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Tuesday, June 30, 2015

Another 2 Weeks, Another Wine Update

Uploaded By Jana Schmid on 2015-06-29 14:29:56Two weeks ago we welcomed a new MacBook Pro into our mix. This dual GPU updates our spread of hardware for game testing and brings the AMD Radeon R9 370M to our capable hands and allows us to continue our testing on the Intel Iris. We said goodbye to our Nvidia GeForce GTX 750M and sent it live out its years with our Support Ninjas at the CodeWeavers HQ.

First we tested the general functionality of Power BibleCD. This included tests with installation, menus, data entry, and printing.

Then we turned our focus to World of Tanks and the bug reports of red and green flickers in the garage. We were able to reproduce this on most in-house Intel chips prior to an update from Wargaming. Since the update we haven't been able to reproduce the flicker and are working to confirm the bug has been resolved.

Our attention then turned to Terraria. Following reports that installation had gone awry, we put this title through a rigorous testing round on four Linux distributions and the last three versions of Mac OSX (Yosemite, Mavericks, and Mountain Lion). It passed all tests provided our CrossTie was used for installation.

We then tried to understand the differences in mounting network shares over ssh, samba, gvfs, and nfs. We were able to identify differences and offer solutions and workarounds for the issues we discovered. No third party bugs were filed for this issue.

For E3 customers, we tested and updated our information on several titles. We are continuing work with the developers of those games to bring them to Mac and Linux users.

We focused on confirming the bottle upgrade process from CrossOver 13.2, 14.0, 14.1 to each version and to our development branch for Office 2003. This was based on reports that Office 2003 did not upgrade properly and lost all associations during upgrade. We found that all combinations retained the associations as expected on both Mac and Linux systems.












We continued our testing of the new Linux GUI improvements. This included testing and confirming fixes for:
  • The removal of the list of launchers in the Run Command Dialog
  • Adjustment the drop shadow of the Welcome display mode
  • Change to make the installation splash screen size static
At the request of our advocates, we reviewed the verbiage on the download page and removed the verbiage telling users that all links are only good for one session. CrossOver's download links are static and point at demo versions of the product that can be unlocked with credentials from a valid account.

At this point our regular two week testing is going well. We find that most of the applications running in Wine 1.7.45 continue to function as they do with CrossOver 14.1.3 and we have no regressions to report on this version of Wine. We are watching minor issues with Office 2010 and our developers are working to triage them as needed.

QuickBooks 2015 continues as a focus for the release of CrossOver 15. We retested a hang on launch on MacOS so no further Mac testing was completed. On Linux, we retested a hang on the open of the sample document and confirmed that our possible fixes mitigate the hang. We then tested dual screen usability with QuickBook 2015 and found that many portions of the application become dysfunctional in this setup. We tested crashes with payroll, registration, company creation and more. Unfortunately these issues persist.

We worked through reports of crashes with Steam and released CrossOver 14.1.4 with fixes for some of the crashes that were identified. This work is ongoing, there are several crashes that remain for Steam's interface.

And now we are preparing to test Office 2013 as our developers polish Wine. Screenshots of real rendering text versus magenta blobs mean that our focus will soon shift to what Microsoft Office 2013 can do in CrossOver.



Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Saturday, June 27, 2015

Hey gamers! DirectX 11 is coming to Linux thanks to CodeWeavers and Wine

The chains are loosening. DirectX still binds many PC games to Windows. Now, CodeWeavers expects CrossOver to support DirectX 11 by the end of the year, with Wine gaining compatibility shortly afterwards.

In other words, more Windows PC games will “just run” on Linux, and it’ll be easier for developers to package those games with compatibility code and officially support them on Linux.

CodeWeavers is bringing DirectX 11 to Linux

Wine already supports DirectX 9 very well, but many new games no longer support DirectX 9 and rely on newer versions of Microsoft’s graphics technology. Wine is an open-source compatibility layer that allows Windows applications to run on top of Linux, Mac OS X, and other non-Windows operating systems.

CodeWeavers offers a paid product, known as CrossOver, which is built on top of the open-source Wine code. It pays developers to add features, and those improvements inevitably end up back in the open-source Wine project. CrossOver also provides a convenient interface and more of a guarantee that certain applications will be officially supported and not break.


crossover on ubuntu
While the DirectX 11 support will make it into CodeWeavers’ product before it makes it to the open-source Wine project, the code will be open-source and submitted for inclusion into the Wine project. In other words, CodeWeavers helps fund and support the development of Wine.

During E3 2015, CodeWeavers’ James Ramey posted an update on the CodeWeavers blog:
“In the coming months, CodeWeavers will have support for DirectX 11; better controller support; and further improvements to overall GPU performance. While these incremental improvements for game support may seem small (at first), the cumulative improvements for game support will allow for many of these games to ‘just run’ when released.”
According to a post on Reddit, this code should be done by the end of 2015, and work has already been underway for seven months. The patches will of course be contributed to the open-source Wine project, too.

