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Friday, September 13, 2019

Wine development release 4.16 is now available for Linux FreeBSD and macOS

The Wine development release 4.16 is now available.

What's new in this release:

  • More reliable mouse grabbing in games.
  • Better cross-compilation support in WineGCC.
  • Improved compatibility with Windows debuggers.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 4.16 (total 16):

  22038  Art of Murder Cards of Destiny: some character models are plain white
  26215  Super Meat Boy shows grey textures for some objects
  41258  UE4 applications crash with "Assertion failed: Count >= 0" (Epic Games Launcher, Paragon)
  44338  cmd: Brackets are no deliminiter in the condition part of the if command.
  45560  Windows Sysinternals 'psping' v2.x tool, part of 'PsTools' crashes when trying to ping host (needs 'iphlpapi.ParseNetworkString')
  46149  Multiple applications need ntdll.dll.RtlIpv4StringToAddress{A,W,ExA,ExW} implementation (Processhacker 2.x, Icinga 2 'check_ping')
  46421  μTorrent has squares in it's update-dialog
  46549  Multiple .NET 4.x applications and games using 'System.Net.HttpListener' class crash due incomplete httpapi implementation (PUBG Lite Launcher, SeeSnake HQ)
  46983  type command in cmd.exe with two files and stdout redirect, behavior is different
  47476  Rhinoceros 6 (.NET 4.x app) fails to verify online-license: System.EntryPointNotFoundException: Unable to find an entry point named 'HttpCloseRequestQueue' in DLL 'httpapi.dll'
  47524  Hearthstone black screen
  47629  PotPlayer 1.7: Crash when trying to play any file
  47675  Wine builtin 'services.exe' uses invalid wait object for delayed autostart services
  47693  ExHIBIT (Sample Project): Can't select menu item in the title screen
  47709  Zoom Edit&Share 5.0.0.0: installer crashes starting with wine-3.19
  47732  This is bad bug in wine.

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Sunday, September 8, 2019

Lutris 0.5.3 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Added D9VK option.
  • Added options to hide right and left panels.
  • Added support for Discord Rich Presence (option is only available if you
    have python-pypresence installed).
  • Added option to launch Wine console.
  • Added option to hide Lutris on game launch.
  • Added lazy loading for some UI components that fetch data from Lutris.
  • WINE_LARGE_ADDRESS_AWARE is now set to 1 when DXVK or D9VK is enabled
    (only works with lutris-provided builds) to workaround crashes in 32-bit games.
  • Lutris should now be minimized when launching games from shortcuts.
  • An error is now displayed when Lutris fails to install a runner.
  • Added Ubuntu's AMDVLK path to Vulkan ICD loader search.
  • State of right panel is now refreshed after adding/removing shortcuts.
  • Working directory no longer defaults to /tmp
  • Switched PC-Engine module from pce to pce_fast.
  • Fixed crash due to invalid GOG credentials.
  • Fixed UI bug that would sometimes result in “No File Provided” error messages.
  • Fixed bug that would lead to path warnings when prompted to select files.
  • Fixed crashes due to unexpected data from xrandr.
  • Fixed bug that could make antialiasing not function in some games.
  • Fixed sorting for games that start with a lowercase letter.
  • Fixed bug that would cause user session to end when launching games on Linux Mint.
  • Fixed bug with process monitor that could cause games to not launch.
  • Fixed bug that would not let user execute some options and launch external
    executables when a game is still running and ESYNC is enabled.
  • Fixed issues with restoration of original .dll files when disabling DXVK/D9VK.
  • Fixed crashes due to inability to read GPU driver information.
  • Fixed crash when working directory isn’t defined.
  • Fixed stuck game importing due to failure to load icons.
  • Fixed library loading issues on Gentoo.
  • Fixed wine sandboxing on non-english systems.
  • Fixed various issues with locales.
  • Made various changes and improvements for libretro runner.
  • Made various changes and improvements for future Flatpak support.
  • Made minor changes to wording in UI.
  • Updated Zdoom icon
  • Updated Lutris logo (improvements by @Scout339)

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Friday, August 30, 2019

Wine development release 4.15 is now available for Linux FreeBSD and macOS

The Wine development release 4.15 is now available.

