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Monday, December 28, 2015

MacGourmet Deluxe 4.2.3 has been released

Introducing MacGourmet Deluxe 4, the most powerful food and drink management experience for the Mac! And El Capitan compatible.

Import recipes from your favorite websites. Create, edit, and scale your recipes. Share them via email and Facebook. Break down and illustrate the steps for your recipes with images, as well as written directions. Use the Chef’s View for distraction free cooking. In addition to cooking notes, you can now build up a library of notes about beer, cheese, as well as wine. There’s a place for tasting notes, brewery, pricing - even pairings. Enhance your recipes and your notes with images. Make shopping lists from your recipes - even combine multiple lists. Plan out meals for your family or a formal dinner.

Concerned about nutrition and how many calories you consume?

https://marinersoftware.com/?ap_id=twickline

MacGourmet Deluxe will calculate the calories and nutrition of your recipes. If you have a collection of great family recipes, creating a cookbook of them would make a great gift. Use the Cookbook Builder to do it and have a PDF of it that’s suitable for printing.

Not sure what to have for dinner? Use the Ingredient search or let MacGourmet Deluxe suggest a recipe for you.

Share with other MacGourmet Deluxe users - via a Mac or iOS device - when you sign up for an included, free Mariner Cloud account where you can store and sync all your information.

================

New in MacGourmet Deluxe 4

• Full, two way, incremental syncing for Mac and iOS
• 64 bit architecture
• More intuitive user interface
• Added new Icon View
• Added Beer Notes
• Added Cheese Notes
• Moved and improved Chef Reference
• Fixed date comparisons in Smart Lists
• Added Chef View to default toolbar
• Added new recipes
• Added new wines, beers, & cheeses
• Added share with email, Facebook
• Added prices in shopping list printouts
• And much more!

================

• "As an Executive Chef and business owner, I need to be organized and able to view and use a recipe at any moment. MacGourmet Deluxe does all this for me - and more. One of my favorite features is the ability to send attractive looking pdf recipe files to guests and magazines. Love the product and love the folks at Mariner." -- Kent Rathbun, Iron Chef America Winner

• "With so many ways to sort, organize, and search for recipes, MacGourmet Deluxe is invaluable for anyone who loves cooking and collecting recipes." -- MacNN

• "It all boils down to this: if you need a database to manage your recipes, there are several available, though none has been more pleasant for me to use than MacGourmet Deluxe." -- ATPM

What's New in Version 4.2.3


Updated the Food&Wine.com importer to support the new site format.
Updated the NYTimes.com importer to support the new site format.
Updated the Epicurious.com importer to support the new site format.
Updated the FoodNetwork.com importer to support the new site format.
Added (more) missing Retina display images and icons.
Fixed a crash when using web clippings.
Added new security for El Capitan.
Updated Help menu.

You can use any of these 4 coupons in Mariners online store and save between 5% and 25% off the retail price of new purchases or one of the 5 pack bundles.

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Sunday, December 27, 2015

WineHQ has released Wine 1.9.0 for Linux and Mac

The Wine development release 1.9.0 is now available.
What's new in this release:
  • A number of fixes that were deferred during code freeze.
  • WSAPoll implementation.
  • Standard font dialog fixes.
  • X11 drag&drop improvements.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

 Bugs fixed in 1.9.0 (total 43):

