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Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Friday, April 2, 2021

Proton 6.3-1 has been released

  Proton 6.3-1 has been released

  • Newly playable games include:
    • Divinity: Original Sin 2
    • Shenmue I & II
    • Mass Effect 3 N7 Digital Deluxe Edition (2012)
    • Tom Clancy's Rainbow Six Lockdown
    • XCOM: Chimera Squad
    • Bioshock 2 Remastered
    • Company of Heroes 2
    • logiCally
    • Rise of the Triad
    • Home Behind 2
    • Shadow Empire
    • Arena Wars 2
    • King Arthur: Knight's Tale
    • Rise of Venice
    • ARK Park
    • Gravity Sketch
    • Battle Arena VR


  • Updated Wine to version 6.3.
  • Updated DXVK to v1.8.1.
  • Updated vkd3d-proton to v2.2.
  • Updated FAudio to 21.03.05.
  • Update wine-mono to 6.1.1.
  • Previously in Experimental: Improvements for non-US keyboard layouts.
  • Previously in Experimental: Improved video support. You may see test pattern videos. This is normal.
  • Previously in Experimental: Support setting thread priorities via RTKit, or Unix priorities if your user has permissions.
  • Previously in Experimental: Controller layout and hotplugging improvements in Slay the Spire and Hades.
  • Previously in Experimental: Improved PlayStation 5 controller support.
  • Previously in Experimental: Improved Virtual Reality startup time and compatibility.
  • Improved Uplay sign-in.
  • Improved G29 steering support in Assetto Corsa Competizione.
  • Fixed Microsoft Flight Simulator in VR mode.
  • Fixed cutscenes in Bioshock 2 Remastered.
  • Overhauled build system to greatly reduce build times.

Link to source code

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Saturday, February 20, 2021

vkd3d-proton version 2.2 has been released

VKD3D-Proton is a fork of VKD3D, which aims to implement the full Direct3D 12 API on top of Vulkan. The project serves as the development effort for Direct3D 12 support in Proton.

 


This release is mostly a maintenance release which fixes bugs and regressions.
It also unblocks significant future feature development.

Workaround removals

  • Replace old force_bindless_texel_buffer workaround with
    a more correct and performant implementation.
    Death Stranding and Cyberpunk 2077 (and probably other games as well) do the right thing by default without the hack now.
  • Remove old workaround disable_query_optimization for occlusion queries which was enabled for AC: Valhalla,
    and is now replaced by a correct and efficient implementation.

Cyberpunk 2077 status

From recent testing on our end, it is unknown at this time if VK_VALVE_mutable_descriptor_type is still required for
Cyberpunk 2077. Manual testing hasn't been able to trigger a GPU hang.
The memory allocation rewrite in 2.2 can plausibly work around some of the bugs that VK_VALVE_mutable_descriptor_type fixed by accident.
The bugs in question could also have been fixed since release day, but we cannot prove this since the bug is completely random in nature.

Regression fixes

  • Fix regression in Horizon Zero Dawn for screen space reflections on water surfaces.

Stability fixes

  • Greatly improve stability on Polaris or older cards for certain titles.
    Crashes which used to happen in Horizon Zero Dawn and Death Stranding seem to have disappeared
    after the memory allocation rewrite.
    GPU memory usage should decrease on these cards as well.
  • DIRT 5 can get in-game now due to DXIL fixes, but is not yet playable.

New features

  • Add support for Variable Rate Shading tier 1.

Future development

DXR is not yet supported, but has seen a fair bit of background work.

  • Basic DXR pipelines can be created successfully.
  • Memory allocation rewrite in 2.2 unblocks further DXR development.

Link to source code

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Monday, February 15, 2021

Proton 5.13-6 has been released

  Proton 5.13-6 has been released

  • Fixed Cyberpunk 2077 world sound issues
  • Improved controller support and hotplugging in Yakuza Like a Dragon, Subnautica, DOOM (2016), and Virginia
  • Nioh 2 is now playable
  • Fixed black screen on focus loss in DOOM Eternal on AMD
  • Restored VR support in No Man's Sky
  • Voice chat in Deep Rock Galactic is now functional
  • Better support for PlayStation 5 controllers
  • Sound in Dark Sector is working now
  • Fixed Need for Speed (2015) hang on AMD
  • More fixes for game input being active while the Steam overlay is up

 

 

Link to source code

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Saturday, January 23, 2021

Lutris 0.5.8.3 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Really fix popovers not showing on Wayland without making them non-modal
  • Prevent GStreamer based configuration from being applied in incompatible
    wine builds.
  • Fix crash when wine runner accesses DXVK versions before they are
    uploaded.
  • Prevent init dialog from being closed while it downloads the runtime.

