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Friday, February 26, 2021

Wine development release 6.3 is now available for Linux FreeBSD and macOS

The Wine development release 6.3 is now available.

What's new in this release:

  • Better debugger support in the NT syscall interface.
  • WineGStreamer library converted to PE.
  • Still more WinRT support in WIDL.
  • Optional support for build IDs.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 6.3 (total 24):

   3591  py2exe needs partial imagehlp.BindImageEx implementation
  17184  Achieve Planner 1.9.0 (.NET 1.1 app) requires explicit native override of mscoree.dll or mscoree.dll.StrongNameSignatureVerificationEx faking success
  21234  Monopoly Deluxe (Zylom Games) v1.0 installer crash at the end of the installation
  32742  Logos 4.x-9.x Bible software web-installer fails download files via BITS (client registered job notification callback not called)
  35637  Seagate Crystal Enterprise 8.0: 'inputfileserver.exe' service needs msvcirt.dll.??0fstream@@QAE@XZ
  40748  32-bit iTunes 12.1.3.6: Unusable UI
  44629  Process Hacker can't enumerate handles [needs NtQuerySystemInformation(SystemExtendedHandleInformation)]
  45132  CommonObjects tool (.NET app) from Google sandbox-attacksurface-analysis-tools v1.1.x needs 'ntdll.NtQuerySystemInformation' to support 'SystemExtendedHandleInformation'
  45374  Yet Another Process Monitor (.NET 2.0 app) reports System.AccessViolationException ('ntdll.NtQueryObject' needs to support 'ObjectTypesInformation' info class)
  46238  Cxbx crashes on unimplemented function vcomp140.dll.C2VectParallel
  46962  Macromedia Director Player 4.x based games (16-bit NE) fail to run: "This program requires at least 4MB free memory to run." (The Rock)
  47507  Regression: can't return to full-screen Civilization IV BTS window after Alt+Tab-ing to desktop since wine 4.10
  48618  Multiple applications show black client area on startup (Wargaming.net Game Center, Electron based apps)('--disable-gpu' command line parameter is a workaround)
  49689  WRC 4 crashes on loading a race (needs IXACT3EngineImpl_PrepareWave implementation)
  50150  ODBC applications fail to create DSNs due to 'odbccp32.SQLWriteDSNToIni' stub
  50581  Far Manager v3.0: cursor position is off by one
  50620  Multiple applications crash due to DHTMLEdit 'IOleObject::GetMiscStatus' stub (Atomic Mail Sender 4.25, RSSeditor 0.9.54, High Impact eMail 5)
  50652  Steam enters endless restarting cycle after launching any game
  50653  Wine fails to build with clang-10.0 as a crosscompiler
  50670  wineg++ cannot compile programs using shobjidl.h as of Wine 6.2
  50672  .toString() implementation VT_CY behaves as if .toLocaleString() was used
  50701  Multiple 32-bit ARM Thumb-2 applications cause loader to output warnings during relocation processing (Miranda, Notepad2)
  50713  Commit a8856381ed9 ("ntdll: Use xsavec in x86_64 syscall dispatcher.") breaks 64-bit Wine (wine-6.2-264-ga8856381ed9)
  50723  Can't recognize ... as an internal or external command, or batch script

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Saturday, February 20, 2021

vkd3d-proton version 2.2 has been released

VKD3D-Proton is a fork of VKD3D, which aims to implement the full Direct3D 12 API on top of Vulkan. The project serves as the development effort for Direct3D 12 support in Proton.

 


This release is mostly a maintenance release which fixes bugs and regressions.
It also unblocks significant future feature development.

Workaround removals

  • Replace old force_bindless_texel_buffer workaround with
    a more correct and performant implementation.
    Death Stranding and Cyberpunk 2077 (and probably other games as well) do the right thing by default without the hack now.
  • Remove old workaround disable_query_optimization for occlusion queries which was enabled for AC: Valhalla,
    and is now replaced by a correct and efficient implementation.