   3611  CorelDRAW 9: copy/paste of graphics elements between multiple instances of the program doesn't work
   8097  Pazuru Alfabet picture display flicker
  14290  winhelp: temporary 100% CPU use when loading some help files
  15253  VB6 application doesn't fully render text using custom bitmap font (only one character shown)
  15951  Origin Pro 6.1 / 7.5 / 8.0 / 8.5: Matrix menu commands don't work (dialog for auto-spacing of levels, colors or linestyles in contour-plots not shown)
  17310  Window looses its top returning from fullscreen and is undragable from normal means
  18347  Multiple applications crash on unimplemented function gdiplus.dll.GdipImageSetAbort (Cooliris, IPLA 0.9)
  20208  Liquid Story Binder - 'z' location broken and window management issues
  22871  MinGW gdb 5.2.1 crashes when trying to enter commands
  22966  Restricted Area: incorrect rendering of character animations
  25104  ChooseFont dialog does not support non standard font sizes
  26769  Unable to play mms in Windows Media Player [9|10] with builtin wininet
  28915  Eclipse Indigo SR1 (3.7.1) C++ IDE complains "'Periodic workspace save.' has encountered a problem." (java expects NtWriteFile to support FILE_WRITE_TO_END_OF_FILE)
  29455  Call of Duty 4: persons are not visible
  30621  Web Forum Reader 3.0 shows empty/white page when adding website resource (embedded browser)
  30678  Phantasy Star Online: Ambition of The Illuminus (PSU: AOTI): resolution dropdown box empty
  30811  Music in Alpha Centauri stutters
  32650  LibreOffice 4 beta UI quite slow
  32926  PPTV 3.2.1 crashes after installation
  33101  FlashDevelop 4.3.0 (.NET 2.0 app) crashes on startup with 'Initialization failed. Please, run FlashDevelop again.'
  33641  MS Comptes Bancaires 9.0 crashes on startup
  33651  HeeksCAD & HeeksCNC fails
  33737  PowerPoint Viewer 2010 cannot start when Windows version is Vista or later ('IFileDialogCustomize::MakeProminent' and 'IFileDialogCustomize::SetControlItemState' are stubs)
  34312  3d chat client for there.com crashes
  35187  Jade Empire Special Edition configuration tool always resetting video settings
  35605  3Dmark 2000: Choosing "Run Default Benchmark" says "Benchmark Aborted!"
  35693  Kaspersky Internet Security 2010 service installation fails due to missing TDI wrapper library 'tdi.sys'
  37457  Musedit crashes when trying to transcribe from a midi file
  37580  Spotify "Browse" GUI not present.
  37646  valgrind shows an invalid free in advpack/tests/install.c
  38076  GameRanger: unimplemented function dnsapi.dll.DnsFlushResolverCacheEntry_A
  38321  Game Heroes 3.5 In The Wake Of Gods (Heroes III of Might And Magic mod): Mouse pointer disappears after click
  38580  Secret Files 1-2, UFO:Extraterrestrials Gold: hardware mouse pointer missing/corrupted
  38601  Planetary Annihilation needs WS2_32.dll.WSAPoll
  38734  Application Impact Telemetry Static Analyzer from Windows SDK 8.1 App Certification Kit needs api-ms-win-core-path-l1-1-0.dll
  38818  Umax Astra 4100 USB scanner driver installer needs setupx.dll16.DiBuildDriverIndex in Win9X mode
  39611  Any Video Converter (AVC) crashes after converting a video, needs msvcr100.dll._wtmpnam_s
  39678  Zararadio can not read folder/file name path with Latin characters
  39764  An attempt to do automatic authentication unexpectedly drops the payload from server response
  39769  Caffeine Demo fails to start with NVIDIA: Extension GL_VERSION_3_3 required for glVertexAttribDivisor not supported
  39770  "Enter/Exit Full Screen" menu isn't localized
  39789  Reusing xmlhttprequest doesn't clear previous headers
  39811  GetLongPathName not working on case insensitive filesystems when short path is passed

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WineBottler 1.8-rc4 has been released for OSX El Capitan

Yep… Wine is turning final to a new stable! … and so is WineBottler.
After the dust of the major changes in WineBottler 1.7.52 have settled, this one comes only with minor fixes and improvements.

The most important might be the rebinding of the CMD-key. As 80% have voted on having the CMD-key doing the work of the CTRL-key, this feature is on by default, now.
A big thank you flies out to Tobias B. on directing my head to it.

WineBottler MERLIN PACS Viewer
Looking at a fracture in MERLIN PACS Viewer on WineBottler on OS X El Capitan.

As usual: head over to winebottler.kronenberg.org and grab your copy :) .

Enjoy!
Mike

PS
… no, it’s not my shoulder. Txs for asking.

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Выпуск Wine Staging 1.8 экспериментального варианта Wine


Следом за Wine 1.8 увидел свет релиз ответвления Wine Staging 1.8, в рамках которого формируются расширенные сборки Wine, включающие не полностью готовые или рискованные патчи, пока не пригодные для принятия в основную ветку Wine. Wine-staging позиционируется как площадка для предварительного тестирования экспериментальных патчей, перед их включением в основное дерево исходных текстов Wine.

