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Friday, December 4, 2020

Wine development release 6.0-rc1 is now available for Linux FreeBSD and macOS

The Wine development release 6.0-rc1 is now available.

This is the first release candidate for the upcoming Wine 6.0. It marks the beginning of the yearly code freeze period. Please give this release a good testing to help us make 6.0 as good as possible.

What's new in this release:

  • Gecko engine update.
  • WindowsCodecs and QCap libraries converted to PE.
  • Faster font initialization at process start.
  • Support for named pipes with empty names.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 6.0-rc1 (total 53):

  15301  Biliardo 2 installer terminates on launch (32-bit Ghost-based installer uses year 2045 file date for decrypting database, triggering y2038 problem)
  21881  iScreensaver Designer 3.5 crashes
  28089  exception handling code touches stack for exceptions handled by the debugger
  28332  Wazzal 1.2 (2002 release) crashes after clicking 'Play'
  33310  Minimizing window erases chess board in Shredder Classic 4 Windows
  33996  Multiple installers fail in VBScript custom actions due to missing support of Properties with Parameters (IncrediMail, LabChart Reader 8, Toad for MySQL Freeware 7.x)
  34770  Some WMI applications fail when incorrectly passing WBEM_MASK_CONDITION_ORIGIN to IWbemClassObject::GetNames method
  35272  Mortal Kombat Komplete Edition (Steam) crashing to desktop within graphics autoconf.
  40146  Mein Verein 2016 Trial fails to install
  42095  winamp: skins don't change unless app is restarted
  42623  Changing current dir ~/.wine crashes Far Manager
  42741  Multiple Blizzard games fail to launch (StarCraft I & II, Diablo III, Heroes of the Storm)
  43567  Vietcong - game crashes during radiocalls ('kernel32.GetTickCount' clobbers ECX)
  44061  Destiny 2 crashes on launch (needs non-zero TimeDateStamp field in PE file header)
  44435  Call of Duty WWII crash
  44502  Epic Games Launcher (Fortnight 7.x) reports 'Error: Initialization failed while advising the language notification sink to the TSF source.  (0x80004001)' (unsupported ITfActiveLanguageProfileNotifySink)
  44524  skyrim keypad 0~9,'*','/' is not working causing some shortcut not work.
  44882  Call of Duty Infinite Warfare crashes after Splash-Screen with a Direct-X Error
  45383  Xanadu Next: movies not working (avi/MPEG-4 (XviD))
  45510  Sentinel HASP Runtime v6.6-7.8 driver installer reports Windows error 1053 when starting the 32-bit hardlock kernel driver service (custom imports resolver fails to locate some ntoskrnl exports)
  46028  Provide separate debug/symbol info files (.pdb) for 32-bit and 64-bit Wine-Gecko 2.47+ package (unstripped 32-bit 'xul.dll' too large to be mapped)
  46216  Multiple games need ThreadEnableAlignmentFaultFixup (Lords of the Fallen, Batman: Arkham Knight, Mirror's Edge: Catalyst)
  46236  Far 3.0 x64 crashes starting from build 5200
  46237  Far 3.0 x86 crashes starting from build 5288
  47950  Ys: Memories of Celceta crashes on launch
  48545  SDL GameControllerAddMapping registry keys do not work
  49116  Multiple installers using "mbahost.dll" crash due to method invocation on CCW class interface (Windows 10 1903 SDK (10.0.18362.0), SQL Server Management Studio, Raid Shadow Legends)
  49437  Segmentation fault (core dumped) even on winecfg or wineconsole on FreeBSD
  49969  Videos are not synced in X3 Reunion
  49975  Battlefield 1, 4 and V not start from with wine-staging 5.17 on
  50031  The Foundation Game crashes with bundled ucrtbase
  50037  wineconsole and mingw64 gdb.exe and keyboard input
  50080  Burnout Paradise: The Ultimate Box crashes between intros
  50094  Rockstar Games Launcher installer hyperlinks don't work
  50096  Performance Regression in Secondhand Lands
  50105  New Vegas Heap Replacer crashes with "Call from 0x7bc91c09 to unimplemented function d3dx9_38.dll.D3DXMatrixMultiply"
  50134  Steam terminates/crashes in clean prefix.
  50154  Allow using SDL_GAMECONTROLLERCONFIG to configure SDL controller mappings
  50160  VstHost crashes on unimplemented function avrt.dll.AvSetMmMaxThreadCharacteristicsA
  50163  Multiple applications crash with a stack overflow (Mod Organizer 2, World of Tanks, SWTOR, Audacity)
  50169  Regression: Microsoft Flight Simulator X hangs on startup (bisected)
  50171  32-bit PE entry point no longer called through BaseThreadInitThunk() assembly wrapper when Wine is built with LLVM MinGW
  50176  Tracing with 'msvcrt' debug channel causes any application to fail with stack overflow in Wine 5.22
  50179  Future Pinball: parse_hex_literal invalid literal
  50188  Audacity fails to start
  50189  Multiple 64-bit applications crash with Wine MinGW PE build due to violation of Windows 64-bit ABI (RSP must be 16-byte aligned when making a call to Win64 API)
  50192  Python "import sys" crashes with Unhandled exception
  50197  cmd and winedbg: Unable to insert some chars (*, _) with de-adnw keyboard layout
  50204  wineserver from Wine 5.22-195-gcbca9f847f6 debug dumps NLS object information on shutdown
  50206  Cinebench R23 needs dcomp.dll
  50213  Summer Pockets (demo) complains about timezone settings.
  50236  Multiple console applications using WriteFile() to write to console don't show any output since Wine 5.22 (winepath)
  50240  CLR console applications loop output infinitely

