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Showing posts with label wine-staging. Show all posts
Showing posts with label wine-staging. Show all posts

Saturday, October 22, 2016

The Wine Staging release 1.9.21 is now available

The Wine Staging release 1.9.21 is now available for Linux and Mac.

What's new in this release:
  • Initial GIF encoder in windowscodecs.
  • Support for METHOD_OUT_DIRECT ioctls.
  • Implementation of SetFileCompletionNotificationModes.
  • Ignore queued xaudio2 AL buffers after Stop.
  • Vulkan wrapper improvements.
  • Various bug fixes.
The SetFileCompletionNotificationModes improvements make it possible to use the Steam Webbrowser in Windows 7 mode on Linux. You still need to pass -no-cef-sandbox as parameter to Steam though.


In addition, Wine Staging users will also benefit from the following changes merged in the development branch:
  • Initial version of the HID minidriver.
  • Support for lists in the RichEdit control.
  • System tray improvements.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

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Wednesday, June 15, 2016

Vineyard now has CrossOver support Wine Staging features and more

Vineyard for Ubuntu and Linux has seen some development during the past few weeks and has received bug-fixes and new features! Some of the more advanced functionality – Vineyard now supports CodeWeavers CrossOver – New support has been added for Wine-Staging !


Here are some of the changes from the last two weeks of development:

New Features:
  • Support for CrossOver.
  • Auto-detection of supported Wine features.
  • Support for a number of Staging features and common patches:
    • CSMT (both dll and patched versions, ie. Wine-Staging, CrossOver and custom Wine versions are all supported)
    • DXVA2 VAAPI
    • EAX Emulation
  • “Run in a terminal” option when launching Windows executables (with vineyard-launcher).
Fixes and Improvements:
  • Safer detection of installed Wine versions.
  • Support for user installed Wine versions in $HOME/.local/share/wineversions.
  • Better support for launching programs from desktop shortcuts.
  • Updated the Windows version information to match the latest Wine releases.
  • Added support for 64bit Windows XP configuration.

And since a picture is worth a thousand words:


The new prefix creation dialogue

New builds in the PPA

I’ve overhauled the packaging of Vineyard, and we now have builds back up for all LTS (long term support) Ubuntu releases going back to 12.04 (Precise) as well as for 15.10 (Wily) and 16.04 (Xenial). 16.04 deprecated the python-support package in favor of dh-python (in line with Debian), so Vineyard can now be built using both.

The name of the vineyard-testing PPA has also been changed to “PPA for Vineyard” as it really is the current stable PPA; the link is the same, so there’s no need to change your APT configuration.

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Tuesday, June 14, 2016

New WineHQ 64 bit Wine OS X binary packages available

This is a updated post to the original post located here, the link in the original doesn't point to the latest 64 bit WineHQ Wine and Wine-Staging binary builds for Apple OS X this article updates the download links to the latest builds.

Hi all,

Recently there were multiple requests to provide experimental OS X 64 bit packages. I decided to give it a try and updated our build system and cross compiling tool-chain during the last days. Luckily the whole idea turned out to be less difficult than I thought, and I can now present you the first 64-bit Wine packages for testing. It would be great to have some testers to find out if I made a mistake during the packaging and to evaluate how good the OS X 64 bit support already works, despite the GS segment / TEB problem.


You can find the latest test packages at https://repos.wine-staging.com/macosx/i686/ I didn't use the WineHQ url because those packages are really in a very early stage, so I would like to have some more testers first before we push it to the users. The pkg installer will now provide you with an option to enable 64 bit support. The files of the 32-bit and 64-bit build are merged during the installation depending on your choice. Please test both options to ensure that a pure 32-bit build also still works as expected.

The wine devel package is a pure Wine build without any additional patches applied, while the staging package contains a small hack to work around at least some of the GS segment issues (it fixed 64 bit VLC and TS3 for me). If you stumble upon any differences between both packages (besides the staged bugs), feel free to tell them to me. This way I can find out how much the hack breaks ;-). Anyway, I am looking forward to your feedback.

Regards,
Michael Müller

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Friday, April 15, 2016

Run 64bit Wine 1.9.7 on your Mac OSX system with Wineskin WS9Wine

You can now run 64bit WineHQ Wine 2.21 on your Mac OSX system with Wineskin WS9Wine keep in mind this is kinda sorta beta but fun none the less...

