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Friday, September 29, 2023

CodeWeavers CrossOver 23.5 for macOS Linux and ChromeOS has been released

Hi folks,

I’m thrilled to announce that CodeWeavers has released CrossOver 23.5 for macOS, Linux and ChromeOS!


This release offers an alternate way to run DirectX 11 and DirectX 12 games through CrossOver, using components from the Apple game porting toolkit. It can be enabled by toggling on “D3DMetal” in the right bottle sidebar.

We are happy to report that this new D3DMetal option improves quality, compatibility, and performance for many games on Macs with the M1 chip or later, including Elden Ring, Hogwarts Legacy, Cyberpunk 2077, Armored Core VI Fires of Rubicon, Mortal Kombat 1, Deep Rock Galactic, Satisfactory, Monster Hunter Rise, God of War and Batman Arkham Knight. Note that Elden Ring and Armored Core VI Fires of Rubicon default to launching with Easy Anti-Cheat disabled.

The excitement does not stop there! We are also happy to report that Baldur’s Gate 3 is working out of the box, and we recommend enabling D3DMetal or DXVK for the best experience. Denuvo games are now playable, and this release also includes support for GStreamer for multimedia decoding.

CrossOver 23.5 is the first CrossOver release with support for macOS Sonoma with optimizations from thorough compatibility testing.

CrossOver 23.5 also boasts better compatibility for a variety of distros, including Debian 13, openSUSE Leap 15.1 and the upcoming Ubuntu 23.10 release.

Lastly CrossOver 23.5 includes a handful of fixes, including special characters not rendering in certain apps and components not loading with MetaTrader 4.

Change Log :

 23.5.0 CrossOver - September 27, 2023

  • macOS:
    • Support for translation layer from the game porting toolkit.
    • New D3DMetal toggle.
    • Support for macOS Sonoma.
    • Baldur's Gate 3 runs on Ventura and Sonoma.
    • Denuvo games run on Sonoma.
    • GStreamer support.
  • Linux:
    • Compatibility updates for Debian 13, openSUSE 15.1 and Ubuntu 23.10.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.
 
 

Wine development release 8.17 is now available for Linux FreeBSD and macOS

The Wine development release 8.17 is now available.

What's new in this release:

  • Bundled vkd3d upgraded to version 1.9.
  • Initial window management in the Wayland driver.
  • SoundFont support in DirectMusic.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 8.17 (total 19):

 - #34789  MeGUI: Wrong icon for file chooser
 - #38823  Sumatra PDF 3.0: tabs don't work correctly
 - #43137  The Elder Scrolls: Oblivion crashes after opening logo screens.
 - #46483  Cemu 1.12.0 crashes on unimplemented function msvcp140.dll.?_Throw_C_error@std@@YAXH@Z
 - #48969  RageMP crashes on unimplemented function msvcp140.dll.?_Throw_future_error@std@@YAXAEBVerror_code@1@@Z
 - #51327  GdipCreateFont initializes font with ANSI_CHARSET
 - #54588  iphlpapi:iphlpapi - test_GetExtendedTcpTable() sometimes fails because the buffer is too small in Wine
 - #55001  ToneX by IK Multimedia needs unimplemented function msvcp140.dll.?_Throw_C_error@std@@YAXH@Z
 - #55184  Dwarf Fortress (Steam) crashes on unimplemented function msvcp140_atomic_wait.dll.__std_acquire_shared_mutex_for_instance
 - #55240  The 64-bit winmm:capture & winmm:wave get BADDEVICEID on Windows 10+
 - #55486  Finale 27 printing mangled
 - #55522  SoftEther VPN Server Manager
 - #55529  Text in SRPG Studio games ends with a tofu/missing character glyph.
 - #55587  quartz:vmr9 - test_changed3ddevice() crashes on Windows 8+
 - #55592  Separable Subsurface Scattering needs 'mov' opcode support for fx_4_0 effect
 - #55599  Metatrader 4 - not possible to add any indicator to a chart
 - #55614  ReCore crashes on unimplemented function msvcp110.dll.?_Winerror_map@std@@YAPEBDH@Z
 - #55635  mfreadwrite:mfplat - test_interfaces() crashes on Windows 7 & 8
 - #55651  d3d10:effect - test_effect_fx_4_1_blend_state() fails on Windows 7+

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Wednesday, September 20, 2023

vkd3d 2.10 has been released with a ton of bug fixes

This release rolls up a ton of bug fixes, game and driver workarounds, and other improvements.

Features

DirectStorage MetaCommands

We can now make use of NV_memory_decompression to implement
GPU accelerated GDeflate compression in DirectStorage.
This is demonstrated to work in Ratchet & Clank: Rift Apart.

We also worked around an NV driver bug when using the fallback GDeflate shader.
The fallback works on RADV.

Enhanced Barriers

NOTE: This isn't all that well tested because there are no games shipping with this yet to our knowledge.

Device generated commands for compute

With NV_device_generated_commands_compute we can efficiently implement
Starfield's use of ExecuteIndirect which hammers multi-dispatch COMPUTE + root parameter changes.
Previously, we would rely on a very slow workaround.

NOTE: This feature is currently only enabled on RADV due to driver issues.

