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Showing posts with label DirectX 11. Show all posts
Showing posts with label DirectX 11. Show all posts

Tuesday, December 8, 2015

Wine 1.8-rc3 Released

The WineHQ Wine development release 1.8-rc3 is now available.

What's new in this release:
  • Bug fixes only, we are in code freeze.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 1.8-rc3 (total 40):

   8775  spider solitaire from XP fails to flash card when you ask for hint
   9491  CListCtrl:GetSubItemRect doesn't work for the label row
   9919  Microsoft Access Snapshot Viewer 10.0 install fails (GetPrivateProfileString16 must only return valid key names)
  11627  Need for Speed 2 SE 3dfx demo fails to start
  15083  ReadConsoleInputW() returns wrong values for CTRL+SPACE
  15866  MechCommander 2: DSERR_CONTROLUNAVAIL errors
  20480  Soldier of Fortune II Multiplayer Main Menu won't show up (ATI specific)
  22922  Black and White 2 1.2 is slow, gives GL errors
  24388  Exposure 3.0 crashes while creating exposure image
  26317  AVRStudio 4 installer fails, reports 'The application is already installed'
  27165  ffdshow A/V config tool: drop-down list doesn't appear
  29595  Microsoft Software Jukebox needs  HKLM\Software\Classes\Applications\iexplore.exe\shell\open\command key
  29788  Microsoft Word 2007 needs unimplemented function propsys.dll.PSGetPropertyDescriptionListFromString for saving a file when winver set to Vista or later
  32621  Mouse pointer jumps on opening/closing WinUAE settings window
  34086  MS Paint shows some images messed up.
  35330  Typo: "in a separate windows" on the Man Page (at http://www.winehq.org/docs/wine )
  35941  ncurses is installed but not detected by configure.
  36345  TGB Dual 8.3 ( Game Boy/Game Boy COLOR emulator) crashes when loading a ROM
  37308  PCB123 v2.1.0.7000: slow screen redrawing
  37894  EarthQuake3D (Earthquake monitor) fails to update data, reports 'Error: Server Connection Problem'
  38559  GTA4: crash after benchmark has completed
  38633  SiN Gold (GOG.com) intro videos get frozen
  38851  Wine64 build produces extra warning in secur32 comparing to Wine32 build
  38926  WineHQ should build vanilla Wine binary packages of the biweekly releases for major distros
  38974  Red Faction Guerilla: texture smearing at the side of the screen
  38993  Memory Blocks for Windows 3.x has missing tile animation
  39465  Gif Movie Gear 2.63 about window's gif only animates when mouse is moving (ReleaseDC should force surface flush when main thread is idling)
  39564  Paranormal State: Poison Spring (Steam) crashes on exit with built-in msctf.dll
  39580  AVISave[A,W] is using va_* instead of __ms_va_* definitions for va_list
  39600  Bad sound with Steam Games
  39607  Broken Image in Fitting Window.
  39634  Git v2.6.3 (MSYS2 based): 'rebase.exe' fails on post-install steps (commit page when handling stack fault)
  39670  Eclipse (Europa) does not start
  39673  Logical error in comparison (misprint)
  39683  CreateRestrictedToken() uses wrong enum value for default impersonation level
  39691  TI Derive 6 hangs when clicking on the edit menu item
  39693  SQLBindCol prototype is wrong
  39705  Some programs crash/hang when switching desktop screens
  39706  Gazillionaire (Win16 game using VB3 runtime) refuses to start
  39719  Alex Hunter (hidden object game): custom mouse pointer gets stuck (temporarily) when hitting the top of the screen

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Tuesday, June 30, 2015

Another 2 Weeks, Another Wine Update

Uploaded By Jana Schmid on 2015-06-29 14:29:56Two weeks ago we welcomed a new MacBook Pro into our mix. This dual GPU updates our spread of hardware for game testing and brings the AMD Radeon R9 370M to our capable hands and allows us to continue our testing on the Intel Iris. We said goodbye to our Nvidia GeForce GTX 750M and sent it live out its years with our Support Ninjas at the CodeWeavers HQ.

First we tested the general functionality of Power BibleCD. This included tests with installation, menus, data entry, and printing.

Then we turned our focus to World of Tanks and the bug reports of red and green flickers in the garage. We were able to reproduce this on most in-house Intel chips prior to an update from Wargaming. Since the update we haven't been able to reproduce the flicker and are working to confirm the bug has been resolved.

Our attention then turned to Terraria. Following reports that installation had gone awry, we put this title through a rigorous testing round on four Linux distributions and the last three versions of Mac OSX (Yosemite, Mavericks, and Mountain Lion). It passed all tests provided our CrossTie was used for installation.

We then tried to understand the differences in mounting network shares over ssh, samba, gvfs, and nfs. We were able to identify differences and offer solutions and workarounds for the issues we discovered. No third party bugs were filed for this issue.

