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Monday, November 13, 2017

The WineHQ Wine development release 2.21 is now available for Linux and Mac

The WineHQ Wine development release 2.21 is now available for Linux and Mac

What's new in this release:
  • Still more metafile support in GdiPlus.
  • Indirect draws support in Direct 3D.
  • Calling convention fixes on ARM.
  • Improved serial port detection on Linux.
  • Services fixes on WoW64.
  • Better DPI scaling in the Shell Explorer.
  • Various bug fixes.
The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.


Bugs fixed in 2.21 (total 16):

  34601  Hydro Thunder from Midway Arcade Treasures 3 crashes quickly after the start
  37669  Resetting a write watch can cause memory access violation in kernel
  38334  SpinTires crashes with unimplemented function d3dx9_36.dll.D3DXFrameFind
  42568  user32/tests/msg.ok intermittent failure in SendMessage from other thread
  42569  user32/tests/clipboard intermittent failure ("expected freed memory")
  42570  dinput/tests/mouse intermittently fails in Acquire() and GetDeviceData()
  42863  Multiple games require sample_c_lz for cube/array textures (Winexy, Witcher 3, Flame in the Flood)
  43273  The Witcher 3 freezes the system in a certain area of the game
  43316  Process Hacker 2.x needs ADVAPI32.dll.LsaLookupPrivilegeName
  43405  NieR:Automata - Most bullets are invisible
  43483  Medusa Demo crashes with unimplemented function d3dx10_43.dll.D3DX10PreprocessShaderFromMemory
  43750  USB "ttyACM0" serial port not being created
  43853  Keepass2 fails to launch
  43884  MSVC LINK.EXE version 14.11.25547.0 crashes due to unimplemented function _memicmp_l
  43939  comctl32 cannot load its assembly on arm
  43952  kernel32/tests/console.ok fails

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