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Tuesday, May 13, 2008

PlayOnLinux 2.7.2 released

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Monday, May 12, 2008

Installing WINE

I came across a nice article "How to install WINE without spilling a drop" at atomicmpc.com here is a snip of their article and a link to the full story.

In our Linux gaming feature a couple of months ago we looked at Wine, the Windows compatibility layer that allows Linux users to run a number of Windows games, including recent hits like Team Fortress 2 and Call of Duty 4. It’s not the easiest thing to set up – not by a long shot, in fact – but that’s why we’re here. We’ll show you what Wine can do, how to get it working, and how to get the best out of it.

Removing the cork
The easiest way to get started with Wine is to install your distribution’s packages – ‘sudo apt-get install wine’ would do the job on Ubuntu, for instance. However, with the rapid pace of Wine’s development, these packages might be a few versions old. A good alternative is to use the official packages from the WineHQ download page which are typically updated within days of each new Wine release. For most distributions, these are provided as repositories that you can add to your package manager, so you can easily keep up with new releases automatically.

Once it’s installed, you can run Windows .exe files by either double-clicking on them, or by running them at the command-line with the ‘wine’ command. For instance, if you have your Windows install handy, you could go to your ‘windows/system32’ folder and run:
wine sol.exe
Wine stores its data in the ‘.wine’ folder in your home directory, which is created the first time it’s run. Under this, there’s a ‘drive_c’ folder, which contains the contents of your virtual Windows system – any applications running under Wine see this as your C: drive, so it contains your ‘windows’ and ‘Program Files’ folders, among others.

Installing software under Wine is much the same as under Windows – just run the installer and step through. The files will be stored under your ‘.wine/drive_c’ folder, and on most distributions if the installer sets up shortcuts they’ll appear on the desktop or under your desktop menus. Alternatively, you can go in to your ‘.wine/drive_c’ folder and run the applications manually by double-clicking or using the ‘wine’ command.

For some games and applications, that’s all you need to do, but others will take a bit of tweaking. The best place to go for compatibility information, including the details on any tweaks required, is the Wine Application DB, but we’ll walk you through a few examples.

Steaming open The Orange Box
Valve’s games are the perfect starting point for jumping in to Wine: the Source engine runs well on Wine’s DirectX implementation, and using Steam gets around any disc-based copy protection issues. Follow these steps to get your Steam on:

1) Install the Gecko-based replacement for the MSHTML component, which Steam needs to render its internal web pages. It’s meant to install automatically when first requested, but this doesn’t always work with Steam, so it’s best to run Wine’s built-in ‘iexplore’ command instead:
wine iexplore http://winehq.org/
Close the browser window once the installation is complete.

2) Go to http://steampowered.com/ and download the Steam installer. Because it’s an MSI file, you need to launch it using Wine’s built-in MSI handler:
wine msiexec /i SteamInstall.msi
3) Step through the installer just as you would under Windows. When it’s complete, Steam should run automatically, but if not, you can launch it manually from Wine’s virtual C: drive:
cd “~/.wine/drive_c/Program Files/Steam”
wine Steam.exe
4) When Steam launches, log in to your account, and the main Steam window should appear.

Your existing purchases should be listed in the ‘My games’ tab as ‘Not Installed’, so you can re-download them for free. Alternatively, you can save yourself the bandwidth by copying the ‘steamapps’ folder from the Steam folder on your Windows drive to your new Wine Steam folder. Re-launch Steam after the copy, and your games should be ready to play.

Everything in The Orange Box should work without tweaking, though you may hit some performance snags or graphical glitches when using DirectX 9 features. The Source engine is nice and scalable though, so you can force games to run in DirectX 8 mode if required: just right-click on the game in the ‘My games’ tab, select Properties, click the ‘Set launch options...’ button, and enter ‘-dxlevel 81’.

Wine configuration
All good Linux tools are loaded with options, and like the blood in an anime character, Wine is filled to bursting point. The first port of call is, unsurprisingly, the Wine configuration tool, ‘winecfg’:
wine winecfg
Some of the key settings include:
Setting the version of Windows that Wine reports itself as, under the ‘Applications’ tab. You can set this on a global or per-application basis. This can be handy for getting specific applications running – 3DMark05, for instance, works with the ‘Windows 98’ setting, but not the 2000 or XP settings.

Audio acceleration options, in the ‘Audio’ tab. Many games only work when the ‘Hardware Acceleration’ option is set to ‘Emulation’, so try this if you have any in-game sound issues. It’s also best to pick one sound driver API to use (ALSA, generally), and disable the others.