For E3 customers, we tested and updated our information on several titles. We are continuing work with the developers of those games to bring them to Mac and Linux users.

We focused on confirming the bottle upgrade process from CrossOver 13.2, 14.0, 14.1 to each version and to our development branch for Office 2003. This was based on reports that Office 2003 did not upgrade properly and lost all associations during upgrade. We found that all combinations retained the associations as expected on both Mac and Linux systems.












We continued our testing of the new Linux GUI improvements. This included testing and confirming fixes for:
  • The removal of the list of launchers in the Run Command Dialog
  • Adjustment the drop shadow of the Welcome display mode
  • Change to make the installation splash screen size static
At the request of our advocates, we reviewed the verbiage on the download page and removed the verbiage telling users that all links are only good for one session. CrossOver's download links are static and point at demo versions of the product that can be unlocked with credentials from a valid account.

At this point our regular two week testing is going well. We find that most of the applications running in Wine 1.7.45 continue to function as they do with CrossOver 14.1.3 and we have no regressions to report on this version of Wine. We are watching minor issues with Office 2010 and our developers are working to triage them as needed.

QuickBooks 2015 continues as a focus for the release of CrossOver 15. We retested a hang on launch on MacOS so no further Mac testing was completed. On Linux, we retested a hang on the open of the sample document and confirmed that our possible fixes mitigate the hang. We then tested dual screen usability with QuickBook 2015 and found that many portions of the application become dysfunctional in this setup. We tested crashes with payroll, registration, company creation and more. Unfortunately these issues persist.

We worked through reports of crashes with Steam and released CrossOver 14.1.4 with fixes for some of the crashes that were identified. This work is ongoing, there are several crashes that remain for Steam's interface.

And now we are preparing to test Office 2013 as our developers polish Wine. Screenshots of real rendering text versus magenta blobs mean that our focus will soon shift to what Microsoft Office 2013 can do in CrossOver.



Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Saturday, June 27, 2015

Hey gamers! DirectX 11 is coming to Linux thanks to CodeWeavers and Wine

The chains are loosening. DirectX still binds many PC games to Windows. Now, CodeWeavers expects CrossOver to support DirectX 11 by the end of the year, with Wine gaining compatibility shortly afterwards.

In other words, more Windows PC games will “just run” on Linux, and it’ll be easier for developers to package those games with compatibility code and officially support them on Linux.

CodeWeavers is bringing DirectX 11 to Linux

Wine already supports DirectX 9 very well, but many new games no longer support DirectX 9 and rely on newer versions of Microsoft’s graphics technology. Wine is an open-source compatibility layer that allows Windows applications to run on top of Linux, Mac OS X, and other non-Windows operating systems.

CodeWeavers offers a paid product, known as CrossOver, which is built on top of the open-source Wine code. It pays developers to add features, and those improvements inevitably end up back in the open-source Wine project. CrossOver also provides a convenient interface and more of a guarantee that certain applications will be officially supported and not break.


crossover on ubuntu
While the DirectX 11 support will make it into CodeWeavers’ product before it makes it to the open-source Wine project, the code will be open-source and submitted for inclusion into the Wine project. In other words, CodeWeavers helps fund and support the development of Wine.

During E3 2015, CodeWeavers’ James Ramey posted an update on the CodeWeavers blog:
“In the coming months, CodeWeavers will have support for DirectX 11; better controller support; and further improvements to overall GPU performance. While these incremental improvements for game support may seem small (at first), the cumulative improvements for game support will allow for many of these games to ‘just run’ when released.”
According to a post on Reddit, this code should be done by the end of 2015, and work has already been underway for seven months. The patches will of course be contributed to the open-source Wine project, too.

Why this matters

Microsoft’s DirectX graphics technology is only officially supported on Windows, Xbox, and other Microsoft platforms. The Wine project helps bridge this gap and already supports DirectX 9 very nicely.


crossover install skyrim
Using CrossOver for Linux to play Skyrim.
The new underlying CrossOver technology will also allow developers to port DirectX 11 games to Linux more easily. Linux gamers tend to dislike this type of port and prefer a native game that doesn’t use any Windows compatibility layer, but hey, it’s still better than nothing.

In the past, John Carmack of id Software and now Oculus has even argued that “emulation of some sort is a proper technical direction for gaming on Linux.” The better that DirectX compatibility gets, the easier it will be to port Windows-first games to Linux. And, even if certain games aren’t officially supported, it’ll become easier to just run them without any modification. Big game engines are increasingly supporting Linux, but general Windows compatibility is still helpful.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Friday, June 26, 2015

The 10 Things I learned at E3

This year, I was fortunate enough to attend E3 in Los Angeles. For those that do not know, E3 is the Electronic Entertainment Expo and spotlights the upcoming video games and other things electronic (mostly just video games) from all the top developers in the world. E3 is much like being at Las Vegas, if Las Vegas was on Red Bull and hadn't slept for 48 hours or so. And while it's hard to focus on any one thing in particular, I was able to learn quite a bit during my two days in California.