What's new in this release:

  • Initial implementation of the HTTP service.
  • Stack unwinding support on ARM64.
  • Better multi-monitor support on macOS.
  • RichEdit control optimizations.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 4.15 (total 28):

  22383  Dragon Age: Origins - massive flickering when StrictDrawOrdering is disabled
  33834  user32: multiline edit control renders tabs not correctly using usp10
  34830  rpcrt4:cstub fails and crashes on Windows 8
  37781  Multiple Microsoft Redistributable/Component installers running in Windows 7 mode need dummy Windows Update Service (MS .NET Framework 4.5, MS VC++ 2015 Redist)
  38245  Construct 2 can't create a localhost server (needs implementation of version 1 httpapi request queues)
  40868  World of Warcraft 7 (Legion expansion beta realm version) client causes a lot of seh:RtlCaptureStackBackTrace stub noise in console
  41752  Need For Speed Most Wanted 2012 Corrupted Models & Textures in Game
  42681  Regression: Graphics/Texture no longer render correctly in Reflex Arena
  43387  valgrind shows several definite leaks in dlls/windowscodecs/tests/metadata.c
  44958  Epic Games crash reporter needs 'dbgeng.DebugCreate' to support IDebugClient5 interface
  45420  Titanfall 2 Multiplayer mode stuck on Attempting Connection
  45843  Battleye's BEDaisy.sys expects memory allocated by ExAllocatePoolWithTag to be executable
  46315  Vypress Chat 2.1.9 MSI installer crashes without native jscript
  47035  widl generates typelib file with enums multiply defined
  47041  wire_marshal attribute ignored and the underlying type is used instead
  47049  boolean type defined as 'unsigned char' rather than 'char'
  47050  typedef'd anonymous structs typedef'd names are not used in interface methods
  47101  Multiple 64-bit game and application crash reporting tools need x86_64 'ntdll.RtlCaptureStackBackTrace' implementation
  47149  widl generates invalid C headers when user-defined structs also have const typedef'd names
  47427  Glide wrapper - Configuration buttons misbehaving
  47436  `winetricks -q dotnet30sp1` fails
  47442  Quickbooks 2018 installer fails during Amyuni ABS PDF driver installation, reporting 'File not found.' (needs stub 'regini.exe')
  47494  SuperTux: Fullscreen mode not working on MacOSX (Invalid monitor handle)
  47523  EverQuest crashes on unimplemented function KERNEL32.dll.EnumSystemFirmwareTables since build Jul 12 2019
  47563  Sforzando Sample Player works but GUI is blank (unusable)
  47633  Guild Wars quits silently after the splash screen
  47636  Multiple games text is upside down (affects Wizard101, Touhou, Unreal Tournament)
  47661  SwanSoft CNC: Crashes when clicking "tools management" button

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Tuesday, August 27, 2019

Proton 4.11-3 has been released

 Proton 4.11-3 has been released

  • Games will now attempt to access gamepads directly, instead of Proton emulating gamepads as if they were Xbox controllers. This means PlayStation 4 gamepads as well as fighting gamepads and other controllers will behave much more like they do on Windows. If you would like your gamepad to be emulated as if it were an Xbox controller, please use the Steam client controller mapping feature. If the controller cannot be accessed directly, due to a permissions issue, it will continue to be presented like an Xbox controller.
  • fsync hang and crash fixes.
  • Add support for fsync configurable spin count, might help performance but disabled by default. Try setting WINEFSYNC_SPINCOUNT=100
  • Add missing Chinese, Japanese, and Korean language font.
  • Fix in-game web browser in some games including Bloons TD 6.
  • Fix new crashes related to text input, especially in Unreal Engine 4 games including Mordhau and Deep Rock Galactic.
  • Update D9VK to 0.20.
  • Improve support for very old VR titles.
  • Support for latest Steamworks and OpenVR SDK versions.

 

Link to source code


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