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Showing posts with label proton. Show all posts
Showing posts with label proton. Show all posts

Saturday, February 22, 2020

Proton 5.0-3 has been released

  Proton 5.0-3 has been released

  • Support for Direct3D 12 mode in Metro Exodus.
  • Fix crash on launch in The Walking Dead: Saints and Sinners and eFootball PES 2020.
  • Fix Automobilista unable to load some assets.
  • Fix high polling rate mouse regression.

Link to source code

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Friday, February 14, 2020

Proton 5.0-2 has been released

  Proton 5.0-2 has been released

  • Fix frequent crash introduced in Proton 5.0-1 related to video and audio playback.
  • Fix Planet Coaster crash on launch.
  • Fix Subnautica graphical issue.

Link to source code

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Saturday, February 8, 2020

Proton 5.0-1 has been released

 Proton 5.0-1 has been released

  • Update Wine to version 5.0. Since the last major release of Proton, Wine has seen over 3500 changes, which are now integrated into Proton. 207 patches from Proton 4.11 were either upstreamed or are no longer needed.
  • Direct3D 9 games will now use DXVK for rendering by default. Users without Vulkan support can return to the OpenGL-based wined3d renderer with the PROTON_USE_WINED3D configuration option.
  • Improved Steam client integration. This makes more games that use Denuvo playable, including Just Cause 3, Batman: Arkham Knight, Abzu, and more.
  • New Proton environments will report a newer OS version, which some newer games require. Existing environments will not be changed automatically.
  • Wine 5.0 includes the beginnings of real multi-monitor support. Expect major improvements in this area soon.
  • Improved surround sound support for older games.
  • Update DXVK to v1.5.4.
  • Update FAudio to 20.02.
  • Note for users who build Proton: this branch has new submodules, please be sure to git submodule update --init.

Link to source code

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Wednesday, January 15, 2020

Proton 4.11-12 has been released

  Proton 4.11-12 has been released

  • Update DXVK to v1.5.1.
  • Fix Xbox controller buttons in Elex.
  • Improve mouse cursor behavior in IL-2 Sturmovik.
  • Support newer OpenVR SDKs. Audioshield and Dance Collider are now playable.
  • Update steamworks SDK support.

Link to source code

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Friday, December 20, 2019

Proton 4.11-11 has been released

 Proton 4.11-11 has been released

  • Fix stuttering mouse cursor issue during longer play sessions.
  • Update DXVK to v1.5, which now includes D9VK.
  • GTA5's latest update is now playable.
  • Restore support for mapped mouse cursor buttons.

Link to source code

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Saturday, December 14, 2019

Proton 4.11-10 has been released

 Proton 4.11-10 has been released

  • Halo: The Master Chief Collection is now playable! Users on older distributions (with gnutls earlier than 3.5.4) will require the Steam Beta client for now. Some game modes are disabled due to missing EasyAntiCheat support.
  • Major improvements to mouse handling. In our testing, this improved Fallout 4, Furi, and Metal Gear Solid V mouse behavior.
  • Added new integer scaling mode, to give sharp pixels when upscaling. This can be enabled with this environment variable: WINE_FULLSCREEN_INTEGER_SCALING=1.
  • Fix a couple of controller mapping issues. This is known to improve Telltale games with Xbox controllers and Cuphead and ICEY when using PlayStation 4 controllers over Bluetooth.
  • Improve gamepad force feedback handling, especially for steering wheel controllers.
  • Fix Metal Gear Solid V hang on launch.
  • Fix Xbox controller performance regression.
  • Trine 4 framerate should no longer be locked to 30 FPS.
  • Fix frequent crash in IL-2 Sturmovik.
  • D9VK updated to 0.40-rc-p
  • FAudio updated to 19.12.
  • Miscellaneous DXVK bugfixes.

Link to source code


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Thursday, November 28, 2019

Proton 4.11-9 has been released

 Proton 4.11-9  has been released

  • Fix performance regression in 4.11-8 that affected 32-bit games using DXVK and D9VK.
  • Fix reporting too little GPU memory for certain GPUs.
  • Restore steering wheel controller force feedback.
  • Fix crash launching Crazy Machines 3 with certain GPUs.