1.) Teaming is everything.
Games are moving away from the simple premise that it's you vs. the computer game. Now, it's you and your teammates vs.
people from around the world in a variety of combat situations / simulations. Games are more about 'team sport' and 'high performance' than about solving riddles or achieving simple goals. And gamers are taking this 'team thing' seriously as there is now a Professional Gaming League for most of these games. If your parents ever told you that you couldn't make a living playing video games, THEY LIED TO YOU. The top gamers now make six figure incomes playing games and are treated like 'rock stars' at these events.

2.) You can teach an old dog new tricks.
Just because Star Wars is almost 40 years old doesn't mean it's going softly into that good night. Let that sink in for a minute… Star Wars will turn 40 on May 25, 2017. FORTY!!! Even so, this year E3 featured four Star Wars themed games and all of them looked AWESOME! Maybe the best of the bunch is Star Wars Battlefront (20 vs. 20 multi-player combat game) as it provides you the opportunity to not only fight on the ground (alongside Luke Skywalker or Darth Vader) but also pilot various ships. I'm not sure how much cooler a game based on a 'worn out' 40 year old premise can get!

3.) First person shooters games aren't going to be first for much longer.
Not every upcoming game is focused on killing your opponents (I'm looking at you, Nintendo). E3 featured a smackling of games like Yoshi's Wooly World, Splatoon, Rock Band 4, and Roy Mcllroy PGA Tour (albeit there's a lot of damage you can do with a 4 iron) amongst the otherwise violent staples. Interestingly enough, many of these 'tamer' games got very positive reviews and were very well received which goes to show that a well done game is a well done game and can be appreciated on its own merits.

4.) You can't polish a turd, but you can still roll it in glitter.
Batman: Arkham Knight for the PC is a beautiful but very broken game. Thousands of bad reviews won't 'patch' this game on the PC anytime soon.

5.) Sequels are good if you do them right.
If it worked once or twice or three times, you can most likely get another title out of it. Call of Duty: Black Ops 3, Assassin's Creed Syndicate, Payday 2, XCOM 2, and Uncharted 4: A Thief's End are just a handful of the sequels coming out this fall. And if you liked playing these games the first time, you'll appreciate the opportunity of déjà vu all over again. Not sure we need a Street Fighter V, but I guess these franchises will live on (at least for another year).

6.) Twitch isn't just a short, sudden jerking movement.
Twitch is a real thing! I guess I'm shocked that an Internet channel dedicated to broadcasting professional league battles of various video games is a real thing. But at E3, it was Twitch that was broadcasting live from almost every booth just like a major network. Twitch has actual commentators, features professional gamers, and announces video game battles just like announcers would do for a professional sport. It was wild to hear commentary of in-game battles and have announcers describe the action. I'm pretty sure that they were making most of it up as they went along; BUT, they were making it up as they went along. I remember doing the same thing as a child when playing my favorite Atari 2600 games. Of course back then, my parents thought it was weird and had me quiet down. Today, I'd be a rock star with my own show.

7.) Behind every successful E3 visit is a fabulous pair of shoes.
E3 covers a lot of physical space. I averaged walking almost five miles a day to cover all the ground in both convention halls.
Honestly, I don't even like to drive five miles. Glad I brought a good pair of shoes.

8.) A man, a tan and a plan.
Okay well, maybe not a tan. It's hard to see everything at E3. As such, I planned what I wanted to do and where I wanted to go beforehand. Even with a plan in place, it was challenging to see all the exhibits and games I wanted to see. Worse yet, most games had a one to two hour wait in line. Heck, the wait to see the 12 minute movie for XCOM2 took nearly 50 minutes (a 50 minute line to see a movie about a game – smells of Disneyworld). But, I did get to play Witcher III, SMITE, Alekhine's Gun, Battlecry, Blood Bowl 2, and Pro Evolution Soccer 2016. Very cool games, but they all required a bit of planning and patience (and possibly pushing people out of the way) to experience.

9.) Every day is a fashion show and E3 is your runway.
I found it hard not to stare at people who were dressed up in elaborate costumes of their favorite video game characters. Boba Fett, check. Chun Li, check. Lara Croft, check. I'm not sure I'd ever take my love for video games to 'this level', but it was commendable to see others so dedicated to 'their game' (and honestly if you're going to walk around a convention hall in a Princess Leia bikini, you should be commended for your bravery).

10.) E3 is CodeWeavers oyster.
Not many Mac or Linux titles on the horizon. There was obviously 'some' titles coming to the other platforms, but it's still a predominately PC world. To this effect, I think CodeWeavers can help in supporting some of these titles for Mac or Linux users in CrossOver. We'll be looking to get Beta of many of the top games from E3 to work on support for the coming version of CrossOver. And while we might not get every game, I'm sure that there will be one or two or more games that will run very well in our technology.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.