Pages

Saturday, July 17, 2010

Wine 1.2 Released

The Wine team is proud to announce that the stable release Wine 1.2 is now available.
This release represents two years of development effort and over 23,000 changes. The main highlights are the support for 64-bit applications, and the new graphics based on the Tango standard.
It also contains a lot of improvements across the board, and over 3,000 bug fixes. See the release notes below for a summary of the major changes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Whats new in Wine 1.2
======================

*** Core functionality

- Loading and running 64-bit Windows applications is now supported on
x86-64 processors (only on Linux at this point).

- There are now two flavors of Wine prefixes, 32-bit and
64-bit. 32-bit prefixes only support 32-bit applications, while
64-bit prefixes support both 32-bit and 64-bit applications. The
prefix flavor is set at prefix creation time and cannot be changed
afterwards, since all the files and registry entries are in
different locations. Backwards compatibility is ensured by
considering all prefixes created with older Wine versions to be
32-bit.

- WoW64 file system redirection is supported now. When running a
32-bit application in a 64-bit prefix, accesses to the
window/system32 directory are automatically redirected to
windows/syswow64.

- WoW64 registry redirection is now supported in 64-bit prefixes. This
allows both 32-bit and 64-bit applications to set platform-specific
registry keys without stepping on each other.

- All the 16-bit support code has been moved to a set of independent
16-bit modules. No 16-bit code is loaded or initialized when running
a standard Win32 application, unless it starts making 16-bit calls.

- The mount manager now reports the actual UUID for disk devices that
support it instead of a hard-coded one.

- Symbolic links are now supported in the registry.

- The C runtime libraries msvcr80, msvcr90 and msvcr100 used by recent
Visual C++ versions are now partially implemented.

- Some functions now use a Microsoft-compatible function prologue when
building with a recent enough gcc. This allows Steam overlays to
work.


*** User interface

- There are new icons for all the built-in applications, as well as
for the standard toolbars and images. The icons are based on the
Tango set for a nicer integration with the native Unix desktop look.

- Animated cursors can now be loaded, though only the first frame of
the animation is used as a static cursor.

- The mouse cursor is now updated correctly in applications that
create windows from different threads, like Internet Explorer.

- The standard print and page setup dialogs are working much better
now.

- There is now an application wizard control panel to manage installed
applications.

- Rendering of bi-directional text is now supported reasonably
well. There is also some support for Arabic text shaping.

- Many features of the RichEdit control are improved, particularly
support for tables, URL detection, cursor positioning, scrollbar
management, and support for windowless controls.

- Many common controls work better now, particularly the listview,
calendar and tab controls.

- There is now a partial implementation of the Microsoft Text Services
framework, which provides better input method support in modern
applications.

- There is now a proper user interface for importing, exporting and
managing cryptographic keys and certificates.

- Wine is now fully translated to French, German, Dutch, Italian,
Portuguese, Romanian, Polish, Lithuanian, Norwegian, and Korean. It
has partial translations for another twenty languages.


*** Desktop integration

- The XDG standard for application startup notification is now
implemented.

- The NET_WORKAREA property is now supported to let applications take
into account the size of the Unix desktop task bars.

- File associations created by a Windows applications are now
registered with the Unix desktop.

- Application icons are now set with the NET_WM_ICON hint, which
enables alpha channel transparency under window managers that
support it.

- Maximizing a window from the Unix window manager is now detected and
the state is correctly reflected on the Windows application side.

- The XDG desktop screen saver is now launched when a Windows
application makes a request to start the screen saver.

- Start Menu entries are now properly removed when an application is
uninstalled.

- Copying and pasting images between Windows and Unix applications
works more reliably now, and more image formats are supported.

- Launching an external Unix Web browser from a Windows application
now works correctly.

- MSI files are now associated with Wine to enable launching them
directly from the desktop.

- The virtual desktop window now switches to full-screen mode when its
size matches that of the screen.