Update 01/06/2018

I updated the link to the latest Wine Staging 2.21 OSX 64 bit release...

I just repackaged for Wineskin, the 64bit engines taken from here...


I made a test installing 7-zip x86 and 7-zip x64 and it install them automatically in their appropriate folders as happens in windows x64 O.S.:

Well, seeing the launch screen of FO4 is definitely some progress. :-)





Putty for Mac
Putty for Mac
$15.00

https://winereviews.onfastspring.com/putty-for-mac


Monday, April 11, 2016

Experimental 64 bit Wine OS X packages ready for testing

Hi all,

Recently there were multiple requests to provide experimental OS X 64 bit packages. I decided to give it a try and updated our build system and cross compiling tool-chain during the last days. Luckily the whole idea turned out to be less difficult than I thought, and I can now present you the first 64-bit Wine packages for testing. It would be great to have some testers to find out if I made a mistake during the packaging and to evaluate how good the OS X 64 bit support already works, despite the GS segment / TEB problem.


You can find the Wine-Staging 2.21 development build. I didn't use the WineHQ url because those packages are really in a very early stage, so I would like to have some more testers first before we push it to the users. The pkg installer will now provide you with an option to enable 64 bit support.

Regards,
Michael Müller




Putty for Mac
Putty for Mac
$15.00

https://winereviews.onfastspring.com/putty-for-mac


Tuesday, March 22, 2016

Wine Staging 1.9.6 has been released with Vulkan support

We are happy to announce the release of Wine Staging 1.9.6. This version adds support for Vulkan and fixes for various other bugs.

This release adds a first version of a Vulkan wrapper to make the Vulkan API accessible to applications running in Wine. The work was started by Erich E. Hoover and later finished by other Wine Staging maintainers. The code translates the Windows specific surface extensions to the corresponding X11 / XCB extensions and passes the remaining functions on the host Vulkan library. Although this seems to be an easy task on first sight, there are various pitfalls that make this wrapper more complicated than you might think. While the Vulkan API is almost binary compatible in 64 bit (except the differences in the calling convention), properly translating Vulkan calls on 32 bit turned out to be a bit difficult.

The biggest problem on 32-bit is caused by alignment differences when using 64 bit integers in structures. On Windows a 64 bit integer is aligned on a 8 byte memory address, while compilers on most other systems only align them on a 4 byte boundary. Passing such a structure without conversion to the host library would cause problems and eventually lead to a crash. As the Vulkan API contains more than 120 structures, we had to spent a lot of time to implement structure and array conversions, which make the 32-bit version slightly slower than the 64-bit version. The final implementation adds about 10.000 lines of code to the Wine Staging code base.

Although this is the first beta version, we are happy to say that this version already passes all (~80300) Khronos Vulkan conformance tests (32 + 64 bit) when using a compliant driver on the host system. We also tested the windows version of the game "The Talos Principle" and various samples from the LunarG SDK and so far, we aren't aware of any bugs. If you still encounter any issues, feel free to open a bug report. Here is a screenshot showing The Talos Principle running in Wine Staging using the Vulkan option:
 
Before talking about the smaller additions, there is another important announcement regarding this release. We are aware that a big group of people uses Wine Staging because of the CSMT (command-stream multi-threading) patch-set, and we are glad to see that there is again (slow, but steady) progress to include this feature in the development version of Wine. The whole process also has a downside though. Various design goals have been changed during the up-streaming process and we are currently not aware of any fully functional patch-set, which provides all CSMT features. So far the multi-threading part, which contains the actual performance improvement, is not upstream yet and the remaining patches are getting more and more incompatible. Working around all those problem (which we did in the last releases) is not possible in the long term, and we therefore decided to disable CSMT support in this release. If you depend on this feature, you should not update to Wine Staging 1.9.6. The feature might be available in future versions again, so don't forget to check the release notes.

