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Saturday, June 6, 2015

Limited number of FREE CodeWeavers CrossOver Mac and Linux licenses available

I now have six licenses remaining to give to reviewers, if your interested to write a review about CodeWeavers CrossOver Mac or Linux this is your chance. 

I have ten CodeWeavers CrossOver licenses available, five for CrossOver Mac and five for CrossOver Linux to give away to web sites or individuals who are interested in writing a review of CrossOver Mac or Linux. The license are valued at $59.95 each and are good for a one year subscription.

What's needed :

  1. A website to host your review
  2. A Linux or Mac computer
  3. Windows Games or Applications, you can look at the compatibility center for known software that works.
What will you receive for your review :

  1. A full copy of CrossOver Mac or Linux
  2. Back links from this and other sites.. Think SEO
  3. Your review posted on winehq.org Facebook and other social sites e,g Google+ , Twitter etc etc with back links to your review.
How can you contact me about doing a review :

You can leave a comment here, please include a link to your website, don't worry all comments here are moderated and won't be made public or go to Facebook and send me a message. Not the ( Contact Us ) but a Message, The Contact Us actually points to WineHQ Donate page...  :)

I would like to have a Spanish, Russian, Hindi, German, French and English or other major language Chinese or Italian etc etc :) review to broaden the overall reader base. This will not only make it easier for you to write the review in your native language but for your local readers to better understand the review.

Keep in mind license and reviews will be accepted on a first come first serve basis, I'm not trying to get the greatest reviews but more importantly truly honest and unbiased reviews.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Wednesday, June 3, 2015

New winehq.org Facebook page available

 I recently put up a new winehq.org Facebook page and with the help of Caron Wills from the Empire we have been posting Wine related news and links. We hope the page is a place for Wine related news, information and conversations. With that said we invite you to like and follow us on Facebook.


Putty for Mac
Putty for Mac
$15.00

https://winereviews.onfastspring.com/putty-for-mac



CodeWeavers Experiments with Oculus Support for Mac and Linux

CodeWeavers CrossOver now has support for the Oculus Rift!
Uploaded By Jana Schmid on 2015-05-29 14:44:23
Well, our internal testing builds do, anyway. Here at CodeWeavers, we're excited about what virtual reality can bring to gaming and other computing applications. The Oculus Rift is currently the largest VR (Virtual Reality) headset available for purchase, so we've decided to integrate support for it into CrossOver.

Once we've released support in our public builds, playing Windows Oculus games with CrossOver on your Rift will be just as easy as with any native Mac OSX or Linux Oculus application. Integration between your Windows Oculus application and your hardware should be seamless. We've been "testing" ;) with a DK2 here in the office, and it's been an impressive experience.

Caveats? There's a couple. This is an experimental feature in CrossOver, and some games access the Rift hardware in a way that Wine doesn't yet support. We hope to have this repaired soon, but some particular applications may fail to detect the Rift hardware.

More worryingly, Oculus has decided to drop support for Linux and OSX. While our Oculus integration works for now, it does depend on your having a Linux or Mac OSX SDK, which is no longer supported by Oculus. Depending on changes to future Windows Oculus SDK versions, we could fail to support games built against those new SDKs.

But don't lose hope! It would be difficult, but we could build support for the Windows Oculus SDK in CrossOver. That's right: CrossOver could become the only way to use the Oculus Rift on Mac OSX and Linux. But this is all hypothetical. It depends on what Oculus decides to do for their Linux and Mac users.

If you've got a Rift and are interested in trying out our support, contact our Caron at caron@codeweavers.com and ask for a nightly build. If you want more information about our solution for Oculus, contact our sales team at sales@codeweavers.com. We'd love to have your support and feedback.

We're also interested in building support for other VR headsets. As soon as some other headsets come on the market, like Valve and HTC's Vive headset or Microsoft's HoloLens, we'll be thinking about adding support so you can have the freedom to use your Windows VR games and applications on Linux and OSX.

About Andrew Eikum
Andrew has been a Wine developer at CodeWeavers since 2009. He works on all parts of Wine, but specifically supports Wine's audio. He's also a developer on many of CodeWeavers's software ports.
 

About CodeWeavers
Founded in 1996 as a general software consultancy, CodeWeavers focuses on the development of Wine – the core technology found in all of its CrossOver products. The company's goal is to bring expanded market opportunities for Windows software developers by making it easier, faster and more painless to port Windows software to Mac OS and Linux. CodeWeavers is recognized as a leader in open-source Windows porting technology, and maintains development offices in Minnesota, the United Kingdom and elsewhere around the world. The company is privately held.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Monday, May 25, 2015

GSoC 2015 WineHQ projects

This is from the WineHQ developers mailing list.

