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Written by Tom Wickline
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Thursday, 17 July 2008 06:31 |
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Instead of having to compile or run a script to set Wine or Darwine up fully (fonts stuff mostly), I've packaged everything into a .pkg that installs the latest version of Darwine, FontForge, FreeType, and symlinks fonts from /Library/Fonts to the proper directory for Darwine to use. Enjoy!
These builds are and will always be Intel only. Wine, and by extension, these builds of Darwine do not emulate anything. It is an API layer. For it to run on PPC, it would need to emulate some x86 stuff. This is what Darwine originally attempted to do in combination with QEMU, however it is no longer necessary with the switch to Intel.
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Written by Tom Wickline
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Thursday, 17 July 2008 05:15 |
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This is the 349 issue of the Wine Weekly News publication. Its main goal is to be really really ridiculously good looking. It also serves to inform you of what's going on around Wine. Wine is an open source implementation of the Windows API on top of X and Unix. Think of it as a Windows compatibility layer. Wine does not require Microsoft Windows, as it is a completely alternative implementation consisting of 100% Microsoft-free code, but it can optionally use native system DLLs if they are available. You can find more info at www.winehq.org
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Written by Tom Wickline
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Sunday, 13 July 2008 23:04 |
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I was browsing around today and came across a nice article titled (WINE Whine WINE) here is a snip from the original article.
I use WINE on an almost daily basis to run Windows binaries right in my Linux environment. It is a requirement of my job, and virtual machines such as VMWare (or here), VirtualBox, etc. just seemed like overkill.
However, I was recently surprised to discover that many people are not familiar with WINE, what it does, or how easy it can be to make it do it. That, coupled with the recent post-beta, stable release of WINE itself, pushed me to help get the word out.
So, let’s start with a couple of questions:
What is WINE?
The answer from the WINE website is:
Wine is an Open Source implementation of the Windows API on top of X, OpenGL, and Unix.
Think of Wine as a compatibility layer for running Windows programs. Wine does not require Microsoft Windows, as it is a completely free alternative implementation of the Windows API consisting of 100% non-Microsoft code, however Wine can optionally use native Windows DLLs if they are available.
OK - so what does that mean? It means that for a good number of Windows applications, you can simply get the EXE file (or COM, or accompanying DLLs) on your Linux-based computer and run them right in Linux. That’s right - no rebooting your dual-boot system, no starting a virtual machine - just run it and have it integrated into your Linux/Ubuntu desktop environment. Slick…
Why is it called WINE?
WINE is a recursive acronym for Wine Is Not an Emulator. It refers specifically to the fact that WINE is not intended to emulate a machine running a full install of Windows. Instead, it is a rewrite of the native Windows API in an open-source format, without reliance on Windows native (and proprietary) code. The whole idea is that Windows (like most operating systems) relies on calls to an underlying library of system calls. If you know the system calls and what they are expected to do, you can easily (well, not so easily in practice) create libraries for any operating system or platform by simply accepting the same inputs (function parameters) and performing the appropriate operations to produce the expected output.
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Written by Tom Wickline
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Sunday, 13 July 2008 05:30 |
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Hello everyone,
This is an uncommon news request that you are reading. Indeed, this isn't a simple script announce but, above all a request to test the new SimCity 4 script.
Why?
For several reasons. The first one is the popularity of a game such as SimCity 4. Nostalgics will remember all the hours spent on SimCity 1, SimCity 2000 (available in POL), SimCity 3000, and, since 2003, SimCity 4. Allowing thousands of Linux users to play to this famous city-builder is an interesting, and above all an important task so.
The second reason for this request is the script's complexity. It's certainly not the most complex one, but it's long and has some particularities, etc...
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Written by Tom Wickline
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Friday, 11 July 2008 16:54 |
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The Wine development release 1.1.1 is now available.
What's new in this release :
- Fixes for Photoshop CS3 and Office 2007 installers.
- More progress on gdiplus.
- Support for Unicode files in regedit.
- Improved video playback.
- Many Richedit fixes and improvements
- Various bug fixes
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.
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Written by Tom Wickline
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Friday, 11 July 2008 06:30 |
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With the release of 0.2 we will be bringing in a whole new infrastructure and way of doing things, WDDB - (Wine-Doors Data-Base) and karma.
From now on all the information for each application pack will be stored in WDDB, so instead of updated lots of XML files every time we release a new wine-doors release or a WINE breaks things, we can just teach WDDB how to output in the new format.
The 0.2.X Wine-Doors client will be very tightly integrated into WDDB. If an application pack fails to install, Wine-Doors will submit information about your WINE setup back to WDDB and give this pack bad karma. When the karma goes bellow a certain point, the pack will become invisible.
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Written by Tom Wickline
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Friday, 11 July 2008 05:57 |
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Hello,
Today we have the final installment in our Mac Gaming 101 mini-series - I hope you’ve found it useful! Today I’m looking at CodeWeavers’ CrossOver Games (based on the Wine project) which was brought out at the end of March, and which seems like a damn good solution for those of you looking to play Windows games on your Mac. And don’t forget that while we’ve been focussing on the Mac side of things, all CrossOver products are also available for Linux. Check out the full range here at CodeWeavers.
Since this was filmed, CodeWeavers brought out version 7.0 of CrossOver which incorporates a few changes to some of the details given in the episode. First up, CrossOver Games now comes with 6 months of support rather than 12. CodeWeavers tell me the 12 months was an introductory offer, and that they plan to upgrade CrossOver Games more frequently than other products, so even in the 6 month window you will still get a good few upgrades.
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Written by Tom Wickline
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Friday, 11 July 2008 01:36 |
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Another week, another winetricks.
The big news is that Maarten now has a good directshow filter for the Schroedinger codec, and that it runs on Wine finally.
To see it in action, do
rm winetricks
wget http://kegel.com/wine/winetricks
wget http://kegel.com/wine/codecdemo
bash codecdemo
then choose the options to install ogg and xvid;
then choose the option to play the example ogg dirac file Acadiane.ogg.
It should work (with some artifacts).
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Tuesday, 08 July 2008 15:43 |
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”It's the ultimate version of TrackMania and it's designed to provide a maximum of content and gameplay possibilities to players. With this edition, you can enjoy racing with players around the world whether they own United Forever or the free game Nations Forever. TrackMania United Forever also allows you to play solo or online on the 7 incredible TrackMania environments.
Features :
4 single player modes
7 types of vehicles
Solo and team based multiplayer modes" Source
Testing
This test was done in a clean wine prefix and the game was played in a Virtual Desktop. I used a genuine European copy of the game.
System Specs
Linux distribution: Ubuntu 8.04
Wine version: 1.10
Video Card: Nvidia 8800GTS 640MB
CPU: Intel E6550 2,333 GHZ
Memory: 2 gb RAM
Installing Trackmania United
Insert the TMU disc in your computer, and direct to the the disc in a terminal. In my case it looks like this:
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Written by Nick Koch
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Friday, 04 July 2008 23:10 |
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Bordeaux 1.2 was released today and its a major upgrade over the initial 1.0 release, version 1.2 comes with Office 2007 support, better IE support and cellar support. Cellars are in short just another name for bottle support, with the new cellar support each application or game can be installed into its own wineprefix "cellar" and on top of that you can install unsupported applications and games into their own unsupported cellar. This gives you a sandbox to test in while leaving your supported applications and games in a safe environment.
The cost of Bordeaux 1.2 is $20.00. Anyone who bought 1.0 can upgrade to this release for free as an incentive for being brave enough to try out the initial release of Bordeaux. Bordeaux comes with six months of upgrades and support and of course a 30-day money back guarantee.
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