As mentioned at the beginning, we also added several smaller fixes. There are several patches to improve the compatibility with Python 3.5 as well as patches to improve Wines gdiplus.dll implementation. Here is the usual list of all changes, without those which already have been accepted upstream:
  • Do not update iosb.Status after FSCTL_PIPE_LISTEN call (Python 3.5)
  • Implement GdipCreateMetafileFromStream (Captvty v3, Wine Bug #40325)
  • Implement support for WICPixelFormat32bppGrayFloat (SlovoEB 2.1, Wine Bug #36517)
  • Fake success in dwmapi.DwmSetWindowAttribute function (Epic Games Launcher)
  • Implement support for Vulkan (Wine Bug #40164)
  • Fix pointer to custom dialog control data (Wine Bug #40303)
  • Populate CA certificate store in registry (Python 3.5)
  • Fix handling of GetOverlappedResult when status remains STATUS_PENDING (Python 3.5)
  • Implement semi-stub for ws2_32 DisconnectEx (Python 3.5)
  • Implement wuauserv dummy service (Python 3.5 installer)
  • Fix handling of INTERNET_INVALID_PORT_NUMBER in HttpOpenRequestW (Wine Bug #40169)
  • Implement windowscodecs.WICCreateBitmapFromSection(Ex) (Paprika Recipe Manager, Wine Bug #40273)
  • Implement a better stub for IPicture::SaveAsFile (JawsEditor, Wine Bug #8532)
  • Implement query operation in reg.exe (Wine Bug #24017)

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Sunday, February 28, 2016

Установка и настройка Wine программы для запуска приложений Windows

Wine (WINE Is Not an Emulator)  специальная программа, слой совместимости, для запуска Win32 приложений в UNIX-подобных системах. Проще говоря, эта штука позволяет запускать виндовые проги и игры в вашем уютном Линуксе.

Программа активно развивается, но пока, к сожалению, не все приложения корректно в ней работают (а некоторые не работают вовсе). С играми пока тоже печально – полной поддержки DirectX 10 и 11 нету, только 9 и младше. (поддержка DirectX 10 активно улучшается в последних тестовых сборках). Но тем не менее, и на DirectX 9 очень много игр. В этой статье мы установим и сконфигурируем Wine, а также установим приложение PlayOnLinux, которое очень пригодится для игр. Установка будет зависеть от вашего дистрибутива, но сама настройка программы абсолютно одинакова в подавляющем большинстве дистрибутивов. Существует две ветки Wine – стабильная и тестовая. В большинсве случаев рекомендуется использовать именно тестовую, так как программа активно развивается и улучшается. Пока рассмотрим установку стабильной версии (примеры для командной строки, однако вы можете пользоваться графическими утилитами, типа Ubuntu Software Center или Yast2 в OpenSUSE):

Для Debian/Ubuntu/Mint:

sudo apt-get install wine winetricks

Для OpenSUSE:

sudo zypper ar -r http://download.opensuse.org/repositories/Emulators:/Wine/openSUSE_13.1/Emulators:Wine.repo
sudo zypper in wine

Для Fedora:

sudo yum install wine
cd /tmp
wget http://www.kegel.com/wine/winetricks
chmod +x winetricks

Обратите внимание. Если у вас 64 битная система, то для корректной работы 32-х битных программ (а игры в большинстве именно такие), необходимо сконфигурировать Wine на 32-х битный префикс. Для этого водим:

WINEARCH=win32 WINEPREFIX=~/.wine winecfg

Откроется окно настроек. Можете оставить всё как есть.



Теперь нам необходимо установить комплект системных библиотек для работы наших виндовых приложений. В меню программ найдите и запустите Winetricks (или из терминала командой winetricks). В первом окне выбираем---Select the default wineprefix--- наживаем ОК. Во втором---install a Windows DLL or component---ОК


Запомните:
Нужно будет отмечать точками, как в списке. Лучше устанавливать не все сразу, а по несколько штук. Я их разделю для удобства. Далеко не уходите при установке, нужно соглашаться с лицензионными соглашениями и прочим. Будут выскакивать окошки с ошибками, жмите ОК. Начнём.

directx9, d3dx9, d3dx9_26, d3dx9_28, d3dx9_31, d3dx9_35, d3dx9_36, d3dx9_42, d3dx9_43, d3dx10, d3dx11_42, d3dx11_43, d3dxof, devenum, dinput8, dirac, directmusic, directplay, dmsynth

dotnet20

dotnet30 (посыпятся ошибки и откроется окно в файловом менеджере и в браузере, скачиваем по второй ссылке и перемещаем в это окно файлового менеджера. Набираем в консоли winetricks и снова выбираем dontnet30. Перед этим нужно проверить Настройку Wine, чтобы стояла версия Windows XP или Vista.


