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Thursday, July 2, 2015

CodeWeavers CrossOver промо для России и Украины

Здравствуйте, я хотел бы поделиться нашим 20 % от промо код для Codeweavers CrossOver Linux или Mac. Это промо-код хорошо для России и Украины или любого русскоговорящего области.

Промо код ( TOM23 ) и действует до тех пор, 20 сентября 2016

Вы можете поделиться этой промо код с кем , или на ваших социальных счетов СМИ как Google+ , Twitter, FaceBook , и т.д. и т.п.

Чтобы использоватькод просто перейти по Codeweavers магазин и введите код и нажмите обновления. Вы увидите ваши мгновенные скидки.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

CodeWeavers CrossOver 14.1.4 for Linux and Mac has been released

I am delighted to announce that CodeWeavers has just released CrossOver 14.1.4 for both Mac OS X and Linux.  CrossOver 14.1.4 has important bug fixes for both Mac and Linux users.

Mac customers with active support entitlements will be upgraded to CrossOver 14.1.4 the next time they launch CrossOver. Linux users can download the latest version from http://www.codeweavers.com/.

Change Log For CrossOver Mac and Linux :

 14.1.4 CrossOver - June 25, 2015
  • Application Support:
    • Fixed a Steam crash on launch for Win7 Bottles.
    • Fixed problems browsing and searching in the Steam game store.
Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

CrossOver и Wine скоро будут поддерживать DirectX11 в Linux

directx11-logo
Все большее количество игр перестает поддерживать старые версии DirectX, поэтому их становится все сложнее запускать на эмуляторах. Разработчики в CodeWeavers пообещали, что скоро в Linux, благодаря CrossOver и Wine, появится поддержка DirectX 11.

CrossOver это платный эмулятор от CodeWeavers, базирующийся на бесплатном эмуляторе Wine с открытым исходным кодом. Некоторые доработки CrossOver со временем попадают в бесплатный Wine, что произойдет и в случае с поддержкой DirectX 11.

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Работы в этом направлении ведутся уже около 7 месяцев, и поддержка DX 11 в CrossOver ожидается в конце 2015 года. Вместе с ней будет реализована улучшенная поддержка геймпадов и оптимизация производительности видеокарт.
Поддержка DirectX 11 в эмуляторах позволит не только с бубнами запускать Windows игры в Linux, но и упростит разработчикам портирование игр на эту платформу за счет использования DX11 кода CrossOver, который оставят открытым.

А если вы используете этот скидочный код ( TOM23 ) вы можете сэкономить дополнительные 20% от $20.95 цене.

Codeweavers On DX 11 in WINE, Steam Machines & Porting

Last week, following the announcement that Codeweavers would soon provide DirectX11 support for games and applications, I decided to get in touch with James Ramey, President of Codeweavers, in order to learn more about their plans and their progress on that front. He was kind enough to make himself available to answer some of our questions.

The recent news of WINE/Crossover supporting DX11 is significant, because up until now there were no FOSS solutions to get such support. Sure, the eON wrapper from Virtual Programming was one commercial option for game companies to develop ports for Linux, but it was not available for end users. With WINE supporting DX11, this opens up a whole new library of recent Windows games for the Linux platform.

James Ramey, President of Codeweavers
 
James Ramey, President of Codeweavers
James was not too familiar with what Virtual Programming and their eON wrapper actually does and could not comment on their technology, but WINE/Crossover will surely become another option in the market of porting DX10-11 games, fairly soon. While the announcement of DX11 support is fairly new, they have actually been at work on it for quite a while.
James Ramey (JR): It has taken about 9 months to get to where we are today. We are about 4 months to having a framework for DirextX 11 in Crossover/WINE. We anticipated it was going to be a one man/year project. We’ve been working on this since the fall of 2014, and we anticipate sometime in November to have that framework in place.
Wait, a one man/year project. Do they literally mean a single contributor, or several people working on it part time ?
JR: It’s been one person actually. It’s high level, detailed work. Henri Verbeet is the person actually doing it. I am sure there are other people who contribute a little, but all is pretty much depending on the work that he does at this stage. Henri has been working on the WINE project for years. He is the foremost authority on Gaming and Graphics in the WINE community, he is considered to be an expert by most peers regarding his experience in this particular area of WINE. So for anything graphics related, it comes down to Henry. He is really at that rock-star level in what he does.
The announcement of DX11 support also hinted at better GPU performance – and that is apparently not going to be limited to DX11.
JR: GPU improvements will be from DirectX 9 up, as well as the command stream. There will be improvements to a couple of different things. We expect games support to be better across the board and not just DirectX11.

