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Saturday, November 28, 2020

Lutris 0.5.8.1 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Remove Proton from available Wine versions
  • Display a dialog until Lutris finishes initializing
  • Allow to keep game files when uninstalling a game
  • Remove custom sidebar CSS
  • Fix popup menu not showing in list view
  • Fix script loading for local files
  • Fix installed at column setting name for list view
  • Fix lutris not launching games with rungameid
  • Fix installed Steam game for fresh lutris installs

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Friday, November 20, 2020

Wine development release 5.22 is now available for Linux FreeBSD and macOS

The Wine development release 5.22 is now available.

What's new in this release:

  • C runtime libraries converted to PE.
  • Use fontconfig cache for faster startup.
  • Video playback improvements.
  • 3DES cipher support.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 5.22 (total 36):

  16991  Cobra 11 Nitro: No video and music at game startup
  28210  Rome Total War crash at start
  30668  Motocross Madness 2 needs IAMMultiMediaStream::GetState() implementation
  32613  Tom Clancy's Rainbow Six: Lockdown crashes after the intro videos (needs DxDiag_SoundDevices device child nodes present)
  37396  Multiple applications need "sRGB Color Space Profile.icm" (Asperite, Word 2007, Word 2010)
  38014  CCCP Insurgent v2007-01-01 crashes when querying system information via DxDiag
  41081  Foldit puzzle 1266 crashes at start up
  42731  stack overflow when .bat script variable has more than 256 characters
  43513  Ys VI: The Ark of Napishtim - videos are not playing
  44884  Call of Duty Modern Warfare Remastered: Crash after splash with error about Memory/Disk space
  45421  Need for Russia does not play msvideo movies
  45650  chromium 32-bit sandbox expects different syscall thunks depending on Windows version
  46429  Multiple games need IV50 codec to play videos (Thief Gold, Thief II: The Metal Age, Commandos 2: Men of Courage)
  46478  Wordpad is slow to start with large enough number of fonts in the system
  47320  Black Ops 4 Unhandled Exception When Loading gdi32.dll
  47374  Thronebreaker: The Witcher Tales rendering is messed up
  47846  Age Of Empires III Crash after Intro
  48171  Call of Duty: Modern Warfare (2019) exception
  48212  Ys: The Oath in Felghana - movies don't play
  48505  WinRAR x64 4.x/5.x installer crashes on unimplemented function GDI32.dll.ScriptGetCMap
  49238  Oblivion:  No sound/music
  49376  Light of Altair demo has no text in options menu
  49490  Overwatch installer fails with new wine prefix
  49526  Anno 1800: Crashes on startup
  49546  Titan Quest Anniversary Edition has no text with builtin d3dx9_42
  49665  Wine 5.14 won't start, but 5.12 - do!
  49844  Cannot create a new file on a mounted fat volume
  49907  Fallout New Vegas crashes when leaving Doc Mitchell's house
  50046  wineserver persistence after setup of a WINEPREFIX
  50084  Wargaming.net Game Center can't install updates since wine 5.19
  50101  Ghostrunner has no sound after intro movies when prefix is set to Win10
  50110  Elite Dangerous Launcher (wine-5.21): AccessViolationException Protected Memory
  50116  ODBC applications fail to create/configure system DSNs with builtin 'odbccp32' (SQLConfigDataSource must remap ODBC_xxx_SYS_DSN values for ConfigDSN)
  50135  explorer.exe crashes when UseXRandR and UseXVidMode are specified to be disabled in registry
  50140  "Guild Wars 2 Launcher" over time consumes all available memory
  50149  Chromium/MS WebView2 depends on TEB->ReservedForOle 'apt_mask' value