dxdiagn, gecko120, gfw, mfc40, mfc42, msasn1, msxml6, gdiplus , physx, quartz

vb5run, vb6run, vcrun2003, vcrun2005, vcrun2008, vcrun6, vcrun6sp6

wmp10, wsh56vb, wsh57, xact, xact_jun2010, xinput

Установим шрифты. Выбираем Instal a Font и указываем

corefonts , fontfix

Настройка реестра

Открываем Change Settings и отмечаем
1. DirectDrawRender(ddr) -- opengl
2. Multisampling Direct3D -- enabled
3. OffscreenRenderingMode(orm) -- fbo
4. PixelShaderMode(psm) -- enabled
5. Render TargetLockMode(rtlm) -- auto
6. UseGLSL(glsl) -- enabled (default)(Для видеокарт Nvidia рекомендуется оставить disabled. Это может существенно поднять производительность некоторых игр).
7. VertexShaders(vsm) -- hardware
8. VideoMemorySize 1024 (выбирете значение ОЗУ вашей видеокарты)
9. MouseWarpOverride(mwo) -- enabled (force)
Подтверждаем наши изменения – OK.

Вот собственно и всё. Теперь небольшие примечания по установке софта и игр. Во первых, ни в коем случае не устанавливайте дополнительное ПО, которое предлагает программа (всякие директиксы, visual c++ и так далее). Внимательно проверяйте и в случае чего – снимайте галочки. Во-вторых, в конце установки снимайте галочку "Запустить программу".

Теперь что касается тестовой версии. Для Ubuntu/Mint существует специальный репозиторий. Чтобы его подключить и поставить тестовую версию Wine, вводим в терминале:

sudo add-apt-reposytory ppa:ubuntu-wine/ppa
sudo apt-get update
sudo apt install wine 1.7 winetricks

В некоторых дистрибутивах (например Debian), для установки тестовой версии, её нужно собирать из исходного кода. Но это уже выходит за рамки этой статьи. Или вы можете установить wine-staging, который также является тестовым, но имеет несколько дополнительных возможностей.

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Monday, January 4, 2016

WineHQ Wine Mac OS X binary downlad packages now available

We here at wine-staging are happy to announce an initial version of our Mac OS X >= 10.8 Wine builds. So far the packages have not yet received that much testing, so please give them a try, and report any issues you encounter.

The packages are available at: https://dl.winehq.org/wine-builds/macosx (Some mirrors don't show all files yet, just append random arguments to the url like ?whereismypackage to trick the cache)

For inexperienced users, it is recommended to install Wine using the *.pkg files. Just double-click on the package, and the usual Mac OS X installer wizard should open. As pointed out by Austin, I am not a registered Apple Developer and therefore the packages aren't signed. This will result in an error if you configured gate keeper to block unsigned packages. The installation itself should be self-explaining, so I will not go into too much detail here. It is possible to install the package either for all users (needs administrator privileges), or just for your current user. If you haven't installed XQuartz >= 2.7.7 yet (our package supports the x11drv as well as the macdrv), the installer will complain. Just install the missing dependency, and restart the installation, if this is the case.

After the installation is finished, you should find an entry "Wine Staging" or "Wine Devel" in your Launchpad. By clicking on it, a new Terminal window opens with a short introduction into some important wine commands. You can now directly start wine/winecfg/... from the Terminal, as the PATH variable is set correctly. For user convenience, the package also associates itself with all *.exe files, which means you can run windows executable s just by double-clicking on them. This might not work for all executable s though, since OS X doesn't seem to pass the current working directory to the "Open With" handler.

Some experienced users on the other hand might prefer a raw wine version without those gimmicks, so we also provide tarball archives. They basically contain the same files (except packaging related stuff), and can be unpacked in any directory. There is no need to set DYLD_* environment variables, all paths are relative, so it should work as long as the directory structure is preserved (you can skip the /usr prefix though using --strip-components 1). Also make sure to install XQuartz >= 2.7.7 in this case.

For those who are wondering, here a couple more technical aspects:

-------- Dependencies --------

The following dependencies are shipped as precompiled *.dylib-libraries directly with Wine:

    * libjpeg-turbo
    * liblcms2
    * liblzma
    * libopenal-soft
    * libtiff
    * libxml2
    * libxslt
    * [libtxc-dxtn-s2tc]
      This is the patent free implementation of dxtn as used by many
      linux distros. Only included in Wine Staging.