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Saturday, November 28, 2020

Lutris 0.5.8.1 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Remove Proton from available Wine versions
  • Display a dialog until Lutris finishes initializing
  • Allow to keep game files when uninstalling a game
  • Remove custom sidebar CSS
  • Fix popup menu not showing in list view
  • Fix script loading for local files
  • Fix installed at column setting name for list view
  • Fix lutris not launching games with rungameid
  • Fix installed Steam game for fresh lutris installs

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Friday, November 20, 2020

Wine development release 5.22 is now available for Linux FreeBSD and macOS

The Wine development release 5.22 is now available.

What's new in this release:

  • C runtime libraries converted to PE.
  • Use fontconfig cache for faster startup.
  • Video playback improvements.
  • 3DES cipher support.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 5.22 (total 36):

  16991  Cobra 11 Nitro: No video and music at game startup
  28210  Rome Total War crash at start
  30668  Motocross Madness 2 needs IAMMultiMediaStream::GetState() implementation
  32613  Tom Clancy's Rainbow Six: Lockdown crashes after the intro videos (needs DxDiag_SoundDevices device child nodes present)
  37396  Multiple applications need "sRGB Color Space Profile.icm" (Asperite, Word 2007, Word 2010)
  38014  CCCP Insurgent v2007-01-01 crashes when querying system information via DxDiag
  41081  Foldit puzzle 1266 crashes at start up
  42731  stack overflow when .bat script variable has more than 256 characters
  43513  Ys VI: The Ark of Napishtim - videos are not playing
  44884  Call of Duty Modern Warfare Remastered: Crash after splash with error about Memory/Disk space
  45421  Need for Russia does not play msvideo movies
  45650  chromium 32-bit sandbox expects different syscall thunks depending on Windows version
  46429  Multiple games need IV50 codec to play videos (Thief Gold, Thief II: The Metal Age, Commandos 2: Men of Courage)
  46478  Wordpad is slow to start with large enough number of fonts in the system
  47320  Black Ops 4 Unhandled Exception When Loading gdi32.dll
  47374  Thronebreaker: The Witcher Tales rendering is messed up
  47846  Age Of Empires III Crash after Intro
  48171  Call of Duty: Modern Warfare (2019) exception
  48212  Ys: The Oath in Felghana - movies don't play
  48505  WinRAR x64 4.x/5.x installer crashes on unimplemented function GDI32.dll.ScriptGetCMap
  49238  Oblivion:  No sound/music
  49376  Light of Altair demo has no text in options menu
  49490  Overwatch installer fails with new wine prefix
  49526  Anno 1800: Crashes on startup
  49546  Titan Quest Anniversary Edition has no text with builtin d3dx9_42
  49665  Wine 5.14 won't start, but 5.12 - do!
  49844  Cannot create a new file on a mounted fat volume
  49907  Fallout New Vegas crashes when leaving Doc Mitchell's house
  50046  wineserver persistence after setup of a WINEPREFIX
  50084  Wargaming.net Game Center can't install updates since wine 5.19
  50101  Ghostrunner has no sound after intro movies when prefix is set to Win10
  50110  Elite Dangerous Launcher (wine-5.21): AccessViolationException Protected Memory
  50116  ODBC applications fail to create/configure system DSNs with builtin 'odbccp32' (SQLConfigDataSource must remap ODBC_xxx_SYS_DSN values for ConfigDSN)
  50135  explorer.exe crashes when UseXRandR and UseXVidMode are specified to be disabled in registry
  50140  "Guild Wars 2 Launcher" over time consumes all available memory
  50149  Chromium/MS WebView2 depends on TEB->ReservedForOle 'apt_mask' value