По сравнению с Wine 1.8 в Wine-staging добавлено более 730 патчей и 260 исправлений ошибок. В том числе добавлена реализация многопоточного режима (Commandstream multithreading), поддержка Windows ACL, возможность использования тем GTK3+, декодировние DXVA2 на стороне GPU, поддержка CUDA/PhysX/NVENC для видеокарт NVIDIA, поддержка EAX 1, улучшенная реализация d3dx9, различные оптимизации производительности и т.д.

В качестве особого рождественского подарка пользователям разработчики Wine Staging также представили реализацию технологии Windows Update для Wine. Реализация основана на установщике wusa.exe (Windows Update Stand-Alone Installer), который используется для установки обновлений пакетов в Vista и более новых выпусках Windows. В текущем состоянии система поддерживает установку 32- и 64-разрядных пакетов, но пока охватывает не все типы MSU-пакетов. Например, не поддерживается проприетарный формат упаковки msdelta, используемый в пакетах с IE, но вполне корректно работает установка .NET Framework 4.5.

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Стабильный релиз Wine 1.8

После полутора лет разработки и выпуска 56 экспериментальных версий представлен релиз открытой реализации Win32 API - Wine 1.8. С момента прошлой стабильной версии было внесено около 13 тысяч изменений. Выпуск примечателен реализацией DirectWrite, Direct2D и Direct3D 10/11, новым звуковым драйвером для PulseAudio и поддержкой множества новых игр и приложений. В настоящее время подтверждена полноценная работа в Wine 4088 программ для Windows, еще 3571 программ прекрасно работают при дополнительных настройках и внешних DLL, у 3134 программ наблюдаются небольшие проблемы в работе, которые не мешают использованию основных функций приложений.
Из изменений, добавленных в процессе подготовки Wine 1.8, можно отметить:
  • Графическая подсистема:
    • Поддержка программного интерфейса Direct2D. Реализация включает в себя средства отрисовки в поверхности DXGI (DirectX Graphics Infrastructure) и битмапы WIC, добавлены геометрические объекты на основе прямых линий и кубических кривых Безье, реализованы вывод текста, битмапы и кисти (сплошные, на основе битмапов и непрозрачные).
    • Возможность кодирования файлов PNG в чересстрочном режиме;
    • Возможность чтения информации о цвете из PNG-файлов;
    • В GdiPlus реализована поддержка анимированных GIF;
  • Текст и шрифты
    • Реализован программный интерфейс DirectWrite. Обеспечена поддержка загрузки файлов со шрифтами, рендеринга, генерации битмапов, работы с формами (shaping), сборки семейств шрифтов через комбинирование похожих шрифтовых начертаний, раскладки текста, сопоставления шрифтов, обработки разрывов строк и двунаправленного текста.
    • Возможность синтеза жирных глифов для контурных шрифтов;
    • Поддержка определения нескольких замен для одного шрифта через добавление многострочных записей в "HKCU\Software\Wine\Fonts\Replacements";
    • Более точная обработка диапазонов символов в вертикальном тексте за счёт использования таблиц Unicode;
    • Таблицы символов на базе стандарта Unicode 8.0.0;
    • Во встроенных шрифт Wingdings добавлены дополнительные глифы;
    • В API Uniscribe добавлена поддержка сопряжения открывающихся и закрывающихся скобок для Unicode;
    • Для более точной отрисовки теста в программе RichEdit задействован API Uniscribe;
  • Direct3D
    • Возможность выполнения простых графических приложений, использующих API Direct3D 10. На текущем этапе разработки пока остаётся много нереализованных функций, но уже доступны операции обновления ресурсов, распознаются объектные коды (opcode) моделей шейдеров, можно работать с буферами констант, реализованы различные представления ресурсов, объекты и блоки состояния (state objects, state blocks). Для работы Direct3D 10 требуется наличие системы с поддержкой как минимум OpenGL 3.2 и GLSL 1.50;
    • Поддержка API Direct3D 11, уровень реализации которого примерно соответствует поддержке Direct3D 10;
    • Реализована часть интерфейса DXGI 1.1 (DirectX Graphics Infrastructure);
    • Обеспечено корректное сворачивание приложений и восстановление режима экрана после потери фокуса;
    • Реализованы функции смешивания вершин (vertex blending);
    • Возможность задания размеров точке в привязке к вершинам;
    • Расширена база данных графических карт wined3d, упрощён код определения графических карт и обеспечено задействование адекватных типовых режимов для нераспознанных карт;
    • Реализован режим адресации текстур "mirror once", который может работать через задействование расширения GL_ARB_texture_mirror_clamp_to_edge или GL_EXT_texture_mirror_clamp
    • Через расширение GL_ARB_blend_func_extended реализован фактор смешивания D3DBLEND_SRCALPHASAT;
    • Для различных операций с текстурами задействованы расширения GL_ARB_sampler_objects и GL_EXT_texture_snorm;
    • Введены более жесткие ограничения для формата текстур, что позволяет приложению переключиться на другой формат вместо некорректной обработки текущего;
    • Улучшена поддержка Direct3D 9, добавлена возможность использования расширения GL_ARB_timer_query и константы D3DTSS_CONSTANT;
    • Поддержка поверхностей NV12, которые могут применяться для вывода видео;
    • Поддержка текстур и поверхностей ATI1N, которая реализована через обращение к расширению GL_ARB_texture_compression_rgtc;
    • Поддержка интерфейса IDirect3DSwapChain9Ex;
    • Добавлены базовые контексты OpenGL и OpenGL ES, а также возможность передачи многопоточных команд OpenGL ("CSMT");
  • DirectDraw