- The strange window management behavior used by Delphi-generated
applications is better supported now.


*** Graphics

- Subpixel font rendering is now supported, which greatly improves
text appearance on LCD screens. The subpixel configuration is
derived from the system fontconfig and Xft settings.

- Icons with alpha channels are now properly blended in, for a much
nicer appearance.

- Image lists now properly store the alpha channel of images and use
it when displaying them.

- The windowscodecs dll has been added, with codecs for the JPEG, GIF,
PNG, BMP, ICO, and TIFF image formats.

- Many functions are now implemented in GDIPlus. The gdiplus dll is
now considered good enough to load the built-in version by default.

- Overlays are now supported in DirectDraw.

- Many more capabilities are now supported in the SANE scanner
backend. This improves scanning support in Acrobat.


*** Audio

- The openal32 dll is now implemented, as a wrapper around the Unix
OpenAL library.

- There is now an initial implementation of the mmdevapi dll (part of
the new Vista sound architecture), using OpenAL for sound I/O.

- The msgsm32.acm GSM codec is now supported.

- The ALSA sound driver now works better with PulseAudio's ALSA
emulation.

- Digital playback of audio CDs is now supported.


*** Internet and networking

- The HTTP protocol implementation has seen many improvements, in
particular better handling of proxies and redirects, better cookie
management, support for gzip encoding, fixes for chunked transfer
mode, support for IPv6 addresses, and better certificate validation
on secure connections.

- The Gecko HTML engine has been updated to a more recent upstream
version. Many more HTML objects are now implemented.

- The RPC layer now properly supports server-side authentication and
impersonation. The COM marshalling/unmarshalling is also more
compatible. RPC is now supported over the HTTP protocol too.

- There is now an essentially complete implementation of the
JavaScript language.

- The IRDA network protocol is now supported by the socket layer.

- The inetmib1 dll is now implemented, with support for the standard
SNMP MIB tables.

- The inetcomm dll now implements the POP3 and SMTP protocols, as well
as better MIME support.

- Extended mail providers are now better supported, particularly the
native Outlook provider. Mail attachments are also supported now.

- Many undocumented functions in the shlwapi dll have been implemented
for improved Internet Explorer support.


*** Direct3D

- FBOs are now used by default for off-screen rendering in Direct3D.

- Backbuffers larger/smaller than their associated window are now
correctly stretched.

- A large portion of the d3dx9 dlls is now implemented, most notably
the shader assembler, .x file support, functions for fonts, general
3D math, mesh handling, and sprites. A start has been made with the
texture and effect functions.

- Fog handling has improved a lot.

- Various YUV texture formats are now supported.

- wined3d contexts are now managed per-thread, and play nice both with
other wined3d instances and opengl32 GL contexts. Contexts are
checked for validity before being used (e.g. if the associated
window is destroyed.)

- Point sprite handling has improved a lot.

- The shader source is now dumped on GLSL compile/link failures. This
is mostly to help driver developers, like Mesa, with investigating
GLSL bugs triggered by Wine.

- The graphics card detection code is improved, and many more graphics
cards are now recognized.

- User clip planes are now supported in shaders. This allows proper
water reflections in Half-Life 2.

- There is now an initial implementation of Direct3D 10, including the
dxgi, d3d10core and d3d10 dlls. Most of the work so far has gone
into parsing d3d10 effects and SM4 shaders.

- Shadow samplers are now properly supported. This fixes shadows in
StarCraft 2.

- There is now a shader based implementation of D3D fixed function
fragment processing. This avoids some limitations of the previous
OpenGL fixed function based approach.

- Partial updates of surfaces with compressed formats are now properly
supported.

- Many new OpenGL extensions are now supported. These include:

- EXT_provoking_vertex/ARB_provoking_vertex. This allows the
correct vertex color to be used when flat shading is enabled, and
helps Civilization IV in particular.