The ‘Enable a virtual desktop’ option, in the Graphics tab. This creates a single window on your desktop that all of Wine’s windows sit inside, which can help avoid window management issues with some applications. It’s also great for troubleshooting full-screen games, since the game is limited to the virtual desktop window, giving you full access to any Wine error messages.

DLL override options, in the ‘Libraries’ tab. Some of Wine’s built-in DLLs can be replaced with the original Windows versions for improved compatibility, but to use them, you need to add a manual override for the specific DLL involved. Civilization IV is a good example – you need to install a genuine ‘msxml3.dll’ file in to your ‘system32’ folder and add a DLL override to get it running.

You can find further options in the registry, which you can edit using Wine’s built-in version of ‘regedit’:
wine regedit
For instance, if you’re happy running Source engine games in DirectX 8 mode, you can improve performance by disabling Wine’s DirectX 9 shader support and using the older, but more heavily optimised, DirectX 8-only shader code. To do this, use ‘regedit’ to set the ‘HKEY_CURRENT_USER/Software/Wine/Direct3D/UseGLSL’ to ‘disabled’.







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Wine 1.0 status rc2 in 12 days

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winetricks 20080511 released

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Saturday, May 10, 2008

PlayOnLinux new games support

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Wine 1.0-rc1 Released

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The Wine Platinum Regression Hunt

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Friday, May 9, 2008

Wine and Winetricks at MacPorts

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Darwine 0.9.61 released

  1. Before You install, please make sure:
    • Tiger users: install X11 from your Tiger Installation DVD
  2. download and open Darwine 0.9.61
  3. drag Darwine to the "/Applications" Folder
  4. to delete, just drag the folder "Darwine" to the trash
  5. known issues:
    • Internet Explorer uses up to 100% CPU, which might turn on your vents
    • Internet Explorer 7 might not work at all, it is really only for testing
    • 1 of 4 tries downloads a corrupt "ActiveX MFC42" (maybe defective mirror?)
    • there are some issues with creating wineprefix (might be X11 related)
    • if You have symbols instead of letters, you lack the Microsoft Corefonts. Get them with TRiX
What's new in this release:
- Automatic updating of the WINEPREFIX directory.
- Winhelp now uses Richedit as display engine.
- Many RichEdit fixes.
- More improvements to IME support.
- More quartz fixes.
- Implementation for many more Gdiplus functions.
- Lots of bug fixes.




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VirtualBox 1.6 released

The first major release since being acquired by Sun Microsystems is now available. Version 1.6 has new Mac and Solaris host platform support, new high performance virtual devices, improved scalability and Web Services.

VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers, it is also the only professional solution that is freely available as Open Source Software under the terms of the GNU General Public License (GPL).

This version is a major update. The following major new features were added:
  • Solaris and Mac OS X host support
  • Seamless windowing for Linux and Solaris guests
  • Guest Additions for Solaris
  • A webservice API
  • SATA hard disk (AHCI) controller
  • Experimental Physical Address Extension (PAE) support
In addition, the following items were fixed and/or added:
  • GUI: added accessibility support (508)
  • GUI: VM session information dialog
  • VBoxHeadless: renamed from VBoxVRDP
  • VMM: reduced host CPU load of idle guests
  • VMM: many fixes for VT-x/SVM hardware-supported virtualization
  • ATA/IDE: better disk geometry compatibility with VMware images
  • ATA/IDE: virtualize an AHCI controller
  • Storage: better write optimization, prevent images from growing unnecessarily.
  • Network: support PXE booting with NAT
  • Network: fixed the Am79C973 PCNet emulation for Nexenta guests
  • NAT: improved builtin DHCP server (implemented DHCPNAK response)
  • NAT: port forwarding stopped when restoring the VM from a saved state
  • NAT: make subnet configurable
  • XPCOM: moved to libxml2
  • XPCOM: fixed VBoxSVC autostart race
  • Audio: SoundBlaster 16 emulation
  • USB: fixed problems with USB 2.0 devices
  • MacOS X: fixed seamless mode
  • MacOS X: better desktop integration, several look’n’feel fixes
  • MacOS X: switched to Quartz2D framebuffer
  • MacOS X: added support for shared folders
  • MacOS X: added support for clipboard integration
  • Solaris: added host audio playback support (experimental)
  • Solaris: made it possible to run VirtualBox from non-global zones
  • Shared Folders: made them work for NT4 guests
  • Shared Folders: many bugfixes to improve stability
  • Seamless windows: added support for Linux guests
  • Linux installer: support DKMS for compiling the kernel module
  • Linux host: compatibility fixes with Linux 2.6.25
  • Windows host: support for USB devices has been significantly improved; many additional USB devices now work
  • Windows Additions: automatically install AMD PCNet drivers on Vista guests
  • Linux additions: several fixes, experimental support for RandR 1.2
  • Linux additions: compatibility fixes with Linux 2.6.25



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Thursday, May 8, 2008

Darwine Dependancies on OS X

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Tuesday, May 6, 2008

VMware Fusion 2.0 Beta 1 released

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Monday, May 5, 2008

(GTA) Grand Theft Auto Vice City with Wine in Ubuntu

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CrossOver for BSD systems coming soon!