Why this matters

Microsoft’s DirectX graphics technology is only officially supported on Windows, Xbox, and other Microsoft platforms. The Wine project helps bridge this gap and already supports DirectX 9 very nicely.


crossover install skyrim
Using CrossOver for Linux to play Skyrim.
The new underlying CrossOver technology will also allow developers to port DirectX 11 games to Linux more easily. Linux gamers tend to dislike this type of port and prefer a native game that doesn’t use any Windows compatibility layer, but hey, it’s still better than nothing.

In the past, John Carmack of id Software and now Oculus has even argued that “emulation of some sort is a proper technical direction for gaming on Linux.” The better that DirectX compatibility gets, the easier it will be to port Windows-first games to Linux. And, even if certain games aren’t officially supported, it’ll become easier to just run them without any modification. Big game engines are increasingly supporting Linux, but general Windows compatibility is still helpful.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Friday, June 26, 2015

The 10 Things I learned at E3

This year, I was fortunate enough to attend E3 in Los Angeles. For those that do not know, E3 is the Electronic Entertainment Expo and spotlights the upcoming video games and other things electronic (mostly just video games) from all the top developers in the world. E3 is much like being at Las Vegas, if Las Vegas was on Red Bull and hadn't slept for 48 hours or so. And while it's hard to focus on any one thing in particular, I was able to learn quite a bit during my two days in California.

1.) Teaming is everything.
Games are moving away from the simple premise that it's you vs. the computer game. Now, it's you and your teammates vs.
people from around the world in a variety of combat situations / simulations. Games are more about 'team sport' and 'high performance' than about solving riddles or achieving simple goals. And gamers are taking this 'team thing' seriously as there is now a Professional Gaming League for most of these games. If your parents ever told you that you couldn't make a living playing video games, THEY LIED TO YOU. The top gamers now make six figure incomes playing games and are treated like 'rock stars' at these events.

2.) You can teach an old dog new tricks.
Just because Star Wars is almost 40 years old doesn't mean it's going softly into that good night. Let that sink in for a minute… Star Wars will turn 40 on May 25, 2017. FORTY!!! Even so, this year E3 featured four Star Wars themed games and all of them looked AWESOME! Maybe the best of the bunch is Star Wars Battlefront (20 vs. 20 multi-player combat game) as it provides you the opportunity to not only fight on the ground (alongside Luke Skywalker or Darth Vader) but also pilot various ships. I'm not sure how much cooler a game based on a 'worn out' 40 year old premise can get!

3.) First person shooters games aren't going to be first for much longer.
Not every upcoming game is focused on killing your opponents (I'm looking at you, Nintendo). E3 featured a smackling of games like Yoshi's Wooly World, Splatoon, Rock Band 4, and Roy Mcllroy PGA Tour (albeit there's a lot of damage you can do with a 4 iron) amongst the otherwise violent staples. Interestingly enough, many of these 'tamer' games got very positive reviews and were very well received which goes to show that a well done game is a well done game and can be appreciated on its own merits.

4.) You can't polish a turd, but you can still roll it in glitter.
Batman: Arkham Knight for the PC is a beautiful but very broken game. Thousands of bad reviews won't 'patch' this game on the PC anytime soon.

5.) Sequels are good if you do them right.
If it worked once or twice or three times, you can most likely get another title out of it. Call of Duty: Black Ops 3, Assassin's Creed Syndicate, Payday 2, XCOM 2, and Uncharted 4: A Thief's End are just a handful of the sequels coming out this fall. And if you liked playing these games the first time, you'll appreciate the opportunity of déjà vu all over again. Not sure we need a Street Fighter V, but I guess these franchises will live on (at least for another year).

6.) Twitch isn't just a short, sudden jerking movement.
Twitch is a real thing! I guess I'm shocked that an Internet channel dedicated to broadcasting professional league battles of various video games is a real thing. But at E3, it was Twitch that was broadcasting live from almost every booth just like a major network. Twitch has actual commentators, features professional gamers, and announces video game battles just like announcers would do for a professional sport. It was wild to hear commentary of in-game battles and have announcers describe the action. I'm pretty sure that they were making most of it up as they went along; BUT, they were making it up as they went along. I remember doing the same thing as a child when playing my favorite Atari 2600 games. Of course back then, my parents thought it was weird and had me quiet down. Today, I'd be a rock star with my own show.

7.) Behind every successful E3 visit is a fabulous pair of shoes.
E3 covers a lot of physical space. I averaged walking almost five miles a day to cover all the ground in both convention halls.
Honestly, I don't even like to drive five miles. Glad I brought a good pair of shoes.