- EXT_vertex_array_bgra/ARB_vertex_array_bgra. This allows for more
efficient handling of BGRA (D3DCOLOR) data in the fixed function
pipeline.

- EXT_draw_buffers2. This enables independent color write masks
when multiple (simultaneous) render targets are in use.

- Various nVidia extensions to ARB vertex/fragment programs. These
allow SM3 support with the ARB vertex/fragment program shader
backend.

- EXT_texture_compression_rgtc. This adds support for the ATI2N
(also known as 3Dc) compressed texture format.

- ARB_texture_rg. This allows for more efficient support of the
R16F, G16R16F, R32F and G32R32F texture formats.

- ARB_framebuffer_object. This is mostly the same as the existing
support for EXT_framebuffer_object, but improves rendering with a
depth/stencil buffer larger than the color buffer(s). It helps
(among others) Splinter Cell,

- ARB_sync. This adds support for multi-threaded / cross GL context
event queries used by Dragon Age: Origins.

- ARB_half_float_vertex. This adds support for 16-bit floating
point vertex formats on cards that don't already support
NV_half_float. It helps Supreme Commander.

- There is now a general framework for supporting variations/quirks in
GL drivers.


*** Built-in applications

- The Wine debugger now displays a crash dialog to let the user know
that a crash happened before dumping the backtrace information.

- The Wine debugger now uses the Dwarf exception unwinding data for
more reliable backtraces.

- The file dialogs in built-in applications are now resizable.

- Regedit can now import from and export to files in Unicode format.

- Wineboot now displays a dialog while creating or updating the prefix
directory to let the user know that something is happening, since
the update can take some time, particularly with 64-bit prefixes.

- Text replacement is now implemented in Notepad.

- The print preview feature in Wordpad now works much better.

- Navigation in help files now works better in Winhelp. Many graphical
glitches have also been fixed.

- The Winecfg dialogs have been tweaked so that the application is
usable in a 640x480 desktop. The About panel has been redesigned
with better graphics.

- The command-line parser in cmd.exe is more compatible now, which
should enable more Windows batch files to execute correctly. There
is also a regression test suite for it.

- Rpcss now implements a proper RPC endpoint mapper.


*** Build environment

- The Wine IDL compiler can now generate correct code for all the
standard IDL files, including proper exception handling. A large
number of COM proxies and servers are now automatically generated
from their IDL definitions.

- The fake dll placeholders are now built at compile time, instead of
being generated every time a Wine prefix is created. This makes it
possible to install a placeholder for every supported dll, which
should avoid many failures in installers that check dll versions.

- configure now supports the --disable-tests option to prevent
building the test suite. This allows for faster compile times,
particularly when bisecting a regression.

- The cross-compiled tests are now built against the Wine import
libraries instead of the Mingw ones. The latter are not compatible
enough for our needs.

- winegcc now handles resource files just like normal object files and
links them into the final binary without requiring special build
rules.

- winebuild and winegcc now fully support Solaris.

- Wine now builds properly on Cygwin, though some of the resulting
binaries do not work correctly.

- Makefiles are now created as needed during the build process,
instead of being all created together at configure time. This makes
it unnecessary to run 'make depend' in most cases.

- winemaker now has better support for Visual C++ project files.


*** Miscellaneous

- The OLE storage implementation now supports transacted storage, with
proper commits and rollbacks. This enables support for Microsoft
Office documents containing macros.

- The MSI installer now supports patches, which enables the
installation of service packs for many applications. Many more MSI
standard actions are also supported now.

- The rsaenh dll now supports the SHA-256, SHA-384, and SHA-512
encryption algorithms, as well as CALG_SSL3_SHAMD5 hashing.

- OLE database objects are now implemented, which fixes the clipart
functionality in Microsoft Office 2007.

- Copying and pasting OLE objects across applications works better now.

- Support for cryptographic signatures and certificates is improved,
including support for certificate trust lists.

- The Task Scheduler service is now implemented.