Today a discussion started about the availability of CrossOver for BSD systems on the CodeWeavers mailing list... And most of last month I was away on vacation and somehow missed a post made by Jeremy White the founder and CEO of Codeweavers announcing the availability of CrossOver Games for BSD systems. Jeremy also let it be known that CrossOver Office 7 will be supported on BSD systems as well! Below is a quote of Jeremy's announce to the mailing list.
Hi Folks,

I am happy to announce that we are now making available 'cutting edge' builds of CrossOver. To start, we are providing experimental builds of CrossOver Games for Linux, Mac OS X, and now BSD systems.

We remain committed to providing our customers with a stable, and reliable product; one that has been tested thoroughly. So even though we are the major driving force behind Wine, CrossOver always lags behind Wine so that we can do careful development and testing.

Further, we feel strongly that most of our customers are best served by the stable, shipping version of CrossOver.

Of course, that leaves out a few of our customers who would be well served by these cutting edge builds, and it also sometimes frustrates our developers, who like to be able to make their work available to our customers more rapidly.

So starting today, our CrossOver Games customers are able to dip their toe into the 'cutting edge' and download an experimental build. This also marks the first time we've provided a build of any kind for BSD users.

To do so, you must first login to our web site, and then visit this web page: Codeweavers unsupported downloads

*PLEASE NOTE*

This is not for everyone. In fact, most people should just delete this email and pretend they never saw it. If you are not technically savvy, and willing to suffer the problems that *will* arise with experimental builds, you should stay away. If you're not willing to have any problems you report be completely ignored by us, you should stay away. But if you like to play with the bleeding edge, or perhaps have a problem that you know we've solved in Wine, then maybe, just maybe, this will bring you some joy.

Cheers,
Jeremy

p.s. To reduce traffic on this mailing list, we plan to communicate all future information about the experimental releases in these forums: CodeWeavers unsupported forum
If you're interested in these builds, you may want to go there and subscribe.

If your favorite OS is PC-BSD, and your currently not a current Codeweavers customer you can go to the Codeweavers store and purchase a licence for Linux and then log into your account and get the PC-BSD build. This is your chance to beta test CrossOver for BSD, report bugs, give feedback, and make suggestions.

UPDATE:

This version will run on FreeBSD as well. The only caveat is that if you are on FreeBSD 6.x, you will need to apply a system patch from http://wiki.freebsd.org/Wine to enable wine to function properly. Users of FreeBSD 7.0 and higher do not need this patch.

Sunday, May 4, 2008

Import your Wine applications with Wine Import

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PlayOnLinux is seeking icons for games

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Darwine 0.9.60 released

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Saturday, May 3, 2008

PlayOnLinux announces it's first birthday

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CrossOver keeping up with Wine

While browsing CodeWeavers site today I came across this post by Jeremy White, the founder and CEO of CodeWeavers.
I thought I'd take a minute to go a little more in depth on our recent announcement of 'experimental' builds of CrossOver.

It is a very exciting time for Wine - we've been making great strides on our way to Wine 1.0, and I'm thrilled with that progress. But sometimes we struggle with the success and progress of Wine. We'll get customers that come to us and say "CrossOver stinks, Wine runs my application much better." And what can be deeply frustrating is that often Wine will run their application because of our work. This has long been a struggle for us; while we do a lot of the active development on Wine, we take a lot of time to refine that and polish it so that it works reliably before we ship a CrossOver release. Sometimes that makes people complain that CrossOver is old and dull when compared to Wine.

Of course, if you've ever done technical support, you know that dull is good.

But many of our customers don't want dull. They want latest and greatest, the more bleeding edge, the better. And since we're often doing the bleeding edge work, it can be frustrating not to be able to give our customers our very latest work.

So now we have a facility that lets our developers take control. Any developer can now request of our QA lead to have a development build 'blessed'. If the QA lead does a modicum of testing, and feels that it is good enough, then we'll put the build up. That should hopefully speed up the process of making experimental builds available, and allow our developers to more directly interact with our customers.
In reality the best way to support Wine is to purchase a copy of CrossOver for Games or Productivity applications. Personally, I look at a purchase as a small investment in the future of Wine and CrossOver. A small investment made today can go a long way in insuring the future of our favorite open source application.