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Friday, January 15, 2021

Proton 5.13-5 has been released

 Proton 5.13-5 has been released

  • Support new OpenXR virtual reality API. Microsoft Flight Simulator's VR mode is now usable on AMD hardware
  • Update vkd3d-proton to v2.1.
  • Fixed world sounds in Cyberpunk 2077.
  • Online play is now functional in Red Dead Online and Read Dead Redemption 2.
  • Fix hangs or crashes in Gears Tactics, Fallout 76, Kingdoms Reborn, Need For Speed Hot Pursuit, and Conan Exiles.
  • Screenshot function is now usable in Fallout 76 and Path of Exile.
  • Most games will now stop accepting input while the Steam game overlay is up.
  • Fix missing text in Lumberjack's Destiny.
  • Fix display resolution issue in DLC Quest and other XNA games.


Link to source code

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Tuesday, January 5, 2021

Lutris 0.5.8.2 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Fix popover menus not appearing on Wayland
  • Fix game bar getting unselected on Wayland (Forces the last game to stay
    selected)
  • Update Chinese, Dutch, German and Russian translations
  • Download DXVK when Lutris starts
  • Add fsync2 feature detection
  • Limit simultaneous downloads to 3
  • Add support for deb file extraction
  • Add support for Adobe Air games from Humble Bundle (Installation only,
    Air runtime will come at a later stage)
  • Add support for GStreamer enabled Wine builds. This will provide better
    compatibility for games using Media Foundation

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Monday, December 14, 2020

vkd3d-proton version 2.1 has been released

VKD3D-Proton is a fork of VKD3D, which aims to implement the full Direct3D 12 API on top of Vulkan. The project serves as the development effort for Direct3D 12 support in Proton.

 


This release fixes various bugs (mostly workarounds) and improves GPU-bound performance.

New games added to "expected to work" list:

  • The Division (was working already in 2.0, but missing from list)
  • AC: Valhalla (*)

(*): Game requires full D3D12 sparse texture support to work.
Currently only works on NVIDIA drivers.
RADV status remains unknown until support for this feature lands in Mesa.

New games added to "kinda works, but expect a lot of jank" list:

  • Cyberpunk 2077 (**)

(**): Currently only runs correctly on AMD hardware with RADV and VK_VALVE_mutable_descriptor_type.
As of game version 1.03, this requires the latest Mesa Git build.
The game has some fatal bugs where it relies on undefined behavior with descriptor management
which this extension works around by accident.
The game will start and run on NVIDIA, but just like what happens without the extension on AMD,
the GPU will randomly hang, making the game effectively unplayable.
A game update to fix this bug would likely make the game playable on NVIDIA as well.
Game version 1.04 changed some behavior, and support for this game will likely fluctuate over time as future patches come in.

Bug fixes and workarounds:

  • Fix various implementation bugs which caused AC: Valhalla to not work.
  • Work around game bug in Death Stranding where accessing map could cause corrupt rendering.
    (Several games appear to have the same kind of application bug.)
  • Fix corrupt textures in Horizon Zero Dawn benchmark.
  • Fix SM 6.0 wave-op detection for Horizon Zero Dawn and DIRT 5.
  • Work around GPU hangs in certain situations where games do not use D3D12 correctly,
    but native D3D12 drivers just render wrong results rather than hang the system.
  • Fix invalid SPIR-V generated by FP64 code.
  • Fix crash with minimized windows in certain cases.

Performance:

  • ~15% GPU-bound uplift in Ghostrunner. Might help UE4 titles in general.
  • Slightly improve GPU bound performance when fully GPU bound on both AMD and NVIDIA.
  • Slightly improve GPU bound performance on RADV in various titles.
  • Reduce multi-threaded CPU overhead for certain D3D12 API usage patterns.
  • Add support for VK_VALVE_mutable_descriptor_type which
    improves CPU overhead, memory bloat, and avoids potential memory management thrashing on RADV.
    Also avoids GPU hangs in certain situations where games misuse the D3D12 API.

