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Wednesday, April 3, 2019

CodeWeavers has Released CrossOver 18.5.0 for Linux and MacOS

I am very pleased to announce that CodeWeavers has just released CrossOver 18.5.0 for both macOS and Linux.

CrossOver 18.5 now supports OneNote 2016 on Linux.

https://www.codeweavers.com/store/?dealcode=unity

Change Log For CrossOver Mac and Linux :

18.5.0 CrossOver - March 21, 2019
  • Core Technology Improvements:
    • CrossOver 18.5 includes an update to Wine 4.0.
    • Reimplementation of XAudio2 using the FAudio library.
  • Linux:
    • Preliminary support for OneNote 2016.
    • Restored support for the latest release of Office 365.
  • Bug Fixes:
    • Fixed a bug disrupting the activation status of Office 2010 bottles upgraded from CrossOver 17.x and earlier.
    • Fixed a bug that caused Office 2010 to attempt and fail configuration on every launch.
    • Fixed an audio regression that prevented sound from working for some game titles.


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Proton 4.2-2 has been released

 Proton 4.2-2 has been released

  • Corrected command line parameters for some games, including Wadjet Eye games like Blackwell Epiphany.
  • Fixed some games failing or crashing in certain locales like Turkish.
  • Updated FAudio to 19.03-25-g8105923.
  • Fixed a crash when alt-tabbing out of Deus Ex.
  • Restored previous .NET installer functionality.

 

Link to source code

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Tuesday, April 2, 2019

Proton 4.2-1 has been released

 Proton 4.2-1 has been released

  • Rebased Proton patches on top of Wine 4.2. There are more than 2,400 improvements to Wine between those versions. 166 patches from Proton 3.16 have been upstreamed or are no longer needed.
  • Update DXVK to 1.0.1.
  • Update FAudio to 19.03-13-gd07f69f.
  • Mouse cursor behavior improvements for games including Resident Evil 2 and Devil May Cry 5.
  • Fixes for networking in NBA 2K19 and NBA 2K18.
  • Fixed controller duplication in RiME and other games that use SDL2.
  • Improvements to CJK locales and font support.
  • Wine's Vulkan now supports version 1.1.104 and advertises support for version 1.1 to applications.
  • Proton's fullscreen hack now works for GDI-based games.
  • Better support for games that use IVRInput for controller input in VR.
  • Further improvements and new features in the "easy path" build system. Run "make help" in the Proton directory for documentation.

 

Link to source code

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Monday, April 1, 2019

How Proton helped improve Wine 4.2

On Tuesday (March 26, 2019), Valve released Proton 4.2, a new update to their Steam Play compatibility layer based on Wine 4.2. The previous major version of Proton was based on Wine 3.16.



As with CodeWeavers's own projects, the strong preference for work going into Proton is to also get the changes into upstream Wine. There are many benefits to this. First, all Wine users will benefit from these fixes, whether they are end users of Wine itself, CrossOver users, or users of any other Wine fork. There are also benefits for the maintainers of Proton. For example, upstreaming patches helps prevent regressions, thanks to Wine's extensive test suite; it lowers the maintenance burden, as there are fewer changes to move between Wine versions; it ensures code quality, since patches to Wine are reviewed by the Wine community; and it widens the pool of users to test, since Wine is used in many, many places other than Proton.

Proton 3.16-8 has 380 commits on top of Wine 3.16. After rebasing onto Wine 4.2, there are 214 commits. That means that 166 patches from the 3.16 branch have either been upstreamed, or are otherwise no longer needed going forward. In addition, a lot of work we have done for Wine 4.2 never got pulled back into Proton 3.16.

Let's take a look at how upstream Wine has improved thanks to Valve's sponsored work on Wine. Below is a list of changes to upstream Wine that were made in order to improve games running in Proton.

Full Article