    • Улучшена реализация вызова SetCooperativeLevel(), что положительно сказалось на качестве работы эксклюзивного режима DirectDraw;
    • Обеспечена более корректная работа механизма переключения поверхностей DirectDraw, что затронуло приложения, использующие более одного буфера предварительной отрисовки;
    • Улучшены средства обработки палитр в DirectDraw, что улучшило работу приложений, манипулирующих режимами с 8-разрядной глубиной цвета;
    • Улучшена поддержка поверхностей "Client memory", которые используются при сжатии текстур;
  • Звук и видео
    • Реализован звуковой драйвер, работающий через звуковой сервер PulseAudio. Драйвер подключается автоматически при наличии в системе запущенного сервера PulseAudio;
    • В реализации DirectSound добавлена поддержка 5.1 surround, которую можно настроить через Winecfg;
    • Реализован API XAudio2, который основан на использовании библиотеки OpenAL;
    • Реализована седьмая версия API Video Mixing Renderer;
    • Добавлена поддержка кодирования и сжатия файлов AVI;
  • Ядро
    • Wine может быть настроен для вывода номера версии Windows, например,'Windows 8.1' или 'Windows 10';
    • Реализованы объекты синхронизации событий (Keyed Events) и механизм синхронизации "init once";
    • Реализованы условные переменные;
    • Реализованы Slim-блокировки на запись и чтение;
    • Для загрузки DLL, библиотек типов и COM-классов задействован механизм активации контекста;
    • Поддержка чтения и записи в Windows-устройства и их привязка к существующим Unix-устройствам;
    • Поддержка TLS (Thread local storage) для динамически загружаемых библиотек;
    • Поддержка обработки заданий;
    • Добавлен сервис с планировщиком задач;
    • Поддержка кодировки UTF-7;
    • Возможность привязки процессов и потоков к определённым процессорным ядрам (affinity);
    • Поддержка динамического перехода на зимнее/летнее время (DST, Daylight Saving Time);
    • Добавлена эмуляции доступа к USER_SHARED_DATA на платформах x86-64;
    • Представлен новый API для управления пулом потоков (thread pool);
    • Реализована поддержка OpenMP;
    • Предварительная поддержка HID-устройств ввода (Human Interface Device);
  • Интерфейс пользователя
    • Реализовано опциональное меню Start, для включения которого в настройках рабочего стола (HKCU\Software\Wine\Explorer\Desktops\*) нужно указать "EnableShell" = "Y";
    • В штатном диалоге открытия файла добавлено выпадающее меню со списком операций с файлом;
    • Обеспечено связывание папки 'My Documents' с директорией 'Documents', при её наличии;
    • Поддержка задания тем оформления для полос прокрутки;
    • Возможность сохранения и восстановления состояния типовых элементов панели инструментов;
  • Сетевые возможности
    • Браузерный движок Gecko обновлён до версии, используемой в Firefox 40. В MSHTML реализовано большое число новых объектов и свойств;
    • Поддержка автоматической настройки параметров прокси-сервера;
    • При работе RPC поверх HTTP реализованы схемы аутентификации NTLM и Negotiate;
    • Частично реализован Web Services API;
    • Возможность отмены загрузки дополнений к Gecko и Mono из диалога с прогрессом выполняемой операции;
    • Поддержка условной компиляции в JavaScript;
    • В VBScript реализованы массивы, математические функуции и раскрутки исключений (exception unwinding);
    • Возможность использования Samba NetAPI для настройки подключения к удалённым сетевым хранилищам (network shares);
    • Добавлена DLL с функциями для захвата пакетов (Packet Capture DLL);
    • Поддержка вывода уведомлений об изменении состояния сетевого интерфейса;
    • В Wininet добавлена поддержка сжатия контента методом Deflate;
    • В Windows Sockets добавлен TransmitFile API;
    • Улучшена поддержка сервиса передачи файлов BITS;
  • Вывод на печать
    • Поддержка вертикального текста при печати через драйвер PostScript;
    • В драйвере PostScript обеспечена поддержка генерации стандартных имён глифов;
    • Улучшена поддержка монохромных принтеров при выводе на печать цветных изображений;
  • Встроенные приложения:
    • В программе 'taskmgr' обеспечен показ признака выполнения процессов под WoW64;
    • В 'regedit' улучшены средства импорта и экспорта файлов с реестром;
    • В 'wineconsole' добавлена поддержка настройки вставки и переопределения режима в диалоге настройки;
  • Разное
    • В драйвере X11 появилась поддержка пятой версии протокола X Drag & Drop;
    • В WMI (Windows Management Instrumentation) реализованы дополнительные системные классы WBEM;
    • В MSI улучшены средства применения патчей;
    • Поддержка свежих версий C/C++ runtime, в том числе новой библиотеки UCRTBASE.
    • Многочисленные улучшения, связанные с поддержкой работы на платформе OS X: поддержка 64-разрядной архитектуры, поддержка джойстиков и всех событий мыши, возможность использования полноэкранного режима в стиле Cocoa, поддержка раскрытия окон на весь экран, возможность переключения раскладок клавиатуры, реализация TL (Active Template Library) версий 9, 10 и 11;
    • В OLE-хранилище добавлена поддержка блокировки и файлов размером более 4 Гб;
    • Возможность загрузки 32-разрядных библиотек из 64-разрядных программ;
    • Для платформы ARM64 реализована поддержка режима WoW64;
    • На платформе Android реализована поддержка 64-разрядной архитектуры;
    • Возможность сборки разных версий DLL на основе одного набора исходных текстов;
    • В число зависимостей включены liblcms2, libnetapi (network shares), libpcap (Packet Capture DLL), libpulse (Pulse Audio driver), OpenAL (XAudio2).

