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Now Ive talked before about why I think there is a market for creating games for Linux and I think my above statistics only reinforce this idea. Dont believe me? Think about it this way - lets assume half of the people (4,500) who have checked out my guide have purchased the game and would prefer to play it on Linux. The game currently retails for 60$ USD. 4,500*60$ = 270,000$ That would be over a quarter of a million dollars from Linux gamers (in just over a week of the games release). Are you telling me it would cost more than a quarter of a million dollars to bring a game, that can already run 100% using OpenGL, to the Linux operating system? I doubt it. I know more than a few Windows users who would drop the OS in a heart beat if they could play their Blizzard games under Linux and I know there are plenty of Linux users who would start buying Blizzard games if and only if they started creating native Linux installers. ![]() Full Article |




