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Sunday, November 15, 2020

Lutris 0.5.8 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • 3rd party services are now available from the main window
  • The "Import games" window has been removed. The concept of
    importing games from other services into Lutris has been removed.
    Syncing games from other services on start has been removed.
  • Integration with the lutris website such as login and showing your
    library has been delegated to the 'lutris' service in the sidebar.
  • The lutris service gives the option of searching your library or the whole
    lutris.net library.
  • Games from 3rd party services no longer depend on an install script to be
    present on the website. Lutris will automatically install games with an
    auto-generated script. Scripts from the website take precedence if available.
  • Steam games are directly loaded from the Steam API and it is no longer needed
    to sync your Steam library on the lutris website to see all your Steam games.
  • Game banners and icons are downloaded from the services themselves. This
    allows for customized media size in the UI based on what's available from the
    service.
  • Added option to hide the text under the icons
  • The installer game cache configuration has been moved to the installer
    window.
  • Installers now offer the choice between downloaded files, custom user
    provided files or cached files (when available).
  • Bonus content for GOG games such as manuals or soundtracks can now be
    downloaded as part of the install process. Selected content are downloaded
    in a 'extras' folder in the game folder. Those files will likely be in
    compressed format.
  • The right side bar has been moved to the bottom of the window to optimize
    space and to declutter the overall design. Game actions are now shown in a
    popover menu displayed next to the play button. Runner actions, if available
    (for example, wine), will show up in a popover menu next to the runner icon.
  • Running games have been moved from the right side bar to a row on the left
    side bar.
  • Added favorites section and allow to add/remove games from favorites
  • When removing a game, Lutris now displays the size of the folder to be
    deleted.
  • Game logs are no longer erased when switching to another game in the
    window.
  • Game logs can be saved to a file
  • Lutris runners can now be written in JSON instead of Python code. This
    handles only simple cases but it's enough to handle a vast number of
    emulators or game engines. Some existing runners have been migrated to JSON
    such as dgen, ppsspp, citra, ags, virtualjaguar... as well as new ones like
    melonds, tic80, pcem... Check out the share/lutris/json folder for those
    runners. If you plan to submit new JSON based runner be sure to provide a valid
    'download_url' otherwise the lutris client won't have a runner to download.
  • Lutris will not delete any game folder that is used by another game or any
    folder that is in some predefined locations. Note that protection of folders
    such as 'Documents' or 'Downloads' only works on English locales for the moment.
  • Added a Mangohud option with special modes for OpenGL and 32bit games.
  • Added a wine menu entry to launch a bash shell in the game's environment
    with WINEPREFIX set and the correct Wine build aliased to wine.
  • Added a command line option to generate a bash script that will run a
    lutris game without the client. ex: lutris quake --output-script quake.sh.
    This will create a 'quake.sh' script to launch the game.
  • Removed all platform and runner icons from the code base to eliminate any
    issue regarding their licenses (This is done to help get the lutris
    package into debian).
  • DOSBox and PCSX2 display an error if needed libraries are missing.
  • The old versions of gamemode are no longer supported. Make sure you have
    the one that ships with a gamemoderun executable.
  • The runtime now supports downloading individual files. New icons can be
    submitted by sending a PR to github.com/lutris/lutris-runtime.
  • Refactor of several core components. New python packages
    lutris.database and lutris.gui.installer

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Saturday, November 14, 2020

Proton 5.13-2 has been released

  Proton 5.13-2 has been released

  • Updated vkd3d-proton to version 2.0, which improves Direct3D 12 support.
  • Fixed Risk of Rain 2 multiplayer lobbies.
  • Fixed Killer Instinct crash when battle ends.
  • Fixed Assetto Corsa Competizione and Summer Funland in VR mode.
  • Fixed games not launching in Uplay Connect, and Origin crashing when updating.
  • Fixed mouse cursor in Mount & Blade II: Bannerlord.
  • Fixed SpellForce crash on launch on some systems.
  • Fixed very long load times in Warhammer 40k: Inquisitor - Martyr.
  • Atelier Ryza: Ever Darkness & the Secret Hideout is playable again.
  • Fixed Healer's Quest and Coloring Game 2 on AMD.
  • Scaled resolution now functional for Middle Earth: Shadow of War.
  • Restore behavior of horizontal scrolling input from previous Proton versions.
  • Proton log directory can now be configured with PROTON_LOG_DIR.

Link to source code

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Tuesday, November 10, 2020

Wine maintenance release 5.0.3 is now available for Linux FreeBSD and macOS

The Wine maintenance release 5.0.3 is now available.

What's new in this release:

  • Various bug fixes

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 5.0.3 (total 44):