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WineHQ has released Wine 1.8 for Linux and Mac

The WineHQ team is proud to announce that the stable release Wine 1.8 is now available.
This release represents 17 months of development effort and around 13,000 individual changes. The main highlights are the implementation of DirectWrite and Direct2D , and the new Pulse Audio driver. It also contains a lot of improvements across the board, as well as support for many new applications and games. See the release notes below for a summary of the major changes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

What's new in Wine 1.8
======================

*** Text and fonts

- DirectWrite is implemented, and works for a number of
  applications. The implemented functionality includes:
  - Font file loading from system or custom font collections.
  - Building font families by combining similar font faces.
  - Font matching algorithm using weight/width/slope model.
  - Basic text layout support.
  - Bi-directional level resolution and line breaks resolution.
  - GDI interoperability API, including rendering to DIB section base target.
  - Rendering to arbitrary target with generic rendering interface.
  - Generating black&white and grayscale alpha bitmaps.

- Bold glyphs can be synthesized for outline fonts.

- Multiple replacements can be specified for a single font by using a
  multi-string entry under HKCU\Software\Wine\Fonts\Replacements.

- Vertical text uses the Unicode data tables for more accurate
  character ranges support.

- Character tables are based on version 8.0.0 of the Unicode Standard.

- The built-in Wingdings font contains more glyphs.

- Unicode bracketing pairs are supported in Uniscribe.

- The RichEdit control uses Uniscribe for more accurate text rendering.

