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Saturday, November 28, 2020

Lutris 0.5.8.1 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • Remove Proton from available Wine versions
  • Display a dialog until Lutris finishes initializing
  • Allow to keep game files when uninstalling a game
  • Remove custom sidebar CSS
  • Fix popup menu not showing in list view
  • Fix script loading for local files
  • Fix installed at column setting name for list view
  • Fix lutris not launching games with rungameid
  • Fix installed Steam game for fresh lutris installs

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Friday, November 20, 2020

Wine development release 5.22 is now available for Linux FreeBSD and macOS

The Wine development release 5.22 is now available.

What's new in this release:

  • C runtime libraries converted to PE.
  • Use fontconfig cache for faster startup.
  • Video playback improvements.
  • 3DES cipher support.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 5.22 (total 36):

  16991  Cobra 11 Nitro: No video and music at game startup
  28210  Rome Total War crash at start
  30668  Motocross Madness 2 needs IAMMultiMediaStream::GetState() implementation
  32613  Tom Clancy's Rainbow Six: Lockdown crashes after the intro videos (needs DxDiag_SoundDevices device child nodes present)
  37396  Multiple applications need "sRGB Color Space Profile.icm" (Asperite, Word 2007, Word 2010)
  38014  CCCP Insurgent v2007-01-01 crashes when querying system information via DxDiag
  41081  Foldit puzzle 1266 crashes at start up
  42731  stack overflow when .bat script variable has more than 256 characters
  43513  Ys VI: The Ark of Napishtim - videos are not playing
  44884  Call of Duty Modern Warfare Remastered: Crash after splash with error about Memory/Disk space
  45421  Need for Russia does not play msvideo movies
  45650  chromium 32-bit sandbox expects different syscall thunks depending on Windows version
  46429  Multiple games need IV50 codec to play videos (Thief Gold, Thief II: The Metal Age, Commandos 2: Men of Courage)
  46478  Wordpad is slow to start with large enough number of fonts in the system
  47320  Black Ops 4 Unhandled Exception When Loading gdi32.dll
  47374  Thronebreaker: The Witcher Tales rendering is messed up
  47846  Age Of Empires III Crash after Intro
  48171  Call of Duty: Modern Warfare (2019) exception
  48212  Ys: The Oath in Felghana - movies don't play
  48505  WinRAR x64 4.x/5.x installer crashes on unimplemented function GDI32.dll.ScriptGetCMap
  49238  Oblivion:  No sound/music
  49376  Light of Altair demo has no text in options menu
  49490  Overwatch installer fails with new wine prefix
  49526  Anno 1800: Crashes on startup
  49546  Titan Quest Anniversary Edition has no text with builtin d3dx9_42
  49665  Wine 5.14 won't start, but 5.12 - do!
  49844  Cannot create a new file on a mounted fat volume
  49907  Fallout New Vegas crashes when leaving Doc Mitchell's house
  50046  wineserver persistence after setup of a WINEPREFIX
  50084  Wargaming.net Game Center can't install updates since wine 5.19
  50101  Ghostrunner has no sound after intro movies when prefix is set to Win10
  50110  Elite Dangerous Launcher (wine-5.21): AccessViolationException Protected Memory
  50116  ODBC applications fail to create/configure system DSNs with builtin 'odbccp32' (SQLConfigDataSource must remap ODBC_xxx_SYS_DSN values for ConfigDSN)
  50135  explorer.exe crashes when UseXRandR and UseXVidMode are specified to be disabled in registry
  50140  "Guild Wars 2 Launcher" over time consumes all available memory
  50149  Chromium/MS WebView2 depends on TEB->ReservedForOle 'apt_mask' value

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Sunday, November 15, 2020

Lutris 0.5.8 has been released

Lutris helps you install and play video games from all eras and from most gaming systems. By leveraging and combining existing emulators, engine re-implementations and compatibility layers, it gives you a central interface to launch all your games.

The client can connect with existing services like Humble Bundle, GOG and Steam to make your game libraries easily available. Game downloads and installations are automated and can be modified through user made scripts.

Download this version of Lutris from here.

