Rethrow_future_exception@std@@YAXVexception_ptr@1@@Z
 - #54594  dinput:device8 - test_dik_codes() sometimes gets timeouts on the GitLab CI
 - #54634  schtasks.exe:schtasks causes taskschd:scheduler to crash on w7u_adm and w8adm
 - #54666  Compilation fails with gcc 4.8.4 - error: missing binary operator before token "("
 - #54713  dinput:device8 - test_mouse_keyboard() fails on some Window 7 locales
 - #54728  Pro Evolution Soccer 2008 demo takes +- 9 minutes to complete extracting 'Pro Evolution Soccer 2008 DEMO.msi' (disabling 'Light' theme works around)
 - #54772  LDAP Explorer (LEX) fails to connect without SSL
 - #54774  dinput:device8 - test_overlapped_format() sometimes gets a timeout in Wine (GitLab CI)
 - #54781  Wine fails to update existed prefix
 - #54819  DnsQuery_A() mishandles CNAME DNS records

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