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Tuesday, February 16, 2016

The #WineHQ #Wine development release 1.9.2 is now available for #Linux and #Mac

The Wine development release 1.9.2 is now available.
What's new in this release:
  • GStreamer 1.0 support.
  • Support for SHA hashes in BCrypt.
  • Synthesizing bold glyphs also for bitmap fonts.
  • Underlines support in DirectWrite.
  • Still more Shader Model 4 instructions.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

 Bugs fixed in 1.9.2 (total 41):

   7938  Gyldendal dictionary needs ole2disp.dll.SAFEARRAYALLOCDATA
   8490  SHBrowseForFolder: BIF_NEWSTYLEDIALOG not implemented - title gets cropped in uTorrent
  11023  Lack of ole2disp.dll.SAFEARRAYDESTROYDESCRIPTOR causes Nota Bene to refuse to launch
  18932  Installshield installer text not being bolded (appinstall)
  20896  Use-after-free in DdeClientTransaction in user32 dde tests
  24658  Unimplemented function ole2.dll16.READCLASSSTM
  28113  winverbs doesn't work, needs ole2disp.dll16.SAFEARRAYALLOCDESCRIPTOR
  30557  winegstreamer broken with >=glib-2.32.0
  31496  Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP continually spammed in console
  31836  Add support for GStreamer 1.0 API/ABI
  31913  EasyPal version August 6 2012 crashes on unimplemented function msvcp60.dll.??Dstd@@YA?AV?$complex@N@0@ABNABV10@@Z
  34185  Castlevania: Lords of Shadow demo doesn't work after intro movies
  35774  MSVC 2012 needs msvcp110.dll.?_Equivalent@sys@tr2@std@@YAHPBD0@Z
  36299  valgrind shows a few possible leaks in msxml3/tests/httpreq.c
  36303  valgrind shows several leaks in msxml3/tests/schema.c
  37536  Native MSVCP120.dll override requires implementation of msvcr120.dll._W_Gettnames (Desura client)
  37908  GLFont crashes saving a .glf file (needs msvcp70.dll.?open@?$basic_ofstream@DU?$char_traits@D@std@@@std@@QAEXPBDH@Z)
  38451  valgrind shows uninitialized variable in dlls/shlwapi/tests/ordinal.c
  38722  AVG installer wants ntdll.dll.RtlCreateUserProcess
  38781  Dungeon Keeper FX runs too quickly (differences in clock() function)
  39186  Steam client: links missing underline when DirectWrite method enabled
  39558  Unused variables xoffset, yoffset in SCROLL_TrackScrollBar
  39609  Dirt 3 requires WINED3DFMT_R8G8_UNORM
  39677  Zararadio crashes when it has to change from a playlist to another.
  39739  Cobra 11 - Burning Wheels demo: crashes when starting the tutorial
  39803  When closing a maximized microsoft word 2007 window, the program is closed but the desktop screen is not refreshed
  39805  GTAIV rendering is broken
  39818  J-Link 1.3.0 does not start at all, needs winspool.drv.EnumPrinterKeyW
  39820  Warhammer 40k: Kill Team needs BC1_UNORM
  39838  Wreckfest Server: Crashes at startup, unimplemented function KERNEL32.dll.GetConsoleScreenBufferInfoEx & SetConsoleScreenBufferInfoEx
  39874  Alien Shooter crashes often with access violation
  39901  LeapPadExplorer needs rasapi32.dll.RasSetCustomAuthDataW
  39943  Worms Armageddon opens wine explorer instead of running
  39950  Cabal II can't be opened, needs msvcp100.dll.?lowest@?$numeric_limits@M@std@@SAMXZ
  39951  KeePassX 2.0 wants KERNEL32.dll.SetSearchPathMode
  39952  trackbar thumb always at zero on dialog load.
  39953  StarCraft II: 64bit client crashing regularly due to access violation (0xC0000005)
  39954  StarCraft II: 64bit client only runs with lowest shader settings
  39958  Regression in dmime caused by change in flag handling for DSBCAPS_CTRLPAN in dsound
  39974  Thumb slider doesn't respond to key events
  39984  EveOnline launcher crashes when started, needs msvcr120.dll._dpcomp

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The #WineHQ #Wine development release 1.9.1 is now available for #Linux and #Mac

The Wine development release 1.9.1 is now available.
What's new in this release:
  • A few more deferred fixes.
  • Support for debug registers on x86-64.
  • More Shader Model 4 instructions.
  • Support for the Mingw ARM toolchain.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

 Bugs fixed in 1.9.1 (total 38):