8.) A man, a tan and a plan.
Okay well, maybe not a tan. It's hard to see everything at E3. As such, I planned what I wanted to do and where I wanted to go beforehand. Even with a plan in place, it was challenging to see all the exhibits and games I wanted to see. Worse yet, most games had a one to two hour wait in line. Heck, the wait to see the 12 minute movie for XCOM2 took nearly 50 minutes (a 50 minute line to see a movie about a game – smells of Disneyworld). But, I did get to play Witcher III, SMITE, Alekhine's Gun, Battlecry, Blood Bowl 2, and Pro Evolution Soccer 2016. Very cool games, but they all required a bit of planning and patience (and possibly pushing people out of the way) to experience.

9.) Every day is a fashion show and E3 is your runway.
I found it hard not to stare at people who were dressed up in elaborate costumes of their favorite video game characters. Boba Fett, check. Chun Li, check. Lara Croft, check. I'm not sure I'd ever take my love for video games to 'this level', but it was commendable to see others so dedicated to 'their game' (and honestly if you're going to walk around a convention hall in a Princess Leia bikini, you should be commended for your bravery).

10.) E3 is CodeWeavers oyster.
Not many Mac or Linux titles on the horizon. There was obviously 'some' titles coming to the other platforms, but it's still a predominately PC world. To this effect, I think CodeWeavers can help in supporting some of these titles for Mac or Linux users in CrossOver. We'll be looking to get Beta of many of the top games from E3 to work on support for the coming version of CrossOver. And while we might not get every game, I'm sure that there will be one or two or more games that will run very well in our technology.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Saturday, June 20, 2015

Direct X 10 and 11 coming to Mac and Linux computers


Direct X 10 and 11 is on its way to Mac and Linux computers via Wine and CrossOver.

From the last paragraph of this post 

How do these games impact Mac and Linux users? Well, they don't. That's the rub in all of this. Most of these games are PC only. However, you might still be able to play these titles on your Mac or Linux computer when they are released later this year using CrossOver. In the coming months, CodeWeavers will have support for DirectX 11; better controller support; and further improvements to overall GPU performance. While these incremental improvements for game support may seem small (at first), the cumulative improvements for game support will allow for many of these games to 'just run' when released. And when more games 'just run' in CrossOver, it won't matter if you're battling against Thor or Apollo using a PC, a Mac, or a Linux computer.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.

Get New Wine Features Faster With Wine Staging

Wine Staging is a Wine version which provides bug fixes and features that aren't yet available in regular Wine versions.


Wine Staging (formerly known as Wine Compholio) was initially created for Pipelight, a project that brings Silverlight and other Windows-only plugins to Linux web browsers. The project has evolved and some Linux distributions, like Fedora, provide it in the official repositories instead of the regular Wine version.

The latest Wine Staging provides the following extra features and bug fixes:
  • CSMT (Commandstream multithreading) for better graphic performance
  • CUDA / PhysX / NVENC Support for NVIDIA graphic cards
  • DXVA2 GPU video decoding (experimental)
  • EAX 1 support
  • Fixes for various upstream regressions
  • Job Object support
  • Loading of .NET CLI images without entry point
  • Named Pipe message mode support (Linux kernel >= 3.4 only)
  • Performance improvements for IO-heavy programs and memory allocation functions
  • S3 texture compression (DXTn) support
  • Threadpool API support
  • Various improvements to d3dx9
  • Various speed improvements (shared memory, RT priority)
  • Windows ACL support
  • Wine PulseAudio driver
For a complete list, see the Wine Staging GitHub page.

Some of these features are optional and they can enabled or disabled via Wine Configuration, on the Staging tab:



Install Wine Staging in Ubuntu or Linux Mint


Wine Staging is available in the Pipelight PPA for Ubuntu, Linux Mint and derivatives. To add the PPA and install Wine Staging, use the following commands:
sudo add-apt-repository ppa:pipelight/stable
sudo apt-get update
sudo apt-get install --install-recommends wine-staging
 
If you're on 64bit and want to use the 64bit Wine version, also install 'wine-staging-amd64':
sudo apt-get install wine-staging-amd64
 
The Wine Staging executables aren't installed in /usr/bin (and aren't available in your PATH by default), but under /opt/wine-staging/bin/. Thanks to this, you can continue using the regular Wine version as well as Wine Staging - to run any Wine Staging executable, simply add "/opt/wine-staging/bin/" in front of the executable, like this:

/opt/wine-staging/bin/wine
/opt/wine-staging/bin/winecfg
... and so on.

However, if you don't want to type the full path each time you want to use Wine Staging, you can install a package which provides compatibility symlinks (but you won't be able to use the regular Wine version any more):
sudo apt-get install wine-staging-compat

For more information, see the Wine Staging Usage page.

The Wine Staging developers provide binaries for Arch Linux, Debian, Gentoo, Mageia and OpenSUSE - for installation instructions, see THIS page.

Run Microsoft Windows Applications and Games on Mac, Linux or ChromeOS save up to 20% off  CodeWeavers CrossOver+ today.