ON PORTING TO LINUX

Crossover is a commercial WINE distribution (with additional tools bundled with it), but Codeweavers also generates revenues from other sources (such as porting and maintaining Linux ports for other companies). But how much revenues come from each side of the business?

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Tuesday, June 30, 2015

Another 2 Weeks, Another Wine Update

Uploaded By Jana Schmid on 2015-06-29 14:29:56Two weeks ago we welcomed a new MacBook Pro into our mix. This dual GPU updates our spread of hardware for game testing and brings the AMD Radeon R9 370M to our capable hands and allows us to continue our testing on the Intel Iris. We said goodbye to our Nvidia GeForce GTX 750M and sent it live out its years with our Support Ninjas at the CodeWeavers HQ.

First we tested the general functionality of Power BibleCD. This included tests with installation, menus, data entry, and printing.

Then we turned our focus to World of Tanks and the bug reports of red and green flickers in the garage. We were able to reproduce this on most in-house Intel chips prior to an update from Wargaming. Since the update we haven't been able to reproduce the flicker and are working to confirm the bug has been resolved.

Our attention then turned to Terraria. Following reports that installation had gone awry, we put this title through a rigorous testing round on four Linux distributions and the last three versions of Mac OSX (Yosemite, Mavericks, and Mountain Lion). It passed all tests provided our CrossTie was used for installation.

We then tried to understand the differences in mounting network shares over ssh, samba, gvfs, and nfs. We were able to identify differences and offer solutions and workarounds for the issues we discovered. No third party bugs were filed for this issue.

For E3 customers, we tested and updated our information on several titles. We are continuing work with the developers of those games to bring them to Mac and Linux users.

We focused on confirming the bottle upgrade process from CrossOver 13.2, 14.0, 14.1 to each version and to our development branch for Office 2003. This was based on reports that Office 2003 did not upgrade properly and lost all associations during upgrade. We found that all combinations retained the associations as expected on both Mac and Linux systems.












We continued our testing of the new Linux GUI improvements. This included testing and confirming fixes for:
  • The removal of the list of launchers in the Run Command Dialog
  • Adjustment the drop shadow of the Welcome display mode
  • Change to make the installation splash screen size static
At the request of our advocates, we reviewed the verbiage on the download page and removed the verbiage telling users that all links are only good for one session. CrossOver's download links are static and point at demo versions of the product that can be unlocked with credentials from a valid account.

At this point our regular two week testing is going well. We find that most of the applications running in Wine 1.7.45 continue to function as they do with CrossOver 14.1.3 and we have no regressions to report on this version of Wine. We are watching minor issues with Office 2010 and our developers are working to triage them as needed.

QuickBooks 2015 continues as a focus for the release of CrossOver 15. We retested a hang on launch on MacOS so no further Mac testing was completed. On Linux, we retested a hang on the open of the sample document and confirmed that our possible fixes mitigate the hang. We then tested dual screen usability with QuickBook 2015 and found that many portions of the application become dysfunctional in this setup. We tested crashes with payroll, registration, company creation and more. Unfortunately these issues persist.

We worked through reports of crashes with Steam and released CrossOver 14.1.4 with fixes for some of the crashes that were identified. This work is ongoing, there are several crashes that remain for Steam's interface.

And now we are preparing to test Office 2013 as our developers polish Wine. Screenshots of real rendering text versus magenta blobs mean that our focus will soon shift to what Microsoft Office 2013 can do in CrossOver.



Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.