  10919  GetLargestConsoleWindowSize() should not return hard coded constants
  11372  Geoplan / Geospace popups cannot be accepted or dismissed
  22581  Internet Explorer 3.01 crashes on some web pages (unimplemented function ole2disp.dll16.VARIANTINIT)
  23298  Windows utility 'relog.exe' crashes on unimplemented function 'pdh.dll.PdhGetLogFileTypeW'
  23642  Before You Know It crashes
  24061  Drag & Drop doesn't redraw on Stars! 2.60b
  28082  OCCT Perestroïka needs hal.dll.READ_PORT_ULONG
  28696  ieframe/tests/intshcut.c: Uninitialised value in test_ReadAndWriteProperties
  28698  ieframe/tests/intshcut.ok: uninitialized value in PersistFile_Load, found during test_ReadAndWriteProperties
  30260  Office 2010 SP1 & SP2 installers report failure
  32088  KODAK Share button app wants SETUPAPI.dll.SetupDiSelectBestCompatDrv
  32692  Clones (game) crashes when starting a single-player game (without native d3dx9 libraries)
  33121  wineconsole: Ignores height/width window size specified in program's external configuration file
  33937  [EA Origin]Pictures don't display correctly with Wine set to win7
  34405  AkelPad 4.8.4 crashes in Options->Plugins menu
  36298  valgrind shows several leaks in msxml3/tests/domdoc.c
  36302  valgrind shows several leaks in msxml3/tests/saxreader.c
  37030  Visual Basic 6 - Listbox shows scrollbar when there isn't any
  38230  3D Ultra Pinball Thrillride: Intro movie fails to play; causes hang
  38736  Volume Shadow Copy Service (VSS) Backup/Restore Test Tool from Windows SDK 8.1 needs api-ms-win-security-lsalookup-l1-1-0.dll
  38737  'makeappx' tool from Windows SDK 8.1 crashes on unimplemented function ntdll.dll.RtlInitializeGenericTableAvl
  38738  VSS Agent from Windows SDK 8.1 needs api-ms-win-security-lsalookup-l1-1-1.dll
  39034  SuperTux 0.3.5a crashes on startup
  39035  The Forest: Game fallbacks to 64 MB VRAM
  39074  IXMLDOMDocument::cloneNode crash
  39195  msvcr120.dll.nextafter is needed by Sonkwo
  39295  Saints Row 2 crashes on unimplemented function x3daudio1_4.dll.X3DAudioInitialize
  39454  64-bit StarCraft II v3.0 client crashes immediately on startup (SetThreadContext on self with only DRx registers/CONTEXT_DEBUG_REGISTERS provided)
  39475  PhysX 9.15.0428 installer does not run ('advapi32.RegOpenCurrentUser' must return a real handle instead of 'HKEY_CURRENT_USER' for user root key)
  39486  Unused value in CFn_WMCommand (Coverity #1225886)
  39563  Oddworld: Stranger's Wrath HD crashes when starting a new game
  39579  iNode 3.6 client needs ndis.sys.NdisAllocateMemoryWithTag
  39660  some *-config scripts in configure.ac are not crosscompiling friendly
  39750  Sonic Generations: Crash due to stack overflow
  39752  The elder scrolls IV: Oblivion issues
  39823  "fixme:nls:CompareStringEx semi-stub behavor for flag(s) 0x10000000" appears thousands of times in terminal when running the Lego Mindstorms EV3 software
  39861  Windows utility 'relog.exe' crashes on unimplemented function 'pdh.dll.PdhBindInputDataSourceW'
  39892  UFile crashes with runtime error when rendering certain pages

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Sunday, February 14, 2016

Codeweavers CrossOver 15.0.1 has been released

I am delighted to announce that CodeWeavers has just released CrossOver 15.0.1 for both Mac OSX and Linux.  CrossOver 15.0.1 has important bug fixes for both Mac and Linux users.

Mac customers with active support entitlements will be upgraded to CrossOver 15.0.1 the next time they launch CrossOver Mac.  Linux users can download the latest version from https://www.codeweavers.com/.

Change Log For CrossOver Mac and Linux :

 15.0.1 CrossOver - January 13, 2016
  • Mac OS X:
    • Fixes for various user interface bugs on OS X 10.8
  • General Improvements
    • The final, release version of Wine 1.8 has been merged into this release.
    • We now have better support for display of Chinese characters in situations where not all Chinese fonts are available.
    • Various non-English translations have been improved.
  • Application Support:
    • The backup feature in Quicken has been fixed.
    • Quicken versions 2004 and earlier are again able to open database files.
    • Fixed a bug which prevented StarCraft from running on OS X.
    • Fixed a bug which prevented South Park: Stick of Truth from running.
  • Linux:
    • CrossOver will install successfully on CentOS 6.7.
    • CrossOver will install successfully when D-Bus fails.