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Sunday, November 15, 2020

Lutris 0.5.8 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • 3rd party services are now available from the main window
  • The "Import games" window has been removed. The concept of
    importing games from other services into Lutris has been removed.
    Syncing games from other services on start has been removed.
  • Integration with the lutris website such as login and showing your
    library has been delegated to the 'lutris' service in the sidebar.
  • The lutris service gives the option of searching your library or the whole
    lutris.net library.
  • Games from 3rd party services no longer depend on an install script to be
    present on the website. Lutris will automatically install games with an
    auto-generated script. Scripts from the website take precedence if available.
  • Steam games are directly loaded from the Steam API and it is no longer needed
    to sync your Steam library on the lutris website to see all your Steam games.
  • Game banners and icons are downloaded from the services themselves. This
    allows for customized media size in the UI based on what's available from the
    service.
  • Added option to hide the text under the icons
  • The installer game cache configuration has been moved to the installer
    window.
  • Installers now offer the choice between downloaded files, custom user
    provided files or cached files (when available).
  • Bonus content for GOG games such as manuals or soundtracks can now be
    downloaded as part of the install process. Selected content are downloaded
    in a 'extras' folder in the game folder. Those files will likely be in
    compressed format.
  • The right side bar has been moved to the bottom of the window to optimize
    space and to declutter the overall design. Game actions are now shown in a
    popover menu displayed next to the play button. Runner actions, if available
    (for example, wine), will show up in a popover menu next to the runner icon.
  • Running games have been moved from the right side bar to a row on the left
    side bar.
  • Added favorites section and allow to add/remove games from favorites
  • When removing a game, Lutris now displays the size of the folder to be
    deleted.
  • Game logs are no longer erased when switching to another game in the
    window.
  • Game logs can be saved to a file
  • Lutris runners can now be written in JSON instead of Python code. This
    handles only simple cases but it's enough to handle a vast number of
    emulators or game engines. Some existing runners have been migrated to JSON
    such as dgen, ppsspp, citra, ags, virtualjaguar... as well as new ones like
    melonds, tic80, pcem... Check out the share/lutris/json folder for those
    runners. If you plan to submit new JSON based runner be sure to provide a valid
    'download_url' otherwise the lutris client won't have a runner to download.
  • Lutris will not delete any game folder that is used by another game or any
    folder that is in some predefined locations. Note that protection of folders
    such as 'Documents' or 'Downloads' only works on English locales for the moment.
  • Added a Mangohud option with special modes for OpenGL and 32bit games.
  • Added a wine menu entry to launch a bash shell in the game's environment
    with WINEPREFIX set and the correct Wine build aliased to wine.
  • Added a command line option to generate a bash script that will run a
    lutris game without the client. ex: lutris quake --output-script quake.sh.
    This will create a 'quake.sh' script to launch the game.
  • Removed all platform and runner icons from the code base to eliminate any
    issue regarding their licenses (This is done to help get the lutris
    package into debian).
  • DOSBox and PCSX2 display an error if needed libraries are missing.
  • The old versions of gamemode are no longer supported. Make sure you have
    the one that ships with a gamemoderun executable.
  • The runtime now supports downloading individual files. New icons can be
    submitted by sending a PR to github.com/lutris/lutris-runtime.
  • Refactor of several core components. New python packages
    lutris.database and lutris.gui.installer

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