   7102  Microsoft Word 6.0 for Windows: copy/paste causes crash on unimplemented function ole2.dll16.OLEISCURRENTCLIPBOARD
  26171  BVRP classic phone tools installer reports error 'Insufficient buffer' when trying to install print processor (AddPrintProcessorA stub should be symmetric to AddPrintProcessorW)
  35903  CED1401 USB function driver fails to install (setupapi should use the original INF path as a default source path when copying files)
  38020  Foxit Reader 6.12 crashes on unimplemented function msasn1.dll.ASN1_CreateModule during validation of digital signatures
  44127  Metal Gear Solid V: Ground Zeroes doesn't launch
  44306  Visual Novel "A Clockwork Ley-Line: The Borderline of Dusk" doesn't work with d3d9
  44925  Multiple kernel drivers require 'ntoskrnl.exe.ExCreateCallback' stub to return STATUS_SUCCESS (StarForce v3, TrackMania Nations ESWC. Denuvo Anti-Cheat)
  45536  Total Commander 9.x crashes on unimplemented function usp10.dll.ScriptGetFontAlternateGlyphs when Wine is not detected via named export 'ntdll.wine_get_version'
  46726  Dirt Rally 2.0 does not use embedded CA cert
  46818  PS4 Remote Play 2.x (.NET 4.x app) crashes on Sign-In PlayStation network (mshtml:HTMLDocument_get_cookie should not fail for 'about:blank')
  48256  pwsh.exe (from Powershell-6.*) crashes after 20~50 sec: System.EntryPointNotFoundException: Unable to find an entry point named 'FreeAddrInfoEx' in DLL 'ws2_32.dll'.
  48405  Battle.Net Launcher Beta crashes with Windows version set to 10
  48668  rFactor2 - Physics thread slower on multiplayer mode
  48779  Secret Files 3 crashes at launch (needs d3dx9_skin_info_Clone)
  48938  Ashes of the Singularity: Escalation crashes on start
  48959  S-Gear 2 installer does not recognize wine as Windows 10
  49147  Microsoft Teams 1.3.x crashes on unimplemented function setupapi.dll.CM_Get_Device_Interface_AliasW
  49178  Spitfire Audio 3.x crashes on start due to 'WTSQuerySessionInformationA' stub not initializing out parameters
  49179  winetest.exe fails to run on windows arm (surface rt / armv7): procedure entry point NtCurrentTeb could not be located in the dynamic link library C:\Users\User\Desktop\winetest.exe
  49189  Auslogics Registry Cleaner 8.x crashes and shows "OLE error 80004001" (SetCurrentProcessExplicitAppUserModelID stub needs to return S_OK)
  49221  Denuvo Anti-Cheat 'denuvo-anti-cheat.sys' crashes due to unhandled emulation of MSR register reads related to CPU / virtualization features (returning zero value is sufficient)
  49257  Avast Free Antivirus 20.3 crashes before installing due to unimplemented function rpcrt4.dll.RpcIfInqId
  49264  MultiSync installation crashes (needs _Command::get/put_CommandText)
  49272  MultiSync installation crashes (msado15.dll needs {b196b284-bab4-101a-b69c-00aa00341d07} IConnectionPointContainer)
  49281  FinanceExplorer crashes inside msado15.dll
  49289  Denuvo Anti-Cheat 'denuvo-anti-cheat.sys' crashes on unimplemented function ntoskrnl.exe.ExRegisterCallback
  49291  Denuvo Anti-Cheat 'denuvo-anti-cheat.sys' crashes on unimplemented function ntoskrnl.exe.ExUnregisterCallback when unloading
  49303  MultiSync installation crashes (msado15.dll needs IConnectionPointContainer::FindConnectionPoint)
  49322  cmudpro334 shows error on unimplemented ITaskbarList::SetOverlayIcon()
  49352  JamKazam 1.0.3744 msi installer fails at 'InstallFiles' action (incorrect handling of administrative image with compressed source files)
  49372  winedump crashes for sltg typelib files
  49379  Altium Designer 20 crashes on missing d2d1.dll.D2D1CreateDevice
  49388  MultiSync installation crashes (msado15.dll needs IConnectionPoint::Advise)
  49439  Printing and scanning software for Brother L2540DW fails to install (VBScript parser can't handle a "case else" statement with a comment and no statements to execute)
  49460  where.exe is missing in wine (affects Waves Central )
  49487  ListView control custom draw in report view shows blank item if handler clears uItemState CDIS_SELECTED flag
  49488  uninitialized bytes in server call from ntdll/server_write_file
  49570  LVM_FINDITEM should do case-insensitive test for item text
  49620  Tableau Desktop fails to install
  49656  SAP GUI - Ws2_32.getaddrinfo crashes with non-standard service (/etc/services)
  49662  Wine Internet Explorer crashes on https://[2600::]/
  49664  FrostyModManager v1.0.5.9 crashes on launch
  49666  Red Dead Redemption 2 requires HEAP flags offset to match Windows
  49685  Gigabyte "EasyTune" service crashes in wbemprox

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Monday, November 9, 2020

Run Windows software on your Chromebook

CrossOver is a commercial compatibility layer by CodeWeavers, based on the Wine project, which aims to run popular Windows software on Unix-based operating systems. CodeWeavers released the first beta of CrossOver for Chrome OS three years ago, and now it's finally ready for the masses.

