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Showing posts with label google. Show all posts
Showing posts with label google. Show all posts

Monday, August 29, 2016

How to install Google SketchUp Make 2016 on Linux with Wine

How to install Google SketchUp Make 2016 on Linux with Wine...

Update on SketchUp Make 2016 Maintenance release

  • This maintenance release fixes a Windows-only bug introduced in the first release of SketchUp 2016, also known as “M0” [version numbers 16.0.19912 (Win 64-bit); 16.0.19911 (Win 32-bit)] where uninstalling SketchUp resets your default Internet browser. To avoid running into this issue, leave SketchUp 2016 “M0” installed prior to installing this update – i.e., install SketchUp 2016 M1 over your existing version of SketchUp 2016 M0.
  • This maintenance release is for both Windows and OS X and addresses a number of issues.
  • See complete list of updates

How to install Google SketchUp Make 2016 on Ubuntu 16.04 using Wine


Step 1: Install Wine 1.9.x
sudo add-apt-repository ppa:wine/wine-builds

sudo apt-get update

sudo apt-get install --install-recommends wine-staging

sudo apt-get install winehq-staging
Configure Wine for SketchUp by installing additional packages if prompted  
run winecfg
First change the Windows Version to Windows 7


Under Wine Configuration menu, click on Libraries and add ‘riched20’ as a new library. Apply changes


Download Windows version of SketchUp Make 2016
Right-click on the exe and click ‘Open with Wine Windows Program Loader



Follow the installation wizard to complete the installation



 Open Sketch 2016 properties menu, under command, add ‘/DisableRubyAPI’ at the end


Download the “mfc100u.dll” library frome here, and copy it in system32 wine folder. You can enable hidden folders under Nautilus with following key combination “ctrl+H”. In home folder, navigate to .wine/drive_c/windows/system32/ and copy it there.


Launch SketchUp Make 2016


Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Saturday, August 20, 2016

CodeWeavers CrossOver Android preview will be released next week here are the rulz

First of all, thank you to everyone that has written in asking to be part of the upcoming Technology Preview for CrossOver Android. Literally, thousands of people from around the globe have inquired about when this technology will be released and when they can start testing it for CodeWeavers. To that, I am very happy to announce that we have all intentions of releasing the Technology Preview of CrossOver Android before the end of August. While the actual release date is a surprise (to all of us), our developers have assured us that we’ll have *something* to give to our many Android enthusiasts before the end of this month. TO THAT POINT, I think I need to set some expectations for everyone that participates in our Technology Preview.


Rules for the Technology Preview:

1.) Be cool. First off, don’t be a jerk. Yes, this is harsh, but it is very true. It’s a Technology Preview, not a final product. It’s a utility for
running a very select number of Microsoft Windows applications (to start), not for running every Windows application. I know in this day and age of anonymous rage that it’s easy to be all hateful via e-mail and social media. Just remember, CrossOver Android is a Technology Preview that was provided to you for free. Keep this in mind when you test the software.

2.) Be realistic. Many users would like to run latest games and applications like Overwatch and/or Office 2016 on a Chromebook. But, let’s be realistic. First rule of thumb is that if the application is not supported in CrossOver Linux, it will not be supported (out of the box) on CrossOver Android. If you need to know what applications are supported in CrossOver Linux, you can find them here in our Compatibility Center.

3.) Be positive. This type of development is really, really, really hard. It’s taken us nearly three years to get to the point where we are today with CrossOver Android. I know that many users will be disappointed that our Technology Preview is not a finished product, but it takes time, effort, energy, and money to deliver a finished product. All the work you see in CrossOver Android has been self-funded by CodeWeavers. So, I would ask you to be positive about CrossOver Android and see the potential of where this technology *could* go in the future.

4.) Be patient. We may have several Technology Previews before the final product is released. To that point, we hope our testers will hang in there with us as we work to improve CrossOver Android. The product will continue to improve; and as it does, the end user experience (which is very important to us) will continue to get better and better and better. We also expect that more and more and more applications and games will be supported. Our goal is to get to a final product by the time ChromeOS fully supports Android applications on all Intel based Chromebooks.

5.) Be a tester. We expect your feedback on the product. Let us know what works. Let us know what isn't working. Let us know what you did to ‘break’ support for an application (so we can do the same thing and work to fix the problem). The more information you can provide the more we can go about fixing *your* application and/or game.