Misc:

  • Implement DXGI_PRESENT_TEST.
  • Fix log spam when DXGI_PRESENT_ALLOW_TEARING is used.

Link to source code

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Thursday, December 10, 2020

Proton 5.13-4 has been released

  Proton 5.13-4 has been released

 Cyberpunk 2077 is now playable (requires an AMD GPU and Mesa git).


 Link to source code

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Tuesday, December 8, 2020

Proton 5.13-3 has been released

  Proton 5.13-3 has been released

  • Restore controller hotplugging.
  • Yakuza: Like A Dragon, Soulcalibur 6, Lords of the Fallen, and Hammerting are now playable.
  • Fix sound in Warframe and Ghostrunner.
  • Fix flickering graphics in Serious Sam 4.
  • Fix networking failures in Call of Duty: World War II.
  • Fix Age of Empires II HD crash in multiplayer lobbies.
  • Fix Paradox games launchers.
  • Update FAudio to 20.12.
  • Update DXVK to v1.7.3.

 

Link to source code

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Saturday, November 28, 2020

Lutris 0.5.8.1 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Remove Proton from available Wine versions
  • Display a dialog until Lutris finishes initializing
  • Allow to keep game files when uninstalling a game
  • Remove custom sidebar CSS
  • Fix popup menu not showing in list view
  • Fix script loading for local files
  • Fix installed at column setting name for list view
  • Fix lutris not launching games with rungameid
  • Fix installed Steam game for fresh lutris installs

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Sunday, November 15, 2020

Lutris 0.5.8 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • 3rd party services are now available from the main window
  • The "Import games" window has been removed. The concept of
    importing games from other services into Lutris has been removed.
    Syncing games from other services on start has been removed.
  • Integration with the lutris website such as login and showing your
    library has been delegated to the 'lutris' service in the sidebar.
  • The lutris service gives the option of searching your library or the whole
    lutris.net library.
  • Games from 3rd party services no longer depend on an install script to be
    present on the website. Lutris will automatically install games with an
    auto-generated script. Scripts from the website take precedence if available.
  • Steam games are directly loaded from the Steam API and it is no longer needed
    to sync your Steam library on the lutris website to see all your Steam games.
  • Game banners and icons are downloaded from the services themselves. This
    allows for customized media size in the UI based on what's available from the
    service.
  • Added option to hide the text under the icons
  • The installer game cache configuration has been moved to the installer
    window.
  • Installers now offer the choice between downloaded files, custom user
    provided files or cached files (when available).
  • Bonus content for GOG games such as manuals or soundtracks can now be
    downloaded as part of the install process. Selected content are downloaded
    in a 'extras' folder in the game folder. Those files will likely be in
    compressed format.
  • The right side bar has been moved to the bottom of the window to optimize
    space and to declutter the overall design. Game actions are now shown in a
    popover menu displayed next to the play button. Runner actions, if available
    (for example, wine), will show up in a popover menu next to the runner icon.
  • Running games have been moved from the right side bar to a row on the left
    side bar.
  • Added favorites section and allow to add/remove games from favorites
  • When removing a game, Lutris now displays the size of the folder to be
    deleted.
  • Game logs are no longer erased when switching to another game in the
    window.
  • Game logs can be saved to a file
  • Lutris runners can now be written in JSON instead of Python code. This
    handles only simple cases but it's enough to handle a vast number of
    emulators or game engines. Some existing runners have been migrated to JSON
    such as dgen, ppsspp, citra, ags, virtualjaguar... as well as new ones like
    melonds, tic80, pcem... Check out the share/lutris/json folder for those
    runners. If you plan to submit new JSON based runner be sure to provide a valid
    'download_url' otherwise the lutris client won't have a runner to download.
  • Lutris will not delete any game folder that is used by another game or any
    folder that is in some predefined locations. Note that protection of folders
    such as 'Documents' or 'Downloads' only works on English locales for the moment.
  • Added a Mangohud option with special modes for OpenGL and 32bit games.
  • Added a wine menu entry to launch a bash shell in the game's environment
    with WINEPREFIX set and the correct Wine build aliased to wine.
  • Added a command line option to generate a bash script that will run a
    lutris game without the client. ex: lutris quake --output-script quake.sh.
    This will create a 'quake.sh' script to launch the game.
  • Removed all platform and runner icons from the code base to eliminate any
    issue regarding their licenses (This is done to help get the lutris
    package into debian).
  • DOSBox and PCSX2 display an error if needed libraries are missing.
  • The old versions of gamemode are no longer supported. Make sure you have
    the one that ships with a gamemoderun executable.
  • The runtime now supports downloading individual files. New icons can be
    submitted by sending a PR to github.com/lutris/lutris-runtime.
  • Refactor of several core components. New python packages
    lutris.database and lutris.gui.installer