-------- Scripts --------

You can find all scripts and build files at https://github.com/wine-compholio/wine-packaging/tree/master/macosx Those files allow you to build the packages on Debian Jessie as host system, starting from a patched clang compiler (to support ms_hook_prologue), tools necessary to create OS X packages, cross compilation of the Wine build dependencies and finally cross compiles Wine itself. You only have to provide MacOSX10.8.sdk.tar.xz and xquartz-2.7.7.tar.xz, everything else is built from source. However, the generated scripts are meant to be run inside our build VMs, so realistically speaking it requires some effort to setup such a system and is not suitable for an average user.

------------------------

There are also some features I am planning to implement in the future (depending on how much time I have):

-------- Auto updater --------

There is no common system to provide automatic updates for packages besides the Store, so I think it would be good to come up with some solution for this problem. Especially if the user installed the package into his home directory, he could easily update it without entering a password. I don't have much knowledge about objective-c or cocoa, so if someone else wants to implement this, I am more then glad to add it as an optional feature to the installer.

-------- Desktop integration --------

So far Wine does not create desktop entries that are shown in Launchpad, but instead creates useless entries at ~/.local/share/applications/. I think it shouldn't be too hard to dynamically create a proper entry at ~/Applications/ using a wrapper like I did for the main wine executable.

-------- Package signing? --------

This is basically something I could fix in 5 minutes, but I don't feel like paying 99$/year if I basically don't use Mac OS X myself.

------------------------

The Wine Devel and Wine Staging packages can be installed in parallel. When started correctly (using Launchpad or the Dock), they will work no matter which other Wine versions are on the same system. Technically this is implemented by prepending the $PATH environment variable with the installation directory of our Wine version.

Please note that it is very important here that users use the Launcher, typing "wine" in a regular terminal will either not work, or run a Wine version installed via other sources like Macports/Fink/Homebrew. At least Homebrew installs to /usr/local, which means that "wine" typed in a regular terminal has a different meaning than "wine" typed in a terminal spawned by clicking on "Wine Devel" or "Wine Staging". Only in the second case, the WineHQ packages will be used.

In order to start WineHQ from a terminal without going through our Launcher, the user either has to:

* Prepend $PATH himself with the installation directory. For an installation into the home directory, the following command should work:

export PATH="$HOME/Applications/Wine Devel.app/Contents/Resources/wine/bin:$PATH"

export PATH="$HOME/Applications/Wine Staging.app/Contents/Resources/wine/bin:$PATH"

* Use the Mac OS X specific "open" command, which will search for the executable by program name.

open -a "Wine Devel" program.exe
open -a "Wine Devel" --args winecfg
open -a "Wine Staging" program.exe
[...]

The only (non-critical) "conflict" is that the Devel and Staging packages (and also Play On Mac) register themselves for .exe files. The first installed application is then the default application to open .exe files. But like on all other systems, you can do a right click on such a file and use the "Open With" menu entry to select the application you want to use. The user can also change the default application for the .exe extension, if they want to always use Wine Devel or Wine Staging.

Regards,
Michael

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PlayOnLinux and PlayOnMac 4.2.10 have been released



PlayOnLinux and PlayOnMac 4.2.10 are now released. Here is the changelog:
  • Wine 1.8 staging is now the default wine version on OSX. The build process has been improved thanks to wine-staging team so that the compiler supports ms_hook_prologue, allowing function hotpatching. This should improve the compatibility of some applications like Steam.
  • Some wine staging instructions have been added so that they are fully supported by the scripts.
  • The wineprefix tab in the configuration panel has been improved.
Enjoy!

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Sunday, December 27, 2015

Выпуск Wine Staging 1.8 экспериментального варианта Wine


Следом за Wine 1.8 увидел свет релиз ответвления Wine Staging 1.8, в рамках которого формируются расширенные сборки Wine, включающие не полностью готовые или рискованные патчи, пока не пригодные для принятия в основную ветку Wine. Wine-staging позиционируется как площадка для предварительного тестирования экспериментальных патчей, перед их включением в основное дерево исходных текстов Wine.