Full Article

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

The WineHQ Wine development release 1.9.17 is now available for Linux and Mac

The WineHQ Wine development release 1.9.17 is now available for Linux and Mac

What's new in this release:
  • Better exception handling on 64-bit.
  • Various improvements in joystick support.
  • Some more stream support in the C++ runtime.
  • Font embedding improvements.
  • More metafile support in GDI+.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.


 Bugs fixed in 1.9.17 (total 53):

  13272  Scrapland crashes on startup due to IDirectDrawStreamSample::GetSurface method stub
  15824  Microsoft Chat's comic mode graphical glitches
  18018  Gun Metal is unresponsive to joystick
  18095  VisualFEA's Toolbar is broken (does no line wrapping)
  20080  Perfect Cherry Blossom controls go crazy
  22491  Total Commander: Pressing the "Program information" button opens multiple windows instead of just one
  26365  Geneforge 1 - text gets cut away
  26762  Shadow Vault has display errors
  29961  ADO.NET query on a Jet database fails.
  30844  VirtualDJ Home Free crashes after sitting idle for a few minutes.
  31693  CAPCOM games using gamepad start with axes X/Y pressed up/left
  32362  Multiple DirectX9 games need D3D11CreateDevice implementation with D3D_FEATURE_LEVEL_9_x support (Ghost Recon: Future Soldier)
  32774  Multiple games (Lucius, X Rebirth) don't expect blending to be enabled by RS_EDGEANTIALIAS
  34281  PlotSoft PDFill 10 fails on startup, reports 'No Fonts found under: C:\\windows\\Fonts' (at least one font name in registry must contain 'truetype' token)
  34286  dinput doesn't report DIDOI_ASPECT* for joystick axes
  36421  valgrind shows some leaks in oledb32/tests/database.c
  36625  can't set text background color in richedit
  36850  Fury 3 does not recognize Gamepad/Joystick
  36859  Don't Starve 2.4.0 does not start: Missing Shader 'shaders/font.ksh'.
  37518  Huge Drop Performance Alan Wake, Alan Wake American Nightmare, Shadow Warrior 2013
  37847  Shantae - Risky's Revenge has glitchy graphics
  37954  Test application using old MSVC++ iostream library crashes on startup ('msvcirt.??0ostrstream@@QAE@XZ' takes one argument)
  38276  IsDialogMessage(NULL,...) must always return FALSE
  38726  valgrind shows uninitialized memory in qcap/tests/smartteefilter.c
  39506  King Arthur II demo crashes with unimplemented function d3dx10_43.dll.D3DX10CreateEffectPoolFromFileW
  39541  Rollercoaster Tycoon - X Error of failed request:  BadValue (integer parameter out of range for operation)
  40384  dinput8:dinput regression caused by new compiler
  40385  usp10:usp10 regression caused by new cross-compiler
  40411  Regedit.exe /e only exports HKLM
  40665  'INFINITY' undeclared (In function 'test_effect_preshader_ops')
  40710  Multiple games crashes with unimplemented function d3dx11_43.dll.D3DX11CreateTextureFromMemory
  40846  Dead by Daylight: Crash on start, needs D3DX11CompileFromFileW
  40848  S.T.A.L.K.E.R. Call of Pripyat Benchmark needs d3dx10_43.dll.D3DX10CreateDeviceAndSwapChain
  40989  Adventure Lamp needs ntdll.NtSuspendProcess
  41002  Worms 2 (GOG version) fails to start, crashes with a Visual C++ runtime error
  41025  Worms 2 in-game audio no longer works
  41061  Unimplemented function msvcp140.dll._Mtx_init_in_situ needed by Battle.net
  41066  Unhandled page fault in RtlWow64EnableFsRedirectionEx when passed bad *old_value pointer
  41067  Spellforce 2 - Demons of the Past needs d3dx9_34.dll.D3DXFillVolumeTextureTX
  41072  GOG Galaxy fails to start without setting ucrtbase to (native, builtin)
  41074  Unimplemented function msvcp140.dll.__crtInitializeCriticalSectionEx needed by Battle.net
  41078  Unimplemented function msvcp140.dll.__crtCreateEventExW needed by Battle.net
  41079  Hauppauge Capture crashes on unimplemented function cfgmgr32.dll.CM_Get_Version
  41084  Unimplemented function msvcp140.dll.__crtCreateSemaphoreExW needed by Battle.net
  41088  Bug on Startup Buhl Tax2016 on Wine Windows7
  41089  Regression bug: E-Sword Search now showing a black dialog.
  41103  Fails to parse Extended Properties since it has quotes around its value.
  41109  8-bit Armies launches with a very small window
  41111  CPU-Z driver needs hal.dll.WRITE_PORT_UCHAR
  41125  unimplemented function inetcomm.dll.MimeOleObjectFromMoniker
  41128  Art of Murder: Hunt for the Puppeteer (AoM: Cards of Destiny) doesn't stretch fullscreen properly
  41132  Specific font files can cause Steam to crash unexpectedly
  41140  gcc6: comctl32 build warnings

