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Showing posts with label direct3d. Show all posts
Showing posts with label direct3d. Show all posts

Friday, May 25, 2018

The WineHQ Wine development release 3.9 is now available for Linux and Mac

The WineHQ Wine development release 3.9 is now available for Linux and Mac

What's new in this release:
  • OpenGL core contexts enabled by default in Direct 3D.
  • Beginnings of Direct 3D 12 implementation using vkd3d.
  • More support for the Task Scheduler.
  • Some more Task Dialog support.
  • Better arrow support in GdiPlus.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.


Bugs fixed in 3.9 (total 33):

  32907  AMMYY Admin v3.0 crashes at startup in Win7 mode ('NtSetInformationToken' needs to support 'TokenSessionId')
  34910  WinLaunch 0.4.x (OSX Style free Launcher) complains about missing "%USERPROFILE%\\Application Data\\Microsoft\\Windows\\Themes\\" directory
  37736  Photoshop Elements 11/12 installers hang when installing common shared technologies ('GetWindowTextLength' must not call 'SendMessage' for window handles belonging to other processes)
  37776  iTunes 12.0.1 crashes on startup
  38648  Multiple games and applications need support for Mesa OpenGL >= 3.2 core profiles, Shader Model 4, GLSL 1.50 (Microsoft Office 2013 installer, .NET/XNA games)
  38886  AArch64 platforms: ABI Problems wrt varargs (needs arm64 specific __builtin_ms_va_list)
  38944  RebelBetting: Arb browser uses incorrect stakes
  38945  RebelBetting: Collapsing the top arb row reports an error
  38946  RebelBetting: Upgrade button opens Explorer
  39078  Visual Pinball 8.x, 9.x, 10.x crash on exit after creating a new table, needs support for VBScript IActiveScriptDebug
  39294  iTunes 12 does not start anymore
  39299  Arkanoid++ 0.2 crashes on startup
  39458  The Club demo crashes at launch
  40271  Can't start UPlay: "Connection Lost" error
  40426  Wine's explorer.exe shell doesn't display properties dialog
  40451  Visual C++ Build Tools 2015 silently fails on startup, needs 'feclient' stub dll (Windows NT File Encryption Client Interfaces)
  40743  64-bit Tunes 12.x installer mixes up 32-bit and 64-bit packages, creating broken installation
  41063  Batman - The Telltale Series requires ID3D11DeviceContext1::UpdateSubresource1()
  42878  64-bit iTunes 12.1.3 crashes on startup
  42941  Moorhuhn Kart 3: Mouse pointer accelerating too fast
  43491  Ri-li 2.0.1: No sound
  44465  Micrografx Designer 7.1 crashes at exit
  44563  Chessbase 11 has annoying multiple popups GetClassInfo: 14007
  44845  Bankperfect plugin installater Echéancier hangs during install
  44964  Anno 2205 needs oMask shader register implementation
  44974  Cresteaju ("standard" version): Hang before title screen
  45080  Frostpunk crashes (requires IDXGIDevice2)
  45088  Native Instruments Traktor 2.11 crashes on unimplemented function msvcp140.dll.?GetCurrentThreadId@platform@details@Concurrency@@YAJXZ
  45170  Cygwin/MSYS2 needs EXDEV error code mapped to STATUS_NOT_SAME_DEVICE (rename of cross-device links)
  45172  FrameMaker 7.2  and Framemaker 8 (trial) needs implementation of atmlib.dll.ATMFinish
  45174  Icinga 2 'check_ping' tool with IPv6 address/host crashes on unimplemented function ntdll.dll.RtlIpv6StringToAddressExW
  45179  iTunes 12.x installer freezes at the final step
  45220  Regression: Hearthstone-Deck-Tracker stoped working after wine-2.21

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Wednesday, May 23, 2018

Vkd3d 1.0 Released the Direct3D 12 to Vulkan translation library

The Wine team is proud to announce that release 1.0 of vkd3d, the Direct3D 12 to Vulkan translation library, is now available.

This is the first release of vkd3d. A lot of Direct3D 12 features are still missing and bugs are expected. The current version was tested mainly with demo applications. A number of features that are being worked on have been deferred to the next development cycle. This includes in particular geometry and tessellation shaders support, various shader translation improvements, as well as various improvements for core Direct3D 12 methods.



The source is available here.

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