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Showing posts with label emulation. Show all posts
Showing posts with label emulation. Show all posts

Saturday, July 6, 2019

Wine development release 4.12 is now available for Linux FreeBSD and macOS

Wine development release 4.12 is now available for Linux FreeBSD and macOS

The Wine development release 4.12 is now available.

What's new in this release:
  • Still more DLLs are built as PE files by default.
  • Support for Plug & Play device drivers.
  • Better support for the Visual Studio remote debugger.
  • More support for enumerating display devices.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.
 
 Bugs fixed in 4.12 (total 27):

  18490  Multiple games fail to set pixel format on D3D device context created on desktop window (Empire: Total War, Napoleon: Total War, Utopia City)
  21378  lego digital designer crashes on scrolling
  27576  RT Se7en Lite installer hangs
  31260  Tomb Raider 4 Broken Lighting
  31737  Need For Speed Hot Pursuit (2010): Gamepad is not configured
  34978  Many applications need a EnumDisplayDevicesW implementation for multi-monitor environment support (DisplayFusion, Turbo Tax 2012, WPF 4.x .NET apps, CEFv3 apps, VS Code < 1.16.0)
  35413  err:module:import_dll Library libgcc_s_sjlj-1.dll not found needed by mono-2.0
  36061  winedbg crash dialog shows a leak in imm32
  37709  All Qt5 based applications have broken menu/combos positioning in multiple monitor setup due to GetMonitorInfo() returning the same hard-coded device name for all monitors
  38421  Windows Media Player 9 & 10: mp3 sound plays too fast
  41608  Golden Krone Hotel fails to launch (InitializeProcThreadAttributeList is a stub)
  42374  Hardwood Solitaire can not connect to his server
  45656  Acronis Storage Filter Management Driver 'fltsrv.sys' crashes on unimplemented function 'ntoskrnl.exe.KeBugCheckEx' in 'CrashOnError' mode
  47013  winebus.sys: hidraw_set_feature_report buffer too small for some devices in SteelSeries Engine
  47014  Multiple kernel drivers need 'ntoskrnl.exe.ExInitializePagedLookasideList' implementation (Norton 360/Symantec Eraser Control Driver)
  47017  Symantec Eraser Control Driver 'eeCtrl64.sys' (Norton 360) crashes on unimplemented function ntoskrnl.exe.IoGetStackLimits
  47340  Adobe Acrobat Reader DC crashes on startup with corefonts installed
  47352  Levelhead: Can't connect to game's network
  47367  Some WPF 4.x apps from Windows 10 SDK (10.0.17763.x) spam console with fixme:d3d:wined3d_driver_info_init Unhandled OS version 6.3, reporting Win 8. (WinVer set to 'Windows 8.1')
  47385  Overwatch crashes on unimplemented function mfreadwrite.dll.MFCreateSinkWriterFromURL
  47392  Drakensang Online crashes when exiting fullscreen
  47399  Mozart 11-13 crashes on startup
  47410  Regression in 4.10, Dune 2000 installer crashes in winevdm
  47418  Quickbooks 2018 installer crashes on Validating Install
  47424  DataTransferLength in SCSI_PASS_THROUGH and SCSI_PASS_THROUGH_DIRECT *must* have return value
  47431  Multiple applications and games show too high CPU usage and UI slowness/lag with wine-4.11-84-g074abfe097 (EnumDisplayMonitors implementation uses expensive registry accesses)
  47443  compile error: undefined reference to `clock_gettime'
 

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