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Wednesday, January 25, 2017

The WineHQ Wine stable release 2.0 is now available for Linux and Mac

The WineHQ Wine stable release 2.0 is now available for Linux and Mac

The Wine team is proud to announce that the stable release Wine 2.0 is now available.
This release represents over a year of development effort and around 6,600 individual changes. The main highlights are the support for Microsoft Office 2013, and the 64-bit support on macOS.
It also contains a lot of improvements across the board, as well as support for many new applications and games. See the release notes below for a summary of the major changes.

This is the first release made on the new time-based, annual release schedule. This implies that some features that are being worked on but couldn't be finished in time have been deferred to the next development cycle. This includes in particular the Direct3D command stream, the full HID support, the Android graphics driver, and message-mode pipes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

 
What's new in Wine 2.0
======================


*** Text and fonts

- More DirectWrite features are implemented, including:
  - Drawing of underlines.
  - Renderer sees drawing effect associated with text segment.
  - Support for color fonts in COLR/CPAL format.
  - Initial font fallback support, builtin data for some of CJK ranges.
  - Support for Wine-specific font replacement registry settings.
  - Improved font metrics resolution in case of incomplete or
    ambiguous font data.
  - Support for EUDC font collection based on current registry
    settings.

- Font embedding in PDF files is supported.

- The RichEdit control supports bulleted and numbered lists.

- Bold glyphs can be synthesized also for bitmap fonts.

- Character tables are based on version 9.0.0 of the Unicode Standard.


*** Graphics

- Window, bitmap and GDI DC render targets are implemented in Direct2D.

- A wide range of optimizations make the DIB engine noticeably faster.

- GDI graphic paths are reimplemented for better compatibility; they
  are also supported with enhanced metafiles.

- Gradients are supported in GDI enhanced metafiles.

- Metafiles are better supported in GdiPlus.

- The macOS graphics driver supports a high-resolution ("Retina")
  rendering mode. It can be enabled by setting "RetinaMode" to "Y"
  under HKCU\Software\Wine\Mac Driver.


*** User interface

- The clipboard support is reimplemented for better compatibility;
  copy & paste of HTML text is also improved. Drag & drop works more
  smoothly.

- In desktop mode, the taskbar displays running applications and
  allows switching between them.

- Version 4 of the system tray notification protocol is implemented.

- In desktop mode, some less common display resolutions like 640x400
  and 1280x960 are supported.

- More user interface elements scale correctly with high-DPI screens.


*** Direct3D

- More Direct3D 10 and 11 features are implemented, including:
  - Several more shader model 4 and 5 shader instructions.
  - Several more resource formats.
  - Integer vertex shader inputs.
  - Typeless resources.
  - sRGB read/write support.
  - Depth and stencil clears.
  - Depth-only draws.
  - Array textures.
  - Index buffer offsets.
  - Unordered access views.
  - Primitive restart.

- The WineD3D graphics card database recognizes more graphics
  cards. When available, the GLX_MESA_query_renderer GLX extension is
  used to provide more accurate information about the graphics card.

- The (system) memory layout of texture resources more closely matches
  Windows. This affects applications that write beyond the bounds of a
  MIP-level, like for example League of Legends.

- The implementation of non-maskable multisample anti-aliasing is more
  correct. In particular, when the ARB_internalformat_query extension
  is available, only quality levels corresponding to specific sample
  counts supported by the OpenGL implementation are reported to the
  application.  Previously, reporting a large number of non-maskable
  multisample anti-aliasing quality levels would break some
  applications.

- Direct3D 11 feature levels are supported.

- Retrieving a GDI device context from DXGI surfaces is
  implemented. This is used for rendering to DXGI surfaces using GDI.

- More DXGI swapchain methods are implemented, particularly those
  relating to switching display modes and switching to and from
  fullscreen.

- When ARB_clip_control and ARB_viewport_array are both supported,
  position fixups are slightly more efficient.

- The APPLE_client_storage extension is no longer used. It caused more
  problems than it solved.

- New HKCU\Software\Wine\Direct3D registry keys:
  - "CheckFloatConstants" (REG_SZ).
    Setting this to "enabled" enables additional run-time bounds
    checking on relatively addressed shader constant access. This
    helps some (broken) applications, but comes at a performance cost.
  - "MaxShaderModelHS", "MaxShaderModelDS" and "MaxShaderModelCS" (REG_DWORD).
    These limit the maximum supported shader model for hull, domain,
    and compute shaders respectively, analogous to the existing
    "MaxShaderModelVS", "MaxShaderModelGS", "MaxShaderModelPS"
    keys. Note that these shader types are new in shader model 5, so
    setting this to anything lower than 5 will effectively disable
    them.
  - "SampleCount" (REG_DWORD).
    Setting this registry key will force the multisample anti-aliasing
    sample count to the specified value for swapchain render
    targets. This allows anti-aliasing to be forced on applications
    that do not otherwise support anti-aliasing themselves, but may
    have no effect or break the application depending on the specific
    application.


*** DirectDraw

- Retrieving a GDI device context from a DirectDraw surface is
  implemented in a more accurate way. In particular, retrieving a GDI
  device context for a "client memory" surface will retrieve a GDI
  device context that's backed by that same client memory.