Matteo Bruni 

Hey all,

tomorrow the coding period of the Summer of Code begins and I though it might be a nice idea to let the community know about the projects we've got this year. Actually, I though it would be even better if the student themselves wrote a short summary of their own project for the mailing list.

So, with no authority backing me, I'm kindly asking that. No need to write anything too fancy, just a few lines explaining what are you going to work on over the summer and maybe what are the expected benefits for Wine.

Thank you!

Aaryaman Vasishta

Hello!
Thank you for inviting me to this opportunity! I will try my best to keep it short, though it might be a bit long for some. There's a TL;DR at the end, though. :)
A bit about myself. My name is Aaryaman Vasishta and I'm currently studying in my third year of Computer Engineering in Pune Institute of Computer Technology, India. My interests lie in game programming and computer graphics.

My project focuses on implementing the rendering backend for the D3DRM API [1].

D3DRM (Direct3D Retained Mode) is basically a scene graph API running on top of Direct3D's Immediate Mode API. You can say it's more like a rendering engine API which encapsulates Immediate Mode functionality in order to make it easier for programmers to develop 3D scenes using it, making it a possible competitor to OpenGL at the time.

At the moment wine's implementation of this API is mostly full of stubs, and there's quite a bit of work left before something can be drawn on the screen. My role here mainly focuses on implementing object Creation/Initialization functions for some of the main interfaces, mainly devices, textures and viewports, all of which are COM based. If time permits, I will also work on implementing some frequently used frames and lighting functions.
The API is quite old (it has been removed since DX 8 SDK, and the dll doesn't come included with vista onwards) but there are a few popular games that used it. Namely, Lego Rock Raiders and Steel Beasts, and applications as well, like FMS (Flying Model Simulator). So there is some merit in working on this. Implementing these functions will help accelerate further development of this API to get some long-awaited apps to run on wine (I can see quite a few threads on google of people trying to get FMS running, and a couple for LRR too, so there is some demand for it). As an added bonus, I also get to interact with wine's ddraw implementation for this one, which could potentially help ddraw's implementation via possible bug detection/fixes and implementing any ddraw functionality that d3drm requires.


TL;DR: I'm implementing a main chunk of a graphics API called Direct3D Retained Mode, which is based on Direct3D Immediate Mode. The API is mostly a stub in wine and this project should help get things going.

Thank you!
Aaryaman Vasishta

Zhenbo Li

 Hello!

I'm glad to working on Wine GSoC this year. My project's focus is IHMLTXMLHttpRequest. Many websites would use hacks to determine whether the browser was IE6.0 or IE 7+. As XMLHttpRequest object identifier was shipped in IE 7.0[0], the web developers would use ActiveX to access IXMLHttpRequest object. Wine IE implements some new features, so it is common that Wine IE is treated as a IE 7+ browser(like Firebug Lite[1])

Mozilla has implemented nsIXMLHttpRequest[2], and my approach is to call the wine-gecko functions from wine code. I can't tell how many applications' status on appdb will change from "garbage" to "silver/gold", but IMHO, implementing XMLHttpRequest is necessary to make wine IE more usable.

Thanks

 Iván Matellanes

 Hi all!

I'm looking forward to contributing to Wine.
My project consists on implementing part of the legacy Visual C++ iostream runtime, which was shipped with Visual Studio versions up to 6.0 and is currently a stub. I'll work on as many functions as time permits, and one of the key points is to reuse code from the modern Visual C++ runtime library that is already implemented.

Some old applications and games (like MS Reader and Tron 2.0) would benefit from this, as they would run with the built-in library. A quick search on Bugzilla for 'msvcirt' shows several bugs related to unimplemented functions.

Cheers,
Iván.

YongHao Hu

 Hi, all.

Sorry for the late reply. I am happy to join this discussion.

My project focuses on implementing all the functions from tr2 namespace, which was included in the header and being proposed for standardization. Though there are many methods to implement the functions like _File_size and _Equivalent etc, the hard part is finding the most appropriate one.

New applications like MSVC12[1] would benefit from this.


Thank you!

-----

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Friday, May 22, 2015

CodeWeavers CrossOver 14.1.3 has been released

I am delighted to announce that CodeWeavers has just released CrossOver 14.1.3 for both Mac OS X and Linux.  CrossOver 14.1.3 has important bug fixes for both Mac and Linux users.

Mac customers with active support entitlements will be upgraded to CrossOver 14.1.3 the next time they launch CrossOver.  Linux users can download the latest version from http://www.codeweavers.com/.

Change Log For CrossOver Mac and Linux :

14.1.3 CrossOver - May 18, 2015

  • Mac OS X:
    • Fixed graphics problems with character models in the game Banished on certain Mac hardware.
  • Linux:
    • Updated the version of the gnutls library we use for compatibility with newer Debian and Ubuntu distributions. This will fix connection issues in Diablo III as well as other possible problems.
  •  
Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.