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Friday, February 15, 2019

Wine development release 4.2 is now available for Linux FreeBSD and macOS

Wine development release 4.2 is now available for Linux FreeBSD and macOS

The Wine development release 4.2 is now available.

What's new in this release:
  • Unicode string normalization support.
  • Support for ECC cryptographic keys.
  • Support for mixing 32/64-bit dlls in the load path.
  • Futex-based implementations for more synchronization primitives.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.


Bugs fixed in 4.2 (total 60):

  12453  Bad performance in Source based games
  17913  Port Royale: sea is black
  19748  Multiple games complain about checking occlusion query results from the wrong thread (Metro 2033, Unreal Tournament 3, Counter Strike: Source, Metro 2033, Call of Duty 4, Left 4 Dead, Left 4 Dead 2, Final Fantasy XIV, Half-Life 2)
  20083  SIV (System Information Viewer) v4.00 SIVDRIVER crashes to due invalid PIO_STACK_LOCATION->FileObject passed into IRP_MJ_DEVICE_CONTROL dispatch routine
  21101  Can't use SHIFT key with onboard visual keyboard and wine application
  23863  The Bard's Tale (2005): unplayable due to almost completely black screen
  28167  EA Sports FIFA 11 crashes on startup
  35096  Kerning misbehavior for Hebrew text in Office 2010
  35889  wine1.6 display fuzzy chinese ttf fonts, but dialog fonts display normal
  36201  valgrind shows a definite leak under crypt32/tests/store.c
  36261  valgrind shows a use after free in d3d_device_inner_Release() ddraw/tests/ddraw{4,7}.c
  36267  valgrind shows an invalid read in ddraw/tests/ddraw4.c
  36340  valgrind shows several warnings in ddraw/tests/ddraw2.c
  36343  valgrind shows some leaks in ddraw/tests/ddraw4.c
  36348  valgrind shows a couple leaks in d3d9/tests/d3d9ex.c
  36349  valgrind shows a few leaks in d3d9/tests/stateblock.c
  36380  valgrind shows a possible leak in in ddraw/tests/ddraw1.c
  36381  valgrind shows a couple possible leaks in in ddraw/tests/ddraw2.c
  36382  valgrind shows a possible leak in in ddraw/tests/ddraw7.c
  36620  valgrind shows a few invalid reads in ddraw/tests/ddraw1.c
  36621  valgrind shows several definite leaks in ddraw/tests/ddraw1.c
  36623  valgrind shows some leaks in ddraw/tests/ddraw7.c
  36631  valgrind shows a definite leak in in ddraw/tests/ddraw2.c
  36658  valgrind shows an invalid read in ddraw/tests/d3d.c
  36660  ddraw/tests/d3d.c CapsTest crashes under valgrind
  36689  ddrawex/tests/surface.c crashes under valgrind/nvidia
  37639  Multiple applications crash on unimplemented function vssapi.dll.?CreateVssBackupComponents@@YGJPAPAVIVssBackupComponents@@@Z (AlphaShadow v1.2, EMC Retrospect 7)
  38021  64-bit Planetside 2 fails to load bundled xinput1_3.dll (loader must check architecture before trying to load module)
  38138  Avencast: Rise of the Mage: invisible doors
  38685  valgrind shows an invalid read in d3d9/tests/d3d9ex.c
  39080  The Settlers: Rise of an Empire: world geometry broken
  40036  Shadows of Destiny Crash After Begins
  41168  Test Drive Unlimited Crash before entry main menu
  42573  Several Flickering Senran Kagura Shinovi Versus
  42704  1Password 6.4.377 needs function bcrypt.dll.BCryptDeriveKeyPBKDF2
  42734  NormalizeString (Unicode normalization) is not implemented
  42911  Bayonetta: launches but screen stays black
  44150  Alien vs Predator: Crash in DX11 Mode
  45312  AC Syndicate needs bcrypt algorythm/functions (ECDH_P256, BCryptGenerateKeyPair, BCryptFinalizeKeyPair)
  45473  Rogue Squadron 3D crashes on startup
  45524  Add a futex-based implementation of condition variables
  45570  League of Legends 8.12+ fails to start a game (anticheat engine, incorrect implementation of LdrInitializeThunk)
  45820  Symantec Eraser Control Driver 'eeCtrl64.sys' (Norton 360) crashes on unimplemented function ntoskrnl.exe.ExpInterlocked{Push,Pop}EntrySList
  46047  Multiple applications want Windows 8+ futex-like operations kernelbase.dll.WaitOnAddress, kernelbase.dll.WakeByAddress{All,Single} (VLC)
  46088  BETest tool from Windows 10 SDK (10.0.17763.x) crashes on unimplemented function vssapi.dll.CreateVssBackupComponentsInternal
  46127  aria2 1.34 fails to connect, reports 'WinTLS: Channel setup failed. Schannel provider did not fulfill requested flags. Excepted: 33180 Actual: 33052'
  46208  Elite Dangerous is unstable in wine-devel
  46252  StarCitizen has bad performance
  46300  Yousician: unimplemented function mfplat.dll.MFGetSystemTime
  46341  kernel32/tests/pipe.c shows uninitialized memory use in test_overlapped_transport()
  46387  ReactOS/Windows XP TASKMGR: Column headers don't scroll when scrolling horizontally (multiple listview or header control)
  46516  AfterEffects CS16 headless renderer crashes due to missing crypt32 functions CryptHashCertificate2 and CryptImportPublicKeyInfoEx2
  46565  Disney's Chicken Little displays text upside down
  46581  HeidiSQL generates OLE error when executing custom queries against MSSQL server.
  46602  3D Custom Girl fails to render characters
  46611  Readiris 17 fails to load when d2d1 is enabled: fixme:d2d:d2d_factory_CreateGeometryGroup iface
  46617  Far Cry v1.40 locks up on the loading screen
  46618  Far Cry v1.40 locks up when changing screen resolution or anti-aliasing level
  46631  winecfg fails to load
  46644  Ichitarou crashes when creating a new document (needs msvcrt._ismbcl1)