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Friday, August 5, 2016

Interview CodeWeavers President Discusses Porting Windows Apps to Chromebooks

After becoming the first company to show Windows apps running on a Chromebook, CodeWeavers' James Ramey tells WinBuzzer how CrossOver for Android will work. He also talks about the need for Windows apps across platforms and the hardware restrictions of Chromebooks.


 Last week I had the chance to sit down with James Ramey, President of CodeWeavers. The company’s CrossOver technology has been porting Windows applications to Linux and Mac for nearly two decades. Recently the company became the first to bridge Windows apps to a Chromebook, using CrossOver for Android.

During a wide-ranging discussion, Ramey talked about how CrossOver for Android overcomes the hardware restrictions on Chromebooks. He also had plenty to say about how Google’s computing platform has plenty of room to grow.

Nevertheless, Ramey believes that there will always be a need for Windows applications, but is unsure on Microsoft’s plans with cross-platform openness.

You’ve been porting Windows applications to Linux for nearly two decades and Mac since 2006. What were the differences or challenges in porting to Chromebook’s compared to those other platforms?

“Chromebooks are a more sandboxed environment than either the Linux or Mac platforms, so there are more restrictions in regards to applications like CodeWeavers (CrossOver). Not restrictions from the standpoint of just not wanting Windows applications, but restrictions in how applications run in general. A lot of times our applications link back to data and information. We run things on the fly, and sometimes that isn’t conducive in the Chromium environment.

There are some challenges there in how the applications run. Additionally there are other limitations. We are dealing with Open GL ES over Open GL, so there are different libraries to transfer for as opposed to platforms such as Linux or Mac.

From a hardware standpoint there are other challenges. Chromebooks in the past have not had the processor, RAM, and hard drive space you would hope to have in a PC. There are some challenges working with hardware constraints, not necessarily for our technology, but regarding the support of Windows technology.

Microsoft Windows based applications have this expectation to have almost unlimited RAM, of vast hard drives, and incredible processing power. If all those conditions aren’t met then you have some instability, you have some performance degradation that you work through. That’s where we have to compensate and find ways to make things run better with restricted resources.”

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Saturday, July 30, 2016

CodeWeavers CrossOver for Android and Chromebooks beta to soon be released

James Ramey the president of CodeWeavers posted on his personal Facebook account earlier that a beta version of CrossOver Android could be released as soon as Monday August 1st 2016. CodeWeavers has been working on their Android and now Chromebook version of CrossOver for over a year now. The long wait is about over folks, if you ever dreamed of running Microsoft Windows Games or productivity application on your Android device it will soon be possible.


James also posted earlier in the week on his blog about CrossOver running on Android.

Sometimes, you find yourself staring at something you could never have imagined being possible based on its humble beginnings. The Wright Brothers pilot the airplane for 12 seconds; then, Neil Armstrong lands on the moon. The first microcomputer kit is made available in 1975; then, 120 million computers are sold in the world so far THIS YEAR! The Patterson–Gimlin video captures Big Foot on film in 1967; then, Big Foot stars in a series of beef jerky commercials. No one could ever have predicted that these initial events would lead into much bigger and better things. …

In 1996, CodeWeavers was started with the single goal of making Windows based applications run on Linux computers. It was the simple, honest, and noble goal of our founder, Jeremy White. In 1996, the technology pundits were convinced that Linux was set to take over the world. The only outstanding obstacle for the Linux platform was running Microsoft Office software. Hence, CrossOver was born (maybe more or less hatched). In 1996, there were no smart phones, no tablets, no Android, no Google, no Pokémon Go. There was no indication that computers would be more mobile, more connected, or more compact. And yet, here we are today.

So where is ‘here’, you ask? TODAY, Google released Android for Intel based ChromeBooks. AND CrossOver for Android installed and ran on a Google ChromeBook. More importantly, we were able to install the Steam Client into CrossOver for Android and run LIMBO and other games. MORE IMPORTANTLY, we have DirectX 9 support, keyboard support, mouse support, and sound support TODAY!!! PEOPLE, we are staring at a Leprechaun riding on the back of a Unicorn while taking a picture of a UFO. We are running CrossOver through Android on a ChromeBook running a Windows based game launched from the Steam client. THIS HAS NEVER BEEN DONE BEFORE…EVER!!!