Misc

  • Support Root Signature version 1.2
  • Implement Shader Model 6.7
    • Includes all SM 6.7 features like AdvancedTextureOps, WaveOpsIncludeHelperLanes
    • Caveat: Technically not Vulkan spec compliant implementation, but works fine on at least NV and RADV. Currently implemented as an opt-in option for now in case some game relies on it to work
  • Implement CreateSampler2
  • Expose inverted viewport / height feature
  • Implement RelaxedFormatCasting feature from Enhanced Barriers
  • Implement support for adjacency topologies
  • Support A8_UNORM format properly by using VK_KHR_maintenance5, allowing A8_UNORM UAVs to work correctly
  • Handle range checked index buffers correctly with VK_KHR_maintenance5

New extension use

  • VK_EXT_dynamic_rendering_unused_attachments
  • VK_KHR_maintenance5
  • VK_NV_device_generated_commands_compute

Performance

  • Batch acceleration structure builds. Massively improves build performance on at least RADV.
  • Massively improve ExecuteIndirect performance when using COMPUTE + root parameter changes when VK_NV_device_generated_commands_compute is enabled.

Fixes

  • Fix root signature creation from DXIL library target (DXR) blobs
  • Fix some dual source blending PSOs scenarios. Fixes Star Wars Battlefront II
  • Implement wave operations in pixel shaders more strictly according to D3D12 rules
  • Fix spurious hangs in Ashes of Singularity when using shared fences and wait-before-signal
  • Fix PSO caching bug in mesh shaders. Fixes mesh shaders in Unreal Engine 5
  • Fix udiv remainder in DXBC, which fixed some Xenia bugs
  • Fix query heap tracking bug that was exposed by NV Streamline
  • Various DXIL -> SPIR-V fixes as usual
  • Rewrote descriptor set layouts to be more robust against application bugs
    • Motivated by Armored Core VI bug (see below)
    • Native D3D12 drivers are also robust against these application bugs :(

Workarounds

  • Workaround bad ReBAR performance in Age of Wonders 4
  • Remove workaround for KHR_present_wait on NV 535+ drivers
  • Workaround Starfield memory corruption issue where it does not correctly query for 4 KiB alignment
  • Disable ReBAR usage on Halo Infinite to workaround very poor CPU performance
  • Workaround Street Fighter 6 bug causing spurious GPU hangs
    • Also appears to have worked around GPU hangs in Resident Evil 2
  • Workaround Armored Core VI bug causing GPU hang on Balteus fight in chapter 1
  • Workaround "firefly" glitches in Resident Evil 4 caused by dubious min16float usage
  • Workaround "firefly" glitches in Monster Hunter Rise caused by dubious shader requiring particular precise math
  • Workaround Unreal Engine 5 breaking if mesh shaders are exposed, but not barycentrics
  • Workaround NV driver bug with TIMESTAMP query heaps that could cause spurious GPU hangs
  • Workaround broken CFG code generation in Xenia's DXBC emitter

 Link to vkd3d source code

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today. 

CrossOver 23 Brings More Windows Apps and Games to Mac

CrossOver is a popular compatibility layer for running Windows software on Mac, Linux, and Chromebooks, based on the open-source Wine project. The developers have been hard at work on a new version with improved DirectX 12 support and other changes, and now it's finally available as the CrossOver 23 update.

CrossOver is a popular compatibility layer for running Windows software on Mac, Linux, and Chromebooks, based on the open-source Wine project. The developers have been hard at work on a new version with improved DirectX 12 support and other changes, and now it's finally available as the CrossOver 23 update.

CodeWeavers, the company behind CrossOver, outlined a few of the most notable improvements in a blog post. The headline feature is initial support for DirectX 12, the Windows graphics API that is used in many modern games and 3D applications. The blog post explained, "Diablo II Resurrected and Diablo IV are currently running well on macOS Ventura, making them the first DirectX 12 games working on a released macOS version."

DirectX12 support has been possible on Wine and CrossOver for Linux thanks to the VKD3D project, which is primarily developed by Valve. That's the reason why many Windows games are now playable on the Steam Deck and other Linux platforms. However, macOS doesn't support the required Vulkan graphics library — Apple wants developers to use its own Metal graphics library instead. CodeWeavers pointed out the difficulty in translating DirectX instructions to Metal in a 2021 blog post, and nearly two years later, we're seeing that work pay off.

CrossOver 23 is based on Wine 8.01, which means all the changes and improvements from the last few Wine updates have been integrated (over 5,000 changes, according to CodeWeavers). It also adds initial support for geometry shaders and transform feedback, which "unlocks many games that previously suffered from missing graphics or black screens in-game." Some of the games that were previously broken and now work include Risk of Rain 2, TEKKEN 7, Octopath Traveler, Street Fighter V, Astroneer, MechWarrior 5: Mercenaries, and Trailmakers. The EA game launcher is also working, allowing games like The Sims 4, Titanfall 2, and Mass Effect Legendary Edition to be played.

CrossOver is paid software available through $74 per year subscription (so about $6.17/mo), which includes updates and bug fixes and email and phone support. If you don't renew, you lose access to dedicated support and updates, but CrossOver should continue to work until updates to macOS or the Windows software cause something to break. No one likes subscriptions, but at least you can install CrossOver on as many of your own computers as you want — take that, Adobe. There's also a lifetime purchase option for $494, which gives you access to updates and support for forever.

You can buy CrossOver from the company's website, and right now, there's a sale that drops the price to $56.98. As a warning, it's not yet fully compatible with the upcoming macOS 14 Sonoma update, but CodeWeavers will release a free update with the fixes once they're ready.

 Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.