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Monday, February 4, 2019

Wine stable release 4.1 is now available for Linux FreeBSD Android and macOS

Wine stable release 4.1 is now available for Linux FreeBSD Android and macOS

What's new in this release:
  • Support for NT kernel spinlocks.
  • Better glyph positioning in DirectWrite.
  • More accurate reporting of CPU information.
  • Context handle fixes in the IDL compiler.
  • Preloader fixes on macOS.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.


Bugs fixed in 4.1 (total 30):

  11070  importpfx fails, needs PFXImportCertStore implementation
  33456  D3DXMatrixTransformation: Broken calculation when scalingrotation and scaling is used
  38274  White water in Heroes VI (DXTn volume textures)
  38558  cmd.exe bundled with Windows XP messed up when using FOR /F
  39663  GOG Galaxy client 1.x hangs or reports 'Something went wrong during DeelevateStrategy'  error in Win7 mode (GOG Galaxy service needs wtsapi32.WTSQueryUserToken implementation)
  39890  Orcish Inn fails to start with exception System.NotImplementedException
  40441  Chicken tournament crashes when loading texture
  42491  wine builds are not reproducible (widl needs initializization of datatype2 in add_typedef_typeinfo)
  43252  IcmpSendEcho doesn't work with a ReplySize<56 br="">  43322  Regression in Test Drive Unlimited 2, visual artifacts
  44469  Multiple apps using Windows 10 v1507+ UCRT crash due to multiple missing api-ms-win-crt-private-l1-1-0.dll._o__xxx stubs/forwards (Win10 DISM pkgmgr.exe, MS DirectX Shader Compiler)
  44941  Bioshock Remastered doesn't start in windowed mode
  45326  Multiple 64-bit kernel drivers crash on unimplemented function ntoskrnl.exe.__C_specific_handler (NoxPlayer 6.x, MTA:SA 1.5.x)
  45447  [World of Tanks] Borderless window broken since 1.0.2
  46137  NI Kontakt 5 crashes on unimplemented function msvcp140.dll.?_Getcat@?$time_get@_WV?$istreambuf_iterator@_WU?$char_traits@_W
<56 br="">@std@@@std@@@std@@SAIPAPBVfacet@locale@2@PBV42@@Z
  46298  Middle-earth: Shadow of War (steam appid 356190) crashes on launch
  46303  Warcraft 3: Reign of Chaos (Czech language) can't be installed from CD
  46453  The Testament of Sherlock Holmes crashes while loading level with builtin d3dx9_43
  46465  Visual Studio 2015 crashes on unimplemented function msvcp140.dll._Equivalent
  46469  Only the first XInput controller is detected in wine 4.0
  46479  64-bit mono crashes in RtlAddGrowableFunctionTable
  46482  Gas Guzzlers Combat Carnage crashes when changing screen resolution
  46485  PBM_STEPIT crashes with division by zero when MinVal == MaxVal == 0
  46488  Diablo 2 LoD: Direct3D regression: Unhandled exception: Access_violation (c0000005)
  46489  ClrMamePro crashes on update attempt
  46494  64bit WinMerge crash after clicking "About WinMerge"
  46499  Multiple games crash in GetRawInputData when exiting(House Party, Murderous Pursuits, ICEY)
  46520  Kindred Spirits on the Roof crashes
  46536  Empire Earth (GOG version) main menu rendering is broken
  46569  ToDoList 7.1 : fails to launch after WINE upgrade to 4.0 version

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Sunday, February 3, 2019

Lutris 0.5.0.1 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

Bugfix release for 0.5.0

Fixes the side panel not showing when running a game, issues with GPU detection and distribution packaging fixes.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Saturday, February 2, 2019

Lutris 0.5.0 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Modernize the Gtk UI, thanks to the improvements made by @TingPing
  • Add GOG support, allowing users to sign-in their account, import games and
    download game files automatically during install.
  • Add finer game import options, allowing imports from different 3rd party
    such as Steam, GOG and locally installed games.
  • Re-architecture the process monitor. This fixes issues with games exiting
    prematurely. Many thanks to @AaronOpfer for his patches!
  • Multiple games can now be launched at the same time without losing control
    over the first game.
  • Game information and actions are now displayed in a panel on the right side.
    Coverart fetching for the panel will be added in a future release, until then
    cover art files can be placed in ~/.local/share/lutris/coverart/[game-identifier].jpg
  • Games from lutris.net can be searched and installed from the client itself.
  • New install_cab_component installer command for Media Foundation based games.
  • Add a download cache to re-use files between installations.
  • Print graphics drivers and GPU on startup
  • Re-design installer selection picker.
  • Add a button to show installer scripts before installing.
  • Add a FPS limiter option when libstrangle is available (https://gitlab.com/torkel104/libstrangle)
  • Re-architecturing of several parts of the application (views, linux
    feature detection, main game class, ...)

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