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Saturday, August 6, 2016

The WineHQ Wine development release 1.9.16 is now available for Linux and Mac

The #WineHQ Wine development release 1.9.16 is now available for #Linux and #Mac

What's new in this release:
  • Better 64-bit binary compatibility on macOS.
  • Performance improvements in JavaScript.
  • More progress towards the Direct3D command stream.
  • More shader instructions in Direct3D.
  • Performance improvements in GDI.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.


Bugs fixed in 1.9.16 (total 43):

  19051  Myst V installer will not run.
  19546  Grafit text labels not displayed properly
  21985  Devil May Cry 3: Black screen when playing game, but special effects are seen
  23041  Darkness Within 2 demo: crashes on startup without native d3dx9_40
  24645  PDF Factory 3.x/4.x installer fails to install printer drivers (winspool.SetPrinterW lacks support for level 8, global default printer settings)
  26360  Time Warner Cable Connection Manager 1.03.0012.0 does not install
  28932  Screamer Radio, language selection works incorrectly
  29598  eRacer demo: no text displayed
  32491  dbghelp doesn't support DW_FORM_flag_present
  33398  Word / Excel 2010: crash when clicked (2nd or 3rd times) on a link
  33457  An integer overflow @line 268 of dsa.c ?
  33594  Cool Record Edit: crash during startup
  33939  Ballistic game: no animation when ball is lost
  34243  YGOPro Percy exits after a single duel/replay
  36828  Multiple DirectX11 games need D3D11CreateDevice implementation with D3D_FEATURE_LEVEL_11_x support (Sniper Elite 3)
  37338  Multiple games and applications using Boost.Interprocess need 'NtQuerySection' implementation (file-backed shared memory)(RobloxPlayer, Tera Online)
  37903  Winzip 6: Unable to install. Controls are missing.
  37919  Spellforce 2 needs d3dx9_36.dll.D3DXCreateTextureShader
  38310  Trackbar control (msctls_trackbar32) does not send WM_CTLCOLORSTATIC as it does in Windows
  39501  King Arthur II demo crashes with unimplemented function d3dx10_43.dll.D3DXCpuOptimizations
  39502  King Arthur II demo crashes with unimplemented function d3dx10_43.dll.D3DX10CreateTextureFromMemory
  39744  No sound with winepulse.drv in multiple applications when PulseAudio fails to allocate full buffer
  39919  Purple / Pink reflections in Mass Effect 3
  40520  Gauntlet and WoW (d3d11 renderer) need FrontCounterClockwise
  40734  Unreal Tournament 3 doesn't quit properly when Pulseaudio is used
  40735  Midnight Mysteries: The Edgar Allan Poe Conspiracy (Steam) needs a more fleshed out msscript.ocx to get past the initial 'OLE Error 80004002'
  40757  GOG Galaxy crashes with unimplemented function api-ms-win-crt-stdio-l1-1-0.dll.__stdio_common_vsnwprintf_s
  40758  GOG Galaxy crashes with unimplemented function api-ms-win-crt-runtime-l1-1-0.dll._get_wide_winmain_command_line
  40815  comctl32: Leftmost position of trackbar not selectable with mouse, slider initial position wrong
  40875  ITHVNR does not work in wine
  40882  Nvidia GT 740M is not correctly recognized
  40905  Multiple applications need api-ms-win-crt-runtime-l1-1-0.dll._get_narrow_winmain_command_line (PCSX2 1.4.0, Battle.Net Launcher)
  40920  Into The Stars (UE4 game) crashes while loading with SwapChain->GetFullscreenState error
  40987  Wine hangs indefinitely on start with "[__NSArrayM insertObject:atIndex:]: index 6 beyond bounds [0 .. 4]".
  40999  Epic Games Launcher needs ws2_32.InetNtopW
  41009  PCSX2 1.4.0 needs api-ms-win-crt-stdio-l1-1-0.dll.__stdio_common_vswprintf_p
  41010  TVS_TRACKSELECT uses wrong hittest region
  41015  comctl32/treeview: Alt-Up/Down keyboard shortcuts don't work
  41033  Unimplemented function api-ms-win-crt-runtime-l1-1-0.dll.set_terminate need by Battle.net
  41037  Unimplemented function vcruntime140.dll.__std_type_info_name is needed by Battle.net
  41040  VariantChangeTypeEx lead to error when casting IUnknown(nil) -> IDispatch
  41044  Age of Mythology: Extended Edition needs api-ms-win-crt-stdio-l1-1-0.dll.__stdio_common_vswprintf_s
  41051  GOG Galaxy crashes with unimplemented function vcruntime140.dll.__std_type_info_destroy_list

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Friday, August 5, 2016

Q4Wine 1.3.1 has been released for Linux and Mac OSX

Q4Wine is a Qt GUI for Wine. It will help you manage wine prefixes and installed applications. It currently supported on Linux, FreeBSD and Mac OS X platforms.