*** Performance

- Bitmap stretching and alpha blending is now done through Xrender
when possible, which avoids a time-consuming round-trip of the
bitmap bits from the X server.

- Startup time for MSI installers that contain a large amount of
strings is much improved.

- Setting the processor affinity for threads or processes is now
supported, which improves multi-core performance for applications
that take advantage of it.

- Loading large symbol tables in the Wine debugger is much faster
now.

- FBO handling has improved significantly. Recently used FBO
configurations are now cached, which is a major performance
improvement.

- Loading shader constants is more efficient now. This improves
performance for (among others) Half-Life 2, Counter Strike: Source,
and Source Engine games in general.

- The performance of sRGB samples is improved, this particularly helps
Source Engine games.


*** Platform-specific changes

- Joysticks POV switch and axis remapping are now better supported on
Linux. Joysticks are now supported on Mac OS X too.

- The various DVD I/O controls are now implemented on Mac OS X.

- The network routing and statistics functions in iphlpapi are now
implemented on Solaris and FreeBSD.

- Mach-O debugging symbols (the format used by Mac OS X) are now
supported in the debugger.

- Event ports are now used on Solaris for improved wineserver
performance.


*** New library dependencies

- The libgnutls library is now used for encryption and certificate
validation in secur32.

- The libgsm library is now used for the GSM codec support.

- The libmpg123 library is now used for mp3 decoding (except on Mac OS
X where CoreAudio functions are used instead).

- The libopenal library is now used for the openal32 dll
implementation, as well as for the mmdevapi dll (Vista sound
support).

- The libtiff library is now used for TIFF image decoding in the
windowscodecs dll.

- The libv4l1 library is now used for video capture in DirectShow.


*** Backwards compatibility

- The wineshelllink helper script has been removed. All the menu and
desktop integration is now handled by winemenubuilder.

- The deprecated wineprefixcreate script has been removed. Wine prefix
directories are created automatically as needed.

- Old LinuxThreads setups are no longer supported. Wine now requires
the modern NPTL threading that has been standard on Linux for many
years now.

- The PBuffer option for off-screen rendering has been removed from
Direct3D. This code was unmaintained, and offered little advantage
over the "fbo" or "backbuffer" modes.


*** Known issues with recent 1.2 changes

- The subpixel font rendering doesn't yet look quite as nice as that
used by the rest of the Unix desktop.

- The OLE storage performance can degrade pretty badly on files with a
particular layout.

- There is no 64-bit version of the Gecko engine yet, so 64-bit
applications that use a browser control won't work correctly.

--
Alexandre Julliard

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Thursday, July 15, 2010

Transgaming customers can now save 25% off CrossOver Games

CodeWeavers and Wine-Reviews have put together a special dealcode just for gamers and especially Transgamers. So if your a current or ex Transgaming Cedega customer and you would like to take the leap and switch over to CrossOver Games now is the perfect time to do so. With this special dealcode "TOM23" you will receive a instant 20% discount off the normal retail price of CrossOver Games or CrossOver Professional.

Thats right, this dealcode will drop the price of CrossOver Games down to only $29.96 And Crossover Professional down to only $52.46, CrossOver Professional comes bundled with a full copy of CX Games by the way.

The new and improved CodeWeavers CrossOver version 9 was recently released, So if you need a Windows Application or Games to run on Linux or Mac OS X this is your chance to get it at 25% off the normal selling price.

About CrossOver Games

Now gamers can play the games they want, on whatever platform they want! With CrossOver Games, you can run many popular Windows games on your Intel OS X Mac or Linux PC. Whatever your tastes — first-person shooters, fantasy, strategy, MMORPGs — CrossOver Games lets you run many popular game titles. CrossOver comes with an easy to use, single click interface, which makes installing your games simple and fast. Once installed, your game integrates seamlessly with your Desktop. Just click and run! Best of all, you do it all easily and affordability, without needing a Microsoft operating system license.