CrossOver 20 was released today as the first version that officially supports Chrome OS. It comes configured to run thousands of popular Windows applications, including World of Warcraft, Steam, Quicken, GOG Galaxy, Microsoft Office, and others. Unlike the Parallels-based VM that Google is working on, CrossOver translates Windows API calls as needed, rather than emulating the entire operating system.

The Chrome OS version now runs on top of the Linux container, instead of running as an Android application like earlier betas did. CodeWeavers said in a blog post, "We feel that providing CrossOver using this route provides a superior user experience." However, this does mean that older Chromebooks without support for Linux apps won't be able to use the newer version.

CrossOver is paid software with three packages available. You can buy the current version for $39.95, and a Pro version with free software upgrades for a year (plus discounts on future releases) and additional customer support is available for $59.95. Finally, if you think you'll use CrossOver until the heat death of the universe, a lifetime support option is available for $494.00.

 Full Article

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Saturday, November 7, 2020

vkd3d-proton version 2.0 has been released

VKD3D-Proton is a fork of VKD3D, which aims to implement the full Direct3D 12 API on top of Vulkan. The project serves as the development effort for Direct3D 12 support in Proton.

 


This initial release supports D3D12 Feature Level 12.0 and Shader Model 6.0 (DXIL).

Games expected to work include:

  • Control
  • Death Stranding
  • Devil May Cry 5
  • Ghostrunner
  • Horizon Zero Dawn
  • Metro Exodus
  • Monster Hunter World
  • Resident Evil 2 / 3

Please refer to the README for supported driver versions.

Link to source code

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Friday, November 6, 2020

Proton 5.0-10 has been released

  Proton 5.0-10 has been released

  • Added support for the latest Steamworks SDK.
  • Added support for the latest OpenVR SDKs.
  • Log directory is now configurable with PROTON_LOG_DIR.

Link to source code

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Wine development release 5.21 is now available for Linux FreeBSD and macOS

The Wine development release 5.21 is now available.

What's new in this release:

  • GDI32 library converted to PE.
  • More fixes for windowless RichEdit.
  • A number of timezone updates.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 5.21 (total 24):

  22797  'Sample1_DLLEmbedding' example from BoxedApp SDK v3.3.x (native API application virtualization scheme) crashes (needs hookable NtXXXSection API entries / NT syscalls)
  25834  Adobe Reader X and XI cannot open in Protected Mode due to advapi32.dll CreateRestrictedToken being a stub
  33072  dxdiag: can't retrieve network info
  33162  Acrobat Reader 11 crashes on start (native API application virtualization, NtProtectVirtualMemory removes execute page protection on its own code)
  45349  Multiple applications and games crash due to missing support for 64-bit syscall thunks (StreetFighter V, World of Warcraft)
  45550  League of Legends 8.15+ anticheat fails due to incorrect implementation of NtQuerySystemInformation(SystemModuleInformation)
  45666  Multiple Riot Games' anti-cheat / protection schemes need implementation of NtQuerySystemInformation 'SystemModuleInformationEx' info class (League of Legends 8.15+, Valorant/Vanguard)
  46373  Unknown game crashes in unimplemented function msvcr80.dll._strnset_s in 1.6.2
  46870  League of Legends 8.12+ fails to start a game in Vista+ mode (anticheat engine, SystemExtendedProcessInformation)
  46967  GOG Galaxy doesn't run in virtual desktop
  48203  Far Manager 3 broken appearance
  48204  Wineconsole running Far File Manager 3 crashes as soon as you try to resize its window
  48715  A Wolf RPG game freezes on map transition
  49298  Path of Exile crashes when switching to Vulkan Renderer on RADV. Switching works in proton.
  49449  Terraria Mobile Server (.NET 4.x) crashes with System.NotImplementedException NATUPNPLib.IUPnPNAT.get_StaticPortMappingCollection()
  49610  mu online crashes after login
  49739  Microsoft Flight Simulator needs netutils.dll and srvcli.dll
  49785  Linking of some objects sometimes fails with undefined reference to windowscodecs GUIDs
  49813  Implement debugging feedback extensions  (VK_EXT_debug_utils/VK_EXT_debug_report) to forward data to Linux impl
  50038  IWbemClassObject::Get method with wszName = NULL crashes inside wbemprox
  50039  Wine 5.18+ fails build on Ubuntu 18.04 with libwine.so Makefile symbolic link
  50049  Fallout 76 opens black screen then crashes on start
  50050  Wine 5.20 build fails on Ubuntu 16.04
  50077  .NET 3.5SP1 installer depends on PEB->Reserved[1] / AtlThunkSListPtr32 being 0 or 1

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