Cyberpunk 2077 status

From recent testing on our end, it is unknown at this time if VK_VALVE_mutable_descriptor_type is still required for
Cyberpunk 2077. Manual testing hasn't been able to trigger a GPU hang.
The memory allocation rewrite in 2.2 can plausibly work around some of the bugs that VK_VALVE_mutable_descriptor_type fixed by accident.
The bugs in question could also have been fixed since release day, but we cannot prove this since the bug is completely random in nature.

Regression fixes

  • Fix regression in Horizon Zero Dawn for screen space reflections on water surfaces.

Stability fixes

  • Greatly improve stability on Polaris or older cards for certain titles.
    Crashes which used to happen in Horizon Zero Dawn and Death Stranding seem to have disappeared
    after the memory allocation rewrite.
    GPU memory usage should decrease on these cards as well.
  • DIRT 5 can get in-game now due to DXIL fixes, but is not yet playable.

New features

  • Add support for Variable Rate Shading tier 1.

Future development

DXR is not yet supported, but has seen a fair bit of background work.

  • Basic DXR pipelines can be created successfully.
  • Memory allocation rewrite in 2.2 unblocks further DXR development.

Link to source code

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Monday, February 15, 2021

Proton 5.13-6 has been released

  Proton 5.13-6 has been released

  • Fixed Cyberpunk 2077 world sound issues
  • Improved controller support and hotplugging in Yakuza Like a Dragon, Subnautica, DOOM (2016), and Virginia
  • Nioh 2 is now playable
  • Fixed black screen on focus loss in DOOM Eternal on AMD
  • Restored VR support in No Man's Sky
  • Voice chat in Deep Rock Galactic is now functional
  • Better support for PlayStation 5 controllers
  • Sound in Dark Sector is working now
  • Fixed Need for Speed (2015) hang on AMD
  • More fixes for game input being active while the Steam overlay is up

 

 

Link to source code

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Friday, February 12, 2021

Wine development release 6.2 is now available for Linux FreeBSD and macOS

The Wine development release 6.2 is now available.

What's new in this release:

  • Mono engine updated to version 6.0.0, with DirectX support.
  • Support for NTDLL debugger APIs.
  • More WinRT support in WIDL.
  • Xbox One controller fixes on Mac.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

 Bugs fixed in 6.2 (total 51):