- A number of fixes related to vertex transformation in early
  DirectDraw versions have been made.


*** D3DX

- The support for the D3DX 9 effect framework is more complete, in
  particular:
  - There is initial support for preshaders.
  - Many more effect states are correctly applied.

- D3DX 10 and 11 asynchronous data loaders are implemented.

- The d3dx9 DLLs no longer forward to d3dx9_36, but are built from the
  same source instead.

- The d3dcompiler DLLs no longer forward to d3dcompiler_43, but are
  built from the same source instead.


*** Sound and video

- GStreamer version 1.0 is supported for audio and video streams.

- DirectSound supports downmixing from 5.1 and 4.0 formats to stereo.


*** Internet and networking

- The Web Services API is supported. The XML reader and writer are
  implemented, along with support for serializing many common data
  types. Basic support for making SOAP calls is also included. This
  enables Microsoft Office 2013 online activation.

- The Gecko engine is updated to the version from Firefox 47.

- IDN name resolution is supported.

- Various SHA hashes are supported using GnuTLS.

- Looking up the host address prioritizes non-loopback interfaces,
  which fixes a number of networked games.

- XML writing is faster for large files.

- Winsock supports the IP_DONTFRAGMENT socket option.

- Long URLs are handled correctly.

- JavaScript performance is improved. JSON is also supported.


*** Internationalization

- There is proper support for the Persian locale.

- Uniscribe better supports right-to-left languages.

- Japanese Hiragana, Katakana and full-width/half-width character
  mapping is implemented.


*** 64-bit support

- 64-bit applications are supported on macOS.

- The Mono engine has 64-bit support.

- C++ exceptions are handled correctly on x86-64, including nested
  exceptions and collided unwinds.

- The debug registers are supported on x86-64.


*** Built-in applications

- The 'winebrowser' helper application supports multiple arguments to
  invoke the host browser or mailer.

- The 'reg' command-line registry utility supports the 'query'
  command, all registry data types, and has more robust command line
  handling.

- The 'winhlp32' help viewer properly displays tables and images.

- The 'wineconsole' tool better supports East-Asian fonts. Color
  handling is also improved.


*** Build environment

- Import libraries can optionally be built as static libraries
  similarly to Windows, instead of .def files. This avoids the need
  for a separate .def.a library file.

- The IDL compiler supports "midl_pragma warning" directives.

- Cross-compilation with the Mingw-w64 Clang and ARM toolchains is
  supported.


*** Kernel

- A new driver architecture is in place for supporting HID devices.
  This follows the Windows model, with platform-specific bus drivers
  and HID minidrivers. It will be used in future releases to unify
  support for HID devices, and potentially also for USB device
  support.

- Loading multiple kernel drivers inside the same user-mode process is
  supported. This is used for HID drivers.

- A directory cache is implemented, to allow returning files in the
  expected order and avoid relying on platform-specific system calls.

- Many more API Set libraries (the oddly-named api-ms-win-* dlls) are
  implemented.

- Interrupt 0x2d (used for debugger checks) is emulated.


*** Miscellaneous

- Read interval timeouts are supported for serial ports.

- Variables starting with 'QT_' are filtered from the Unix environment
  since they may have unwanted effects on Qt-based Windows
  applications.

- Support for joystick button mapping and force feedback effects is
  improved.

- Many stream classes are implemented in MSVCIRT, the old I/O stream
  C++ runtime.

- Windows Management Instrumentation (WMI) implements some more WBEM
  classes.

- Most remaining OpenMP functions are implemented.

- Uninstallation support in MSI is improved.


*** New external dependencies

- libudev is used for HID device support.

- GStreamer version 1.0 is used instead of version 0.10.

- GnuTLS version 2.10 or higher is required for the SHA hashing
  functions to be supported.


*** Configuration changes

- A number of DLLs are now built separately from a common source,
  instead of forwarding to a master DLL. This means that native DLL
  overrides need to be set on the specific version of the DLL being
  loaded, instead of the master one. This applies to the d3dx9_*,
  d3dcompiler_*, xaudio2_*, xapofx1_* and x3daudio1_* DLLs.


*** Release numbering

- Starting with 2.0, version numbering will change: stable release
  updates will follow the existing scheme: 2.0.1, 2.0.2, 2.0.3, etc.
  but the developemnt branch will drop the intermediate number: the
  releases will be numbered 2.1, 2.2, 2.3, etc. leading to the next
  stable release, which will be called 3.0.

--
Alexandre Julliard
julliard@winehq.org


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Friday, January 20, 2017

The WineHQ Wine development release 2.0-rc6 is now available for Linux and Mac

The WineHQ Wine development release 2.0-rc6 is now available for Linux and Mac

Barring last minute regressions, this is expected to be the last release candidate for 2.0.
What's new in this release:
  • Bug fixes only, we are in code freeze.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.