По сравнению с Wine 1.8 в Wine-staging добавлено более 730 патчей и 260 исправлений ошибок. В том числе добавлена реализация многопоточного режима (Commandstream multithreading), поддержка Windows ACL, возможность использования тем GTK3+, декодировние DXVA2 на стороне GPU, поддержка CUDA/PhysX/NVENC для видеокарт NVIDIA, поддержка EAX 1, улучшенная реализация d3dx9, различные оптимизации производительности и т.д.

В качестве особого рождественского подарка пользователям разработчики Wine Staging также представили реализацию технологии Windows Update для Wine. Реализация основана на установщике wusa.exe (Windows Update Stand-Alone Installer), который используется для установки обновлений пакетов в Vista и более новых выпусках Windows. В текущем состоянии система поддерживает установку 32- и 64-разрядных пакетов, но пока охватывает не все типы MSU-пакетов. Например, не поддерживается проприетарный формат упаковки msdelta, используемый в пакетах с IE, но вполне корректно работает установка .NET Framework 4.5.

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Friday, October 30, 2015

Subscribe to the new Wine Reviews monthly Newsletter

You can now subscribe to our monthly Newsletter and receive special offers and promotions, as well as bulk headlines of the past months post. This way you can easily read only the articles that interest you from Putty for Mac, WineHQ, CodeWeavers, PlayOnLinux, PlayOnMac, WineBottler, WineSkin, WineTricks etc. etc.




Friday, October 9, 2015

How Im Earning My Beer part 1

St. Stephen's CathedralI had the pleasure of attending WineConf 2015 in Vienna, Austria. The weather was better than I could have asked for, the food was excellent. The company of thirty five other contributors to Wine was encouraging and appreciated. It's the first WineConf in years and it was well overdue.

Photo credit: Marcus Meissner, WineConf 2015 Everyone's reports are trickling in and we're all scurrying to do the work asked of us to help move the project along. The coming weeks and months should reveal the community is more driven than ever. We've re-united with those who had trickled to Wine-Staging and there's a flurry of updates going to wiki pages, blogs, and articles all around. Not to mention the process changes, thinking around bugs and forums, and so much more.

My little piece has to do with what we are called to action over every time we meet.

Every WineConf, we fret over this page and it's various friends:

Wine's Conformance Test Results Page
Ideally, we would have every single test passing on each version of Windows that's running our tests AND we would have it passing on Linux and Mac systems. As you can see, we're a little remiss in Mac test results in the last two months. Wine's test suite isn't (wasn't) running successfully enough on any Mac to report its results.

This year's idea is that next year we *might* insist that before anyone can have a beer on Friday night, they have to fix one test on this page. Granted, I'm a little early and arguably submitting more tests to the page is not fixing tests themselves... but it is making it so everyone else has something to fix. Hopefully that's where I'm earning my beer... and I'm not even sure I want a beer, to be truthful. Maybe I want a nice glass of Wine, seriously.

It is not to say that I'm going it alone, getting Wine's tests to run on any system means that tests have to be written well by the Wine community. It means that I have to have a way to install dependencies on OS X. And, it means I drag my peers through reviewing the problems I'm seeing even if they are caused by my own human error.

For the Wine community, it means OS X results that run in some reliable fashion. It means a contribution in a different form. It's something I'm proud of because the task isn't all that easy. If you're looking for a way to contribute to Open Source, understand that contributions come in many forms. They come from community support, testing, spreading the word, development, and so much more. After I release this blog post into the world, the absolute best thing I can do is go back to WineHQ and ensure that my method of getting Wine's Conformance Tests to run is logged on one of the many wiki pages. With that, I will have come full circle and made a decent suggestion on how others can help too.

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Wine преминава към фиксиран цикъл на версиите и се интегрира с Wine-staging

Създателите на проекта Wine утвърдиха прехода към фиксиран цикъл за формиране на стабилни версии, с период от 12 месеца. Всяка година в средата или края на месец септември, сорс-кода ще се архивира и работата по него временно ще се прекратява. След кратък стабилизационен цикъл, в края на есента, ще бъде публикувана поредната стабилна версия. Първата стабилна версия от новия цикъл ще бъде компилацията Wine 1.8, която се очаква да излезе след няколко седмици.

https://www.codeweavers.com/store2/?dealcode=cxrossiya


Поддръжката на стабилната компилация ще се осъществява чрез bugzilla. За всички Linux дистрибуции, в които не са предвидени инсталационни пакети с Wine, ще бъдат разпространявани готови бинарни пакети.