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Friday, February 12, 2016

Enter for your chance to win a GPX Wireless Drone from Uneeqco

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Enter to Win Today

Wednesday, January 6, 2016

Mariner Software StoryMill Review

When I was researching scientific information for my novel, I found that my typical journal technique simply became a mess as I scratched out ideas that won't work and kept jotting ideas around the margins. I like neat notes and I like physically writing my ideas, but writing them quickly became a bigger mess than ever before.

That's what happens when you write a complicated, detail-necessary work! How do I get organized? How do I make it easy to find my ideas without a ton of Word files in my research folder? I'm still trying to find a good solution that works for me, and during this process, I've come across quite a few writing tools that sound interesting. The first one on the list:
StoryMill.


https://winereviews.onfastspring.com/marinersoftware/

StoryMill is one of a few software packages by Mariner Software that work to help writers. While StoryMill is dedicated to various aspects of overall novel writing, Persona (character management) and Contour (story outline) are two other options that focus on specific areas of novel development. I'll be honest: Contour is not something I'll try because I am not the type of writer who outlines in any detail whatsoever. I have a general idea, pit stops along the way, and an endgame; however, my characters direct me better than any outline I've ever done. In other words, you won't see a review of it here because it won't be unbiased. With that being said, Persona is on my list because it has what I wished StoryMill did for characters: detail, detail, detail!

Character Screen
This is one of my problems with StoryMill. The most you have under the info block is what you see above: role, height, hair, race, weight, and eyes. You can add photos, tags, links, and blah blah blah, but the majority of your information is going to be typed in a blank word-like document. It's not very organized other than being under the name of the character. This is why I'll be testing out Persona for my characters; however, if I'm going to drop money on software ($40 a pop!), I don't want to have to buy something else I would think should be included.

It does have some simple planning features that make Contour unnecessary for many writers. The main screen for "Scenes" gives you a list of your scenes and the ability to pull up a timeline of your novel's scenes:

Scene Main Screen
In each scene's page, you can write the scene, make notes, add photos, select the chapter, choose the characters in the scene, pick the location, and choose the date and time it starts and ends.

Individual Scenes

When going back and adding the information for my novel, the most helpful parts for me were the chapter, date, and time. I was able to get a timeline going and really think about the amount of time that was passing in each scene and how plausible certain things were in the scheme of that time frame. On the other hand, the timeline feature is only so helpful. Rather than stacking scenes chronologically for each date, everything falls in a line to scroll horizontally no matter how short of a time frame you select.

Timeline
Notice above that the first time shows "The Ex....Dealing". This is because there are multiple scenes in that time period. It would be much more helpful if it was more of a calendar format where each day's scenes stacked in a straight line and then you could scroll right for the following days.

Locations
The locations option is helpful but still basic. You can add pictures, take notes, create tags, save links for files or websites, and see which scenes are related to the location. This is helpful for keeping together information for each location, but there's nothing special about it. The research tabs are similar. The only difference is that the "scenes" tab is missing. You can also create a list of tasks that you want to complete and use tags for them.

There are a lot of small features having to do with formatting, exporting, etc., but they are what you would expect from writing software. A few mop-up features of interest:
  • Word Frequency - See how many times you use certain words in each chapter or the novel overall.
  • Progress Meter - Set a word count goal and you'll see a meter at the top of the screen that shows your progress to the selected goal. It can be progress for the current session or the whole novel's completion.
  • Highlight Cliches - Find possible cliches in your writing.
  • Snapshot - Take a snapshot of your work before you make big edits or changes. 

You can use any of these 4 coupons in Mariners online store and save between 5% and 25% off the retail price of new purchases or one of the 5 pack bundles.

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Monday, January 4, 2016

WineHQ Wine Mac OS X binary downlad packages now available

We here at wine-staging are happy to announce an initial version of our Mac OS X >= 10.8 Wine builds. So far the packages have not yet received that much testing, so please give them a try, and report any issues you encounter.

The packages are available at: https://dl.winehq.org/wine-builds/macosx (Some mirrors don't show all files yet, just append random arguments to the url like ?whereismypackage to trick the cache)

For inexperienced users, it is recommended to install Wine using the *.pkg files. Just double-click on the package, and the usual Mac OS X installer wizard should open. As pointed out by Austin, I am not a registered Apple Developer and therefore the packages aren't signed. This will result in an error if you configured gate keeper to block unsigned packages. The installation itself should be self-explaining, so I will not go into too much detail here. It is possible to install the package either for all users (needs administrator privileges), or just for your current user. If you haven't installed XQuartz >= 2.7.7 yet (our package supports the x11drv as well as the macdrv), the installer will complain. Just install the missing dependency, and restart the installation, if this is the case.