Changelog :

  • 3rd party services are now available from the main window
  • The "Import games" window has been removed. The concept of
    importing games from other services into Lutris has been removed.
    Syncing games from other services on start has been removed.
  • Integration with the lutris website such as login and showing your
    library has been delegated to the 'lutris' service in the sidebar.
  • The lutris service gives the option of searching your library or the whole
    lutris.net library.
  • Games from 3rd party services no longer depend on an install script to be
    present on the website. Lutris will automatically install games with an
    auto-generated script. Scripts from the website take precedence if available.
  • Steam games are directly loaded from the Steam API and it is no longer needed
    to sync your Steam library on the lutris website to see all your Steam games.
  • Game banners and icons are downloaded from the services themselves. This
    allows for customized media size in the UI based on what's available from the
    service.
  • Added option to hide the text under the icons
  • The installer game cache configuration has been moved to the installer
    window.
  • Installers now offer the choice between downloaded files, custom user
    provided files or cached files (when available).
  • Bonus content for GOG games such as manuals or soundtracks can now be
    downloaded as part of the install process. Selected content are downloaded
    in a 'extras' folder in the game folder. Those files will likely be in
    compressed format.
  • The right side bar has been moved to the bottom of the window to optimize
    space and to declutter the overall design. Game actions are now shown in a
    popover menu displayed next to the play button. Runner actions, if available
    (for example, wine), will show up in a popover menu next to the runner icon.
  • Running games have been moved from the right side bar to a row on the left
    side bar.
  • Added favorites section and allow to add/remove games from favorites
  • When removing a game, Lutris now displays the size of the folder to be
    deleted.
  • Game logs are no longer erased when switching to another game in the
    window.
  • Game logs can be saved to a file
  • Lutris runners can now be written in JSON instead of Python code. This
    handles only simple cases but it's enough to handle a vast number of
    emulators or game engines. Some existing runners have been migrated to JSON
    such as dgen, ppsspp, citra, ags, virtualjaguar... as well as new ones like
    melonds, tic80, pcem... Check out the share/lutris/json folder for those
    runners. If you plan to submit new JSON based runner be sure to provide a valid
    'download_url' otherwise the lutris client won't have a runner to download.
  • Lutris will not delete any game folder that is used by another game or any
    folder that is in some predefined locations. Note that protection of folders
    such as 'Documents' or 'Downloads' only works on English locales for the moment.
  • Added a Mangohud option with special modes for OpenGL and 32bit games.
  • Added a wine menu entry to launch a bash shell in the game's environment
    with WINEPREFIX set and the correct Wine build aliased to wine.
  • Added a command line option to generate a bash script that will run a
    lutris game without the client. ex: lutris quake --output-script quake.sh.
    This will create a 'quake.sh' script to launch the game.
  • Removed all platform and runner icons from the code base to eliminate any
    issue regarding their licenses (This is done to help get the lutris
    package into debian).
  • DOSBox and PCSX2 display an error if needed libraries are missing.
  • The old versions of gamemode are no longer supported. Make sure you have
    the one that ships with a gamemoderun executable.
  • The runtime now supports downloading individual files. New icons can be
    submitted by sending a PR to github.com/lutris/lutris-runtime.
  • Refactor of several core components. New python packages
    lutris.database and lutris.gui.installer

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Saturday, November 14, 2020

Proton 5.13-2 has been released

  Proton 5.13-2 has been released

  • Updated vkd3d-proton to version 2.0, which improves Direct3D 12 support.
  • Fixed Risk of Rain 2 multiplayer lobbies.
  • Fixed Killer Instinct crash when battle ends.
  • Fixed Assetto Corsa Competizione and Summer Funland in VR mode.
  • Fixed games not launching in Uplay Connect, and Origin crashing when updating.
  • Fixed mouse cursor in Mount & Blade II: Bannerlord.
  • Fixed SpellForce crash on launch on some systems.
  • Fixed very long load times in Warhammer 40k: Inquisitor - Martyr.
  • Atelier Ryza: Ever Darkness & the Secret Hideout is playable again.
  • Fixed Healer's Quest and Coloring Game 2 on AMD.
  • Scaled resolution now functional for Middle Earth: Shadow of War.
  • Restore behavior of horizontal scrolling input from previous Proton versions.
  • Proton log directory can now be configured with PROTON_LOG_DIR.

Link to source code

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