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Saturday, August 1, 2020

Wine development release 5.14 is now available for Linux FreeBSD and macOS

The Wine development release 5.14 is now available.

What's new in this release:

  • More restructuration of the console support.
  • Initial version of the Webdings font.
  • Beginnings of PE conversion of the MSVCRT libraries.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 5.14 (total 26):

  10106  Changing CursorBlinkRate in the registry has no effect
  19040  AOL 9.0 fails to install
  19775  Largo Winch: crash with hardware vertex shader
  38941  DOSCenter: Text colors are missing
  39721  Listview custom draw in report mode uses wrong background color
  43434  StarCraft: Brood War doesn't run without setting the Windows version to 2003 or Vista
  43949  WINEDEBUG=+relay does not work on armv7l
  44129  Bayonetta: much slower than on Windows
  47161  Star Wars: The Force Unleashed II - Not show cinematics at all
  47501  Toontown Rewritten: Unhandled page fault on read access to 0x00000000 at address 0x1fea2b7 (thread 0064)
  48555  Helm Standalone/VST plugin 32bit version has random content in window, 64bit version works OK
  48856  Renegade Ops needs D3DX10GetImageInfoFromMemory implementation
  48859  PassMark PerformanceTest 10 crashes during start since wine-4.11
  49418  Wargaming.net -> Game Center -> starts with the message: Unable to connect to the content service. Please check you internet connection and try again.
  49436  64-bit Diablo III hangs on startup since 5.11
  49474  Chaos Legion does not work with wine quartz.
  49487  ListView control custom draw in report view shows blank item if handler clears uItemState CDIS_SELECTED flag
  49523  Access denied opening c:\windows\system32\cmd.exe\cmd.exe
  49561  After update to wine-5.12 "1c" start crashed with error Unhandled exception: page fault on read access to 0x00000000 in 64-bit code (0x00000000100fb266).
  49562  Godot Engine have broken shadows and doesn't read properly settings file
  49578  Battle.net wouldn't start
  49581  Disk Genius needs kernel32.SetFirmwareEnvironmentVariable
  49590  Battle.net Agent.exe hang/crash
  49604  TES4:Oblivion  hang on filter_graph.cs on Wine 5.13
  49620  Tableau Desktop fails to install
  49626  ntdll can be loaded multiple times into the same process

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Sunday, July 19, 2020

Lutris 0.5.7.1 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

 Provide D3D12.DLL, based on vkd3d3-proton project
(https://github.com/HansKristian-Work/vkd3d-proton),
as part of our DXVK runtime. This will help push updates faster and provide better compatibility for
Direct3D 12 titles such as World of Warcraft.

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Friday, July 17, 2020

Wine development release 5.13 is now available for Linux FreeBSD and macOS

The Wine development release 5.13 is now available.

What's new in this release:

  • Re-mapping of INI files to the registry.
  • System call thunks in NTDLL.
  • Reimplementation of floating point numbers printing.
  • Beginnings of a restructuration of the console support.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 5.13 (total 22):

   4096  IniFileMapping not Implemented (ini on win9x => Registry on NT)
  18072  Core Media Player crashes on missing CLSID_DvdGraphBuilder {fcc152b7-f372-11d0-8e00-00c04fd7c08b} (qdvd.dll)
  27298  The Witcher 2 Slow Performance on any setting.
  28109  winmm capture tests fail on some machines
  31023  CuteFTP 8.3.4 - "Encountered an improper argument." Error boxes after most actions.
  32215  11game platform crashes at start
  36546  Please remove `tmpfs` special treatment in ntdll / MSI packages cannot be installed from `tmpfs`
  42874  Battle.net App is unable to update games
  44127  Metal Gear Solid V: Ground Zeroes doesn't launch
  45701  Warframe: Launcher.exe does not update, keeps relaunching itself
  45876  Call of Duty: Black Ops III and Call of Duty: WWII have no mouse input when using native mfplat
  47587  Call to Power II: Screen doesn't repaint after selecting main menu option
  49092  Blindwrite 7 crashes with a stack overflow
  49103  Call of Duty: Modern Warfare 2 Campaign Remastered mouse input is missing
  49422  Dungeon Siege 1 & 2 weapons are misplaced
  49438  Wine on ARM64 fails with "could not exec the wine loader" unless --enable-win64 is used
  49489  Incorrect rendering in Warframe with nvidia
  49496  sprintf uses locale specific decimal point when it should not.
  49513  Battle.net fails to install World of Warcraft or Starcraft II
  49522  Mass Effect: Andromeda doesn't recognize keyboard input since 5.12
  49570  LVM_FINDITEM should do case-insensitive test for item text
  49573  Sporadic page fault on 64bit prefix creation on macOS

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Saturday, July 4, 2020

Lutris 0.5.7 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Use Meson and Ninja to build translation files
  • Improve Debian package compliance with standards
  • Add translation strings for the code base
  • Set a default directory to manually added games, allowing to remove them
  • Deprecate MESS runner
  • Migrate all MESS games to MAME
  • Get full supported system list from the XML given by MAME
  • Allow to run MAME games by ID if the ROM path is set
  • Add a no-GUI option to RPCS3
  • Fix GalliumNine conflicts with DXVK
  • Improve performance of DirectX 12 games running on AMD GPU by setting RADV_DEBUG=zerovram
  • Code style fixes. Pylint is now used in the Travis checks.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.