The Wine development release 7.15 is now available.
What's new in this release:
- Command lists in Direct2D.
- RSA encryption.
- Initial Wow64 thunking in WIN32U.
- Optional support for colors in test output.
- Various bug fixes.
The source is available now.
Binary packages are in the process of being built, and will appear soon at their respective download locations.
Bugs fixed in 7.15 (total 22):
- #40444 Find doesn't jump to a found item in WinSCP when editing a file
- #47057 Call of Cthulhu fails to completely load levels and trigger cutscenes
- #49461 Gridrunner Revolution: sound effects stop working after a while
- #49678 Lost Chronicles of Zerzura hangs on startup
- #49692 Multiple applications need a Media Foundation media source implementation
- #50131 Remothered: Tormented Fathers crashes on video loading
- #50546 Persona 4 Golden requires notification message XACTNOTIFICATIONTYPE_WAVEBANKPREPARED to play sounds.
- #50593 Sforzando Sample Player don't draw text, needs font fallback support
- #52448 Multiple visual novels display videos inside separate ActiveMovie window (Hoshi Ori Yume Mirai)
- #52534 ListView: multi select never sends LVN_ODSTATECHANGED
- #52601 The Settlers V: crashes when starting
- #52610 Memory corruption in PE build, when using FIXME in krnl386.exe __wine_vxd_open() function
- #52933 windows.media.speech:speech: The IAsyncInfo_Close() tests fail on Windows
- #52957 Invisible pop-ups text in SeaMonkey 2.53.12
- #53123 ListView: Ctrl+Shift+LMouse multiselect on LVS_OWNERDATA listviews erroneously sends LVN_ODSTATECHANGED
- #53196 foobar2000: Crashes randomly when opening items in menu bar while playing audio
- #53275 emule crashes with ntdll_set_exception_jmp_buf error
- #53364 Mouse does not move scroll bar in multiple applications (Framemaker 8, Audacity, Visio 2003)
- #53366 Can't compile AES-CCM support prior to GNUTLS version 3.4.0
- #53483 CFB implementation partially missing
- #53487 Keyboard input doesn't work for a multiple games (Witcher 3, Just Cause 4, Unravel Two)
- #53495 "HP" text does not render in Vestaria Saga Non-Visual Battles
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