There will be more testing. There will inevitably be some cleanup work to do. There will be . BUT… CrossOver for Android is working and real and supporting the Steam Client and able to launch games and is actually playable. From our most humble beginnings, I don’t think anyone, Jeremy White included, ever dreamed that CrossOver would be able to run on ChromeBooks. And yet, here we are with people flying planes, people landing on the moon, and Big Foot. I’d say that’s pretty rare company for a small software developer from Minnesota.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Sunday, June 12, 2016

Google Apps for Work

Unstoppable innovation

Empower your employees worldwide to securely collaborate and deliver amazing products that win in the marketplace with Google Apps for Work.

Cloud-based productivity tools

Google Apps for Work can help your employees connect and get work done from anywhere on any device.

Gmail

Gmail’s spam protection, powerful search and integrated calendars help you get more done. Enhanced business features include 99.9% guaranteed uptime, no ads and 30GB of storage.

 You can find more information about Google for Work here  and the full list of applications and services available today. See what the future of business looks like now.

Tuesday, March 1, 2016

Google Apps for Work start your free trial today

https://goo.gl/G11ts6
What is Google Apps?
 
Google Apps is a cloud-based productivity suite that helps teams communicate, collaborate and get things done from anywhere and on any device. It's simple to set up, use and manage, so your business can focus on what really matters.

Millions of organizations around the world count on Google Apps for professional email, file storage, video meetings, online calendars, document editing and more.

Watch a video or find out more here.

Here are some highlights:

Business email for your domain
 
Looking professional matters, and that means communicating as you@yourcompany.com. Gmail’s simple, powerful features help you build your brand while getting more done.

Access from any location or device
 
Check email, share files, edit documents, hold video meetings and more whether you’re at work, at home or in transit. You can pick up where you left off from a computer, tablet or phone.

Enterprise-level management tools
 
Robust admin settings give you total command over users, devices, security and more. Your data always belongs to you, and it goes with you if you switch solutions. Start your free trial

Friday, October 9, 2015

You’ll soon be able to run #Windows programs on select #Android devices thanks to #WINE

While most Linux purists prefer to stick to programs natively designed to run on their favorite distros, there are times when a user runs into a wall. Maybe they absolutely need Microsoft Office, or perhaps their favorite game just isn’t Linux compatible. That’s where WINE and CrossOver come in handy, making it possible to run some Windows applications with relative ease. And now that same magic is making its way over to the world of Android.

For those that don’t know, WINE is an application layer that fills in the missing ‘bits’ that aren’t found on Linux and other non-Windows platforms (okay, an obvious oversimplification.. but you get the idea), allowing Windows programs to work at essentially the same speed as they would on Microsoft’s own OS. How well these programs work varies from nearly perfect to buggy as all get out.
Crossover is coming to Android by the end of this year, with WINE to follow sometime shortly after.
What WINE isn’t is an emulator, and is instead billed as a “compatibility layer”. In fact, WINE actually stands for “Wine Is Not an Emulator”. As for CrossOver? This is the commercial side of WINE, with more app/game specific optimizations. CrossOver actually funds WINE, and in return utilizes WINE’s progress to help further its own goals.

So back to the main topic here: Crossover is coming to Android by the end of this year, with WINE to follow sometime shortly after. It’s unclear how Crossover and WINE might differ from their Linux counterparts, but the end goal is the same: the ability to run popular Windows programs on your Android device. Considering that many traditional Windows programs aren’t designed with touch in mind, we imagine this will be more useful for tablet users that want to improve their productivity and aren’t afraid of attaching a keyboard and mouse to do it.

Full Article

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Friday, April 26, 2013

Codeweavers working on wine for Google Android operating system

Codeweavers is working on wine for android

CodeWeavers‘ is working on an Android version of Wine, the program for Unix-based operating systems that makes running Windows applications possible. The lead developer of Wine demonstrated recently at the meeting in Brussels at Fosdem. So we must ask is Wine and CrossOver for iOS also in the works?

When Wine for Android is released, users of smartphones and tablets with Google’s mobile operating system software can easily run games and applications that was originally made for Windows. The Android version of Wine is not nearly finished. According to the briefing represented in Brussels, Wine on Android is still extremely slow.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.