- Hebrew and Arabic Mac OS code pages are supported. This improves
  support for loading translated font names from Mac OS font files.

*** Graphics

- Direct2D is supported. Among the implemented features are:
  - DXGI surface and WIC bitmap render targets.
  - Geometries defined by straight lines and cubic Bézier curves.
  - Drawing text.
  - Bitmaps.
  - Solid color brushes and bitmap brushes.
  - Opacity brushes.

- PNG files can be encoded in interlaced mode.

- Gamma information can be loaded from PNG files.

- Animated GIFs are correctly supported in GdiPlus.

*** Direct3D

- Direct3D 11 is supported, to about the same level as Direct3D 10.

- Simple applications using Direct3D 10 are supported. There are still
  many unimplemented features.  Direct3D 10 requires support for at
  least OpenGL 3.2 and GLSL 1.50. Some of the changes and supported
  features include:
  - Several resource update operations are implemented.
  - Many more shader model 4 opcode are recognized.
  - Constant buffers are supported.
  - The various resource views are implemented.
  - The various state objects are implemented.
  - Stateblocks are implemented.

- A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D
  10 and 11 applications.

- Direct3D applications correctly minimize and restore the display
  mode on focus loss.

- Fixed function vertex blending is implemented. This requires GLSL support.

- Per-vertex point sizes are supported. This requires GLSL support.

- The wined3d graphics card database recognizes more graphics
  cards. The graphics card detection code is simplified and
  improved. More reasonable fallbacks are picked for unrecognized
  graphics cards.

- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
  GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
  texture addressing mode. Previously this required
  GL_ATI_texture_mirror_once.

- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
  vertices with disabled z-buffering. This helps older graphics cards that
  can't correctly implement GL_ARB_depth_clamp.

- On drivers that support it, GL_ARB_blend_func_extended is used to
  implement the D3DBLEND_SRCALPHASAT blend factor.

- On drivers that support it, GL_ARB_sampler_objects is used to apply
  sampler states independently of the texture object they apply
  to. This helps applications that bind the same texture to multiple
  texture stages, but with different sampler states.

- On drivers that support it, GL_EXT_texture_snorm is used to support
  signed (normalized) texture formats. These are typically used for
  bump mapping. Previously these formats required either
  GL_NV_texture_shader, or fixups when loading and using them.

- On drivers that support is, GL_ARB_timer_query is used to support
  Direct3D 9 timestamp queries.

- Texture format restrictions are more strictly enforced. This allows
  applications to fall back to a different format instead of continuing with
  broken rendering.

- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.

- Color keyed blits can be done by the graphics card. Previously these
  needed to be done by the CPU.

- NV12 surfaces are supported. This is used by some applications for
  playing back video.

- ATI1N textures and surfaces are supported, in addition to ATI2N
  textures and surfaces. This requires support for
  GL_ARB_texture_compression_rgtc from the OpenGL driver.

- When GLSL is supported, lighting for Direct3D 1-3 is more
  correct. However, for most application the difference will only be
  very slight.

- The IDirect3DSwapChain9Ex interface is supported.

- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
  command submission (known as "CSMT") have been added, however that
  work is not finished yet.

*** DirectDraw

- SetCooperativeLevel() works better, affecting DirectDraw exclusive
  mode in particular.

- DirectDraw surface flipping is more correct. This affects applications that
  use more than 1 back buffer in particular.

- DirectDraw palette handling is better supported. This mostly affects
  older applications using 8-bpp display modes (but not exclusively.)

- "Client memory" surfaces are better supported, in particular related
  to the handling of pitch and texture compression.

*** Audio and video

- A Pulse Audio driver is implemented. It is selected automatically
  when Pulse Audio is running.

- 5.1 surround sound is supported in DirectSound. Stereo is the
  default, but other speaker configurations can be set through the
  Audio tab in Winecfg.

- XAudio2 is implemented, based on the OpenAL Soft library.

- The OpenAL library defaults to the native version.

- The Video Mixing Renderer version 7 is implemented.

- AVI file encoding and compression is implemented.

*** Kernel

- Wine can be configured to report the Windows version as 'Windows
  8.1' and 'Windows 10'.

- Keyed event synchronization objects are implemented.

- The "init once" synchronization mechanism is supported.

- Condition variables are implemented.