Link to source code

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Saturday, November 9, 2019

Proton 4.11-8 has been released

 Proton 4.11-8 has been released

  • Proton now includes vkd3d, which provides Direct3D 12 support.
  • Improvements for the Rockstar Launcher and Grand Theft Auto 5.
  • Better controller support in Farming Simulator 19 and Resident Evil 2.
  • Fix mouse input in Arma 3.
  • DmC: Devil May Cry is now playable.
  • DXVK is updated to v1.4.4.
  • D9VK is updated to 0.30.
  • FAudio is updated to 19.11.
  • Wine-mono is updated to 4.9.4.
  • Proton's distribution has been improved to use less disk space and decrease the download size for future updates.
  • Wine and other libraries are now shipped with debug symbols removed. For developers who wish to have debug symbols, select the "debug" branch for Proton in the Steam client.
  • Build system upgrades: new 'redist' makefile target allows for easier redistribution of Proton builds between users; the build is now much faster; the build VM has been upgraded to Debian 10.

 

Link to source code

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Thursday, October 10, 2019

Proton 4.11-7 has been released

 Proton 4.11-7 has been released

  • Major improvements to controller hotplugging. For games which support it, controllers should now work even if plugged in after the game has started.
  • Improve controller support for games that use the Rewired Unity library, like ICEY.
  • Upgrade wine-mono to 4.9.3, which improves font rendering and some minor game compatibility problems for games such as Age of Wonders: Planetfall.
  • Fix crash launching Kingdom Come: Deliverance.
  • Upgrade DXVK to v1.4.2.
  • Upgrade D9VK to 0.22.
  • Fix possible crash with some VR games.

Link to source code

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Wednesday, October 9, 2019

Proton 4.11-6 has been released

 Proton 4.11-6 has been released

  • The Surge 2 is now playable (currently doesn't work on radv).
  • Beginnings of support for Rockstar's new launcher. There is more work to do here, but Grand Theft Auto 5 should be playable again.
  • Update DXVK to v1.4.

 

Link to source code

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Thursday, September 19, 2019

Proton 4.11-5 has been released

 Proton 4.11-5 has been released

  • Fix a crash caused by certain input devices that was introduced in Proton 4.11-4.
  • Fix games running in virtual desktops and semi-transparent windows, both problems introduced in Proton 4.11-4.
  • Performance optimization when using a controller on amdgpu driver.
  • Improvement to fsync implementation when WINEFSYNC_SPINCOUNT is set.

Link to source code

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Saturday, September 14, 2019

Proton 4.11-4 has been released

 Proton 4.11-4  has been released

  • Improve behavior of PlayStation 4 controllers and controllers connected by Bluetooth.
  • More improvements to mouse capture and window focus loss behavior.
  • Farming Simulator 19 is now playable.
  • Fix some graphics issues in A Hat in Time and Ultimate Marvel vs Capcom 3.
  • Update DXVK to v1.3.4
  • Update D9VK to 0.21-rc-p.
  • Update FAudio to 19.09.

Link to source code

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Tuesday, August 27, 2019

Proton 4.11-3 has been released

 Proton 4.11-3 has been released

  • Games will now attempt to access gamepads directly, instead of Proton emulating gamepads as if they were Xbox controllers. This means PlayStation 4 gamepads as well as fighting gamepads and other controllers will behave much more like they do on Windows. If you would like your gamepad to be emulated as if it were an Xbox controller, please use the Steam client controller mapping feature. If the controller cannot be accessed directly, due to a permissions issue, it will continue to be presented like an Xbox controller.
  • fsync hang and crash fixes.
  • Add support for fsync configurable spin count, might help performance but disabled by default. Try setting WINEFSYNC_SPINCOUNT=100
  • Add missing Chinese, Japanese, and Korean language font.
  • Fix in-game web browser in some games including Bloons TD 6.
  • Fix new crashes related to text input, especially in Unreal Engine 4 games including Mordhau and Deep Rock Galactic.
  • Update D9VK to 0.20.
  • Improve support for very old VR titles.
  • Support for latest Steamworks and OpenVR SDK versions.