After the installation is finished, you should find an entry "Wine Staging" or "Wine Devel" in your Launchpad. By clicking on it, a new Terminal window opens with a short introduction into some important wine commands. You can now directly start wine/winecfg/... from the Terminal, as the PATH variable is set correctly. For user convenience, the package also associates itself with all *.exe files, which means you can run windows executable s just by double-clicking on them. This might not work for all executable s though, since OS X doesn't seem to pass the current working directory to the "Open With" handler.

Some experienced users on the other hand might prefer a raw wine version without those gimmicks, so we also provide tarball archives. They basically contain the same files (except packaging related stuff), and can be unpacked in any directory. There is no need to set DYLD_* environment variables, all paths are relative, so it should work as long as the directory structure is preserved (you can skip the /usr prefix though using --strip-components 1). Also make sure to install XQuartz >= 2.7.7 in this case.

For those who are wondering, here a couple more technical aspects:

-------- Dependencies --------

The following dependencies are shipped as precompiled *.dylib-libraries directly with Wine:

    * libjpeg-turbo
    * liblcms2
    * liblzma
    * libopenal-soft
    * libtiff
    * libxml2
    * libxslt
    * [libtxc-dxtn-s2tc]
      This is the patent free implementation of dxtn as used by many
      linux distros. Only included in Wine Staging.

-------- Scripts --------

You can find all scripts and build files at https://github.com/wine-compholio/wine-packaging/tree/master/macosx Those files allow you to build the packages on Debian Jessie as host system, starting from a patched clang compiler (to support ms_hook_prologue), tools necessary to create OS X packages, cross compilation of the Wine build dependencies and finally cross compiles Wine itself. You only have to provide MacOSX10.8.sdk.tar.xz and xquartz-2.7.7.tar.xz, everything else is built from source. However, the generated scripts are meant to be run inside our build VMs, so realistically speaking it requires some effort to setup such a system and is not suitable for an average user.

------------------------

There are also some features I am planning to implement in the future (depending on how much time I have):

-------- Auto updater --------

There is no common system to provide automatic updates for packages besides the Store, so I think it would be good to come up with some solution for this problem. Especially if the user installed the package into his home directory, he could easily update it without entering a password. I don't have much knowledge about objective-c or cocoa, so if someone else wants to implement this, I am more then glad to add it as an optional feature to the installer.

-------- Desktop integration --------

So far Wine does not create desktop entries that are shown in Launchpad, but instead creates useless entries at ~/.local/share/applications/. I think it shouldn't be too hard to dynamically create a proper entry at ~/Applications/ using a wrapper like I did for the main wine executable.

-------- Package signing? --------

This is basically something I could fix in 5 minutes, but I don't feel like paying 99$/year if I basically don't use Mac OS X myself.

------------------------

The Wine Devel and Wine Staging packages can be installed in parallel. When started correctly (using Launchpad or the Dock), they will work no matter which other Wine versions are on the same system. Technically this is implemented by prepending the $PATH environment variable with the installation directory of our Wine version.

Please note that it is very important here that users use the Launcher, typing "wine" in a regular terminal will either not work, or run a Wine version installed via other sources like Macports/Fink/Homebrew. At least Homebrew installs to /usr/local, which means that "wine" typed in a regular terminal has a different meaning than "wine" typed in a terminal spawned by clicking on "Wine Devel" or "Wine Staging". Only in the second case, the WineHQ packages will be used.

In order to start WineHQ from a terminal without going through our Launcher, the user either has to:

* Prepend $PATH himself with the installation directory. For an installation into the home directory, the following command should work:

export PATH="$HOME/Applications/Wine Devel.app/Contents/Resources/wine/bin:$PATH"

export PATH="$HOME/Applications/Wine Staging.app/Contents/Resources/wine/bin:$PATH"

* Use the Mac OS X specific "open" command, which will search for the executable by program name.

open -a "Wine Devel" program.exe
open -a "Wine Devel" --args winecfg
open -a "Wine Staging" program.exe
[...]

The only (non-critical) "conflict" is that the Devel and Staging packages (and also Play On Mac) register themselves for .exe files. The first installed application is then the default application to open .exe files. But like on all other systems, you can do a right click on such a file and use the "Open With" menu entry to select the application you want to use. The user can also change the default application for the .exe extension, if they want to always use Wine Devel or Wine Staging.

Regards,
Michael

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PlayOnLinux and PlayOnMac 4.2.10 have been released



PlayOnLinux and PlayOnMac 4.2.10 are now released. Here is the changelog:
  • Wine 1.8 staging is now the default wine version on OSX. The build process has been improved thanks to wine-staging team so that the compiler supports ms_hook_prologue, allowing function hotpatching. This should improve the compatibility of some applications like Steam.
  • Some wine staging instructions have been added so that they are fully supported by the scripts.
  • The wineprefix tab in the configuration panel has been improved.
Enjoy!

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