- Slim Reader/Writer locks are implemented.

- Activation contexts are used for loading DLLs, type libraries, and
  COM classes, avoiding the need for explicit registration.

- Windows devices support read and write operations in addition to I/O
  controls. They can be remapped directly to existing Unix devices.

- Thread local storage is supported in dynamically loaded libraries.

- Process jobs are implemented.

- The Task Scheduler service is implemented.

- The UTF-7 encoding is supported.

- ATL thunk emulation supports a wider range of possible instructions.

- Process and thread affinity is supported even with a large number of
  processors.

- Dynamic DST (Daylight Saving Time) is supported through the
  registry. Timezone data is updated for a number of timezones.

- USER_SHARED_DATA access is emulated on x86-64 platforms.

- The new thread pool API is supported.

- OpenMP (parallel programming API) is implemented.

- Preliminary support for HID devices is implemented, but it's not
  enabled yet.

*** User interface

- There is an optional Start Menu in desktop mode, that can be enabled
  on a per-desktop basis by setting "EnableShell" to "Y" under
  HKCU\Software\Wine\Explorer\Desktops\.

- The standard Open File dialog supports a drop-down menu for file
  manipulations.

- The 'My Documents' folder links to the XDG or Mac OS X 'Documents'
  folder if it exists.

- Many more shell Known Folders are supported.

- Scrollbar theming is implemented. Theming of other controls also
  works better.

- The Toolbar common control can save and restore its state.

*** Mac OS X support

- The 64-bit architecture is supported on Mac OS X; however, it's not
  100% compatible with Win64, because of the OS X non-standard 64-bit
  ABI.

- Memory size is reported accurately on Mac OS X.

- Joysticks are supported at the WinMM level on Mac OS X.

- Debugging information and stack unwinding are improved on Mac OS X.

- Trash folder enumeration is supported on Mac OS X.

- All mouse events are supported in the system tray with the Mac driver.

- Window maximization is supported in the Mac driver.

- The Cocoa-style full-screen mode is supported in the Mac driver.

- Multiple keyboard layouts are supported in the Mac driver.

*** X11 driver

- X Drag & Drop protocol version 5 is supported.

- Flashing a window caption is implemented in the X11 driver using the
  NET_WM_STATE_DEMANDS_ATTENTION style.

*** OLE / COM

- OLE Storage files support file locking, and sizes larger than 4 GB.

- Type libraries are registered correctly on 64-bit setups.

- 32-bit type libraries can be loaded from 64-bit programs.

- The OLE data cache supports DIB images.

- The RPC interface to control Windows services is compatible with the
  native version.

- OLE Accessible Objects are implemented for better accessibility support.

*** Internet and networking

- The Gecko engine is updated to the version from Firefox 40. Many
  more objects and properties are implemented in MSHTML.

- Internet proxies can be configured automatically.

- RPC over HTTP supports the NTLM and Negotiate authentication
  schemes.

- The Web Services API is partially implemented.

- Download of Gecko and Mono add-ons can be canceled from the
  progress dialog.

- Conditional compilation is supported in JavaScript.

- Arrays, math functions, and exception unwinding are implemented in
  VBScript.

- Remote network shares can be configured using Samba's NetAPI library.

- The Packet Capture DLL is implemented.

- Network interface change notifications are implemented.

- IPv6 DNS addresses are supported in IphlpAPI.

- The Deflate content encoding is supported in Wininet.

- The TransmitFile API is implemented in Windows Sockets.

- The BITS file transfer service is better supported.

*** Printing

- Vertical text is supported when printing through the PostScript driver.

- The PostScript driver generates standard glyph names when possible.

- Monochrome printers are better supported, in particular when
  printing color images.

- Collation is supported in the PostScript driver.

*** Miscellaneous

- Windows Management Instrumentation (WMI) implements several more
  WBEM system classes.

- Applying installation patches is better supported in MSI.

- Hyperlink controls are supported in installers.

- More recent versions of the C/C++ runtimes are supported, including
  the new UCRTBASE library. The old MSVCIRT C++ runtime is also
  partially implemented.

- Version 9, 10, and 11 of ATL (Active Template Library) are
  implemented.

- The Windows Scripting Runtime supports many more classes, including
  file and folder collections and dictionaries.

- Writing XML files is implemented.