   8692  Multiple applications have non-working shell32 ShellView context menu items (Directory Opus 9 with Amiga Explorer Shell Extension, Total Commander 7.x)
  22242  Paint.NET 3.5.4 installer fails with Wine-Mono
  22439  Paint.NET 2.5 EULA is garbled with Wine-Mono
  22635  Earth 2160 (GOG.com) can't recognize serial number
  23094  Multiple application installers abort with 'runtime error R6034' (Microsoft VC++ 2008 MFC runtime and manifest missing)(AVATAR Demo, iNodeSetup 3.60, QQPlayer 3.1)
  23999  Multiple applications with DRM schemes need NtQueryVirtualMemory 'MemorySectionName' info class (Crossfire HGWC, EMS SQL Manager 2010 Lite for PostgreSQL v.4.7.08, Cygwin/MSYS2, Knight Online client)
  27248  Multiple games and applications need K32GetMappedFileNameW implemented (Riot Games' Valorant, Chrome Browser, Yumina the Ethereal)
  28786  Wine File Explorer tree does not expand when clicked on plus '+' signs
  28927  Wabbitcode 0.5.x (Z80 Assembly IDE) (.NET 4.0 app) fails to start with Wine-Mono
  29709  Multiple applications crash due to missing 'dhtmled.ocx', DHTMLEdit object (Atomic Mail Sender 4.25, RSSeditor 0.9.54, High Impact eMail 5)
  36791  Foxit Reader 6.2.0.0429 reports "File not found." when trying to open file via "recent files" on start page
  36792  Foxit Reader 6.2 fails to maximize using 'maximize' button after double clicking top window bar / title bar to maximize and restore app window
  37510  Foxit Reader 7.0.3.916 copy and paste of single or multiple annotations doesn't work
  37751  WiX Toolset v3.9 installer doesn't open with Wine-Mono (metahostpolicy_GetRequestedRuntime returns CLR_E_SHIM_RUNTIME)
  37842  Multiple .NET 4.0 applications crash when clipboard is accessed from multiple threads (OLE clipboard must take MTA into account)(PTC Mathcad Prime 3.0, PaintRibbon 1.x, Jeskola Buzz)
  39993  OllyDbg 2.x: Manually changed FPU registers are reset to original values after single step (F7)
  40008  OllyDbg 2.x hangs when trying to pause debuggee
  40571  Google SketchUp 13 crashes when printing multiple consecutive times
  40837  Kingsoft PC Doctor crashes while starting
  42353  OllyDbg 2.x: Step In (F7) on a "jump to self" instruction never stops if it's the first instruction executed by debuggee
  43422  Shadow Warrior 2: Floors are not rendered
  43840  Sketchup 2017: clicking 'Ok' in 'Print Preview' or 'Print' dialog doesn't do anything (err:commdlg:PRINTDLG_ChangePrinterW DocumentProperties fails on '<printer>')
  44038  RPCS3 emulator crashes due to 'kernel32.SetFileInformationByHandle' lacking support of 'FileEndOfFileInfo' info class
  44826  MS Word 2013/2016 does not support Arabic text shaping in document area
  46234  explorer /desktop leaks global atoms when creating desktop window
  46709  VarFormatCurrency doesn't handle an already formatted string.
  48323  scanf functions do not support NaN for floating point elements
  48563  Runaway: A Twist of Fate renders its cursor incorrectly
  48848  Python apps/scripts using 'pywinutils.delete' fail due to unimplemented COM object {3ad05575-8857-4850-9277-11b85bdb8e09}. IFileOperation in ShObjIdl_core.h
  49694  mc.exe: UTF-16 decoding does not use UTF-16LE by default, breaking files without a BOM
  49849  system("CLS") doesn't work
  49936  modal dialog box behaves modeless
  50195  x64dbg snapshots >= 2020-11-12_05-12 need ntdll.dll.NtDebugActiveProcess implementation to debug process via attach
  50380  INSIDE ground texture is glitchy with Vulkan renderer
  50401  Multiple Adobe products crash on unimplemented function msvcp{100,110,120,140}.dll._Wcsxfrm (Audition CS6, Audition 2020)
  50407  Multiple Adobe CC products fail to start, reporting 'err:module:LdrInitializeThunk "CRClient.dll" failed to initialize' ('_Syserror_map' should return non-NULL string for unknown errors)
  50409  Adobe Audition 2020 crashes on startup (msvcrt strftime_impl uses __lc_time_data struct WCHAR members but only ANSI members have been initialized by _Gettnames)
  50424  std::mutex crashes on creation
  50429  Serious Sam Engine / Serious Sam Classic broken MP with math functions from musl
  50441  Steel Series Engine 3 systray icon does not respond to mouse clicks
  50528  [Stasis 2]Broken rendering with Vulkan
  50562  WRC 5 crashes on launch with Vulkan renderer
  50564  Ryse: Son of Rome has broken shadows with Vulkan renderer
  50565  Hitman: Absolution has broken rendering with Vulkan renderer
  50569  World of Tanks ground texture is black rendered
  50580  iTunes 12.11.0.26 installer doesn't recognize WinVer 'Windows 10' setting (WMI 'Win32_OperatingSystem' class uses 'GetVersionEx' API to retrieve OS version info, a deprecated API in Windows 10)
  50599  Game Protect Kit (GPK) 'SDGame32.sys' kernel driver crashes on unimplemented function 'ntoskrnl.exe.KdDisableDebugger' (Dragon Nest)
  50602  Far Manager redraws incorrectly after console window is resized
  50610  WMI 'Win32_OperatingSystem' OS caption property descriptions for Windows 8 and 8.1 are reversed
  50622  wldap32 calls Linux libraries with wrong conventions
  50647  i386 DLL image icudt59.dll causes trouble on load on x86_64 ever since COR header update.

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