Last week,
CodeWeavers announced that after three years of development, a preview version of CrossOver for Android would be released.
Why was I so excited? Because CrossOver allows you to run Windows
programs on Mac and Linux, and they brought their expertise over to
Android. After trying out the Preview version out for a week (
which you can sign up for here), I'm extremely impressed by its capabilities, despite some major limitations.
Disclaimer:
Since I do not own an Intel-based Android tablet, and my Chromebook
does not yet have the Google Play Store, I tested CrossOver on the
latest version of Remix OS on my Dell Windows laptop. It is possible
that some of the bugs I experienced are issues with Remix, but
CrossOver's compatibility with Windows programs is identical no matter
how you run it. CrossOver for Android is in early beta, so everything in
this review is subject to change with subsequent updates.
First impressions
CrossOver's entire user interface consists of the virtual desktop,
where all the Windows programs live, and an 'Install Application'
button. The installer functionality is where CrossOver shines on the
desktop. With the WINE
open-source project that CrossOver is based on, getting a program to
run (even at all) can mean hunting down forum posts to see what
LinuxFan78 typed in the command line.
CrossOver tries to alleviate this pain with their installers, which
downloads a given program and performs all the necessary tweaks for the
program to run automatically. For example, when I installed Steam
through CrossOver, it downloaded multiple fonts that Steam requires
before proceeding with the actual Steam installation.
CrossOver for Android only has a few 'known-good applications', but
if you so desire, you can try installing any of CrossOver's available
applications. The selection is fairly expansive, but if you want to
install something not listed, you'll have to download a web browser like
Firefox inside CrossOver and download it manually.
The virtual desktop is fairly basic, showing some app shortcuts at
the top and a Start menu with access to your programs at the bottom.
There's also a very basic file manager, a setting to add/remove
programs, and the Wine configuration tool.
Games
Perhaps the most exciting prospect of running Windows programs on
Android (or a Chromebook) is playing Windows' vast library of games.
That's a huge reason Wine even exists, despite the rise of Steam OS and
Linux gaming, most new titles are still locked to Windows. Linux and Mac
users have used Wine, CrossOver, and other similar software for years
to play Windows-exclusive titles.
Steam is easy to get up and running, just choose it from the Install
Application dialog and click Next/Accept on all the installer popups.
But trying to play games is where I ran into problems. Wine, and thus
CrossOver, only supports DirectX 9 - meaning most new Windows games will
just plain not work.
CodeWeavers is working hard on adding DirectX 10 and 11 support,
but it's a massive undertaking. Many games also offer an OpenGL mode,
except that doesn't work here either. Android only supports OpenGL ES,
not the full OpenGL spec that Windows programs expect.
Another frustrating problem is games cannot lock the mouse inside the
program. To my understanding, Android doesn't allow applications to
lock the mouse at all, so FPS titles won't be playable without a
controller. Games running in full-screen seem to be buggy as well, but
most games have windowed modes anyways. Finally, there's no way to
change the resolution of the virtual desktop, so older games expecting a
smaller screen might have problems.
I didn't try many of my Steam games, but I did successfully run three
titles - Half Life 1, Team Fortress: Classic, and Game Dev Tycoon. Half
Life 1 (pictured above) only worked when I disabled full-screen mode
and switched to software rendering instead of OpenGL. The mouse didn't
lock so it was uncontrollable, but moving around was buttery smooth.
Team Fortress was the same story, and Game Dev Tycoon surprisingly
worked without messing with the settings.
If your game can run either on software rendering or DirectX 9, and
doesn't need to lock the mouse, there's a good chance it might run in
CrossOver. Especially if you install it through CrossOver's install
mechanism. As stated earlier, CodeWeavers has been working on DirectX 10
and 11 support on the desktop versions of CrossOver, so it wouldn't
surprise me if those changes trickle down to the Android version at some
point.
Other software
You'll need to use a web browser to install software not available in
CrossOver itself. I used CrossOver's installer to download Firefox,
seen below. I tried to run a recent release, version 45 to be exact, but
it froze whenever I saved a file so I switched back to Firefox 7 (which
is still usable for most sites).
One of the best use cases for CrossOver is to run full Microsoft
Office, but Office 2013 and newer don't work at all thanks to their
dependence on DirectX 10. CodeWeavers officially supports Office 2010
and earlier, but I didn't have a copy of that version, so I tried out
LibreOffice. If you've never used it, LibreOffice is an open-source
office suite with MS Office compatibility, and it works fairly well in
CrossOver.
Granted, it worked until I tried to save a file, then it froze. So close!
Holy Photoshop, Batman
I was incredibly surprised to see my copy of Photoshop CS3, without changing any settings, worked in CrossOver. Well, mostly.
I tried basic image manipulation including transforms, gradients,
cropping, filters, etc, all with success. However, it does crash when
trying to use fonts, and a few other times randomly, but it's extremely
impressive that CrossOver can run it at all. Photoshop CS6 requires some extra packages in Wine, known as '
winetricks,' to run perfectly - but as far as I can tell, there is no way to install winetricks in CrossOver yet.
Android/Chromebook integration
CrossOver's integration with the host operating system, be it Android
or Chrome OS, is rather limited but still more than I was expecting.
The root Android file system shows up as a drive in CrossOver, allowing
you to transfer data back and forth without too much trouble. For
example, I could easily open pictures in Photoshop from the Android
downloads folder.
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