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Saturday, November 14, 2020

Proton 5.13-2 has been released

  Proton 5.13-2 has been released

  • Updated vkd3d-proton to version 2.0, which improves Direct3D 12 support.
  • Fixed Risk of Rain 2 multiplayer lobbies.
  • Fixed Killer Instinct crash when battle ends.
  • Fixed Assetto Corsa Competizione and Summer Funland in VR mode.
  • Fixed games not launching in Uplay Connect, and Origin crashing when updating.
  • Fixed mouse cursor in Mount & Blade II: Bannerlord.
  • Fixed SpellForce crash on launch on some systems.
  • Fixed very long load times in Warhammer 40k: Inquisitor - Martyr.
  • Atelier Ryza: Ever Darkness & the Secret Hideout is playable again.
  • Fixed Healer's Quest and Coloring Game 2 on AMD.
  • Scaled resolution now functional for Middle Earth: Shadow of War.
  • Restore behavior of horizontal scrolling input from previous Proton versions.
  • Proton log directory can now be configured with PROTON_LOG_DIR.

Link to source code

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Saturday, November 7, 2020

vkd3d-proton version 2.0 has been released

VKD3D-Proton is a fork of VKD3D, which aims to implement the full Direct3D 12 API on top of Vulkan. The project serves as the development effort for Direct3D 12 support in Proton.

 


This initial release supports D3D12 Feature Level 12.0 and Shader Model 6.0 (DXIL).

Games expected to work include:

  • Control
  • Death Stranding
  • Devil May Cry 5
  • Ghostrunner
  • Horizon Zero Dawn
  • Metro Exodus
  • Monster Hunter World
  • Resident Evil 2 / 3

Please refer to the README for supported driver versions.

Link to source code

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Friday, November 6, 2020

Proton 5.0-10 has been released

  Proton 5.0-10 has been released

  • Added support for the latest Steamworks SDK.
  • Added support for the latest OpenVR SDKs.
  • Log directory is now configurable with PROTON_LOG_DIR.

Link to source code

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Friday, October 16, 2020

Proton 5.13-1 has been released

  Proton 5.13-1 has been released

  • Newly playable games include:
    • Red Dead Redemption 2
    • Horizon Zero Dawn
    • DEATH STRANDING
    • Metal Gear Solid 5: Ground Zeroes
    • Final Fantasy XV
    • Sea of Thieves
    • Star Wars: Battlefront II
    • Call of Duty: WWII
    • Call of Duty: Infinite Warfare
    • Call of Duty: Modern Warfare
    • Asssassin's Creed: Rogue
    • Assassin's Creed IV Black Flag
    • South Park: The Fractured But Whole
    • DiRT Rally 2
    • Age of Empires II: Definitive Edition
    • Age of Empires III
    • Dragon Quest Builders 2
    • Ashes of the Singularity: Escalation
    • Tron 2.0
    • AO Tennis 2
    • Fight'N Rage
    • Woolfe - The Red Hood Diaries

 