- The Invariant locale is supported.

*** Built-in applications

- The 'taskmgr' application displays whether processes are running
  under WoW64.

- The 'regedit' tool better supports import/export of registry files.

- The 'wineconsole' tool supports configuring the insert/overwrite
  mode in the settings dialog.

*** Platform-specific changes

- System and hardware information is properly reported on ARM
  platforms.

- WoW64 mode is supported for the ARM64 platform.

- The 64-bit architecture is supported on Android.

- Binaries are built as PIE on Android, for compatibility with Android
  version 5.

*** Build environment

- Source files can be shared across DLLs, to allow building multiple
  versions of a DLL from the same source. This is more compatible than
  forwarding calls to a single master DLL. It's used mainly for the
  C/C++ runtime libraries.

- #pragma directives are supported in various source files to specify
  dependencies, for more accurate makefile generation.

- The IDL compiler supports WinRT namespaces.

- The message compiler uses mo files instead of po files for faster
  processing.

- Architecture-specific compile flags like -march= are supported in
  Winegcc and passed along to the assembler.

*** New external dependencies

- liblcms2 is used instead of liblcms version 1.

- libnetapi from Samba is used for configuring remote network shares.

- libpcap is used to implement the Packet Capture DLL.

- libpulse is used by the Pulse Audio driver.

- The OpenAL Soft library is used to implement XAudio2.

- The prelink tool is no longer necessary as long as the linker
  supports the -Ttext-segment option.

*** Known issues

- Since the support for OpenGL core contexts in WineD3D is not
  complete enough yet, Direct3D 10 and 11 need to be supported in a
  legacy context / the compatibility profile, which means that they
  currently don't work on Mesa.

- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
  the Alsa audio driver, but it can cause trouble with the Pulse
  driver. It is recommended to unset the variable.

--
Alexandre Julliard


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Sunday, December 13, 2015

Wine 1.8-rc4 has been Released

The WineHQ Wine development release 1.8-rc4 is now available for Linux and Mac users.

What's new in this release:
  • Bug fixes only, we are in code freeze.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

 Bugs fixed in 1.8-rc4 (total 26):

   8258  Dolphin Smalltalk IDE fails when requesting trial on urlmon.dll.URLOpenBlockingStreamA
  16698  Sandboxie installer needs 'HKLM\\System\\CurrentControlSet\\Services\\Eventlog\\System' registry key
  17501  Cockpit Crash hangs
  17814  HLMV from Source SDK crashes while starting
  18964  BioEdit: Minimized windows icons become garbaged
  19041  WinNER5 database client crashes on startup
  23377  Buried in Time demo does not start
  31817  Tencent RTX Client 2010 installer fails to register Shell extension handler 'RTXShlMenu.dll' (missing 'HKCR\\*\\shellex\\ContextMenuHandlers' and 'HKCR\\folder\shellex\ContextMenuHandlers' registry keys)
  31862  "The Network" demo fails to start without native d3dx9
  32383  Configure script can't find 32-bit freetype libraries on 64-bit debian squeeze
  32655  Miro 5.x/6.x installer does not go beyond "initializing..." phase
  33438  Wine builtin 'explorer' crashes in Win98 mode when browsing virtual 'C:' drive
  33917  Voyage: Journey to the Moon demo shows white screen
  34308  Gazillionaire has transparency issues
  36726  DVD Profiler: black squares in the gui
  37899  Adobe Photoshop 5.0: Type tool fails with stack overflow
  38293  Setting PROMPT in a batch file resets on exit of batch file
  38371  Winfiol crashes when changing program preferences
  38480  RuneScape crashes when switching to OpenGL renderer (glCopyTexSubImage3DEXT blacklisted by extension filtering)
  38723  Ad-Aware 11.6.306.7947 wants msi.dll.MsiJoinTransaction
  38778  Blade of Darkness demo hangs with a black screen on start
  39119  Heroes of the Storm 13.0.37117 crashes on exit needing wevtapi.dll.EvtClose
  39535  PowerISO 6.4 (32 bits) crashes on installation (needs fusion.dll.CopyPDBs)
  39710  Hitman 2: Silent Assassin shows wrong colors with environment bump mapping
  39747  Original War: user interface gets corrupted after opening the help screen
  39758  Desktop Holiday Light app crashes

 Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.