Q4Wine was initially written by Alexey S. Malakhov aka John Brezerk. General idea comes from WineTools scripts which were initially written by Frank Hendriksen.


General features are:

  • Can export Qt color theme into wine colors settings;
  • Can easy work with different wine versions at same time;
  • Easy creating, deleting and managing prefixes (WINEPREFIX);
  • Easy controlling for wine process;
  • Autostart icons support;
  • Easy cd-image use;
  • You can extract icons from PE files (.exe .dll);
  • Easy backup and restore for managed prefixes;
  • Winetriks support;
  • And more: Explore it!;
Version changes since v1.3.1
Added:
  • Allow to execute and create icons for .bat and .msi files BUG-69;
  • Added Chinese (China) translation (thx 2 Mingye Wang and Mingcong Bai);
  • Added Japanese translation (thx 2 Masanori Kakura);
Fixed:
  • Renamed 'New' menu option for icon and prefix view to 'New icon' and 'New folder' respectively to avoid confusion BUG-69;
  • Icon description is not exported into *.desktop file BUG-69;
  • Winetrick's item description label doesn't wrap properly BUG-71;
  • Qt5: detailed view item selection duplicate BUG-75;
  • q4wine-cli does not accept extra app arguments BUG-78;
  • Translation files moved from i18n to l10n;
  • Hide deprecated prefix options if values are not set;

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Interview CodeWeavers President Discusses Porting Windows Apps to Chromebooks

After becoming the first company to show Windows apps running on a Chromebook, CodeWeavers' James Ramey tells WinBuzzer how CrossOver for Android will work. He also talks about the need for Windows apps across platforms and the hardware restrictions of Chromebooks.


 Last week I had the chance to sit down with James Ramey, President of CodeWeavers. The company’s CrossOver technology has been porting Windows applications to Linux and Mac for nearly two decades. Recently the company became the first to bridge Windows apps to a Chromebook, using CrossOver for Android.

During a wide-ranging discussion, Ramey talked about how CrossOver for Android overcomes the hardware restrictions on Chromebooks. He also had plenty to say about how Google’s computing platform has plenty of room to grow.

Nevertheless, Ramey believes that there will always be a need for Windows applications, but is unsure on Microsoft’s plans with cross-platform openness.

You’ve been porting Windows applications to Linux for nearly two decades and Mac since 2006. What were the differences or challenges in porting to Chromebook’s compared to those other platforms?

“Chromebooks are a more sandboxed environment than either the Linux or Mac platforms, so there are more restrictions in regards to applications like CodeWeavers (CrossOver). Not restrictions from the standpoint of just not wanting Windows applications, but restrictions in how applications run in general. A lot of times our applications link back to data and information. We run things on the fly, and sometimes that isn’t conducive in the Chromium environment.

There are some challenges there in how the applications run. Additionally there are other limitations. We are dealing with Open GL ES over Open GL, so there are different libraries to transfer for as opposed to platforms such as Linux or Mac.

From a hardware standpoint there are other challenges. Chromebooks in the past have not had the processor, RAM, and hard drive space you would hope to have in a PC. There are some challenges working with hardware constraints, not necessarily for our technology, but regarding the support of Windows technology.

Microsoft Windows based applications have this expectation to have almost unlimited RAM, of vast hard drives, and incredible processing power. If all those conditions aren’t met then you have some instability, you have some performance degradation that you work through. That’s where we have to compensate and find ways to make things run better with restricted resources.”

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Wednesday, August 3, 2016

Putty for Mac OS X now available

Putty is one of the Best Terminal Emulators available today. It Supports different types of Network Protocols such as SSH, FTP, SCP, Telnet etc. In Windows it is used as SSH Client to connect to Your Linux server or for some other purpose But what will you do if you are on Mac? You might be thinking , Is there any Software like Putty for Mac Available?  The answer is Yes! With the help of some other Software's we can Use putty on Mac although Putty is used widely on Windows Platform. Official Versions of Putty are available on Unix like Platforms, and now it's widely available for Mac systems running OSX 10.9.5 or higher.

SSH is available by default in Mac and Linux or Unix. Although you can use terminal for SSH connections still there are some benefits using putty such as Other clients don’t keep connections alive whereas Putty does. Also it is cool to use Putty as your SSH client if you are doing some VMware ESXi or CISCO Stuffs, transferring files, managing files on a server or whatever.









Putty for Mac only cost $15.00 and is available in Wine Reviews online store.