Bugs fixed in 2.0-rc6 (total 21):

  11179  NO$GBA 2.6a debugger GUI buttons are not stacked
  19862  CodeCreatures crashes.
  28672  VirtualDub: crash when using directx for display panes
  33859  Visual Web Developer Express 2008 crashes when clicking "Browse" (bug in PropertySheet common control)
  34127  FIFA 2000 demo crashes after 'Press Any Key'
  35669  Space Giraffe: text between levels (and on level selection screen) is corrupted / unreadable
  36525  Ctrl+C does not copy in the Battle.net chat scrollback
  38305  SMARegisTry Backup installer: corrupted window title
  38845  Battle.net launcher shows white screen with WINEPREFIX Windows version > 'Windows XP' (builtin 'd3dcompiler_46.dll' is not mature enough)
  38850  crypt32/tests: chain test fails on Debian Jessie
  39642  Battle.net crashes when you try to resize the window when "allow the window manager to decorate the windows" is unchecked.
  40096  Pendulumania: Black screen
  40781  KSP Trajectory Optimization Tool (using MATLAB Runtime (MCR)) "Could not successfully parse URI string"
  41001  64-bit Core Temp 1.x kernel driver 'ALSysIO.sys' crashes on unimplemented function ntoskrnl.exe.RtlUnwindEx
  41218  curl 7.50: HTTPS fails with InitializeSecurityContext failed: SEC_E_INVALID_TOKEN
  41290  DirectShow applications: MP3 playback is broken if winegstreamer is disabled
  42020  Tompi Jones fails creating user profile
  42211  redefinition of typedef 'REFERENCE_TIME'
  42228  bcrypt:bcrypt test regression (test_aes)
  42229  advapi32:eventlog test regression (privilege issue in test_start_trace)
  42243  3DMark11 installer crashes with access violation in Freetype because font data is released too early

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Wednesday, January 18, 2017

New Putty for Mac Video SSH made easy

Putty is one of the Best Terminal Emulators available today. It Supports different types of Network Protocols such as SSH, FTP, SCP, Telnet etc. In Windows it is used as SSH Client to connect to Your Linux server or for some other purpose But what will you do if you are on Mac? You might be thinking , Is there any Software like Putty for Mac Available? The answer is Yes! With the help of some other Software's we can Use putty on Mac although Putty is used widely on Windows Platform. Official Versions of Putty are available on Unix like Platforms, and now it's widely available for Mac systems running OSX 10.11 or higher.


SSH is available by default in Mac and Linux or Unix. Although you can use terminal for SSH connections still there are some benefits using putty such as Other clients don’t keep connections alive whereas Putty does. Also it is cool to use Putty as your SSH client if you are doing some CISCO Stuffs, transferring files, managing files on a server or whatever.

Putty for Mac only cost $15.00 and can be easily purchased here.

Saturday, January 14, 2017

The WineHQ Wine development release 2.0-rc5 is now available for Linux and Mac

The WineHQ Wine development release 2.0-rc5 is now available for Linux and Mac

What's new in this release:
  • Bug fixes only, we are in code freeze.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.


 Bugs fixed in 2.0-rc5 (total 28):

   7372  Can't copy and paste between native apps (e.g., Open Office, Firefox, Gimp) and some Wine apps (affects Dreamweaver, Photoshop, Powerpoint, Excel)
   9875  moving dialogs shows artifacts on window behind it
  11835  Adobe Acrobat Pro 6 / Acrobat Reader 6.01 -- Comments don't work
  11847  Adobe Acrobat Pro 6 / Acrobat Reader 6.01 -- How To window does not work
  15845  Silverlight configuration tab "Application storage" causes freeze (while iterating isolated storage)
  16528  RAdmin Send Message Feature Doesn't Work
  29832  Mario Forever crashes
  30355  DVDSubEdit 1.52 crashes on startup, broken TBM_SETRANGEMAX handling
  33066  resident evil 6 pc benchmark Black screen
  33860  Visual Web Developer Express 2008 displays only "file system" in Browse window
  34465  process hacker 2.31 crashes in toolbar code
  36187  valgrind shows lots of warnings for comctl32/tests/listview.c when running in a virtual desktop
  36554  valgrind shows a definite leak in ieframe/tests/intshcut.c
  37458  Regedit: Left click on a selected key activates renaming mode
  37576  Google Sketchup 7 and 8: 2D Drawing File Export Broken
  37762  Runaway & Runaway 2: wrong colors
  38030  Adobe Lightroom 5.7 - Classic window dialog size increase at each opening
  38216  Wrong screen in Civilization V
  38449  valgrind shows a couple leaks in shell32/tests/shelldispatch.c test_namespace()
  38847  valgrind shows a definite leak in winmm/tests/wave.c
  39905  Ogar Server crashes while starting
  40537  ddraw:ddraw1 causes Windows XP to crash
  41058  Absent model in 3d scene in SexyBeach3 game
  41188  Trove game wants msvcp140.dll._Cnd_init_in_situ
  42009  Mentor Graphics DK Design Suite crashes on clipboard copy
  42067  Disney Universe doesn't scale gamescreen properly
  42110  regression: commit "xinput1_3 prefer builtin dll" aliens versus predator classic 2000 (steam) fails to launch
  42194  Magic: The Gathering Online 4.0 fails to connect to login server

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