 

Link to source code


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Friday, August 9, 2019

Proton 4.11-2 has been released

  Proton 4.11-2 has been released

  • Update DXVK to v1.3.2.
  • Update FAudio to 19.08.
  • Update wine-mono to 4.9.2. This is known to fix DARK and DLC quest.
  • For high framerate displays, also report a 60 FPS mode, for older games that require it.
  • Earth Defense Force 5 and Earth Defense Force 4.1 will no longer freeze when prompted to input text.

 

Link to source code

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Wednesday, July 31, 2019

Proton 4.11-1 has been released

 Proton 4.11-1  has been released

  • Rebased Proton patches on top of Wine 4.11. This brings more than 3300 improvements from Wine into Proton. 154 patches from Proton 4.2 were upstreamed or are no longer needed.
  • Proton now ships with D9VK v0.13f. D9VK is an experimental Vulkan-based Direct3D 9 renderer. It must be enabled by the user with the PROTON_USE_D9VK user setting.
  • Proton now includes experimental support for futex-based in-process synchronization primitives, which can reduce CPU usage compared to esync. For now, this requires special kernel support. See this forum thread for testing instructions.
  • The display's current refresh rate is now reported to games.
  • Update DXVK to v1.3.
  • More window management and mouse cursor focus fixes.
  • Fix for joystick input lag and rumble support in certain games, especially Unity titles.
  • Support for the latest OpenVR SDKs.
  • Update FAudio to 19.07.
  • Fix for networking in GameMaker games.
  • Many Wine modules are now built as Windows PE files instead of Linux libraries. As work in this area progresses, this will eventually help some DRM and anti-cheat systems. If you build Proton locally, you will likely need to re-create the Vagrant VM to build PE files.

Link to source code

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Sunday, July 28, 2019

Proton 4.2-9 has been released

 Proton 4.2-9 has been released

 Fixes for multiplayer functionality in Mordhau, SOULCALIBUR VI, and others with problems from 4.2-8.


Link to source code

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Thursday, June 27, 2019

Proton 4.2-8 has been released

 Proton 4.2-8 has been released

  • Fixes for games which embed web browsers using the Steam client. For example, Football Manager 2019.
  • Fix an issue with Bloodstained: Ritual of the Night and other titles crashing with an error dialog on exit.
  • Upgrade wine-mono to 4.9.0, which includes winforms support. This may help some game launchers.
  • Various window management and alt-tab fixes.
  • Fix for controllers losing force feedback when removed and re-added.

 

Link to source code

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Wednesday, June 26, 2019

Proton 4.2-7 has been released

 Proton 4.2-7 has been released

 Fix for performance and sound regression that affected some games, like Wolfenstein: The New Order.


 Link to source code

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Friday, June 7, 2019

Proton 4.2-6 has been released

 Proton 4.2-6 has been released

  • More fixes for the new Steam networking API. A Hat In Time's online multiplayer should be functional now.
  • DXVK 1.2.1 has been rebuilt with a modern compiler. This should increase performance especially for 32-bit games. (Note, if you build Proton yourself in Vagrant, you will want to make clean and vagrant provision to take advantage of the new compiler; or simply destroy and re-create the VM.)
  • Update FAudio to 19.06.
  • Fix for more games on non-English locales, like GRID.
  • Fix controller rumble in some games, including Team Sonic Racing.
  • Improve font rendering in SpellForce 3.

 

Link to source code

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Saturday, May 25, 2019

Proton 4.2-5 has been released

 Proton 4.2-5 has been released

  • Update DXVK to 1.2.1.
  • Support for new Steam networking APIs. Should fix some newer titles, including A Hat in Time.
  • Many controller layout fixes. Should fix controller layout in many Unity-based titles, including Subnautica, and some Ubisoft titles.

 

Link to source code

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