  • Improved Steam client integration, which fixes many Call of Duty titles as well as Spelunky 2, Torchlight III, Path of Exile, and RPG Maker MZ.
  • Beginnings of real support for all types of video playback. Games that use older video libraries should start working with this build. We are working on improving support for newer video libraries.
  • Improved support for systems with multiple monitors.
  • Improvements to audio playback in Halo 3, Beyond: Two Souls and Tomb Raider 2.
  • Improvements to rFactor 2 multiplayer and Call of Duty: Advanced Warfare multiplayer.
  • Fixed text rendering in SD GUNDAM G GENERATION CROSS RAYS.
  • Updated Wine to version 5.13. 256 changes in Proton 5.0 were either upstreamed or are no longer needed.
  • Updated DXVK to v1.7.2.
  • Updated FAudio to 20.10.
  • Updated to latest vkd3d-proton.
  • Built against the next generation of the Steam Linux Runtime.
  • Notes for users who build Proton:
    • This branch has new submodules. Please use git submodule update --init --recursive when updating.
    • The build system now depends on being able to build Rust code.
    • If you use the Vagrant VM, you will need to destroy and rebuild it.

Link to source code

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Sunday, July 19, 2020

Lutris 0.5.7.1 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

 Provide D3D12.DLL, based on vkd3d3-proton project
(https://github.com/HansKristian-Work/vkd3d-proton),
as part of our DXVK runtime. This will help push updates faster and provide better compatibility for
Direct3D 12 titles such as World of Warcraft.

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Saturday, July 4, 2020

Lutris 0.5.7 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Use Meson and Ninja to build translation files
  • Improve Debian package compliance with standards
  • Add translation strings for the code base
  • Set a default directory to manually added games, allowing to remove them
  • Deprecate MESS runner
  • Migrate all MESS games to MAME
  • Get full supported system list from the XML given by MAME
  • Allow to run MAME games by ID if the ROM path is set
  • Add a no-GUI option to RPCS3
  • Fix GalliumNine conflicts with DXVK
  • Improve performance of DirectX 12 games running on AMD GPU by setting RADV_DEBUG=zerovram
  • Code style fixes. Pylint is now used in the Travis checks.

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PlayOnMac 4.4 is available on Catalina

 Please note

Your antivirus program may report that some PlayOnMac .exe files contain malware. Don't be alarmed! This is a false positive due to the fact that these .exe may interact with emulated Windows system registry and that could be considered harmful behavior for some antivirus programs. These .exe are safe to use, especially on macOS which do not use registry. If you encounter false positive, we really advise you to report it to your antivirus software company. Even the commercial version of Wine (Codeweavers) or ports relying on wine have the same issue.


Sources :
  • https://www.playonmac.com/en/topic-17525-Bitdefender_finds_many_qthreadsq_when_launching_PlayOnMac.html
  • https://www.codeweavers.com/support/forums/general/?t=27;msg=222870
  • https://forums.eveonline.com/t/possible-virus-malware-in-wine-components-of-eve-for-mac/197462
  • https://osu-mac.readthedocs.io/en/latest/issues/malware.html
Download PlayOnMac 4.4.3
Version 4.4.3  •  607MB  •  macOS 10.15 or macOS 11+ 
 
Version 4.3.3  •  228MB  •  macOS before 10.15

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Friday, June 12, 2020

Proton 5.0-9 has been released

  Proton 5.0-9 has been released

  • Fix running games that require the EA Origin client.
  • Fix crash in Final Fantasy XII: The Zodiac Age.


Link to source code

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Saturday, June 6, 2020

Proton 5.0-8 has been released

 Proton 5.0-8 has been released

  • Dramatically improve loading times for Streets of Rage 4.
  • Fix crashes in Detroit: Become Human, Planet Zoo, Jurassic World: Evolution, Unity of Command II, and Splinter Cell Blacklist.
  • Performance improvements for DOOM Eternal, Detroit: Become Human, and We Happy Few.
  • Support latest Steam SDKs, which fixes games such as Scrap Mechanic, and Mod and Play.
  • Fix some Rockstar Launcher errors on some systems.
  • Update DXVK to v1.7.
  • Update FAudio to 20.06.
  • Pull in latest vkd3d work.
  • On KDE, games being fullscreen should no longer prevent alt-tabbing out of the game.
  • Fix crash on launch in STEINS;GATE 0.
  • Fix missing network ping times in some multiplayer games like Path of Exile and Wolcen.
  • Fix external links in Lords Mobile.
  • Fix crash on launch in TOXIKK.
  • Improve gstreamer performance.
  • Fix WRC 7 crash when using a steering wheel controller. Note that some force-feedback effects may require a kernel >= 5.7.

 

 

Link to source code

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