Supported Games
CrossOver Games is capable of running a wide range of Windows games. To see if your favorite game is supported, please check the CrossOver Compatibility Center. Select "Show All Applications" to see a full list of ranked Applications and Games.
CodeWeavers officially supports the following games:
  • World of Warcraft
  • EVE Online
  • Guild Wars
  • Prey
  • Steam Games, including:
    • Half-Life 2
    • Team Fortress 2
    • Counter-Strike
    • Counter-Strike: Source
    • Civilization IV
    • Peggle Extreme
    • Call of Duty 2
    • Max Payne 2
    • Grand Theft Auto 2
  • and more...
Keep in mind this sale is for a limited time only, and may be discontinued at any time. So take advantage of this offer while you still can, just apply "TOM23" and save 20% and then start playing your favorite games on Linux or Mac OS X.





Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Google SketchUp in Linux with Wine

Google SketchUp is one of my favorite applications. Its a free 3D software that I use to create my fabulous 3D models. It works well and lets my imagination and fingers do their magic. Its an excellent therapy for mind and soul. Theres only one problem, so to speak. It has been designed to work on Windows and Mac only, with no Linux version in the offing.

All in all, its not a tragedy, since I believe in using any software and/or operating system that meets the requirements. If you need to draw a bit, you power Windows and do what needs to be done. But some people may not have the privilege to make the cross-platform choice. For them, Google SketchUp is on the wish-list. Or is it?

Teaser

Well, it turns out you can have Google SketchUp in Linux. It requires Wine. Overall, the installation is very simple and you will get a decent experience. It wont be a perfect one, mind you, but its a great beginning. There's hope.
Lets see how we can do this.

Install Google SketchUp, two easy steps

Step 1: Install a few missing utilities

I have shown you not long ago how to use winetricks to easily obtain missing programs and libraries required by some of the Windows programs installed using Wine. Winetricks is a very smart wrapper script that will facilitate the installation of extra components, letting you focus on getting your desired application to run.

Now, to get Google SketchUp to run, you will need some fonts and Visual Basic libraries.
winetricks corefonts vcrun6 vcrun2005

Step 2: Install Google SketchUp

wine
And just follow the wizard:

Install
Installed

Run Google SketchUp - Have fun!

Now, time to power up the program and enjoy! And here we go, a spectacular gallery of Google SketchUp on Linux, with a handful of my breathtaking models posing for you, including some that have yet to be unveiled sometime in the future. You're having an exclusive preview of an artist's work even before it's finished, a sin in some places.

Some of the models were designed in the older version of the program (v5 beta), but there were no problems opening and playing with them.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Winamp for Mac OS X

Well since Nullsoft does not provide any support for other then Microsoft Windows OS it could be tricky somehow to get it running on another OS like Mac OS X or even another *nix system…but it is not impossible. The thing you need is Wine to get it running on your *nix system or if you own a Mac like me you can use your copy of Crossover as well. I must say the last option will work the best if you want to use this kind of app….

This time we are going to use Crossover Mac 9.0.1 Standard/Professional in order to run Winamp 5.57 on Mac OS 10.6.4. In advance I must say that this version of Crossover does not support Winamp by default and neither does any previous versions of it. But you might ask…is it possible anyway…? I must say yes…! To my surprise the installation went smooth without any bugs and after the installation the program does work very well or at least for everyday use. Although I have came into the problem when you drag the window around it may feel kinda laggy when doing so. But otherwise it works well for most of your tasks with Winamp.

As you can see from the picture above it even runs with the new theme style in Winamp but for better compatibility I suggest to use the old Winamp skin for faster response and use of the program.
To setup your Bottle in Crossover you only need to use a WinXP environment and continue with the installation. Winamp does not need any other runtime components to run and after installation you can use it like you did on your Windows PC.


Putty for Mac
Putty for Mac
$15.00

https://winereviews.onfastspring.com/putty-for-mac