Освен това, официално бе съобщено за започване на съвместна работа с клона Wine-staging, в рамките на който се разработват неофициални разширени компилации на Wine, включващи пачове, които не са приети в оригиналния Wine. Wine-staging става част от WineHQ обществото и ще бъде включен в основния цикъл на разработване във вид на експериментални пачове за предварителни тестове, преди техния сорс-код да бъде включен в основния проект.

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Wine-staging ще допълни текущите стабилни и експериментални версии на Wine и изцяло ще бъде интегриран в структурата на WineHQ. Официално, в средата на Wine-staging ще се тестват и настройват рисковите допълнения, които още не са напълно готови. Тези експериментални пачове ще бъдат отбелязани със специалния таг Staging.

А если вы используете этот скидочный код ( TOM23 ) вы можете сэкономить дополнительные 20% от $20.95 цене.
 
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Friday, October 2, 2015

WineHQ WineConf 2015 Videos and Slides

Here is three Videos taken at this years #WineHQ WineConf Alexandre is the maintainer of #Wine development, Jeremy is the CEO of #CodeWeavers and Michael is a member of #Wine-Staging and will become the new Wine stable maintainer.

Credit goes to Stefan Dösinger for editing and uploading the videos to YouTube.

Alexandre: https://www.youtube.com/watch?v=GTN5ksxzFnE
Jeremy: https://www.youtube.com/watch?v=EzR9RPlWi7c
Michael: https://www.youtube.com/watch?v=QdcFNqWTja4

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Saturday, June 20, 2015

Get New Wine Features Faster With Wine Staging

Wine Staging is a Wine version which provides bug fixes and features that aren't yet available in regular Wine versions.


Wine Staging (formerly known as Wine Compholio) was initially created for Pipelight, a project that brings Silverlight and other Windows-only plugins to Linux web browsers. The project has evolved and some Linux distributions, like Fedora, provide it in the official repositories instead of the regular Wine version.

The latest Wine Staging provides the following extra features and bug fixes:
  • CSMT (Commandstream multithreading) for better graphic performance
  • CUDA / PhysX / NVENC Support for NVIDIA graphic cards
  • DXVA2 GPU video decoding (experimental)
  • EAX 1 support
  • Fixes for various upstream regressions
  • Job Object support
  • Loading of .NET CLI images without entry point
  • Named Pipe message mode support (Linux kernel >= 3.4 only)
  • Performance improvements for IO-heavy programs and memory allocation functions
  • S3 texture compression (DXTn) support
  • Threadpool API support
  • Various improvements to d3dx9
  • Various speed improvements (shared memory, RT priority)
  • Windows ACL support
  • Wine PulseAudio driver
For a complete list, see the Wine Staging GitHub page.

Some of these features are optional and they can enabled or disabled via Wine Configuration, on the Staging tab:



Install Wine Staging in Ubuntu or Linux Mint


Wine Staging is available in the Pipelight PPA for Ubuntu, Linux Mint and derivatives. To add the PPA and install Wine Staging, use the following commands:
sudo add-apt-repository ppa:pipelight/stable
sudo apt-get update
sudo apt-get install --install-recommends wine-staging
 
If you're on 64bit and want to use the 64bit Wine version, also install 'wine-staging-amd64':
sudo apt-get install wine-staging-amd64
 
The Wine Staging executables aren't installed in /usr/bin (and aren't available in your PATH by default), but under /opt/wine-staging/bin/. Thanks to this, you can continue using the regular Wine version as well as Wine Staging - to run any Wine Staging executable, simply add "/opt/wine-staging/bin/" in front of the executable, like this:

/opt/wine-staging/bin/wine
/opt/wine-staging/bin/winecfg
... and so on.

However, if you don't want to type the full path each time you want to use Wine Staging, you can install a package which provides compatibility symlinks (but you won't be able to use the regular Wine version any more):
sudo apt-get install wine-staging-compat

For more information, see the Wine Staging Usage page.

The Wine Staging developers provide binaries for Arch Linux, Debian, Gentoo, Mageia and OpenSUSE - for installation instructions, see THIS page.

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